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volt

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  1. There is .patch in first thread =) So it patches "src/game/Unit.cpp"
  2. Plz, don't laugh, i just newbie =) SpellEffects.cpp void Spell::EffectInstaKill(uint32 /*i*/) ... if(m_spellInfo->Id==52479 || m_spellInfo->Id==52481 || m_spellInfo->Id==52482) { m_caster->CastSpell(UnitTarget, 52490, true); return; } At least it doesn't kill anyone (neither npc, neither players) and spawns pet, that is required to get quest done. But it looks like SD2 doesn't support it yet, because when u get 5 pets and get near Harvester, nothing happens. (Am I wrong?) But main part still doesn't work. Imo the reason is "unitTarget" and "m_caster". Because we donno who is the caster ( item mb ?) And first, who get in 20m around GO get killed. What do we need: 1) mob get killed (not player) 2) if mob is miner 2.a) ~30% spawn ghoul 2.b) ~70% spawn angry spirit 3) when u have 5 pets u get near Harvester and all of u pets get killed. After that quest finished (5/5 at once) How an item works? - cast spell 52481 - summons object 190769 - script effect 52490 - instakill - 52490: summons 28845
  3. Moreover, i can't find that spell triggered anywhere. It should be srcipted somehow to cast InstaKill, isn't it? How about adding case 54612 into InstaKill or switching to dummy effect? I think it should work, but where is to change it, that's the Question.
  4. Rev 9205. Ytdb YTDB_0.10.9_R529_MaNGOS_R9171_SD2_R1543_ACID_R302_RuDB_R34.5 SD: ScriptDev2 (for MaNGOS 9198+) It started since DK appeared and still have in place. It simply kills player with Spell::EffectInstaKill when he enters area (about 20) Quest: 12698 Triggers: 52481, 52482, 52479 QItem: 39253 Log from server:
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