Jump to content

warrior

Members
  • Posts

    24
  • Joined

  • Last visited

    Never
  • Donations

    0.00 GBP 

warrior's Achievements

Member

Member (2/3)

0

Reputation

  1. Hello blueboy, sry for inconvenience. I`ve found the error, it`s item Lifestone (restore 10 HP every 5 sec) . The item seems to bugged, after removing from char everything worked fine. Regards warrior
  2. Hello Blueboy, still i have trouble with bots and resurrecting. I`m using mangos rev 9110 + sd2 rev 1532 + ahbot + vehicle support and playerbot from you. When a bot dies everything works well, but when the bot leader, aka the real player dies, he cannot be ressurected. It seems he becomes the same state as the bots prior to the quoted changes. I don`t know, if this is fixed with newer releases of playerbot, or if any other mangos user face the same problem. Butt maybe you know what to do. Regards warrior
  3. Hello ckegg, rrtn, blueboy, are all you latest changes availbale in git repository? Regards warrior
  4. Helllo krz, what is Object Activation or how does ir work? I can find a spell id and player can cast that spell (in this case i was able to find two spells): first: summon templar second: summon templar, trigger, this one effects the first as far as i understand But always i get damage, altough i have the required stuff equipped and log tells me that aura is in use. Could i be done with script ai? Regards warrior
  5. Hello Mangos devs, i could not get it working. So i made a workaround instead of casting the summonig spell i made player->SummonCreature(id,........); regards warrior
  6. Hello Mangos devs, i have replaced pPlayer->DestroyItemCount(item,1,true,true); which first checked inventory then equippment replaced with pItem = pPlayer->GetItemByPos( INVENTORY_SLOT_BAG_0, slot); if(pItem && pItem->GetEntry() == item) pPlayer->DestroyItem(INVENTORY_SLOT_BAG_0, slot, false); Is there shorter way to do that? Regards warrior
  7. Hello mangos team, i changed to pPlayer->CastSpell(pPlayer,24760,true); as TOM_RUS suggested. I have the required items equipped, but instead of summoning the creature, i get damage. Here is my server.log 2009-09-02 06:52:57 WORLD: Recvd CMSG_GAMEOBJ_USE Message [guid=49314] 2009-09-02 06:52:57 SD2: player 157622024 has aura 24746. 2009-09-02 06:52:57 Sending SMSG_SPELL_GO id=24744 2009-09-02 06:52:57 Spell: Effect : 6 2009-09-02 06:52:57 Spell: Aura is: 4 2009-09-02 06:52:57 Aura: construct Spellid : 24744, Aura : 4 Duration : 8000 Target : 1 Damage : 0 2009-09-02 06:52:57 Aura 4 now is in use 2009-09-02 06:52:57 WORLD: Recvd CMSG_GAMEOBJ_REPORT_USE Message [in game guid: 49314] 2009-09-02 06:52:59 WORLD: CMSG_SET_ACTIVE_VOICE_CHANNEL 2009-09-02 06:52:59 STORAGE_SIZE: 5 04 00 00 00 00 2009-09-02 06:53:05 Aura 4 now is remove mode 0 Any help would be appreciate regards warrior
  8. Hello devs, i have a question to the coding style of mangos. In Class Player.cpp for example i several method starting with an upper letter, some with lower letter and some starting with underscore. Also what is the purrpose of the Class variables m_. Independent, whether it`s private, protected or public. Sry when the wording is not C/C++ style, i`m from the Java world and make my first steps in C++. Thanks for help, warrior
  9. Please close this issue, aura spellid 24746 is already apllied, when having set 492 equipped. 2009-08-30 15:33:34 STORAGE: EquipItem slot = 2, item = 20406 2009-08-30 15:33:35 STORAGE: EquipItem slot = 4, item = 20407 2009-08-30 15:33:37 STORAGE: EquipItem slot = 0, item = 20408 2009-08-30 15:33:37 Aura: construct Spellid : 24746, Aura : 4 Duration : 0 Target : 1 Damage : 0 2009-08-30 15:33:37 Aura 4 now is in use Sry for inconvenience. Regards warrior
  10. Hello, when i try to execute pPlayer->CastSpell(pPlayer,24760,false); i get the message "Item not ready yet". Please help. Regards warrior
  11. Hello, how can an ItemSet Bonus be applied? E.g. Set 492 apllies aura spell 24746. Any help would be appreciate. Regards warrior
  12. Hello, sometimes it is needed that a player wears a specific item to trigger a requested action. For special cases here this item is removed from player when activating this action. Unfortunatly i cannot find any proper method in Class Player to do that. For example Player->DestroyItemCount also searches the inventory. Is there a prefered way to do that? Regards warrior
  13. Thx Ambient, i was looking for this Quest as well, as run into the same trouble. AND this happens on master branch also. Regards warrior
  14. Maybe i`m wrong, if this the correct thread for this, but i got strange behaviour with this quest. You need at least two source items, to transform to one target item. One Source item will still remain in inventory. If you have only one src item in inventory the message "requires source item" will be displayed. Maybe this has something to do with the sequence the spells are cast. Anyhow this happens in at least one more cases, so maybe this is a general problem? Regards warrior
  15. ../../../src/game/Object.h: In member function 'void WorldObject::VisitNearbyObject(const float&, NOTIFIER&) const': ../../../src/game/Object.h:480: error: invalid use of undefined type 'struct Map' regards warrior
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use