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waza123

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Posts posted by waza123

  1. Core: 6873 - 6db178de66f8dbe3ba264ba0f663bc96cffd1095

    uDB: 364

    SD2: 774

    Program terminated with signal 6, Aborted.
    #0  0xb79fdc87 in raise () from /lib/libc.so.6
    #0  0xb79fdc87 in raise () from /lib/libc.so.6
    No symbol table info available.
    #1  0xb79ff4f8 in abort () from /lib/libc.so.6
    No symbol table info available.
    #2  0xb79f730c in __assert_fail () from /lib/libc.so.6
    No symbol table info available.
    #3  0x08153189 in InstanceSave::SaveToDB (this=0x10236880) at ../../../src/game/InstanceSaveMgr.cpp:166
           iData = <value optimized out>
           data = {static npos = 4294967295, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>},
       _M_p = 0x84ffbdc ""}}
           map = (class Map *) 0x6
           __PRETTY_FUNCTION__ = "void InstanceSave::SaveToDB()"
    #4  0x0815480f in InstanceSaveManager::AddInstanceSave (this=0x87f9738, mapId=558, instanceId=562, difficulty=<value optimized out>, resetTime=1228505314,
       canReset=<value optimized out>, load=false) at ../../../src/game/InstanceSaveMgr.cpp:107
           save = (InstanceSave *) 0x10236880
           entry = <value optimized out>
    #5  0x081abdd8 in InstanceMap::Add (this=0x1b50ff10, player=0x1c531da8) at ../../../src/game/Map.cpp:1560
           groupBind = <value optimized out>
           pGroup = <value optimized out>
           mapSave = <value optimized out>
           playerBind = <value optimized out>
           __PRETTY_FUNCTION__ = "virtual bool InstanceMap::Add(Player*)"
    #6  0x083873ef in WorldSession::HandleMoveWorldportAckOpcode (this=0x6b1e8e08) at ../../../src/game/MovementHandler.cpp:79
           mEntry = (const MapEntry *) 0x8665198
           mInstance = (const InstanceTemplate *) 0x8774b90
           corpse = <value optimized out>
           __PRETTY_FUNCTION__ = "void WorldSession::HandleMoveWorldportAckOpcode()"
    #7  0x0831bac7 in WorldSession::Update (this=0x6b1e8e08) at ../../../src/game/WorldSession.cpp:216
           packet = (WorldPacket *) 0x56d38e70
           currTime = <value optimized out>
    #8  0x083156e9 in World::UpdateSessions (this=0x85350a0, diff=86) at ../../../src/game/World.cpp:2564
           next = {_M_cur = 0x85bd7ac8, _M_ht = 0x8535104}
    #9  0x08315984 in World::Update (this=0x85350a0, diff=86) at ../../../src/game/World.cpp:1458
           i = 3
           AuctionMap = (AuctionHouseObject *) 0x8544184
    #10 0x0810a15e in WorldRunnable::run (this=0x854a530) at ../../../src/mangosd/WorldRunnable.cpp:59
           diff = 86
           realCurrTime = 137467541
           realPrevTime = <value optimized out>
           prevSleepTime = 81
    #11 0xb7c6ca85 in ZThread::ThreadImpl::Dispatch (parent=0x8527120, impl=0x955f990, task=@0xb25ff374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407
    No locals.
    #12 0xb7c6cf88 in run (this=0xbfe4c54c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49
    No locals.
    #13 0xb7c729b2 in _dispatch (arg=0x6) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137
           __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
    #14 0xb7b4d1b3 in start_thread () from /lib/libpthread.so.0
    No symbol table info available.
    #15 0xb7aa403e in clone () from /lib/libc.so.6
    No symbol table info available.
    

  2. Core: 6851 - 6cadfffe6108dbe96f79bce50c99e4eec3eb7555

    SD2: 761

    DB: 363

    Using host libthread_db library "/lib/libthread_db.so.1".
    Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
    Program terminated with signal 6, Aborted.
    #0  0xb78b3c87 in raise () from /lib/libc.so.6
    #0  0xb78b3c87 in raise () from /lib/libc.so.6
    No symbol table info available.
    #1  0xb78b54f8 in abort () from /lib/libc.so.6
    No symbol table info available.
    #2  0xb78ad30c in __assert_fail () from /lib/libc.so.6
    No symbol table info available.
    #3  0x08384f85 in MapInstanced::GetInstance (this=0xad47d980, obj=0x85308178)
       at ../../../src/game/MapInstanced.cpp:126
           NewInstanceId = <value optimized out>
           pBind = <value optimized out>
           pSave = <value optimized out>
           map = <value optimized out>
           __PRETTY_FUNCTION__ = "Map* MapInstanced::GetInstance(const WorldObject*)"
    #4  0x081d09d9 in WorldObject::GetMap (this=0x85308178)
       at ../../../src/game/Object.cpp:1367
    No locals.
    #5  0x081caddb in ObjectAccessor::_buildChangeObjectForPlayer (obj=0x85308178,
       update_players=@0xb2113178) at ../../../src/game/ObjectAccessor.cpp:344
           cell = {data = {Part = {grid_x = 41, grid_y = 28, cell_x = 4,
         cell_y = 5, nocreate = 1, reserved = 31}, All = 66406185}}
           notifier = {i_updateDatas = @0xb2113178, i_object = @0x85308178}
    #6  0x081cb3a6 in ObjectAccessor::Update (this=0x8b2b920, diff=163)
       at ../../../src/game/ObjectAccessor.cpp:499
           obj = (class Object *) 0x85308178
           update_players = {_M_ht = {
       _M_node_allocator = {<__gnu_cxx::new_allocator<__gnu_cxx::_Hashtable_node<std::Pair<Player* const, UpdateData> > >> = {<No data fields>}, <No data fields>}, _M_hash = {<No data fields>},
       _M_equals = {<std::binary_function<Player*,Player*,bool>> = {<No data fields>}, <No data fields>},
       _M_get_key = {<std::unary_function<std::Pair<Player* const, UpdateData>,Player* const>> = {<No data fields>}, <No data fields>},
       _M_buckets = {<std::_Vector_base<__gnu_cxx::_Hashtable_node<std::Pair<Player* const, UpdateData> >*,std::allocator<__gnu_cxx::_Hashtable_node<std::Pair<Player* const, UpdateData> >*> >> = {
           _M_impl = {<std::allocator<__gnu_cxx::_Hashtable_node<std::Pair<Player* const, UpdateData> >*>> = {<__gnu_cxx::new_allocator<__gnu_cxx::_Hashtable_node<std::Pair<Player* const, UpdateData> >*>> = {<No data fields>}, <No data fields>}, _M_start = 0x77b4c1b0, _M_finish = 0x77b4c4b4,
             _M_end_of_storage = 0x77b4c4b4}}, <No data fields>},
       _M_num_elements = 20}}
           packet = {<ByteBuffer> = {static DEFAULT_SIZE = 4096,
       _rpos = 2987471320, _wpos = 343390048,
       _storage = {<std::_Vector_base<unsigned char,std::allocator<unsigned char> >> = {
           _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>},
             _M_start = 0xb21131a8 "Х1\\021╡\\233О\\033\\b ╧╡\\bё",
             _M_finish = 0x8384848 "\\203д\\020Кё\\211UЛ\\215\\207|",
             _M_end_of_storage = 0xb2113194 "d"}}, <No data fields>}},
     m_opcode = 12760}
    #7  0x081bef9b in MapManager::Update (this=0xb17e0b0, diff=163)
       at ../../../src/game/MapManager.cpp:255
           iter = {_M_cur = 0x0, _M_ht = 0xb17e0f8}
    #8  0x08315ac7 in World::Update (this=0x8536238, diff=163)
       at ../../../src/game/World.cpp:1407
           next = {_M_cur = 0x63, _M_ht = 0x8536288}
    #9  0x0810a14e in WorldRunnable::run (this=0xbaf2278)
       at ../../../src/mangosd/WorldRunnable.cpp:59
           diff = 163
           realCurrTime = 3986300314
           realPrevTime = <value optimized out>
           prevSleepTime = 99
    #10 0xb7b22a85 in ZThread::ThreadImpl::Dispatch (parent=0x85281f8,
       impl=0xb1b4100, task=@0xb2113374)
       at ../../../../dep/src/zthread/ThreadImpl.cxx:407
    No locals.
    #11 0xb7b22f88 in run (this=0xbfbfdafc)
       at ../../../../dep/src/zthread/ThreadImpl.cxx:49
    No locals.
    #12 0xb7b289b2 in _dispatch (arg=0x6)
       at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137
           __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
    #13 0xb7a031b3 in start_thread () from /lib/libpthread.so.0
    No symbol table info available.
    #14 0xb795a03e in clone () from /lib/libc.so.6
    No symbol table info available.
    

  3. Core: 6851 - 6cadfffe6108dbe96f79bce50c99e4eec3eb7555

    SD2: 761

    DB: 363

    Using host libthread_db library "/lib/libthread_db.so.1".
    Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
    Program terminated with signal 6, Aborted.
    #0  0xb7848c87 in raise () from /lib/libc.so.6
    #0  0xb7848c87 in raise () from /lib/libc.so.6
    No symbol table info available.
    #1  0xb784a4f8 in abort () from /lib/libc.so.6
    No symbol table info available.
    #2  0xb784230c in __assert_fail () from /lib/libc.so.6
    No symbol table info available.
    #3  0x08384f85 in MapInstanced::GetInstance (this=0x158c0a20, obj=0x101bae88) at ../../../src/game/MapInstanced.cpp:126
           NewInstanceId = <value optimized out>
           pBind = <value optimized out>
           pSave = <value optimized out>
           map = <value optimized out>
           __PRETTY_FUNCTION__ = "Map* MapInstanced::GetInstance(const WorldObject*)"
    #4  0x081d09d9 in WorldObject::GetMap (this=0x101bae88) at ../../../src/game/Object.cpp:1367
    No locals.
    #5  0x082a2efc in Spell::SetTargetMap (this=0x103bb678, i=0, cur=30, TagUnitMap=@0xad7feddc) at ../../../src/game/Spell.cpp:1467
           cell = {data = {Part = {grid_x = 43, grid_y = 32, cell_x = 6, cell_y = 3, nocreate = 1, reserved = 31}, All = 66283563}}
           notifier = {i_data = 0xad7feddc, i_spell = @0x103bb678, i_push_type = @0xad7fed10, i_radius = 10, i_TargetType = SPELL_TARGETS_FRIENDLY, i_originalCaster = 0x101bae88}
           world_object_notifier = {i_visitor = @0xad7fec70}
           p = {x_coord = 350, y_coord = 259}
           grid_object_notifier = {i_visitor = @0xad7fec70}
           cell_lock = {i_cell = @0xad7fed14, i_cellPair = @0xad7feca0}
           radius = 10
           EffectChainTarget = 0
           unMaxTargets = 0
    #6  0x082ac992 in Spell::FillTargetMap (this=0x103bb678) at ../../../src/game/Spell.cpp:415
           owner = <value optimized out>
           u = <value optimized out>
           tmpUnitMap = {<std::_List_base<Unit*,std::allocator<Unit*> >> = {
       _M_impl = {<std::allocator<std::_List_node<Unit*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Unit*> >> = {<No data fields>}, <No data fields>}, _M_node = {
           _M_next = 0xad7feddc, _M_prev = 0xad7feddc}}}, <No data fields>}
           i = 0
    #7  0x082ad379 in Spell::cast (this=0x103bb678, skipCheck=true) at ../../../src/game/Spell.cpp:2088
           castResult = <value optimized out>
    #8  0x082ec81d in Unit::CastSpell (this=0x101bae88, Victim=0x5e7e37f8, spellInfo=0xb28f06a0, triggered=<value optimized out>, castItem=0x0, triggeredByAura=0x0,
       originalCaster=0) at ../../../src/game/Unit.cpp:961
           spell = (Spell *) 0x103bb678
           targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = 1983.49109, m_destY = -4794.7334, m_destZ = 55.8190346, m_strTarget = {static npos = 4294967295,
       _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x84fea3c ""}}, m_targetMask = 2,
     m_unitTarget = 0x5e7e37f8, m_GOTarget = 0x0, m_itemTarget = 0x0, m_unitTargetGUID = 24584, m_GOTargetGUID = 0, m_CorpseTargetGUID = 0, m_itemTargetGUID = 0,
     m_itemTargetEntry = 0}
    #9  0x081364bc in GameObject::Update (this=0x7689bfb0) at ../../../src/game/GameObject.cpp:341
           caster = (class Unit *) 0x0
           owner = (class Unit *) 0x101bae88
           ok = (class Unit *) 0x5e7e37f8
           IsBattleGroundTrap = false
           radius = 349.747681
           cell = {data = {Part = {grid_x = 35, grid_y = 23, cell_x = 5, cell_y = 0, nocreate = 0, reserved = 31}, All = 65033699}}
           NeedDespawn = false
           goInfo = (const GameObjectInfo *) 0xb4a730d0
    #10 0x0836a3b6 in MaNGOS::ObjectUpdater::Visit<GameObject> (this=0xad7ff198, m=@0x1969e684) at ../../../src/game/GridNotifiers.cpp:196
    No locals.
    #11 0x081b3f15 in VisitorHelper<MaNGOS::ObjectUpdater, GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > (v=@0xad7ff198, c=@0x1969e684)
       at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:70
    No locals.
    #12 0x081a8120 in Map::Update (this=0xb4810098, t_diff=@0xad7ff1d8) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:105
           cell = {data = {Part = {grid_x = 35, grid_y = 23, cell_x = 5, cell_y = 0, nocreate = 1, reserved = 16}, All = 34624995}}
           cell_id = <value optimized out>
           y = 184
           x = 285
           plr = <value optimized out>
           iter = {_M_cur = 0x77c6d708, _M_ht = 0x8511970}
           updater = {i_timeDiff = 187}
           __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
    #13 0x081bf011 in MapManager::Update (this=0xb2414550, diff=93) at ../../../src/game/MapManager.cpp:252
           iter = {_M_cur = 0xb1e9fbf0, _M_ht = 0xb2414598}
    #14 0x08315ac7 in World::Update (this=0xb650d3d8, diff=93) at ../../../src/game/World.cpp:1407
           next = {_M_cur = 0x55, _M_ht = 0xb650d428}
    #15 0x0810a14e in WorldRunnable::run (this=0xaef10308) at ../../../src/mangosd/WorldRunnable.cpp:59
           diff = 93
           realCurrTime = 3980181812
           realPrevTime = <value optimized out>
           prevSleepTime = 85
    #16 0xb7ab7a85 in ZThread::ThreadImpl::Dispatch (parent=0x85281f8, impl=0xb2451ed8, task=@0xad7ff374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407
    No locals.
    #17 0xb7ab7f88 in run (this=0xbfd9048c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49
    No locals.
    #18 0xb7abd9b2 in _dispatch (arg=0x6) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137
           __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
    #19 0xb79981b3 in start_thread () from /lib/libpthread.so.0
    No symbol table info available.
    #20 0xb78ef03e in clone () from /lib/libc.so.6
    No symbol table info available.
    

  4. Core: 6851 - 6cadfffe6108dbe96f79bce50c99e4eec3eb7555

    SD2: 761

    DB: 363

    Using host libthread_db library "/lib/libthread_db.so.1".
    Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
    Program terminated with signal 11, Segmentation fault.
    #0  0x081a5b2f in Map::GetHeight (this=0x8c73d40, x=-8533.33203,
       y=-198.869919, z=82.3614426, pUseVmaps=false)
       at ../../../src/game/Map.cpp:1008
    1008            zi[0] = gmap->Z[lx_int][ly_int];
    #0  0x081a5b2f in Map::GetHeight (this=0x8c73d40, x=-8533.33203,
       y=-198.869919, z=82.3614426, pUseVmaps=false)
       at ../../../src/game/Map.cpp:1008
           lx_int = 256
           fact_y = 0.388999999
           _mapheight = 0.949999988
           ly_int = 95
           fact_x = 256
           gmap = (._133 *) 0x6bba5c78
           gx = 47
           gy = 32
           lx = 256
           ly = 0.388999999
           mapHeight = 0.949999988
           vmapHeight = 0.388999999
    #1  0x0839505a in RandomMovementGenerator<Creature>::_setRandomLocation (
       this=0x6f2da928, creature=@0x6e7eb198)
       at ../../../src/game/RandomMovementGenerator.cpp:74
           X = -8534
           Y = -199
           Z = 83.6809998
           nx = -8533.33203
           ny = -198.869919
           nz = <value optimized out>
           wander_distance = 7
           ori = 3.14199996
           dist = 0.949999988
           mapid = <value optimized out>
           map = (const class Map *) 0x8c73d40
           distanceX = 0.667889595
           distanceY = 95.4580078
           traveller = {i_traveller = @0xa60aa123}
    #2  0x0839540a in RandomMovementGenerator<Creature>::Update (
       this=0x6f2da928, creature=@0x6e7eb198, diff=@0xb1ced054)
       at ../../../src/game/RandomMovementGenerator.cpp:159
           traveller = {i_traveller = @0x6e7eb198}
    #3  0x0835b267 in MovementGeneratorMedium<Creature, RandomMovementGenerator<Creature> >::Update (this=0x6f2da928, u=@0x6e7eb198, time_diff=@0xb1ced054)
       at ../../../src/game/MovementGenerator.h:72
    No locals.
    #4  0x081c0526 in MotionMaster::UpdateMotion (this=0x6e7ebd50,
       diff=@0xb1ced054) at ../../../src/game/MotionMaster.cpp:82
           __PRETTY_FUNCTION__ = "void MotionMaster::UpdateMotion(const uint32&)"
    #5  0x082ef103 in Unit::Update (this=0x6e7eb198, p_time=103)
       at ../../../src/game/Unit.cpp:291
           base_att = <value optimized out>
    #6  0x0812c9aa in Creature::Update (this=0x6e7eb198, diff=103)
       at ../../../src/game/Creature.cpp:412
    No locals.
    #7  0x081b3e4f in VisitorHelper<MaNGOS::ObjectUpdater, Creature> (
       v=@0xb1ced198, c=@0xa66600cc) at ../../../src/game/GridNotifiersImpl.h:46
    No locals.
    #8  0x081b3ee5 in VisitorHelper<MaNGOS::ObjectUpdater, Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > (v=@0xb1ced198, c=@0xa66600cc)
       at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:70
    No locals.
    #9  0x081a8120 in Map::Update (this=0x8c73d40, t_diff=@0xb1ced1d8)
       at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:105
           cell = {data = {Part = {grid_x = 15, grid_y = 31, cell_x = 7,
         cell_y = 5, nocreate = 1, reserved = 16}, All = 34961359}}
           cell_id = <value optimized out>
           y = 253
           x = 127
           plr = <value optimized out>
           iter = {_M_cur = 0xdbe1140, _M_ht = 0x8511970}
           updater = {i_timeDiff = 103}
           __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
    #10 0x081bf011 in MapManager::Update (this=0x8820900, diff=103)
       at ../../../src/game/MapManager.cpp:252
           iter = {_M_cur = 0x8e755a8, _M_ht = 0x8820948}
    #11 0x08315ac7 in World::Update (this=0xb660d3d0, diff=103)
       at ../../../src/game/World.cpp:1407
           next = {_M_cur = 0x64, _M_ht = 0xb660d420}
    #12 0x0810a14e in WorldRunnable::run (this=0x99e9fd0)
       at ../../../src/mangosd/WorldRunnable.cpp:59
           diff = 103
           realCurrTime = 3915310321
           realPrevTime = <value optimized out>
           prevSleepTime = 100
    #13 0xb7affa85 in ZThread::ThreadImpl::Dispatch (parent=0x8528208,
       impl=0x8c54260, task=@0xb1ced374)
       at ../../../../dep/src/zthread/ThreadImpl.cxx:407
    No locals.
    #14 0xb7afff88 in run (this=0xbfed85cc)
       at ../../../../dep/src/zthread/ThreadImpl.cxx:49
    No locals.
    #15 0xb7b059b2 in _dispatch (arg=0x5f)
       at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137
           __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
    #16 0xb79e01b3 in start_thread () from /lib/libpthread.so.0
    No symbol table info available.
    #17 0xb793703e in clone () from /lib/libc.so.6
    No symbol table info available.
    

  5. Core: 6851 - 6cadfffe6108dbe96f79bce50c99e4eec3eb7555

    SD2: 761

    DB: 363

    Using host libthread_db library "/lib/libthread_db.so.1".
    Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
    Program terminated with signal 6, Aborted.
    #0  0xb7879c87 in raise () from /lib/libc.so.6
    #0  0xb7879c87 in raise () from /lib/libc.so.6
    No symbol table info available.
    #1  0xb787b4f8 in abort () from /lib/libc.so.6
    No symbol table info available.
    #2  0xb787330c in __assert_fail () from /lib/libc.so.6
    No symbol table info available.
    #3  0x08384f85 in MapInstanced::GetInstance (this=0x9ebe2ea8, obj=0xb716330)
       at ../../../src/game/MapInstanced.cpp:126
           NewInstanceId = <value optimized out>
           pBind = <value optimized out>
           pSave = <value optimized out>
           map = <value optimized out>
           __PRETTY_FUNCTION__ = "Map* MapInstanced::GetInstance(const WorldObject*)"
    #4  0x081d09d9 in WorldObject::GetMap (this=0xb716330)
       at ../../../src/game/Object.cpp:1367
    No locals.
    #5  0x082a2efc in Spell::SetTargetMap (this=0x96f34bb0, i=0, cur=30,
       TagUnitMap=@0xad7feddc) at ../../../src/game/Spell.cpp:1467
           cell = {data = {Part = {grid_x = 39, grid_y = 37, cell_x = 4,
         cell_y = 3, nocreate = 1, reserved = 31}, All = 66275687}}
           notifier = {i_data = 0xad7feddc, i_spell = @0x96f34bb0,
     i_push_type = @0xad7fed10, i_radius = 10,
     i_TargetType = SPELL_TARGETS_FRIENDLY, i_originalCaster = 0xb716330}
           world_object_notifier = {i_visitor = @0xad7fec70}
           p = {x_coord = 316, y_coord = 299}
           grid_object_notifier = {i_visitor = @0xad7fec70}
           cell_lock = {i_cell = @0xad7fed14, i_cellPair = @0xad7feca0}
           radius = 10
           EffectChainTarget = 0
           unMaxTargets = 0
    #6  0x082ac992 in Spell::FillTargetMap (this=0x96f34bb0)
       at ../../../src/game/Spell.cpp:415
           owner = <value optimized out>
           u = <value optimized out>
           tmpUnitMap = {<std::_List_base<Unit*,std::allocator<Unit*> >> = {
       _M_impl = {<std::allocator<std::_List_node<Unit*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Unit*> >> = {<No data fields>}, <No data fields>},
         _M_node = {_M_next = 0xad7feddc,
           _M_prev = 0xad7feddc}}}, <No data fields>}
           i = 0
    #7  0x082ad379 in Spell::cast (this=0x96f34bb0, skipCheck=true)
       at ../../../src/game/Spell.cpp:2088
           castResult = <value optimized out>
    #8  0x082ec81d in Unit::CastSpell (this=0xb716330, Victim=0xc4c8810,
       spellInfo=0xb29496a0, triggered=<value optimized out>, castItem=0x0,
       triggeredByAura=0x0, originalCaster=0) at ../../../src/game/Unit.cpp:961
           spell = (Spell *) 0x96f34bb0
           targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = 12625.3076,
     m_destY = -6794.12158, m_destZ = 13.8731289, m_strTarget = {
       static npos = 4294967295,
       _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x84fea3c ""}},
     m_targetMask = 2, m_unitTarget = 0xc4c8810, m_GOTarget = 0x0,
     m_itemTarget = 0x0, m_unitTargetGUID = 18441, m_GOTargetGUID = 0,
     m_CorpseTargetGUID = 0, m_itemTargetGUID = 0, m_itemTargetEntry = 0}
    #9  0x081364bc in GameObject::Update (this=0xb4fc4d0)
       at ../../../src/game/GameObject.cpp:341
           caster = (class Unit *) 0x0
           owner = (class Unit *) 0xb716330
           ok = (class Unit *) 0xc4c8810
           IsBattleGroundTrap = false
           radius = 316.19928
           cell = {data = {Part = {grid_x = 55, grid_y = 19, cell_x = 5,
         cell_y = 1, nocreate = 0, reserved = 31}, All = 65098999}}
           NeedDespawn = false
           goInfo = (const GameObjectInfo *) 0xb4a730d0
    #10 0x0836a3b6 in MaNGOS::ObjectUpdater::Visit<GameObject> (this=0xad7ff198,
       m=@0xd408504) at ../../../src/game/GridNotifiers.cpp:196
    No locals.
    #11 0x081b3f15 in VisitorHelper<MaNGOS::ObjectUpdater, GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > (v=@0xad7ff198,
       c=@0xd408504)
       at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:70
    No locals.
    #12 0x081a8120 in Map::Update (this=0x8b32570, t_diff=@0xad7ff1d8)
       at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:105
           cell = {data = {Part = {grid_x = 55, grid_y = 19, cell_x = 5,
         cell_y = 1, nocreate = 1, reserved = 16}, All = 34690295}}
           cell_id = <value optimized out>
           y = 153
           x = 445
           plr = <value optimized out>
           iter = {_M_cur = 0x5be3dcb0, _M_ht = 0x8511970}
           updater = {i_timeDiff = 112}
           __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
    #13 0x081bf011 in MapManager::Update (this=0x8a60630, diff=112)
       at ../../../src/game/MapManager.cpp:252
           iter = {_M_cur = 0x8ee1c98, _M_ht = 0x8a60678}
    #14 0x08315ac7 in World::Update (this=0xb660d3d0, diff=112)
       at ../../../src/game/World.cpp:1407
           next = {_M_cur = 0x63, _M_ht = 0xb660d420}
    #15 0x0810a14e in WorldRunnable::run (this=0x8ee5c20)
       at ../../../src/mangosd/WorldRunnable.cpp:59
           diff = 112
           realCurrTime = 3809646711
           realPrevTime = <value optimized out>
           prevSleepTime = 99
    #16 0xb7ae8a85 in ZThread::ThreadImpl::Dispatch (parent=0x85281f8,
       impl=0x8a3d8c8, task=@0xad7ff374)
       at ../../../../dep/src/zthread/ThreadImpl.cxx:407
    No locals.
    #17 0xb7ae8f88 in run (this=0xbf8c2fbc)
       at ../../../../dep/src/zthread/ThreadImpl.cxx:49
    No locals.
    #18 0xb7aee9b2 in _dispatch (arg=0x6)
       at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137
           __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
    #19 0xb79c91b3 in start_thread () from /lib/libpthread.so.0
    No symbol table info available.
    #20 0xb792003e in clone () from /lib/libc.so.6
    No symbol table info available.
    

  6. Core: 6851 - 6cadfffe6108dbe96f79bce50c99e4eec3eb7555

    SD2: 761

    DB: 363

    Program terminated with signal 11, Segmentation fault.
    #0  0x081a5b2f in Map::GetHeight (this=0xb4e44600, x=533.333557, y=2905.87402, z=49.6689339, pUseVmaps=false) at ../../../src/game/Map.cpp:1008
    1008            zi[0] = gmap->Z[lx_int][ly_int];
    #0  0x081a5b2f in Map::GetHeight (this=0xb4e44600, x=533.333557, y=2905.87402, z=49.6689339, pUseVmaps=false) at ../../../src/game/Map.cpp:1008
           lx_int = 256
           fact_y = 0.253832221
           _mapheight = 213.459137
           ly_int = 141
           fact_x = 256
           gmap = (._133 *) 0xad96ecd0
           gx = 30
           gy = 26
           lx = 256
           ly = 0.253832221
           mapHeight = 213.459137
           vmapHeight = 0.253832221
    #1  0x0828443d in DestinationHolder<Traveller<Creature> >::GetLocationNow (this=0x61ab76d0, mapid=530, x=@0xb1decf88, y=@0xb1decf84, z=@0xb1decf80, is3D=false)
       at ../../../src/game/DestinationHolderImp.h:198
           percent_passed = 256
           distanceX = 0.103028283
           distanceY = 1.21924114
           z2 = 49.3245506
    #2  0x08284531 in DestinationHolder<Traveller<Creature> >::UpdateTraveller (this=0x61ab76d0, traveller=@0xb1decfd8, diff=194, force_update=false, micro_movement=true)
       at ../../../src/game/DestinationHolderImp.h:145
           x = <value optimized out>
           y = <value optimized out>
           z = <value optimized out>
    #3  0x083953d1 in RandomMovementGenerator<Creature>::Update (this=0x61ab76c8, creature=@0x5eeb9290, diff=@0xb1ded054) at ../../../src/game/RandomMovementGenerator.cpp:146
           traveller = {i_traveller = @0x5eeb9290}
    #4  0x0835b267 in MovementGeneratorMedium<Creature, RandomMovementGenerator<Creature> >::Update (this=0x61ab76c8, u=@0x5eeb9290, time_diff=@0xb1ded054)
       at ../../../src/game/MovementGenerator.h:72
    No locals.
    #5  0x081c0526 in MotionMaster::UpdateMotion (this=0x5eeb9e48, diff=@0xb1ded054) at ../../../src/game/MotionMaster.cpp:82
           __PRETTY_FUNCTION__ = "void MotionMaster::UpdateMotion(const uint32&)"
    #6  0x082ef103 in Unit::Update (this=0x5eeb9290, p_time=194) at ../../../src/game/Unit.cpp:291
           base_att = <value optimized out>
    #7  0x0812c9aa in Creature::Update (this=0x5eeb9290, diff=194) at ../../../src/game/Creature.cpp:412
    No locals.
    #8  0x081b3e4f in VisitorHelper<MaNGOS::ObjectUpdater, Creature> (v=@0xb1ded198, c=@0x6b1d6bdc) at ../../../src/game/GridNotifiersImpl.h:46
    No locals.
    #9  0x081b3ee5 in VisitorHelper<MaNGOS::ObjectUpdater, Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > (v=@0xb1ded198, c=@0x6b1d6bdc)
       at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:70
    No locals.
    #10 0x081a8120 in Map::Update (this=0xb4e44600, t_diff=@0xb1ded1d8) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:105
           cell = {data = {Part = {grid_x = 32, grid_y = 37, cell_x = 7, cell_y = 3, nocreate = 1, reserved = 16}, All = 34830688}}
           cell_id = <value optimized out>
           y = 299
           x = 263
           plr = <value optimized out>
           iter = {_M_cur = 0x5cc77330, _M_ht = 0x8511970}
           updater = {i_timeDiff = 194}
           __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
    #11 0x081bf011 in MapManager::Update (this=0xb50e11c8, diff=95) at ../../../src/game/MapManager.cpp:252
           iter = {_M_cur = 0xb4e357d8, _M_ht = 0xb50e1210}
    #12 0x08315ac7 in World::Update (this=0x8536238, diff=95) at ../../../src/game/World.cpp:1407
           next = {_M_cur = 0x5e, _M_ht = 0x8536288}
    #13 0x0810a14e in WorldRunnable::run (this=0xb4e33188) at ../../../src/mangosd/WorldRunnable.cpp:59
           diff = 95
           realCurrTime = 3752543069
           realPrevTime = <value optimized out>
           prevSleepTime = 94
    #14 0xb7a31a85 in ZThread::ThreadImpl::Dispatch (parent=0x85281f8, impl=0xb4e331c8, task=@0xb1ded374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407
    No locals.
    #15 0xb7a31f88 in run (this=0xbff0ae0c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49
    No locals.
    #16 0xb7a379b2 in _dispatch (arg=0x8d) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137
           __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
    #17 0xb79121b3 in start_thread () from /lib/libpthread.so.0
    No symbol table info available.
    #18 0xb786903e in clone () from /lib/libc.so.6
    No symbol table info available.
    

  7. This crash is every time..

    Program terminated with signal 11, Segmentation fault.

    #0 Map::Update (this=0xb1f53bf8, t_diff=@0xad7ff1d8) at ../../../src/game/../framework/Utilities/LinkedList.h:42

    42 LinkedListElement * next() { return hasNext() ? iNext : NULL; }

    #0 Map::Update (this=0xb1f53bf8, t_diff=@0xad7ff1d8) at ../../../src/game/../framework/Utilities/LinkedList.h:42

    cell = {data = {Part = {grid_x = 5, grid_y = 32, cell_x = 0, cell_y = 7, nocreate = 1, reserved = 16}, All = 35063813}}

    cell_id = 133673

    y = 264

    x = 41

    plr = <value optimized out>

    updater = {i_timeDiff = 186}

    __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"

    #1 0x081be2c1 in MapManager::Update (this=0xb1f06170, diff=93) at ../../../src/game/MapManager.cpp:252

    iter = {_M_cur = 0xaec2c9c0, _M_ht = 0xb1f061b8}

    #2 0x083155e7 in World::Update (this=0x8535e20, diff=93) at ../../../src/game/World.cpp:1406

    next = {_M_cur = 0x5a, _M_ht = 0x8535e70}

    #3 0x08109d7e in WorldRunnable::run (this=0xaec2d390) at ../../../src/mangosd/WorldRunnable.cpp:59

    diff = 93

    realCurrTime = 3316212318

    realPrevTime = <value optimized out>

    prevSleepTime = 90

    #4 0xb7ac3a85 in ZThread::ThreadImpl::Dispatch (parent=0x8527da0, impl=0xb1f0ab18, task=@0xad7ff374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407

    No locals.

    #5 0xb7ac3f88 in run (this=0xbff9be9c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49

    No locals.

    #6 0xb7ac99b2 in _dispatch (arg=0x29) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137

    __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"

  8. Core: r6841 - 0ae9bc15f1e267295c8e1a35e3081d76d2975b92

    SD2: r743

    DB: UDB 0.10.4 (r363)

    Using host libthread_db library "/lib/libthread_db.so.1".
    Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
    Program terminated with signal 11, Segmentation fault.
    #0  Map::Update (this=0x8b45a78, t_diff=@0xad7ff1d8) at ../../../src/game/../framework/Utilities/LinkedList.h:42
    42              LinkedListElement      * next()       { return hasNext() ? iNext : NULL; }
    #0  Map::Update (this=0x8b45a78, t_diff=@0xad7ff1d8) at ../../../src/game/../framework/Utilities/LinkedList.h:42
           cell = {data = {Part = {grid_x = 4, grid_y = 32, cell_x = 7, cell_y = 7, nocreate = 1, reserved = 16}, All = 35092484}}
           cell_id = 133672
           y = 264
           x = 40
           plr = <value optimized out>
           updater = {i_timeDiff = 197}
           __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
    #1  0x081be2c1 in MapManager::Update (this=0x8a3cc80, diff=99) at ../../../src/game/MapManager.cpp:252
           iter = {_M_cur = 0x8ecf378, _M_ht = 0x8a3ccc8}
    #2  0x083155e7 in World::Update (this=0x8535db8, diff=99) at ../../../src/game/World.cpp:1406
           next = {_M_cur = 0x63, _M_ht = 0x8535e08}
    #3  0x08109d7e in WorldRunnable::run (this=0x8ab7498) at ../../../src/mangosd/WorldRunnable.cpp:59
           diff = 99
           realCurrTime = 3273228747
           realPrevTime = <value optimized out>
           prevSleepTime = 99
    #4  0xb7a6ca85 in ZThread::ThreadImpl::Dispatch (parent=0x8527da0, impl=0x8a428d8, task=@0xad7ff374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407
    No locals.
    #5  0xb7a6cf88 in run (this=0xbf94603c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49
    No locals.
    #6  0xb7a729b2 in _dispatch (arg=0x28) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137
           __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
    #7  0xb794d1b3 in start_thread () from /lib/libpthread.so.0
    No symbol table info available.
    #8  0xb78a403e in clone () from /lib/libc.so.6
    No symbol table info available.
    

    wtf with latest rev, so many crashes, every 1-2 hour crash.

  9. Core: r6841 - 0ae9bc15f1e267295c8e1a35e3081d76d2975b92

    SD2: r743

    DB: UDB 0.10.4 (r363)

    Using host libthread_db library "/lib/libthread_db.so.1".
    Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
    Program terminated with signal 11, Segmentation fault.
    #0  0x4f646c72 in ?? ()
    #0  0x4f646c72 in ?? ()
    No symbol table info available.
    #1  0x0837066e in Guild::_StoreItem (this=0xa0312a8, tab=2 '\\002', slot=90 'Z', pItem=0x15215048, count=2, clone=false) at ../../../src/game/Guild.cpp:1759
           pItem2 = (class Item *) 0xd0e8270
    #2  0x083709ef in Guild::StoreItem (this=0xa0312a8, tabId=2 '\\002', dest=@0xb1eed0f8, pItem=0x15215048) at ../../../src/game/Guild.cpp:1715
           slot = 104 'h'
           count = <value optimized out>
           lastItem = <value optimized out>
    #3  0x0837f4c2 in WorldSession::HandleGuildBankDepositItem (this=0x8ce73c8, recv_data=@0x94945610) at ../../../src/game/GuildHandler.cpp:1542
           dest = {<std::_Vector_base<GuildItemPosCount,std::allocator<GuildItemPosCount> >> = {
       _M_impl = {<std::allocator<GuildItemPosCount>> = {<__gnu_cxx::new_allocator<GuildItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x0, _M_finish = 0x0,
         _M_end_of_storage = 0x0}}, <No data fields>}
           msg = <value optimized out>
           pNewItem = <value optimized out>
           BankTab = 2 '\\002'
           BankTabSlot = <value optimized out>
           AutoStore = 0 '\\0'
           PlayerSlot = 14 '\\016'
           PlayerBag = 21 '\\025'
           SplitedAmount = <value optimized out>
           BankTabDst = 212 'т'
           BankTabSlotDst = 96 '`'
           ToChar = 0 '\\0'
           GuildId = 104
           pGuild = (Guild *) 0xa0312a8
           pl = (class Player *) 0x9cbb6d38
           pItemBank = (class Item *) 0x0
           pItemChar = (class Item *) 0x15215048
    #4  0x0831b837 in WorldSession::Update (this=0x8ce73c8) at ../../../src/game/WorldSession.cpp:209
           packet = (WorldPacket *) 0x94945610
           currTime = <value optimized out>
    #5  0x083152d9 in World::UpdateSessions (this=0xb660d3d0, diff=94) at ../../../src/game/World.cpp:2490
           next = {_M_cur = 0x84fd5708, _M_ht = 0xb660d434}
    #6  0x08315574 in World::Update (this=0xb660d3d0, diff=94) at ../../../src/game/World.cpp:1367
           i = 3
           AuctionMap = (AuctionHouseObject *) 0xb660e50c
    #7  0x08109d7e in WorldRunnable::run (this=0xb876368) at ../../../src/mangosd/WorldRunnable.cpp:59
           diff = 94
           realCurrTime = 3235549884
           realPrevTime = <value optimized out>
           prevSleepTime = 92
    #8  0xb7b1aa85 in ZThread::ThreadImpl::Dispatch (parent=0x8527da0, impl=0x993e750, task=@0xb1eed374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407
    No locals.
    #9  0xb7b1af88 in run (this=0xbfbf4aec) at ../../../../dep/src/zthread/ThreadImpl.cxx:49
    No locals.
    #10 0xb7b209b2 in _dispatch (arg=0x1) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137
           __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
    #11 0xb79fb1b3 in start_thread () from /lib/libpthread.so.0
    No symbol table info available.
    #12 0xb795203e in clone () from /lib/libc.so.6
    No symbol table info available.
    

  10. Core: r6841 - 0ae9bc15f1e267295c8e1a35e3081d76d2975b92

    SD2: r743

    DB: UDB 0.10.4 (r363)

    Using host libthread_db library "/lib/libthread_db.so.1".
    Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
    Program terminated with signal 11, Segmentation fault.
    #0  Map::Update (this=0xb3d4fc30, t_diff=@0xad7ff1d8) at ../../../src/game/../framework/Utilities/LinkedList.h:42
    42              LinkedListElement      * next()       { return hasNext() ? iNext : NULL; }
    #0  Map::Update (this=0xb3d4fc30, t_diff=@0xad7ff1d8) at ../../../src/game/../framework/Utilities/LinkedList.h:42
           cell = {data = {Part = {grid_x = 4, grid_y = 32, cell_x = 7, cell_y = 7, nocreate = 1, reserved = 16}, All = 35092484}}
           cell_id = 133672
           y = 264
           x = 40
           plr = <value optimized out>
           updater = {i_timeDiff = 108}
           __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
    #1  0x081be2c1 in MapManager::Update (this=0xb1f71928, diff=108) at ../../../src/game/MapManager.cpp:252
           iter = {_M_cur = 0xb210d600, _M_ht = 0xb1f71970}
    #2  0x083155e7 in World::Update (this=0x8535e30, diff=108) at ../../../src/game/World.cpp:1406
           next = {_M_cur = 0x5a, _M_ht = 0x8535e80}
    #3  0x08109d7e in WorldRunnable::run (this=0xb41769b0) at ../../../src/mangosd/WorldRunnable.cpp:59
           diff = 108
           realCurrTime = 3230121791
           realPrevTime = <value optimized out>
           prevSleepTime = 90
    #4  0xb7ac2a85 in ZThread::ThreadImpl::Dispatch (parent=0x8527da0, impl=0xb1f76290, task=@0xad7ff374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407
    No locals.
    #5  0xb7ac2f88 in run (this=0xbfa9c19c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49
    No locals.
    #6  0xb7ac89b2 in _dispatch (arg=0x28) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137
           __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
    #7  0xb79a31b3 in start_thread () from /lib/libpthread.so.0
    No symbol table info available.
    #8  0xb78fa03e in clone () from /lib/libc.so.6
    No symbol table info available.
    

  11. Core: r6841 - 0ae9bc15f1e267295c8e1a35e3081d76d2975b92

    SD2: r743

    DB: UDB 0.10.4 (r363)

    Using host libthread_db library "/lib/libthread_db.so.1".
    Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
    Program terminated with signal 6, Aborted.
    #0  0xb77e5c87 in raise () from /lib/libc.so.6
    #0  0xb77e5c87 in raise () from /lib/libc.so.6
    No symbol table info available.
    #1  0xb77e74f8 in abort () from /lib/libc.so.6
    No symbol table info available.
    #2  0xb77df30c in __assert_fail () from /lib/libc.so.6
    No symbol table info available.
    #3  0x08384b95 in MapInstanced::GetInstance (this=0xb3c00018, obj=0x12cf36f8) at ../../../src/game/MapInstanced.cpp:126
           NewInstanceId = <value optimized out>
           pBind = <value optimized out>
           pSave = <value optimized out>
           map = <value optimized out>
           __PRETTY_FUNCTION__ = "Map* MapInstanced::GetInstance(const WorldObject*)"
    #4  0x081d03c9 in WorldObject::GetMap (this=0x12cf36f8) at ../../../src/game/Object.cpp:1367
    No locals.
    #5  0x082a248c in Spell::SetTargetMap (this=0x9b953890, i=0, cur=30, TagUnitMap=@0xb18fedd0) at ../../../src/game/Spell.cpp:1467
           cell = {data = {Part = {grid_x = 34, grid_y = 35, cell_x = 3, cell_y = 1, nocreate = 1, reserved = 31}, All = 66140386}}
           notifier = {i_data = 0xb18fedd0, i_spell = @0x9b953890, i_push_type = @0xb18fecfc, i_radius = 10, i_TargetType = SPELL_TARGETS_FRIENDLY, i_originalCaster = 0x12cf36f8}
           world_object_notifier = {i_visitor = @0xb18fec68}
           p = {x_coord = 275, y_coord = 281}
           grid_object_notifier = {i_visitor = @0xb18fec68}
           cell_lock = {i_cell = @0xb18fed00, i_cellPair = @0xb18fec98}
           radius = 10
           EffectChainTarget = 0
           unMaxTargets = 0
    #6  0x082ad292 in Spell::FillTargetMap (this=0x9b953890) at ../../../src/game/Spell.cpp:415
           owner = <value optimized out>
           u = <value optimized out>
           tmpUnitMap = {<std::_List_base<Unit*,std::allocator<Unit*> >> = {
       _M_impl = {<std::allocator<std::_List_node<Unit*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Unit*> >> = {<No data fields>}, <No data fields>}, _M_node = {
           _M_next = 0xb18fedd0, _M_prev = 0xb18fedd0}}}, <No data fields>}
           i = 0
    #7  0x082ab5b9 in Spell::cast (this=0x9b953890, skipCheck=true) at ../../../src/game/Spell.cpp:2088
           castResult = <value optimized out>
    #8  0x082ebc0d in Unit::CastSpell (this=0x12cf36f8, Victim=0x9fb38230, spellInfo=0xb27af6a0, triggered=<value optimized out>, castItem=0x0, triggeredByAura=0x0,
       originalCaster=0) at ../../../src/game/Unit.cpp:967
           spell = (Spell *) 0x9b953890
           targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = -1959.32312, m_destY = 5178.27734, m_destZ = -39.0840912, m_strTarget = {static npos = 4294967295,
       _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x84fea3c ""}}, m_targetMask = 2,
     m_unitTarget = 0x9fb38230, m_GOTarget = 0x0, m_itemTarget = 0x0, m_unitTargetGUID = 8462, m_GOTargetGUID = 0, m_CorpseTargetGUID = 0, m_itemTargetGUID = 0,
     m_itemTargetEntry = 0}
    #9  0x0813586c in GameObject::Update (this=0xaaa7d878) at ../../../src/game/GameObject.cpp:341
           caster = (class Unit *) 0x0
           owner = (class Unit *) 0x12cf36f8
           ok = (class Unit *) 0x9fb38230
           IsBattleGroundTrap = false
           radius = 274.848389
           cell = {data = {Part = {grid_x = 28, grid_y = 41, cell_x = 2, cell_y = 5, nocreate = 0, reserved = 31}, All = 65350236}}
           NeedDespawn = false
           goInfo = (const GameObjectInfo *) 0xb4b730d0
    #10 0x0836a106 in MaNGOS::ObjectUpdater::Visit<GameObject> (this=0xb18ff198, m=@0xd4654bc) at ../../../src/game/GridNotifiers.cpp:196
    No locals.
    #11 0x081b3805 in VisitorHelper<MaNGOS::ObjectUpdater, GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > (v=@0xb18ff198, c=@0xd4654bc)
       at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:70
    No locals.
    #12 0x081a94d6 in Map::Update (this=0xb2590430, t_diff=@0xb18ff1d8) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:105
           grid = <value optimized out>
           updater = {i_timeDiff = 187}
           __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
    #13 0x081be2c1 in MapManager::Update (this=0xb2551da8, diff=93) at ../../../src/game/MapManager.cpp:252
           iter = {_M_cur = 0xb3ac2e58, _M_ht = 0xb2551df0}
    #14 0x083155e7 in World::Update (this=0x8535e20, diff=93) at ../../../src/game/World.cpp:1406
           next = {_M_cur = 0x59, _M_ht = 0x8535e70}
    #15 0x08109d7e in WorldRunnable::run (this=0xb3a32af8) at ../../../src/mangosd/WorldRunnable.cpp:59
           diff = 93
           realCurrTime = 3226409711
           realPrevTime = <value optimized out>
           prevSleepTime = 89
    #16 0xb7a54a85 in ZThread::ThreadImpl::Dispatch (parent=0x8527da0, impl=0xb25847d0, task=@0xb18ff374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407
    No locals.
    #17 0xb7a54f88 in run (this=0xbf82c72c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49
    No locals.
    #18 0xb7a5a9b2 in _dispatch (arg=0x6) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137
           __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
    #19 0xb79351b3 in start_thread () from /lib/libpthread.so.0
    No symbol table info available.
    #20 0xb788c03e in clone () from /lib/libc.so.6
    No symbol table info available.
    

  12. Core: e4b3dbe474ef1a13f6d523b34348771f346447c5

    SD2: 733

    DB: 363

    Patch's: Anticheat + Arena

    Using host libthread_db library "/lib/libthread_db.so.1".
    Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
    Program terminated with signal 11, Segmentation fault.
    #0  0x082860b9 in Aura::HandleModStealth (this=0x799f2700, apply=true, Real=true) at ../../../src/game/SpellAuras.cpp:3314
    3314            if ((*i)->GetSpellProto()->SpellIconID == 2114)
    #0  0x082860b9 in Aura::HandleModStealth (this=0x799f2700, apply=true, Real=true) at ../../../src/game/SpellAuras.cpp:3314
    No locals.
    #1  0x08284251 in Aura::ApplyModifier (this=0x799f2700, apply=<value optimized out>, Real=<value optimized out>) at ../../../src/game/SpellAuras.cpp:808
           aura = 3085090867
    #2  0x082e3f6c in Unit::AddAura (this=0x12e3a0b0, Aur=0x799f2700) at ../../../src/game/Unit.cpp:3739
           caster = <value optimized out>
           aurSpellInfo = (const SpellEntry *) 0xb2c9c1a4
           spair = {first = 20580, second = 0 '\\0'}
           i = {_M_node = 0x12e3a250}
    #3  0x082afaee in Spell::EffectApplyAura (this=0x799fb5a8, i=0) at ../../../src/game/SpellEffects.cpp:2113
           caster = <value optimized out>
           Aur = (class Aura *) 0x799f2700
           duration = -1
           added = <value optimized out>
    #4  0x0829b5b7 in Spell::DoSpellHitOnUnit (this=0x799fb5a8, unit=0x12e3a0b0, effectMask=1) at ../../../src/game/Spell.cpp:1028
           effectNumber = 0
    #5  0x0829dd37 in Spell::DoAllEffectOnTarget (this=0x799fb5a8, target=0x799f2380) at ../../../src/game/Spell.cpp:922
           mask = 2976902412
           unit = (class Unit *) 0x12e3a0b0
    #6  0x082a8b3d in Spell::handle_immediate (this=0x799fb5a8) at ../../../src/game/Spell.cpp:2132
    No locals.
    #7  0x082aa7eb in SpellEvent::Execute (this=0x799f2030, e_time=1431000, p_time=106) at ../../../src/game/Spell.cpp:4977
    No locals.
    #8  0x083f05a8 in EventProcessor::Update (this=0x12e3a198, p_time=106) at ../../../src/framework/Utilities/EventProcessor.cpp:47
           Event = (BasicEvent *) 0x799f2030
    #9  0x082eb50b in Unit::Update (this=0x12e3a0b0, p_time=106) at ../../../src/game/Unit.cpp:259
    No locals.
    #10 0x08273017 in Player::Update (this=0x12e3a0b0, p_time=106) at ../../../src/game/Player.cpp:938
           now = <value optimized out>
           pet = <value optimized out>
    #11 0x081caed7 in ObjectAccessor::Update (this=0x881b3e0, diff=106) at ../../../src/game/ObjectAccessor.cpp:517
           iter = {_M_cur = 0x12829ff8, _M_ht = 0x8500c30}
           creature_locations = {_M_t = {
       _M_impl = {<std::allocator<std::_Rb_tree_node<std::Pair<const unsigned int, Player*> > >> = {<__gnu_cxx::new_allocator<std::_Rb_tree_node<std::Pair<const unsigned int, Player*> > >> = {<No data fields>}, <No data fields>}, _M_key_compare = {<std::binary_function<unsigned int,unsigned int,bool>> = {<No data fields>}, <No data fields>},
         _M_header = {_M_color = std::_S_red, _M_parent = 0x81168028, _M_left = 0x84a19c40, _M_right = 0x7c0c24e0}, _M_node_count = 30}}}
           map = <value optimized out>
           updater = {i_timeDiff = 353605660}
    #12 0x081b4748 in MapManager::Update (this=0xb4dd5d18, diff=106) at ../../../src/game/MapManager.cpp:253
           iter = {_M_cur = 0x0, _M_ht = 0xb4dd5d60}
    #13 0x08312c67 in World::Update (this=0xb650d3b8, diff=106) at ../../../src/game/World.cpp:1393
           next = {_M_cur = 0x5c, _M_ht = 0xb650d400}
    #14 0x08104d3e in WorldRunnable::run (this=0xb4ec98c0) at ../../../src/mangosd/WorldRunnable.cpp:59
           diff = 106
           realCurrTime = 2938422364
           realPrevTime = <value optimized out>
           prevSleepTime = 92
    #15 0xb7ad1a85 in ZThread::ThreadImpl::Dispatch (parent=0x8516da0, impl=0xb4dd9b30, task=@0xb16ff374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407
    No locals.
    #16 0xb7ad1f88 in run (this=0xbfbaaaac) at ../../../../dep/src/zthread/ThreadImpl.cxx:49
    No locals.
    #17 0xb7ad79b2 in _dispatch (arg=0xb7e2c033) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137
           __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
    #18 0xb79b21b3 in start_thread () from /lib/libpthread.so.0
    No symbol table info available.
    #19 0xb790903e in clone () from /lib/libc.so.6
    No symbol table info available.
    

  13. Core: e4b3dbe474ef1a13f6d523b34348771f346447c5

    SD2: 733

    DB: 363

    Patch's: Anticheat + Arena

    Config:

    vmap.enableLOS = 1

    vmap.enableHeight = 0

    vmap.ignoreMapIds = "369"

    vmap.ignoreSpellIds = "7720"

    DetectPosCollision = 0

    Using host libthread_db library "/lib/libthread_db.so.1".
    Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
    Program terminated with signal 11, Segmentation fault.
    #0  0x0819dd5f in Map::GetHeight (this=0xa12ea40, x=-2133.33228, y=45.8393822, z=30.3317318, pUseVmaps=false) at ../../../src/game/Map.cpp:946
    946             zi[0] = gmap->Z[lx_int][ly_int];
    #0  0x0819dd5f in Map::GetHeight (this=0xa12ea40, x=-2133.33228, y=45.8393822, z=30.3317318, pUseVmaps=false) at ../../../src/game/Map.cpp:946
           lx_int = 256
           fact_y = -0.427916288
           _mapheight = 5.26890087
           ly_int = 233
           fact_x = 256
           gmap = (._133 *) 0x5506cc80
           gx = 35
           gy = 31
           lx = 256
           ly = -0.427916288
           mapHeight = 5.26890087
           vmapHeight = -0.427916288
    #1  0x08280dbd in DestinationHolder<Traveller<Creature> >::GetLocationNow (this=0xdb62070, mapid=1, x=@0xb1cecf68, y=@0xb1cecf64, z=@0xb1cecf60, is3D=false)
       at ../../../src/game/DestinationHolderImp.h:198
           percent_passed = 256
           distanceX = -0.178585857
           distanceY = -0.92362541
           z2 = 30.0150776
    #2  0x08281331 in DestinationHolder<Traveller<Creature> >::UpdateTraveller (this=0xdb62070, traveller=@0xb1cecfb8, diff=193, force_update=false, micro_movement=true)
       at ../../../src/game/DestinationHolderImp.h:145
           x = <value optimized out>
           y = <value optimized out>
           z = <value optimized out>
    #3  0x08390021 in RandomMovementGenerator<Creature>::Update (this=0xdb62068, creature=@0xe7202d0, diff=@0xb1ced034) at ../../../src/game/RandomMovementGenerator.cpp:146
           traveller = {i_traveller = @0xe7202d0}
    #4  0x08358407 in MovementGeneratorMedium<Creature, RandomMovementGenerator<Creature> >::Update (this=0xdb62068, u=@0xe7202d0, time_diff=@0xb1ced034)
       at ../../../src/game/MovementGenerator.h:72
    No locals.
    #5  0x081bfc16 in MotionMaster::UpdateMotion (this=0xe720e88, diff=@0xb1ced034) at ../../../src/game/MotionMaster.cpp:82
           __PRETTY_FUNCTION__ = "void MotionMaster::UpdateMotion(const uint32&)"
    #6  0x082eb663 in Unit::Update (this=0xe7202d0, p_time=193) at ../../../src/game/Unit.cpp:289
           base_att = <value optimized out>
    #7  0x081264ea in Creature::Update (this=0xe7202d0, diff=193) at ../../../src/game/Creature.cpp:391
    No locals.
    #8  0x081cf05f in VisitorHelper<MaNGOS::ObjectUpdater, Creature> (v=@0xb1ced198, c=@0x667b9284) at ../../../src/game/GridNotifiersImpl.h:46
    No locals.
    #9  0x081cf615 in VisitorHelper<MaNGOS::ObjectUpdater, Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > (v=@0xb1ced198, c=@0x667b9284)
       at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:70
    No locals.
    #10 0x081cb426 in ObjectAccessor::Update (this=0x8812608, diff=193) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:105
           cell = {data = {Part = {grid_x = 28, grid_y = 32, cell_x = 0, cell_y = 0, nocreate = 1, reserved = 16}, All = 34605084}}
           cell_id = <value optimized out>
           y = 256
           x = 224
           player = <value optimized out>
           creature_locations = {_M_t = {
       _M_impl = {<std::allocator<std::_Rb_tree_node<std::Pair<const unsigned int, Player*> > >> = {<__gnu_cxx::new_allocator<std::_Rb_tree_node<std::Pair<const unsigned int, Player*> > >> = {<No data fields>}, <No data fields>}, _M_key_compare = {<std::binary_function<unsigned int,unsigned int,bool>> = {<No data fields>}, <No data fields>},
         _M_header = {_M_color = std::_S_red, _M_parent = 0xa0657e00, _M_left = 0x99a34368, _M_right = 0x8fea0188}, _M_node_count = 41}}}
           map = (class Map *) 0xa12ea40
           updater = {i_timeDiff = 193}
    #11 0x081b4748 in MapManager::Update (this=0xb4f4e268, diff=95) at ../../../src/game/MapManager.cpp:253
           iter = {_M_cur = 0x0, _M_ht = 0xb4f4e2b0}
    #12 0x08312c67 in World::Update (this=0xb650d3d0, diff=95) at ../../../src/game/World.cpp:1393
           next = {_M_cur = 0x5f, _M_ht = 0xb650d418}
    #13 0x08104d3e in WorldRunnable::run (this=0x8e8b300) at ../../../src/mangosd/WorldRunnable.cpp:59
           diff = 95
           realCurrTime = 2252821881
           realPrevTime = <value optimized out>
           prevSleepTime = 95
    #14 0xb7a7aa85 in ZThread::ThreadImpl::Dispatch (parent=0x8516da0, impl=0x8e498f8, task=@0xb1ced374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407
    No locals.
    #15 0xb7a7af88 in run (this=0xbff54e4c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49
    No locals.
    #16 0xb7a809b2 in _dispatch (arg=0xe9) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137
           __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
    #17 0xb795b1b3 in start_thread () from /lib/libpthread.so.0
    No symbol table info available.
    #18 0xb78b203e in clone () from /lib/libc.so.6
    No symbol table info available.
    

  14. Core: e4b3dbe474ef1a13f6d523b34348771f346447c5

    SD2: 733

    DB: 363

    Patch's: Anticheat + Arena

    Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
    Program terminated with signal 11, Segmentation fault.
    #0  0x0819dd5f in Map::GetHeight (this=0xb2339128, x=-2666.66626, y=4373.6123, z=83.9291916, pUseVmaps=false) at ../../../src/game/Map.cpp:946
    946             zi[0] = gmap->Z[lx_int][ly_int];
    #0  0x0819dd5f in Map::GetHeight (this=0xb2339128, x=-2666.66626, y=4373.6123, z=83.9291916, pUseVmaps=false) at ../../../src/game/Map.cpp:946
           lx_int = 256
           fact_y = -0.02090903
           _mapheight = 36.1105309
           ly_int = 204
           fact_x = 256
           gmap = (._133 *) 0x75566aa0
           gx = 36
           gy = 23
           lx = 256
           ly = -0.02090903
           mapHeight = 36.1105309
           vmapHeight = -0.02090903
    #1  0x08280dbd in DestinationHolder<Traveller<Creature> >::GetLocationNow (this=0x111f93e8, mapid=530, x=@0xad7fef68, y=@0xad7fef64, z=@0xad7fef60, is3D=false)
       at ../../../src/game/DestinationHolderImp.h:198
           percent_passed = 256
           distanceX = -0.967447758
           distanceY = -0.417330384
           z2 = 83.4949417
    #2  0x08281331 in DestinationHolder<Traveller<Creature> >::UpdateTraveller (this=0x111f93e8, traveller=@0xad7fefb8, diff=180, force_update=false, micro_movement=true)
       at ../../../src/game/DestinationHolderImp.h:145
           x = <value optimized out>
           y = <value optimized out>
           z = <value optimized out>
    #3  0x08390021 in RandomMovementGenerator<Creature>::Update (this=0x111f93e0, creature=@0xf378b28, diff=@0xad7ff034) at ../../../src/game/RandomMovementGenerator.cpp:146
           traveller = {i_traveller = @0xf378b28}
    #4  0x08358407 in MovementGeneratorMedium<Creature, RandomMovementGenerator<Creature> >::Update (this=0x111f93e0, u=@0xf378b28, time_diff=@0xad7ff034)
       at ../../../src/game/MovementGenerator.h:72
    No locals.
    #5  0x081bfc16 in MotionMaster::UpdateMotion (this=0xf3796e0, diff=@0xad7ff034) at ../../../src/game/MotionMaster.cpp:82
           __PRETTY_FUNCTION__ = "void MotionMaster::UpdateMotion(const uint32&)"
    #6  0x082eb663 in Unit::Update (this=0xf378b28, p_time=180) at ../../../src/game/Unit.cpp:289
           base_att = <value optimized out>
    #7  0x081264ea in Creature::Update (this=0xf378b28, diff=180) at ../../../src/game/Creature.cpp:391
    No locals.
    #8  0x081cf05f in VisitorHelper<MaNGOS::ObjectUpdater, Creature> (v=@0xad7ff198, c=@0x88f3d22c) at ../../../src/game/GridNotifiersImpl.h:46
    No locals.
    #9  0x081cf615 in VisitorHelper<MaNGOS::ObjectUpdater, Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > (v=@0xad7ff198, c=@0x88f3d22c)
       at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:70
    No locals.
    #10 0x081cb426 in ObjectAccessor::Update (this=0xb497a5b0, diff=180) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:105
           cell = {data = {Part = {grid_x = 27, grid_y = 40, cell_x = 0, cell_y = 1, nocreate = 1, reserved = 16}, All = 34671131}}
           cell_id = <value optimized out>
           y = 321
           x = 216
           player = <value optimized out>
           creature_locations = {_M_t = {
       _M_impl = {<std::allocator<std::_Rb_tree_node<std::Pair<const unsigned int, Player*> > >> = {<__gnu_cxx::new_allocator<std::_Rb_tree_node<std::Pair<const unsigned int, Player*> > >> = {<No data fields>}, <No data fields>}, _M_key_compare = {<std::binary_function<unsigned int,unsigned int,bool>> = {<No data fields>}, <No data fields>},
         _M_header = {_M_color = std::_S_red, _M_parent = 0x137c50e0, _M_left = 0xa6d32b0, _M_right = 0x124bb7d0}, _M_node_count = 119}}}
           map = (class Map *) 0xb2339128
           updater = {i_timeDiff = 180}
    #11 0x081b4748 in MapManager::Update (this=0xb4658c20, diff=91) at ../../../src/game/MapManager.cpp:253
           iter = {_M_cur = 0x0, _M_ht = 0xb4658c68}
    #12 0x08312c67 in World::Update (this=0x8524e00, diff=91) at ../../../src/game/World.cpp:1393
           next = {_M_cur = 0x59, _M_ht = 0x8524e48}
    #13 0x08104d3e in WorldRunnable::run (this=0xaed06470) at ../../../src/mangosd/WorldRunnable.cpp:59
           diff = 91
           realCurrTime = 1588116849
           realPrevTime = <value optimized out>
           prevSleepTime = 89
    #14 0xb7ad0a85 in ZThread::ThreadImpl::Dispatch (parent=0x8516da0, impl=0xb232d928, task=@0xad7ff374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407
    No locals.
    #15 0xb7ad0f88 in run (this=0xbfca839c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49
    No locals.
    #16 0xb7ad69b2 in _dispatch (arg=0xcc) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137
           __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
    #17 0xb79b11b3 in start_thread () from /lib/libpthread.so.0
    No symbol table info available.
    #18 0xb790803e in clone () from /lib/libc.so.6
    No symbol table info available.
    

  15. Core: e4b3dbe474ef1a13f6d523b34348771f346447c5

    SD2: 733

    DB: 363

    Patch's: Anticheat + Arena

    Using host libthread_db library "/lib/libthread_db.so.1".
    Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
    Program terminated with signal 6, Aborted.
    #0  0xb7805c87 in raise () from /lib/libc.so.6
    #0  0xb7805c87 in raise () from /lib/libc.so.6
    No symbol table info available.
    #1  0xb78074f8 in abort () from /lib/libc.so.6
    No symbol table info available.
    #2  0xb77ff30c in __assert_fail () from /lib/libc.so.6
    No symbol table info available.
    #3  0x0837fc35 in MapInstanced::GetInstance (this=0x9959310, obj=0x5bbf02c0) at ../../../src/game/MapInstanced.cpp:126
           NewInstanceId = <value optimized out>
           pBind = <value optimized out>
           pSave = <value optimized out>
           map = <value optimized out>
           __PRETTY_FUNCTION__ = "Map* MapInstanced::GetInstance(const WorldObject*)"
    #4  0x081ca697 in ObjectAccessor::_buildChangeObjectForPlayer (obj=0x5bbf02c0, update_players=@0xb18ff078) at ../../../src/game/ObjectAccessor.cpp:362
           cell = {data = {Part = {grid_x = 41, grid_y = 28, cell_x = 4, cell_y = 5, nocreate = 1, reserved = 31}, All = 66406185}}
           notifier = {i_updateDatas = @0xb18ff078, i_object = @0x5bbf02c0}
    #5  0x081cac96 in ObjectAccessor::_update (this=0x88c0bb0) at ../../../src/game/ObjectAccessor.cpp:260
           obj = (class Object *) 0x5bbf02c0
           update_players = {_M_ht = {
       _M_node_allocator = {<__gnu_cxx::new_allocator<__gnu_cxx::_Hashtable_node<std::Pair<Player* const, UpdateData> > >> = {<No data fields>}, <No data fields>},
       _M_hash = {<No data fields>}, _M_equals = {<std::binary_function<Player*,Player*,bool>> = {<No data fields>}, <No data fields>},
       _M_get_key = {<std::unary_function<std::Pair<Player* const, UpdateData>,Player* const>> = {<No data fields>}, <No data fields>},
       _M_buckets = {<std::_Vector_base<__gnu_cxx::_Hashtable_node<std::Pair<Player* const, UpdateData> >*,std::allocator<__gnu_cxx::_Hashtable_node<std::Pair<Player* const, UpdateData> >*> >> = {
           _M_impl = {<std::allocator<__gnu_cxx::_Hashtable_node<std::Pair<Player* const, UpdateData> >*>> = {<__gnu_cxx::new_allocator<__gnu_cxx::_Hashtable_node<std::Pair<Player* const, UpdateData> >*>> = {<No data fields>}, <No data fields>}, _M_start = 0x8d774cb0, _M_finish = 0x8d774fb4, _M_end_of_storage = 0x8d774fb4}}, <No data fields>},
       _M_num_elements = 8}}
           packet = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 1761663736, _wpos = 2979000644,
       _storage = {<std::_Vector_base<unsigned char,std::allocator<unsigned char> >> = {
           _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>},
             _M_start = 0xb18ff078 "╗П\\217╠╟Lw\\215ЄOw\\215ЄOw\\215\\b",
             _M_finish = 0xb7a18c21 "\\203д\\004[]ц\\220\\220\\220\\220\\220\\220\\220\\220\\220U\\211ЕS\\203Л\\004\\213E\\bХH╪ЬЪ\\201ц╣с\\002",
             _M_end_of_storage = 0x6900daf8 "\\030В╞e В╞e"}}, <No data fields>}}, m_opcode = 0}
    #6  0x081cb363 in ObjectAccessor::Update (this=0x88c0bb0, diff=107) at ../../../src/game/ObjectAccessor.cpp:573
           cell = {data = {Part = {grid_x = 35, grid_y = 33, cell_x = 3, cell_y = 6, nocreate = 1, reserved = 16}, All = 35010659}}
           cell_id = 137499
           y = 271
           x = 283
           player = (class Player *) 0x11b
           creature_locations = {_M_t = {
       _M_impl = {<std::allocator<std::_Rb_tree_node<std::Pair<const unsigned int, Player*> > >> = {<__gnu_cxx::new_allocator<std::_Rb_tree_node<std::Pair<const unsigned int, Player*> > >> = {<No data fields>}, <No data fields>}, _M_key_compare = {<std::binary_function<unsigned int,unsigned int,bool>> = {<No data fields>}, <No data fields>},
         _M_header = {_M_color = std::_S_red, _M_parent = 0x5ded0160, _M_left = 0x6900daf8, _M_right = 0xab2decf8}, _M_node_count = 84}}}
           map = (class Map *) 0x669392b0
           updater = {i_timeDiff = 107}
    #7  0x081b4748 in MapManager::Update (this=0xb4ba6960, diff=107) at ../../../src/game/MapManager.cpp:253
           iter = {_M_cur = 0x0, _M_ht = 0xb4ba69a8}
    #8  0x08312c67 in World::Update (this=0x8524db8, diff=107) at ../../../src/game/World.cpp:1393
           next = {_M_cur = 0x5a, _M_ht = 0x8524e00}
    #9  0x08104d3e in WorldRunnable::run (this=0xb2537a58) at ../../../src/mangosd/WorldRunnable.cpp:59
           diff = 107
           realCurrTime = 1568372570
           realPrevTime = <value optimized out>
           prevSleepTime = 90
    #10 0xb7a74a85 in ZThread::ThreadImpl::Dispatch (parent=0x8516da0, impl=0xb4baa800, task=@0xb18ff374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407
    No locals.
    #11 0xb7a74f88 in run (this=0xbfd4cc3c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49
    No locals.
    #12 0xb7a7a9b2 in _dispatch (arg=0x6) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137
           __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
    #13 0xb79551b3 in start_thread () from /lib/libpthread.so.0
    No symbol table info available.
    #14 0xb78ac03e in clone () from /lib/libc.so.6
    No symbol table info available.
    

    Map* MapInstanced::GetInstance(const WorldObject* obj)

    {

    uint32 CurInstanceId = obj->GetInstanceId();

    Map* map = NULL;

    if (obj->GetMapId() == GetId() && CurInstanceId != 0)

    {

    // the object wants to be put in a certain instance of this map

    map = _FindMap(CurInstanceId);

    if(!map)

    {

    sLog.outError("GetInstance: object %s(%d), typeId %d, in world %d, should be in map %d,%d but that's not loaded yet.", obj->GetName(), obj->GetGUIDLow(), obj->GetTypeId(), obj->IsInWorld(), obj->GetMapId(), obj->GetInstanceId());

    assert(false);

    5 // бля

    }

    return(map);

    }

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