waza123a
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Core: 7272 SD2: 892 UDB: 368 ACID: 25 crash_log_2009-02-15_16-13-49.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 std::list<Aura*, std::allocator<Aura*> >::remove (this=0x48930890, __value=@0xa9cfedf8) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/stl_list.h:583 583 { return iterator(this->_M_impl._M_node._M_next); } #0 std::list<Aura*, std::allocator<Aura*> >::remove (this=0x48930890, __value=@0xa9cfedf8) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/stl_list.h:583 No locals. #1 0x08321054 in Unit::RemoveAura (this=0x8beefc38, i=@0xa9cfee34, mode=AURA_REMOVE_BY_DISPEL) at ../../../src/game/Unit.cpp:3825 Aur = (class Aura *) 0x1201acd0 AurSpellInfo = (const SpellEntry *) 0xb13f9c18 caster = (Unit *) 0x9ab221c0 statue = <value optimized out> caster_channeled = <value optimized out> __PRETTY_FUNCTION__ = "void Unit::RemoveAura(std::_Rb_tree_iterator<std::Pair<const std::Pair<unsigned int, unsigned char>, Aura*> >&, AuraRemoveMode)" #2 0x08322628 in Unit::RemoveAurasDueToSpellBySteal (this=0x8beefc38, spellId=54646, casterGUID=49721, stealer=0x9ab221c0) at ../../../src/game/Unit.cpp:3684 basePoints = 2 new_aur = <value optimized out> aur = <value optimized out> iter = {_M_node = 0x1040d9e0} #3 0x082f9feb in Spell::EffectStealBeneficialBuff (this=0x894abac0, i=0) at ../../../src/game/SpellEffects.cpp:6505 spellInfo = (const SpellEntry *) 0xb13f9c18 data = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 0, _wpos = 20, _storage = {<std::_Vector_base<unsigned char,std::allocator<unsigned char> >> = { _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, _M_start = 0x87603fc0 "\\003ОW\\0039бЯv", _M_finish = 0x87603fd4 "C", _M_end_of_storage = 0x87603fde ""}}, <No data fields>}}, m_opcode = 819} success_list = {<std::_List_base<std::Pair<unsigned int, long long unsigned int>,std::allocator<std::Pair<unsigned int, long long unsigned int> > >> = { _M_impl = {<std::allocator<std::_List_node<std::Pair<unsigned int, long long unsigned int> > >> = {<__gnu_cxx::new_allocator<std::_List_node<std::Pair<unsigned int, long long unsigned int> > >> = {<No data fields>}, <No data fields>}, _M_node = {_M_next = 0x8717aba0, _M_prev = 0x8717aba0}}}, <No data fields>} list_size = 2 steal_list = {<std::_Vector_base<Aura*,std::allocator<Aura*> >> = { _M_impl = {<std::allocator<Aura*>> = {<__gnu_cxx::new_allocator<Aura*>> = {<No data fields>}, <No data fields>}, _M_start = 0x87af9680, _M_finish = 0x87af9688, _M_end_of_storage = 0x87af9690}}, <No data fields>} dispelMask = <value optimized out> #4 0x082d05da in Spell::DoSpellHitOnUnit (this=0x894abac0, unit=0x8beefc38, effectMask=1) at ../../../src/game/Spell.cpp:1141 modOwner = (class Player *) 0xb7948150 multiplier = 0 effectNumber = 0 #5 0x082dd669 in Spell::DoAllEffectOnTarget (this=0x894abac0, target=0x89495f08) at ../../../src/game/Spell.cpp:955 mask = <value optimized out> unit = (class Unit *) 0x8beefc38 caster = (class Unit *) 0x9ab221c0 missInfo = <value optimized out> procAttacker = 65536 procVictim = 131072 procEx = <value optimized out> #6 0x082dfafd in Spell::handle_immediate (this=0x894abac0) at ../../../src/game/Spell.cpp:2393 No locals. #7 0x082e0020 in Spell::cast (this=0x894abac0, skipCheck=false) at ../../../src/game/Spell.cpp:2367 castResult = <value optimized out> #8 0x082e161b in SpellEvent::Execute (this=0x87afaf18, e_time=76989, p_time=149) at ../../../src/game/Spell.cpp:5566 No locals. #9 0x084338a8 in EventProcessor::Update (this=0x9ab222ac, p_time=149) at ../../../src/framework/Utilities/EventProcessor.cpp:47 Event = (BasicEvent *) 0x87afaf18 #10 0x08327c1c in Unit::Update (this=0x9ab221c0, p_time=149) at ../../../src/game/Unit.cpp:189 No locals. #11 0x082a8eb7 in Player::Update (this=0x9ab221c0, p_time=149) at ../../../src/game/Player.cpp:1031 now = <value optimized out> pet = <value optimized out> #12 0x081f91e6 in ObjectAccessor::UpdatePlayers (this=0xb3517b58, diff=149) at ../../../src/game/ObjectAccessor.cpp:499 iter = {_M_cur = 0x9a7a3158, _M_ht = 0x85535f4} #13 0x081ef24c in MapManager::Update (this=0xb4b1e700, diff=149) at ../../../src/game/MapManager.cpp:248 No locals. #14 0x083503ad in World::Update (this=0x85794b8, diff=149) at ../../../src/game/World.cpp:1555 next = {_M_cur = 0x0, _M_ht = 0x8579508} #15 0x0811292e in WorldRunnable::run (this=0xb3ca0698) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 149 realCurrTime = 2051589826 realPrevTime = <value optimized out> prevSleepTime = 97 #16 0xb7aa1a85 in ZThread::ThreadImpl::Dispatch (parent=0x856b3f8, impl=0xb28a44d0, task=@0xa9cff374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #17 0xb7aa1f88 in run (this=0xbf99589c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #18 0xb7aa79b2 in _dispatch (arg=0xb7948150) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #19 0xb79821b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #20 0xb78d903e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 7272 SD2: 892 UDB: 368 ACID: 25 crash_log_2009-02-15_16-11-15.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 std::list<Aura*, std::allocator<Aura*> >::remove (this=0x4c8bcac0, __value=@0xa99fedf8) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/stl_list.h:583 583 { return iterator(this->_M_impl._M_node._M_next); } #0 std::list<Aura*, std::allocator<Aura*> >::remove (this=0x4c8bcac0, __value=@0xa99fedf8) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/stl_list.h:583 No locals. #1 0x08321054 in Unit::RemoveAura (this=0x90323e68, i=@0xa99fee34, mode=AURA_REMOVE_BY_DISPEL) at ../../../src/game/Unit.cpp:3825 Aur = (class Aura *) 0x107bcd50 AurSpellInfo = (const SpellEntry *) 0xb1364c18 caster = (Unit *) 0x9c8c8a18 statue = <value optimized out> caster_channeled = <value optimized out> __PRETTY_FUNCTION__ = "void Unit::RemoveAura(std::_Rb_tree_iterator<std::Pair<const std::Pair<unsigned int, unsigned char>, Aura*> >&, AuraRemoveMode)" #2 0x08322628 in Unit::RemoveAurasDueToSpellBySteal (this=0x90323e68, spellId=54646, casterGUID=49721, stealer=0x9c8c8a18) at ../../../src/game/Unit.cpp:3684 basePoints = 2 new_aur = <value optimized out> aur = <value optimized out> iter = {_M_node = 0x107bc048} #3 0x082f9feb in Spell::EffectStealBeneficialBuff (this=0x8b847ea0, i=0) at ../../../src/game/SpellEffects.cpp:6505 spellInfo = (const SpellEntry *) 0xb1364c18 data = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 0, _wpos = 20, _storage = {<std::_Vector_base<unsigned char,std::allocator<unsigned char> >> = { _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, _M_start = 0x74477a88 "\\003\\217╛\\0039бЯv", _M_finish = 0x74477a9c "24", _M_end_of_storage = 0x74477aa6 "\\020\\214("}}, <No data fields>}}, m_opcode = 819} success_list = {<std::_List_base<std::Pair<unsigned int, long long unsigned int>,std::allocator<std::Pair<unsigned int, long long unsigned int> > >> = { _M_impl = {<std::allocator<std::_List_node<std::Pair<unsigned int, long long unsigned int> > >> = {<__gnu_cxx::new_allocator<std::_List_node<std::Pair<unsigned int, long long unsigned int> > >> = {<No data fields>}, <No data fields>}, _M_node = {_M_next = 0x736164c0, _M_prev = 0x736164c0}}}, <No data fields>} list_size = 3 steal_list = {<std::_Vector_base<Aura*,std::allocator<Aura*> >> = { _M_impl = {<std::allocator<Aura*>> = {<__gnu_cxx::new_allocator<Aura*>> = {<No data fields>}, <No data fields>}, _M_start = 0x73616a38, _M_finish = 0x73616a44, _M_end_of_storage = 0x73616a48}}, <No data fields>} dispelMask = <value optimized out> #4 0x082d05da in Spell::DoSpellHitOnUnit (this=0x8b847ea0, unit=0x90323e68, effectMask=1) at ../../../src/game/Spell.cpp:1141 modOwner = (class Player *) 0xb78b3150 multiplier = 0 effectNumber = 0 #5 0x082dd669 in Spell::DoAllEffectOnTarget (this=0x8b847ea0, target=0x74453af0) at ../../../src/game/Spell.cpp:955 mask = <value optimized out> unit = (class Unit *) 0x90323e68 caster = (class Unit *) 0x9c8c8a18 missInfo = <value optimized out> procAttacker = 65536 procVictim = 131072 procEx = <value optimized out> #6 0x082dfafd in Spell::handle_immediate (this=0x8b847ea0) at ../../../src/game/Spell.cpp:2393 No locals. #7 0x082e0020 in Spell::cast (this=0x8b847ea0, skipCheck=false) at ../../../src/game/Spell.cpp:2367 castResult = <value optimized out> #8 0x082e161b in SpellEvent::Execute (this=0x82555d90, e_time=411911, p_time=108) at ../../../src/game/Spell.cpp:5566 No locals. #9 0x084338a8 in EventProcessor::Update (this=0x9c8c8b04, p_time=108) at ../../../src/framework/Utilities/EventProcessor.cpp:47 Event = (BasicEvent *) 0x82555d90 #10 0x08327c1c in Unit::Update (this=0x9c8c8a18, p_time=108) at ../../../src/game/Unit.cpp:189 No locals. #11 0x082a8eb7 in Player::Update (this=0x9c8c8a18, p_time=108) at ../../../src/game/Player.cpp:1031 now = <value optimized out> pet = <value optimized out> #12 0x081f91e6 in ObjectAccessor::UpdatePlayers (this=0xb38b5078, diff=108) at ../../../src/game/ObjectAccessor.cpp:499 iter = {_M_cur = 0x9c45f1c0, _M_ht = 0x85535f4} #13 0x081ef24c in MapManager::Update (this=0xb365df68, diff=108) at ../../../src/game/MapManager.cpp:248 No locals. #14 0x083503ad in World::Update (this=0x8579470, diff=108) at ../../../src/game/World.cpp:1555 next = {_M_cur = 0x0, _M_ht = 0x85794c0} #15 0x0811292e in WorldRunnable::run (this=0x8adf348) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 108 realCurrTime = 2051426930 realPrevTime = <value optimized out> prevSleepTime = 67 #16 0xb7a0ca85 in ZThread::ThreadImpl::Dispatch (parent=0x856b3f8, impl=0x8673810, task=@0xa99ff374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #17 0xb7a0cf88 in run (this=0xbfb00a0c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #18 0xb7a129b2 in _dispatch (arg=0xb78b3150) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #19 0xb78ed1b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #20 0xb784403e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 7272 SD2: 892 UDB: 368 ACID: 25 crash_log_2009-02-15_16-02-14.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 std::list<Aura*, std::allocator<Aura*> >::remove (this=0x48bed3a0, __value=@0xae5b4df8) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/stl_list.h:142 142 _M_node = _M_node->_M_next; #0 std::list<Aura*, std::allocator<Aura*> >::remove (this=0x48bed3a0, __value=@0xae5b4df8) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/stl_list.h:142 No locals. #1 0x08321054 in Unit::RemoveAura (this=0x963ecfc8, i=@0xae5b4e34, mode=AURA_REMOVE_BY_DISPEL) at ../../../src/game/Unit.cpp:3825 Aur = (class Aura *) 0x7e697dd0 AurSpellInfo = (const SpellEntry *) 0xb1040c18 caster = (Unit *) 0x9bbbfb78 statue = <value optimized out> caster_channeled = <value optimized out> __PRETTY_FUNCTION__ = "void Unit::RemoveAura(std::_Rb_tree_iterator<std::Pair<const std::Pair<unsigned int, unsigned char>, Aura*> >&, AuraRemoveMode)" #2 0x08322628 in Unit::RemoveAurasDueToSpellBySteal (this=0x963ecfc8, spellId=54646, casterGUID=49721, stealer=0x9bbbfb78) at ../../../src/game/Unit.cpp:3684 basePoints = 2 new_aur = <value optimized out> aur = <value optimized out> iter = {_M_node = 0x919fc3b0} #3 0x082f9feb in Spell::EffectStealBeneficialBuff (this=0x76cef200, i=0) at ../../../src/game/SpellEffects.cpp:6505 spellInfo = (const SpellEntry *) 0xb1040c18 data = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 0, _wpos = 20, _storage = {<std::_Vector_base<unsigned char,std::allocator<unsigned char> >> = { _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, _M_start = 0x73f37ba8 "\\003\\217╛\\0039бЯv", _M_finish = 0x73f37bbc "", _M_end_of_storage = 0x73f37bc6 "\\003"}}, <No data fields>}}, m_opcode = 819} success_list = {<std::_List_base<std::Pair<unsigned int, long long unsigned int>,std::allocator<std::Pair<unsigned int, long long unsigned int> > >> = { _M_impl = {<std::allocator<std::_List_node<std::Pair<unsigned int, long long unsigned int> > >> = {<__gnu_cxx::new_allocator<std::_List_node<std::Pair<unsigned int, long long unsigned int> > >> = {<No data fields>}, <No data fields>}, _M_node = {_M_next = 0x6afffe08, _M_prev = 0x6afffe08}}}, <No data fields>} list_size = 0 steal_list = {<std::_Vector_base<Aura*,std::allocator<Aura*> >> = { _M_impl = {<std::allocator<Aura*>> = {<__gnu_cxx::new_allocator<Aura*>> = {<No data fields>}, <No data fields>}, _M_start = 0x684c1370, _M_finish = 0x684c1370, _M_end_of_storage = 0x684c1374}}, <No data fields>} dispelMask = <value optimized out> #4 0x082d05da in Spell::DoSpellHitOnUnit (this=0x76cef200, unit=0x963ecfc8, effectMask=1) at ../../../src/game/Spell.cpp:1141 modOwner = (class Player *) 0xb6500040 multiplier = 0 effectNumber = 0 #5 0x082dd669 in Spell::DoAllEffectOnTarget (this=0x76cef200, target=0x7ffe2f90) at ../../../src/game/Spell.cpp:955 mask = <value optimized out> unit = (class Unit *) 0x963ecfc8 caster = (class Unit *) 0x9bbbfb78 missInfo = <value optimized out> procAttacker = 65536 procVictim = 131072 procEx = <value optimized out> #6 0x082dfafd in Spell::handle_immediate (this=0x76cef200) at ../../../src/game/Spell.cpp:2393 No locals. #7 0x082e0020 in Spell::cast (this=0x76cef200, skipCheck=false) at ../../../src/game/Spell.cpp:2367 castResult = <value optimized out> #8 0x082e161b in SpellEvent::Execute (this=0x80002188, e_time=4946087, p_time=126) at ../../../src/game/Spell.cpp:5566 No locals. #9 0x084338a8 in EventProcessor::Update (this=0x9bbbfc64, p_time=126) at ../../../src/framework/Utilities/EventProcessor.cpp:47 Event = (BasicEvent *) 0x80002188 #10 0x08327c1c in Unit::Update (this=0x9bbbfb78, p_time=126) at ../../../src/game/Unit.cpp:189 No locals. #11 0x082a8eb7 in Player::Update (this=0x9bbbfb78, p_time=126) at ../../../src/game/Player.cpp:1031 now = <value optimized out> pet = <value optimized out> #12 0x081f91e6 in ObjectAccessor::UpdatePlayers (this=0x88c2720, diff=126) at ../../../src/game/ObjectAccessor.cpp:499 iter = {_M_cur = 0x97baac78, _M_ht = 0x85535f4} #13 0x081ef24c in MapManager::Update (this=0xa2c35b8, diff=126) at ../../../src/game/MapManager.cpp:248 No locals. #14 0x083503ad in World::Update (this=0xb650d458, diff=126) at ../../../src/game/World.cpp:1555 next = {_M_cur = 0x0, _M_ht = 0xb650d4a8} #15 0x0811292e in WorldRunnable::run (this=0xa328808) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 126 realCurrTime = 2050858659 realPrevTime = <value optimized out> prevSleepTime = 95 #16 0xb7a35a85 in ZThread::ThreadImpl::Dispatch (parent=0x856b3f8, impl=0xa2c5050, task=@0xae5b5374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #17 0xb7a35f88 in run (this=0xbfd2b42c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #18 0xb7a3b9b2 in _dispatch (arg=0xb6500040) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #19 0xb79161b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #20 0xb786d03e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 7272 SD2: 892 UDB: 368 ACID: 25 crash_log_2009-02-15_10-35-12.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 0x081d707f in Map::GetHeight (this=0x8f6a838, x=-8533.33203, y=694.262268, z=97.5989075, pUseVmaps=false) at ../../../src/game/Map.cpp:1008 1008 zi[0] = gmap->Z[lx_int][ly_int]; #0 0x081d707f in Map::GetHeight (this=0x8f6a838, x=-8533.33203, y=694.262268, z=97.5989075, pUseVmaps=false) at ../../../src/game/Map.cpp:1008 lx_int = 256 fact_y = -8528.63965 _mapheight = 689.028015 ly_int = 178 fact_x = 256 gmap = (._191 *) 0x5a44da80 gx = 47 gy = 30 lx = 256 ly = -8528.63965 mapHeight = 689.028015 vmapHeight = -8528.63965 #1 0x082b5d8d in DestinationHolder<Traveller<Creature> >::GetLocationNow (this=0x90872c8c, mapid=0, x=@0xb1f1bf98, y=@0xb1f1bf94, z=@0xb1f1bf90, is3D=false) at ../../../src/game/DestinationHolderImp.h:198 percent_passed = 256 distanceX = 1.01103795 distanceY = 0.711269379 z2 = 97.6160583 #2 0x082b5e81 in DestinationHolder<Traveller<Creature> >::UpdateTraveller (this=0x90872c8c, traveller=@0xb1f1c004, diff=159, force_update=false, micro_movement=true) at ../../../src/game/DestinationHolderImp.h:145 x = <value optimized out> y = <value optimized out> z = <value optimized out> #3 0x083430f6 in WaypointMovementGenerator<Creature>::Update (this=0x90872c80, creature=@0x97071fd0, diff=@0xb1f1c074) at ../../../src/game/WaypointMovementGenerator.cpp:101 traveller = {i_traveller = @0x97071fd0} #4 0x0839b997 in MovementGeneratorMedium<Creature, WaypointMovementGenerator<Creature> >::Update (this=0x90872c80, u=@0x97071fd0, time_diff=@0xb1f1c074) at ../../../src/game/MovementGenerator.h:72 No locals. #5 0x081f0b5a in MotionMaster::UpdateMotion (this=0x97072c74, diff=159) at ../../../src/game/MotionMaster.cpp:83 __PRETTY_FUNCTION__ = "void MotionMaster::UpdateMotion(uint32)" #6 0x0814105a in Creature::Update (this=0x97071fd0, diff=159) at ../../../src/game/Creature.cpp:410 No locals. #7 0x081e400f in VisitorHelper<MaNGOS::ObjectUpdater, Creature> (v=@0xb1f1c1b8, c=@0x1a5bf9c4) at ../../../src/game/GridNotifiersImpl.h:46 No locals. #8 0x081e40a5 in VisitorHelper<MaNGOS::ObjectUpdater, Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > (v=@0xb1f1c1b8, c=@0x1a5bf9c4) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:70 No locals. #9 0x081dc6ee in Map::Update (this=0x8f6a838, t_diff=@0xb1f1c1f8) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:105 grid = <value optimized out> updater = {i_timeDiff = 159} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #10 0x081ef311 in MapManager::Update (this=0x8eca5d0, diff=81) at ../../../src/game/MapManager.cpp:253 iter = {_M_cur = 0x8f48bf8, _M_ht = 0x8eca618} #11 0x083503ad in World::Update (this=0xb5d06820, diff=81) at ../../../src/game/World.cpp:1555 next = {_M_cur = 0x0, _M_ht = 0xb5d06870} #12 0x0811292e in WorldRunnable::run (this=0x8f46018) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 81 realCurrTime = 2031247547 realPrevTime = <value optimized out> prevSleepTime = 76 #13 0xb7a68a85 in ZThread::ThreadImpl::Dispatch (parent=0x856b3f8, impl=0x8f8b7f0, task=@0xb1f1c374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #14 0xb7a68f88 in run (this=0xbfa5c16c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #15 0xb7a6e9b2 in _dispatch (arg=0xb2) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #16 0xb79491b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #17 0xb78a003e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 7272 SD2: 892 UDB: 368 ACID: 25 crash_log_2009-02-14_20-44-50.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 std::_List_base<Aura*, std::allocator<Aura*> >::_M_clear (this=0x9fd2d840) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/list.tcc:77 77 __cur = static_cast<_Node*>(__cur->_M_next); #0 std::_List_base<Aura*, std::allocator<Aura*> >::_M_clear (this=0x9fd2d840) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/list.tcc:77 __cur = (class std::_List_node<Aura*> *) 0x0 #1 0x0831dbdc in ~Unit (this=0x9fd2d0d0) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/stl_list.h:348 No locals. #2 0x0813bbdd in ~Creature (this=0x9fd2d0d0) at ../../../src/game/Creature.cpp:145 No locals. #3 0x0820c84d in ObjectGridUnloader::Visit<Creature> (this=0xae5b5098, m=@0x9fb0c6e4) at ../../../src/game/ObjectGridLoader.cpp:280 obj = (class Creature *) 0x9fd2d0d0 #4 0x0820d5c5 in VisitorHelper<ObjectGridUnloader, Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > (v=@0xae5b5098, c=@0x9fb0c6e4) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:70 No locals. #5 0x081d4410 in Map::UnloadGrid (this=0xb4582658, x=@0xae5b51b0, y=@0xae5b51ac, pForce=false) at ../../../src/game/../framework/GameSystem/GridLoader.h:72 unloader = {i_grid = @0x9fb0a440} grid = (NGridType *) 0x9fb0a440 __PRETTY_FUNCTION__ = "bool Map::UnloadGrid(const uint32&, const uint32&, bool)" #6 0x083a6383 in RemovalState::Update (this=0xb440a858, m=@0xb4582658, grid=@0x9fb0a440, info=@0x9fb0a444, x=@0xae5b51b0, y=@0xae5b51ac, t_diff=@0xae5b51f8) at ../../../src/game/GridStates.cpp:66 No locals. #7 0x081dbd59 in Map::Update (this=0xb4582658, t_diff=@0xae5b51f8) at ../../../src/game/Map.cpp:630 grid = <value optimized out> updater = {i_timeDiff = 120} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #8 0x081ef311 in MapManager::Update (this=0xb440a4e0, diff=120) at ../../../src/game/MapManager.cpp:253 iter = {_M_cur = 0xb47b5f98, _M_ht = 0xb440a528} #9 0x083503ad in World::Update (this=0xb650d438, diff=120) at ../../../src/game/World.cpp:1555 next = {_M_cur = 0x0, _M_ht = 0xb650d488} #10 0x0811292e in WorldRunnable::run (this=0xb4410038) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 120 realCurrTime = 1981428735 realPrevTime = <value optimized out> prevSleepTime = 78 #11 0xb7a0ea85 in ZThread::ThreadImpl::Dispatch (parent=0x856b3f8, impl=0xb48fc4f0, task=@0xae5b5374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #12 0xb7a0ef88 in run (this=0xbfb04a0c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #13 0xb7a149b2 in _dispatch (arg=0x0) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #14 0xb78ef1b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #15 0xb784603e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 7272 SD2: 892 UDB: 368 ACID: 25 crash_log_2009-02-14_19-13-48.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 6, Aborted. #0 0xb785fc87 in raise () from /lib/libc.so.6 #0 0xb785fc87 in raise () from /lib/libc.so.6 No symbol table info available. #1 0xb78614f8 in abort () from /lib/libc.so.6 No symbol table info available. #2 0xb785930c in __assert_fail () from /lib/libc.so.6 No symbol table info available. #3 0x083b4165 in MapInstanced::GetInstance (this=0x738238f8, obj=0x1c2f4448) at ../../../src/game/MapInstanced.cpp:126 NewInstanceId = <value optimized out> pBind = <value optimized out> pSave = <value optimized out> map = <value optimized out> __PRETTY_FUNCTION__ = "Map* MapInstanced::GetInstance(const WorldObject*)" #4 0x082028a9 in WorldObject::GetMap (this=0x1c2f4448) at ../../../src/game/Object.cpp:1445 No locals. #5 0x082d59e5 in Spell::SetTargetMap (this=0x87d7f6c0, i=0, cur=30, TagUnitMap=@0xa9bfeddc) at ../../../src/game/Spell.cpp:1659 cell = {data = {Part = {grid_x = 43, grid_y = 32, cell_x = 5, cell_y = 4, nocreate = 1, reserved = 31}, All = 66345003}} notifier = {i_data = 0xa9bfeddc, i_spell = @0x87d7f6c0, i_push_type = @0xa9bfecac, i_radius = 10, i_TargetType = SPELL_TARGETS_FRIENDLY, i_originalCaster = 0x0} world_object_notifier = {i_visitor = @0xa9bfebc8} p = {x_coord = 349, y_coord = 260} grid_object_notifier = {i_visitor = @0xa9bfebc8} cell_lock = {i_cell = @0xa9bfecb0, i_cellPair = @0xa9bfec44} radius = 10 EffectChainTarget = 0 unMaxTargets = 0 #6 0x082e1885 in Spell::FillTargetMap (this=0x87d7f6c0) at ../../../src/game/Spell.cpp:457 tmpUnitMap = {<std::_List_base<Unit*,std::allocator<Unit*> >> = { _M_impl = {<std::allocator<std::_List_node<Unit*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Unit*> >> = {<No data fields>}, <No data fields>}, _M_node = {_M_next = 0xa9bfeddc, _M_prev = 0xa9bfeddc}}}, <No data fields>} i = 0 #7 0x082dfcc3 in Spell::cast (this=0x87d7f6c0, skipCheck=true) at ../../../src/game/Spell.cpp:2340 castResult = <value optimized out> #8 0x08323f9d in Unit::CastSpell (this=0x1c2f4448, Victim=0x73d81358, spellInfo=0xafb6069c, triggered=<value optimized out>, castItem=0x0, triggeredByAura=0x0, originalCaster=17370384290278537486) at ../../../src/game/Unit.cpp:898 spell = (Spell *) 0x87d7f6c0 targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = -1958.28821, m_destY = 5178.70117, m_destZ = -39.7899208, m_strTarget = { static npos = 4294967295, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x85403fc ""}}, m_targetMask = 2, m_unitTarget = 0x73d81358, m_GOTarget = 0x0, m_itemTarget = 0x0, m_unitTargetGUID = 2622, m_GOTargetGUID = 0, m_CorpseTargetGUID = 0, m_itemTargetGUID = 0, m_itemTargetEntry = 0} #9 0x0814fcaf in GameObject::Update (this=0x8acf7610) at ../../../src/game/GameObject.cpp:358 caster = (class Unit *) 0x1c2f4448 owner = (class Unit *) 0x1c2f4448 ok = (class Unit *) 0x73d81358 IsBattleGroundTrap = false radius = 348.723328 cell = {data = {Part = {grid_x = 28, grid_y = 41, cell_x = 2, cell_y = 5, nocreate = 0, reserved = 31}, All = 65350236}} NeedDespawn = false goInfo = (const GameObjectInfo *) 0xb45ed0d0 #10 0x083a61f6 in MaNGOS::ObjectUpdater::Visit<GameObject> (this=0xa9bff1b8, m=@0x8d5bf54) at ../../../src/game/GridNotifiers.cpp:208 No locals. #11 0x081e40d5 in VisitorHelper<MaNGOS::ObjectUpdater, GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > (v=@0xa9bff1b8, c=@0x8d5bf54) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:70 No locals. #12 0x081dc6ee in Map::Update (this=0xb241b4a8, t_diff=@0xa9bff1f8) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:105 grid = <value optimized out> updater = {i_timeDiff = 127} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #13 0x081ef311 in MapManager::Update (this=0xb3b37430, diff=127) at ../../../src/game/MapManager.cpp:253 iter = {_M_cur = 0xb2408438, _M_ht = 0xb3b37478} #14 0x083503ad in World::Update (this=0x85793f8, diff=127) at ../../../src/game/World.cpp:1555 next = {_M_cur = 0x0, _M_ht = 0x8579448} #15 0x0811292e in WorldRunnable::run (this=0xb2413c08) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 127 realCurrTime = 1975958044 realPrevTime = <value optimized out> prevSleepTime = 94 #16 0xb7acea85 in ZThread::ThreadImpl::Dispatch (parent=0x856b3f8, impl=0xb3b3a8b8, task=@0xa9bff374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #17 0xb7acef88 in run (this=0xbf9c20cc) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #18 0xb7ad49b2 in _dispatch (arg=0x6) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #19 0xb79af1b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #20 0xb790603e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 7272 SD2: 892 UDB: 368 ACID: 25 crash_log_2009-02-14_11-09-10.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 0x081d707f in Map::GetHeight (this=0x8819e90, x=3733.3335, y=1948.1062, z=470.818115, pUseVmaps=false) at ../../../src/game/Map.cpp:1008 1008 zi[0] = gmap->Z[lx_int][ly_int]; #0 0x081d707f in Map::GetHeight (this=0x8819e90, x=3733.3335, y=1948.1062, z=470.818115, pUseVmaps=false) at ../../../src/game/Map.cpp:1008 lx_int = 256 fact_y = 3800.22998 _mapheight = 2011.87 ly_int = 88 fact_x = 256 gmap = (._191 *) 0x7056bc00 gx = 24 gy = 28 lx = 256 ly = 3800.22998 mapHeight = 2011.87 vmapHeight = 3800.22998 #1 0x08258646 in Player::UpdateUnderwaterState (this=0x8fbf3e48, m=0x8819e90, x=3733.3335, y=1948.1062, z=470.818115) at ../../../src/game/Player.cpp:19198 water_z = 346.522614 terrain_z = 3800.22998 flag1 = <value optimized out> #2 0x082a779f in Player::SetPosition (this=0x8fbf3e48, x=3733.3335, y=1948.1062, z=470.818115, orientation=4.47767591, teleport=false) at ../../../src/game/Player.cpp:5398 m = (class Map *) 0x8819e90 old_x = 3736.41919 old_y = 1961.01086 old_z = 256 old_r = 88.9091797 #3 0x083b7017 in WorldSession::HandleMovementOpcodes (this=0x914ee0b0, recv_data=@0x823b4b70) at ../../../src/game/MovementHandler.cpp:575 damage = <value optimized out> height = -5.32779929e-14 safe_fall = -1216070396 damageperc = 3800.22998 z_diff = -1.47347282e-21 opcode = <value optimized out> movementInfo = {flags = 50331649, unk1 = 0, time = 2712505, x = 3733.3335, y = 1948.1062, z = 470.818115, o = 4.47767591, t_guid = 0, t_x = 0, t_y = 0, t_z = 0, t_o = 0, t_time = 0, t_seat = 112 'p', s_pitch = -0.068940416, fallTime = 825, j_unk = 0, j_sinAngle = 0, j_cosAngle = 0, j_xyspeed = 0, u_unk1 = 0} check_passed = <value optimized out> timedelta = 500 CurrentMStime = <value optimized out> CurrentMStimeDelta = <value optimized out> sync_time = -79 curDest = <value optimized out> #4 0x08356467 in WorldSession::Update (this=0x914ee0b0) at ../../../src/game/WorldSession.cpp:207 packet = (WorldPacket *) 0x823b4b70 currTime = <value optimized out> #5 0x083501d9 in World::UpdateSessions (this=0xb650d458, diff=124) at ../../../src/game/World.cpp:2628 next = {_M_cur = 0x99a2d9f0, _M_ht = 0xb650d4bc} #6 0x0835032e in World::Update (this=0xb650d458, diff=124) at ../../../src/game/World.cpp:1516 No locals. #7 0x0811292e in WorldRunnable::run (this=0xb3878098) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 124 realCurrTime = 1946886504 realPrevTime = <value optimized out> prevSleepTime = 96 #8 0xb7a7aa85 in ZThread::ThreadImpl::Dispatch (parent=0x856b3f8, impl=0xb223ad68, task=@0xa96ff374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #9 0xb7a7af88 in run (this=0xbfe6e57c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #10 0xb7a809b2 in _dispatch (arg=0x58) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #11 0xb795b1b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #12 0xb78b203e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 7272 SD2: 892 UDB: 368 ACID: 25 crash_log_2009-02-13_21-52-09.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 0x081d707f in Map::GetHeight (this=0xb372ca90, x=-1066.6665, y=223.728821, z=111.326416, pUseVmaps=false) at ../../../src/game/Map.cpp:1008 1008 zi[0] = gmap->Z[lx_int][ly_int]; #0 0x081d707f in Map::GetHeight (this=0xb372ca90, x=-1066.6665, y=223.728821, z=111.326416, pUseVmaps=false) at ../../../src/game/Map.cpp:1008 lx_int = 256 fact_y = -998.997986 _mapheight = 208.718002 ly_int = 148 fact_x = 256 gmap = (._191 *) 0x72da5b40 gx = 33 gy = 31 lx = 256 ly = -998.997986 mapHeight = 208.718002 vmapHeight = -998.997986 #1 0x08258646 in Player::UpdateUnderwaterState (this=0x9e2d6d08, m=0xb372ca90, x=-1066.6665, y=223.728821, z=111.326416) at ../../../src/game/Player.cpp:19198 water_z = 178.870941 terrain_z = -998.997986 flag1 = <value optimized out> #2 0x082a779f in Player::SetPosition (this=0x9e2d6d08, x=-1066.6665, y=223.728821, z=111.326416, orientation=0.154238939, teleport=false) at ../../../src/game/Player.cpp:5398 m = (class Map *) 0xb372ca90 old_x = -1071.52039 old_y = 219.262283 old_z = 256 old_r = 148.610352 #3 0x083b7017 in WorldSession::HandleMovementOpcodes (this=0x8e7ab278, recv_data=@0x6be712d0) at ../../../src/game/MovementHandler.cpp:575 damage = <value optimized out> height = -9.23451311e-14 safe_fall = -1215361856 damageperc = -998.997986 z_diff = 2.24207754e-44 opcode = <value optimized out> movementInfo = {flags = 33, unk1 = 0, time = 19272270, x = -1066.6665, y = 223.728821, z = 111.326416, o = 0.154238939, t_guid = 0, t_x = 0, t_y = 0, t_z = 0, t_o = 0, t_time = 0, t_seat = -48 'п', s_pitch = 0, fallTime = 1006, j_unk = 0, j_sinAngle = 0, j_cosAngle = 0, j_xyspeed = 0, u_unk1 = 0} check_passed = <value optimized out> timedelta = 500 CurrentMStime = <value optimized out> CurrentMStimeDelta = <value optimized out> sync_time = 61 curDest = <value optimized out> #4 0x08356467 in WorldSession::Update (this=0x8e7ab278) at ../../../src/game/WorldSession.cpp:207 packet = (WorldPacket *) 0x6be712d0 currTime = <value optimized out> #5 0x083501d9 in World::UpdateSessions (this=0x85793f8, diff=124) at ../../../src/game/World.cpp:2628 next = {_M_cur = 0x17372188, _M_ht = 0x857945c} #6 0x0835032e in World::Update (this=0x85793f8, diff=124) at ../../../src/game/World.cpp:1516 No locals. #7 0x0811292e in WorldRunnable::run (this=0xb3715168) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 124 realCurrTime = 1899034262 realPrevTime = <value optimized out> prevSleepTime = 92 #8 0xb7a61a85 in ZThread::ThreadImpl::Dispatch (parent=0x856b3f8, impl=0xb3752e28, task=@0xa9cff374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #9 0xb7a61f88 in run (this=0xbfa5715c) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #10 0xb7a679b2 in _dispatch (arg=0x94) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #11 0xb79421b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #12 0xb789903e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 7272 SD2: 892 UDB: 368 ACID: 25 crash_log_2009-02-13_15-42-20.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 std::_List_base<Aura*, std::allocator<Aura*> >::_M_clear (this=0x102470a8) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/list.tcc:77 77 __cur = static_cast<_Node*>(__cur->_M_next); #0 std::_List_base<Aura*, std::allocator<Aura*> >::_M_clear (this=0x102470a8) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/list.tcc:77 __cur = (class std::_List_node<Aura*> *) 0x0 #1 0x0831dbdc in ~Unit (this=0x10246a28) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/stl_list.h:348 No locals. #2 0x0813bbdd in ~Creature (this=0x10246a28) at ../../../src/game/Creature.cpp:145 No locals. #3 0x0820c84d in ObjectGridUnloader::Visit<Creature> (this=0xae660098, m=@0x9eaf9dc4) at ../../../src/game/ObjectGridLoader.cpp:280 obj = (class Creature *) 0x10246a28 #4 0x0820d5c5 in VisitorHelper<ObjectGridUnloader, Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > (v=@0xae660098, c=@0x9eaf9dc4) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:70 No locals. #5 0x081d4410 in Map::UnloadGrid (this=0xa30f770, x=@0xae6601b0, y=@0xae6601ac, pForce=false) at ../../../src/game/../framework/GameSystem/GridLoader.h:72 unloader = {i_grid = @0x9eaf74f0} grid = (NGridType *) 0x9eaf74f0 __PRETTY_FUNCTION__ = "bool Map::UnloadGrid(const uint32&, const uint32&, bool)" #6 0x083a6383 in RemovalState::Update (this=0xa2bc080, m=@0xa30f770, grid=@0x9eaf74f0, info=@0x9eaf74f4, x=@0xae6601b0, y=@0xae6601ac, t_diff=@0xae6601f8) at ../../../src/game/GridStates.cpp:66 No locals. #7 0x081dbd59 in Map::Update (this=0xa30f770, t_diff=@0xae6601f8) at ../../../src/game/Map.cpp:630 grid = <value optimized out> updater = {i_timeDiff = 166} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #8 0x081ef311 in MapManager::Update (this=0xb4bd5bc0, diff=78) at ../../../src/game/MapManager.cpp:253 iter = {_M_cur = 0xa44b9e8, _M_ht = 0xb4bd5c08} #9 0x083503ad in World::Update (this=0xb660d450, diff=78) at ../../../src/game/World.cpp:1555 next = {_M_cur = 0x0, _M_ht = 0xb660d4a0} #10 0x0811292e in WorldRunnable::run (this=0xa2c41b8) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 78 realCurrTime = 1876871640 realPrevTime = <value optimized out> prevSleepTime = 72 #11 0xb7ae5a85 in ZThread::ThreadImpl::Dispatch (parent=0x856b3f8, impl=0xa345ba8, task=@0xae660374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #12 0xb7ae5f88 in run (this=0xbf8db7dc) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #13 0xb7aeb9b2 in _dispatch (arg=0x0) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #14 0xb79c61b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #15 0xb791d03e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 7272 SD2: 892 UDB: 368 ACID: 25 crash_log_2009-02-13_13-09-31.log Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 std::_List_base<Aura*, std::allocator<Aura*> >::_M_clear (this=0x779ab5c0) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/list.tcc:77 77 __cur = static_cast<_Node*>(__cur->_M_next); #0 std::_List_base<Aura*, std::allocator<Aura*> >::_M_clear (this=0x779ab5c0) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/list.tcc:77 __cur = (class std::_List_node<Aura*> *) 0x0 #1 0x0831dbdc in ~Unit (this=0x779aaf40) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/stl_list.h:348 No locals. #2 0x0813bbdd in ~Creature (this=0x779aaf40) at ../../../src/game/Creature.cpp:145 No locals. #3 0x0820c84d in ObjectGridUnloader::Visit<Creature> (this=0xa95ff098, m=@0x7b6acdcc) at ../../../src/game/ObjectGridLoader.cpp:280 obj = (class Creature *) 0x779aaf40 #4 0x0820d5c5 in VisitorHelper<ObjectGridUnloader, Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > (v=@0xa95ff098, c=@0x7b6acdcc) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:70 No locals. #5 0x081d4410 in Map::UnloadGrid (this=0x86395b0, x=@0xa95ff1b0, y=@0xa95ff1ac, pForce=false) at ../../../src/game/../framework/GameSystem/GridLoader.h:72 unloader = {i_grid = @0x7b6ac548} grid = (NGridType *) 0x7b6ac548 __PRETTY_FUNCTION__ = "bool Map::UnloadGrid(const uint32&, const uint32&, bool)" #6 0x083a6383 in RemovalState::Update (this=0x8617388, m=@0x86395b0, grid=@0x7b6ac548, info=@0x7b6ac54c, x=@0xa95ff1b0, y=@0xa95ff1ac, t_diff=@0xa95ff1f8) at ../../../src/game/GridStates.cpp:66 No locals. #7 0x081dbd59 in Map::Update (this=0x86395b0, t_diff=@0xa95ff1f8) at ../../../src/game/Map.cpp:630 grid = <value optimized out> updater = {i_timeDiff = 112} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #8 0x081ef311 in MapManager::Update (this=0xb372a1d0, diff=112) at ../../../src/game/MapManager.cpp:253 iter = {_M_cur = 0x86266a8, _M_ht = 0xb372a218} #9 0x083503ad in World::Update (this=0xb650d438, diff=112) at ../../../src/game/World.cpp:1555 next = {_M_cur = 0x0, _M_ht = 0xb650d488} #10 0x0811292e in WorldRunnable::run (this=0x8627cc8) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 112 realCurrTime = 1867707425 realPrevTime = <value optimized out> prevSleepTime = 98 #11 0xb7ad3a85 in ZThread::ThreadImpl::Dispatch (parent=0x856b3f8, impl=0x866fca0, task=@0xa95ff374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #12 0xb7ad3f88 in run (this=0xbfbc7acc) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #13 0xb7ad99b2 in _dispatch (arg=0x0) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #14 0xb79b41b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #15 0xb790b03e in clone () from /lib/libc.so.6 No symbol table info available.
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Core: 7272 SD2: 892 ACID: 25 UDB: 368 Using host libthread_db library "/lib/libthread_db.so.1". Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'. Program terminated with signal 11, Segmentation fault. #0 std::_List_base<Aura*, std::allocator<Aura*> >::_M_clear (this=0x779ab5c0) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/list.tcc:77 77 __cur = static_cast<_Node*>(__cur->_M_next); #0 std::_List_base<Aura*, std::allocator<Aura*> >::_M_clear (this=0x779ab5c0) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/list.tcc:77 __cur = (class std::_List_node<Aura*> *) 0x0 #1 0x0831dbdc in ~Unit (this=0x779aaf40) at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/bits/stl_list.h:348 No locals. #2 0x0813bbdd in ~Creature (this=0x779aaf40) at ../../../src/game/Creature.cpp:145 No locals. #3 0x0820c84d in ObjectGridUnloader::Visit<Creature> (this=0xa95ff098, m=@0x7b6acdcc) at ../../../src/game/ObjectGridLoader.cpp:280 obj = (class Creature *) 0x779aaf40 #4 0x0820d5c5 in VisitorHelper<ObjectGridUnloader, Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > (v=@0xa95ff098, c=@0x7b6acdcc) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:70 No locals. #5 0x081d4410 in Map::UnloadGrid (this=0x86395b0, x=@0xa95ff1b0, y=@0xa95ff1ac, pForce=false) at ../../../src/game/../framework/GameSystem/GridLoader.h:72 unloader = {i_grid = @0x7b6ac548} grid = (NGridType *) 0x7b6ac548 __PRETTY_FUNCTION__ = "bool Map::UnloadGrid(const uint32&, const uint32&, bool)" #6 0x083a6383 in RemovalState::Update (this=0x8617388, m=@0x86395b0, grid=@0x7b6ac548, info=@0x7b6ac54c, x=@0xa95ff1b0, y=@0xa95ff1ac, t_diff=@0xa95ff1f8) at ../../../src/game/GridStates.cpp:66 No locals. #7 0x081dbd59 in Map::Update (this=0x86395b0, t_diff=@0xa95ff1f8) at ../../../src/game/Map.cpp:630 grid = <value optimized out> updater = {i_timeDiff = 112} __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #8 0x081ef311 in MapManager::Update (this=0xb372a1d0, diff=112) at ../../../src/game/MapManager.cpp:253 iter = {_M_cur = 0x86266a8, _M_ht = 0xb372a218} #9 0x083503ad in World::Update (this=0xb650d438, diff=112) at ../../../src/game/World.cpp:1555 next = {_M_cur = 0x0, _M_ht = 0xb650d488} #10 0x0811292e in WorldRunnable::run (this=0x8627cc8) at ../../../src/mangosd/WorldRunnable.cpp:65 diff = 112 realCurrTime = 1867707425 realPrevTime = <value optimized out> prevSleepTime = 98 #11 0xb7ad3a85 in ZThread::ThreadImpl::Dispatch (parent=0x856b3f8, impl=0x866fca0, task=@0xa95ff374) at ../../../../dep/src/zthread/ThreadImpl.cxx:407 No locals. #12 0xb7ad3f88 in run (this=0xbfbc7acc) at ../../../../dep/src/zthread/ThreadImpl.cxx:49 No locals. #13 0xb7ad99b2 in _dispatch (arg=0x0) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #14 0xb79b41b3 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #15 0xb790b03e in clone () from /lib/libc.so.6 No symbol table info available.
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