Winslow
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@XEQT thank you for the update. Sorry been very busy. updated to mangos 8492 on my repo.
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@leon you can just ignore that.What version are you using mine or there's and do you have any other patches mine has been up for a day and no problems.
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@maikash all done:)
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@mightylink Put it on master loot.
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@ckegg sorry that is a good one ....lol why would you do that. But at least we are farther a long than we were and that crash has stopped now there is a new one i am trying to figure out. it has to do with. Call stack: Address Frame Function SourceFile 0072D0AC 00000000 PlayerbotAI::HasAura+C 00730E4E 00000000 PlayerbotAI::CastSpell+21E 0083A58B 00000000 PlayerbotWarriorAI::DoNextCombatManeuver+31B 0072E455 00000000 PlayerbotAI::DoNextCombatManeuver+135 007307CC 00000000 PlayerbotAI::UpdateAI+67C 004BAEB5 00000000 Player::Update+E65 00495E16 00000000 Map::Update+D6 0049BDC3 00000000 InstanceMap::Update+13 007E076E 00000000 MapInstanced::Update+DE 005FB058 00000000 MapManager::Update+128 005DF6FB 00000000 World::Update+77B 0042F31E 00000000 WorldRunnable::run+8E 008728F7 00000000 ACE_Based::Thread::ThreadTask+17 666E14D4 00000000 __WSAFDIsSet+FFFFFFFFFFFCC45C 70CF3433 00000000 _endthreadex+44 70CF34C7 00000000 _endthreadex+D8 75D2E4A5 00000000 BaseThreadInitThunk+E 77AFCFED 00000000 RtlCreateUserProcess+8C 77AFD1FF 00000000 RtlCreateProcessParameters+4E ======================== Local Variables And Parameters Call stack: Address Frame Function SourceFile 0072D0AC 00000000 PlayerbotAI::HasAura+C Local <user defined> 'iter' Local <user defined> 'this' punting on symbol spellId Local <user defined> 'player' 00730E4E 00000000 PlayerbotAI::CastSpell+21E Local <user defined> 'this' punting on symbol spellId Local <user defined> 'pSpell' punting on symbol targetGUID Local <user defined> 'pTarget' Local <user defined> 'pSpellInfo' 0083A58B 00000000 PlayerbotWarriorAI::DoNextCombatManeuver+31B Local <user defined> 'this' Local <user defined> 'pTarget' Local <user defined> 'ai' Local <user defined> 'pVictim' Local <user defined> 'm_bot' 0072E455 00000000 PlayerbotAI::DoNextCombatManeuver+135 Local <user defined> 'this' 007307CC 00000000 PlayerbotAI::UpdateAI+67C Local <user defined> 'pSpell' Local <user defined> 'this' Local <user defined> 'p_time' punting on symbol currentTime 004BAEB5 00000000 Player::Update+E65 Local <user defined> 'this' punting on symbol p_time punting on symbol now Local <user defined> 'pet' 00495E16 00000000 Map::Update+D6 Local <user defined> 'this' Local <user defined> 't_diff' Local <user defined> 'updater' Local <user defined> 'world_object_update' Local <user defined> 'grid_object_update' 0049BDC3 00000000 InstanceMap::Update+13 Local <user defined> 'this' Local <user defined> 't_diff' 007E076E 00000000 MapInstanced::Update+DE Local <user defined> 'this' Local <user defined> 't' Local <user defined> 'i' 005FB058 00000000 MapManager::Update+128 Local <user defined> 'iter' Local <user defined> 'this' punting on symbol diff 005DF6FB 00000000 World::Update+77B punting on symbol i Local <user defined> 'this' punting on symbol diff Local unsigned int 'autobroadcaston' = 1 0042F31E 00000000 WorldRunnable::run+8E punting on symbol diff Local <user defined> 'this' punting on symbol realCurrTime punting on symbol realPrevTime punting on symbol prevSleepTime 008728F7 00000000 ACE_Based::Thread::ThreadTask+17 punting on symbol param Local <user defined> '_task' 666E14D4 00000000 __WSAFDIsSet+FFFFFFFFFFFCC45C 70CF3433 00000000 _endthreadex+44 70CF34C7 00000000 _endthreadex+D8 75D2E4A5 00000000 BaseThreadInitThunk+E 77AFCFED 00000000 RtlCreateUserProcess+8C 77AFD1FF 00000000 RtlCreateProcessParameters+4E ======================== Global Variables We are having fun.
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@ckegg when is the last time you did a pull.Well i am not crashing anymore what version are you both using.
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@ckegg What other patches are you using I have teled every ware and went in to heroic and still no crashes with and with out bots been up for 3 hrs lots of testing.
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I figured it out need to change these line's in player cpp if (m_playerbotAI) m_playerbotAI->UpdateAI(p_time); else if (m_playerbotMgr) m_playerbotMgr->UpdateAI(p_time); put them at lines 1356 I pushed .
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@Tiburan1 I took out the NPC Since we can add them. Sorry;) And added the auto announcer and being able to party with both sides.
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@Runsttren Well I am just getting frustrated have been trying to figure this out. Sorry :confused: As for the enchanting this is awesome.
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WORLD: teleport of player %s (%d) to location %d, %f, %f, %f, %f failed Well nothing like that is there. I have all my logs on at all times.
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Well I have been trying to figure this out and I am no coder, If anyone can figure this out I would Appreciate it . Need HELP Thank you :confused:
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I have more . mangosd.exe!WorldObject::GetBaseMap() Line 1584 + 0x9 bytes C++ mangosd.exe!WorldObject::GetZoneAndAreaId(unsigned int & zoneid=0, unsigned int & areaid=0) Line 1115 + 0x8 bytes C++ mangosd.exe!Player::Update(unsigned int p_time=110) Line 1254 C++ > mangosd.exe!Map::Update(const unsigned int & t_diff=110) Line 577 C++ mangosd.exe!MapManager::Update(unsigned int diff=47) Line 257 C++ mangosd.exe!World::Update(unsigned int diff=47) Line 1579 C++ mangosd.exe!WorldRunnable::run() Line 66 C++ mangosd.exe!ACE_Based::Thread::ThreadTask(void * param=0x0e181c10) Line 161 C++ ACE.dll!ACE_OS_Thread_Adapter::invoke() + 0x74 bytes C++ msvcr90.dll!_callthreadstartex() Line 348 + 0x6 bytes C msvcr90.dll!_threadstartex(void * ptd=0x0f2a3c68) Line 326 + 0x5 bytes C kernel32.dll!75d2e4a5() [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll] ntdll.dll!77afcfed() ntdll.dll!77afd1ff() hope this helps
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Runsttren It is also crashing on Heroics here is what i have so far. Revision: * * 8261 * Date 27:7:2009. Time 18:0 //===================================================== *** Hardware *** Processor: AMD Phenom(tm) II X4 940 Processor Number Of Processors: 4 Physical Memory: 4194303 KB (Available: 3190744 KB) Commit Charge Limit: 4194303 KB *** Operation System *** Windows Vista or Windows Server 2008 Home Edition Service Pack 1 (Version 6.0, Build 6001) //===================================================== Exception code: C0000005 ACCESS_VIOLATION Fault address: 004395EB 01:000385EB D:\\mangosd.exe Registers: EAX:00000B74 EBX:0DF5F890 ECX:10946E70 EDX:00000000 ESI:00000000 EDI:00871BF0 CS:EIP:0023:004395EB SS:ESP:002B:0F6F2834 EBP:0F6F384C DS:002B ES:002B FS:0053 GS:002B Flags:00010212 Call stack: Address Frame Function SourceFile 004395EB 00000000 WorldObject::GetBaseMap+7B 00437101 00000000 WorldObject::GetZoneAndAreaId+11 004BA907 00000000 Player::Update+9A7 00495D26 00000000 Map::Update+D6 0049BCD3 00000000 InstanceMap::Update+13 007DFC2E 00000000 MapInstanced::Update+DE 005FAF68 00000000 MapManager::Update+128 005DF60B 00000000 World::Update+77B 0042F31E 00000000 WorldRunnable::run+8E 00871C07 00000000 ACE_Based::Thread::ThreadTask+17 701F14D4 00000000 __WSAFDIsSet+FFFFFFFFFFFCC45C 70CF3433 00000000 _endthreadex+44 70CF34C7 00000000 _endthreadex+D8 75D2E4A5 00000000 BaseThreadInitThunk+E 77AFCFED 00000000 RtlCreateUserProcess+8C 77AFD1FF 00000000 RtlCreateProcessParameters+4E ======================== Local Variables And Parameters Call stack: Address Frame Function SourceFile 004395EB 00000000 WorldObject::GetBaseMap+7B Local <user defined> 'this' 00437101 00000000 WorldObject::GetZoneAndAreaId+11 Local <user defined> 'this' Local <user defined> 'zoneid' Local <user defined> 'areaid' 004BA907 00000000 Player::Update+9A7 punting on symbol newzone punting on symbol newarea Local <user defined> 'this' punting on symbol p_time punting on symbol now Local <user defined> 'pet' 00495D26 00000000 Map::Update+D6 Local <user defined> 'this' Local <user defined> 't_diff' Local <user defined> 'updater' Local <user defined> 'world_object_update' Local <user defined> 'grid_object_update' 0049BCD3 00000000 InstanceMap::Update+13 Local <user defined> 'this' Local <user defined> 't_diff' 007DFC2E 00000000 MapInstanced::Update+DE Local <user defined> 'this' Local <user defined> 't' Local <user defined> 'i' 005FAF68 00000000 MapManager::Update+128 Local <user defined> 'iter' Local <user defined> 'this' punting on symbol diff 005DF60B 00000000 World::Update+77B punting on symbol i Local <user defined> 'this' punting on symbol diff Local unsigned int 'autobroadcaston' = 1 0042F31E 00000000 WorldRunnable::run+8E punting on symbol diff Local <user defined> 'this' punting on symbol realCurrTime punting on symbol realPrevTime punting on symbol prevSleepTime 00871C07 00000000 ACE_Based::Thread::ThreadTask+17 punting on symbol param Local <user defined> '_task' 701F14D4 00000000 __WSAFDIsSet+FFFFFFFFFFFCC45C 70CF3433 00000000 _endthreadex+44 70CF34C7 00000000 _endthreadex+D8 75D2E4A5 00000000 BaseThreadInitThunk+E 77AFCFED 00000000 RtlCreateUserProcess+8C 77AFD1FF 00000000 RtlCreateProcessParameters+4E ======================== Global Variables Debug points to Located in Object.cpp Map const* WorldObject::GetBaseMap() const { ASSERT(m_currMap); return m_currMap->GetParent();<---------------this is the line that is causing the crashes } void WorldObject::GetZoneAndAreaId(uint32& zoneid, uint32& areaid) const { GetBaseMap()->GetZoneAndAreaId(zoneid, areaid, m_positionX, m_positionY, m_positionZ);<---------------this is the line that is causing the crashes } Hope this helps try going in to a Heroic mode or raid.
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Well i am sorry this is happening Tried this on my branch and it seems to be ok . I Have my branch up dated to 8183 Everything seems to be ok .
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