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Wojta

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Everything posted by Wojta

  1. How is that possible? Id changed(client version switch etc.) or just dev mistake?
  2. First post updated. V3 uploaded instead of this Juggernaut and Warbringer works fine now, but Fingers of Frost charges still not work
  3. First post updated. Lynx3d: I havent a lot of experience with mangos and c++, so I dont understand to spellModifiers, but i will try ... EDIT: in unit.h 85, there are defined some spellmods. What is this?
  4. Yes, it would be nice, thank you. I want to submit my patch wit working sudden death, but at first, I need to test recent changes - but on my PC, mangos just crashs after start, so I have to wait for my friend PS: I think theres something different in DBC for this auras, but I cant even find code which using Clearcasting, Combustion etc for removing auras on spell cast PS2: Now, when I know that there are more than one spells which using this aura, I named it SPELL_AURA_IGNORE_UNIT_STATE
  5. Yes, I tried this too, but why combustion, Clearcasting and many, many more works fine and these ones no?
  6. Please, read my post before yours.... PS: Sorry for double post, I am forgot to "edit"
  7. Well, Im sorry, but I cant work on that today, but tomorrow I will have lot of time ) EDIT: Good I have working deep freeze right now, working on juggernaut and sudden death.... EDIT2: Sudden Death Working... I will do rest and post patch tomorrow. But I still dont know what to do with charges...how can i tell aura when it should drop charge? And if sudden death should disappear after one execute, it dont work too.... EDIT3: I have some more problem with Juggernaut....in case of Sudden death, client itself allows execute, but with juggernaut, Charge is "gray" in combat - client needs some special packet for this aura/only for charge?
  8. Yes, maybe this will help with deep freeze(I will try), but in this isnt anything which modifies Ice lance and shatter to do dmg as if frozen.... And still..what about charges? Why buff does not disappear after two spells?
  9. Im writing from cell phone right now, so i cant try you suggestion. But what about charges? and i cant look to wowhead for purpose of spells ith aura 262, too (btw what name should this aura have?) EDIT: well...its looks like this aura needs extra code for all these spells.... EDIT2: Now Im on PC, I think that aura name can be SPELL_AURA_ALLOW_ABILITY.... EDIT3: So...you think it would be better to create new void, which checks for this aura?
  10. I post diff with changes in SpellAuras.cpp instead in Unit.cpp tomorrow. For charges, maybe missing data in DBC? EDIT: but...target have to have aura state frozen, not caster. What if caster switchs target? Only record targets some way... maybe change void which returns aura state would be better...
  11. What bug does the patch fix? What features does the patch add? Glyph of Corruption For which repository revision was the patch created? Tested on 8557 Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. I did not find any.... Who has been writing this patch? Please include either forum user names or email addresses. Me Really small fix - NightFall have same effect...data in spell_proc_event data are already in DB PS: Sorry if diff is wrong diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index c409046..cded2c9 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -5269,9 +5269,10 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu } switch(dummySpell->Id) { - // Nightfall - case 18094: + // Nightfall & Glyph of Corruption + case 18094: case 18095: + case 56218: { target = this; triggered_spell_id = 17941;
  12. You control NPC, so....set inhabittype=4?
  13. What do you mean, "its own"? Waypoints or something else? //Czech Myslím že jsi taky čech, zkrátka mám tu Q ve kterém mám pokecat s NPC a to mě má vysadit na gargoyla, který se mnou obletí ZulDrak. Není to dělané přes klasický letecký cesty(nebo jsem je nenašel...), a nevím jak mu nastavit aby lítal tak jak chci.... Díky za odpověď... //End Czech
  14. All revs which I am tried, this one is 7809, DB isn't important - MaNGOS did not even connect. mangos.exe & realmd.exe crashs immediately after start (screen). I tried many precompiled revs, but i can't compile MaNGOS by myself, because I don't know how to add ScriptDev2 and ACID to project... This happens to me on really old computer: AMD Duron 900 Mhz, 384 MB SDRAM.... original .dmp file EDIT: But wehen i tried to compile it again now (successfully), everything works fine...maybe its because I used Visual C++ 2005, and all precompiled repacks were from Visual C++ 2008... PS: Sorry for my bad english ... Microsoft (R) Windows Debugger Version 6.11.0001.404 X86 Copyright (c) Microsoft Corporation. All rights reserved. Loading Dump File [C:\\Documents and Settings\\Vojtěch Boček\\Plocha\\mangos2.dmp] User Mini Dump File with Full Memory: Only application data is available Comment: 'Dr. Watson generated MiniDump' Symbol search path is: C:\\symbols;srv*C:\\Symbols*[url]http://msdl.microsoft.com/download/symbols[/url] Executable search path is: Windows XP Version 2600 (Service Pack 2) UP Free x86 compatible Product: WinNt, suite: SingleUserTS Machine Name: Debug session time: Mon Jul 20 21:38:47.000 2009 (GMT+2) System Uptime: 0 days 11:53:01.245 Process Uptime: 0 days 0:00:08.000 ....................... This dump file has an exception of interest stored in it. The stored exception information can be accessed via .ecxr. (128.9c0): Illegal instruction - code c000001d (first/second chance not available) eax=00ae3f80 ebx=00000000 ecx=00ae3f5c edx=00ae3f80 esi=009f1a58 edi=00afe97c eip=00412ad5 esp=0012fda0 ebp=0012fedc iopl=0 nv up ei pl zr na pe nc cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00000246 *** ERROR: Symbol file could not be found. Defaulted to export symbols for mangosd.exe - mangosd!std::stack<MovementGenerator *,std::Deque<MovementGenerator *,std::allocator<MovementGenerator *> > >::_Get_container+0x1465: 00412ad5 f30f10055c239f00 movss xmm0,dword ptr [mangosd!GridReference<Corpse>::`vftable'+0xb0 (009f235c)] ds:0023:009f235c=40800000 0:000> !analyze -v ******************************************************************************* * * * Exception Analysis * * * ******************************************************************************* *** WARNING: Unable to verify checksum for libmySQL.dll *** ERROR: Symbol file could not be found. Defaulted to export symbols for libmySQL.dll - *** ERROR: Symbol file could not be found. Defaulted to export symbols for libeay32.dll - *** ERROR: Symbol file could not be found. Defaulted to export symbols for ACE.dll - ************************************************************************* *** *** *** *** *** Your debugger is not using the correct symbols *** *** *** *** In order for this command to work properly, your symbol path *** *** must point to .pdb files that have full type information. *** *** *** *** Certain .pdb files (such as the public OS symbols) do not *** *** contain the required information. Contact the group that *** *** provided you with these symbols if you need this command to *** *** work. *** *** *** *** Type referenced: kernel32!pNlsUserInfo *** *** *** ************************************************************************* ************************************************************************* *** *** *** *** *** Your debugger is not using the correct symbols *** *** *** *** In order for this command to work properly, your symbol path *** *** must point to .pdb files that have full type information. *** *** *** *** Certain .pdb files (such as the public OS symbols) do not *** *** contain the required information. Contact the group that *** *** provided you with these symbols if you need this command to *** *** work. *** *** *** *** Type referenced: kernel32!pNlsUserInfo *** *** *** ************************************************************************* FAULTING_IP: mangosd!std::stack<MovementGenerator *,std::Deque<MovementGenerator *,std::allocator<MovementGenerator *> > >::_Get_container+1465 00412ad5 f30f10055c239f00 movss xmm0,dword ptr [mangosd!GridReference<Corpse>::`vftable'+0xb0 (009f235c)] EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 00412ad5 (mangosd!std::stack<MovementGenerator *,std::Deque<MovementGenerator *,std::allocator<MovementGenerator *> > >::_Get_container+0x00001465) ExceptionCode: c000001d (Illegal instruction) ExceptionFlags: 00000000 NumberParameters: 0 PROCESS_NAME: mangosd.exe ERROR_CODE: (NTSTATUS) 0xc000001d - {V JIMKA} Neplatn instrukce. Prob EXCEPTION_CODE: (NTSTATUS) 0xc000001d - {V JIMKA} Neplatn instrukce. Prob NTGLOBALFLAG: 0 APPLICATION_VERIFIER_FLAGS: 0 FAULTING_THREAD: 000009c0 DEFAULT_BUCKET_ID: STATUS_ILLEGAL_INSTRUCTION PRIMARY_PROBLEM_CLASS: STATUS_ILLEGAL_INSTRUCTION BUGCHECK_STR: APPLICATION_FAULT_STATUS_ILLEGAL_INSTRUCTION LAST_CONTROL_TRANSFER: from 0040696c to 00412ad5 STACK_TEXT: WARNING: Stack unwind information not available. Following frames may be wrong. 0012fedc 0040696c 0e8cc36c 00ae3f58 003c2da0 mangosd!std::stack<MovementGenerator *,std::Deque<MovementGenerator *,std::allocator<MovementGenerator *> > >::_Get_container+0x1465 0012ff30 0092cbc0 0e8cc330 00ae3f58 009f1a54 mangosd!Database::Database+0x3c 0012ff6c 009e146d 0012ff80 78542201 00000001 mangosd!DatabaseMysql::DatabaseMysql+0x30 0012ff74 78542201 00000001 0012ffc0 0043914d mangosd!std::_Init_locks::operator=+0x439df 0012ff80 0043914d 009f1a50 009f1dcc 0e8cc39c msvcr90!_initterm+0x13 [f:\\dd\\vctools\\crt_bld\\self_x86\\crt\\src\\crt0dat.c @ 903] 0012ffc0 7c816d4f 00360036 00370036 7ffdc000 mangosd!Reference<GridRefManager<Corpse>,Corpse>::getSource+0x20f8d 0012fff0 00000000 00439352 00000000 78746341 kernel32!BaseProcessStart+0x23 STACK_COMMAND: ~0s; .ecxr ; kb FAILED_INSTRUCTION_ADDRESS: mangosd!std::stack<MovementGenerator *,std::Deque<MovementGenerator *,std::allocator<MovementGenerator *> > >::_Get_container+1465 00412ad5 f30f10055c239f00 movss xmm0,dword ptr [mangosd!GridReference<Corpse>::`vftable'+0xb0 (009f235c)] FOLLOWUP_IP: mangosd!std::stack<MovementGenerator *,std::Deque<MovementGenerator *,std::allocator<MovementGenerator *> > >::_Get_container+1465 00412ad5 f30f10055c239f00 movss xmm0,dword ptr [mangosd!GridReference<Corpse>::`vftable'+0xb0 (009f235c)] SYMBOL_STACK_INDEX: 0 SYMBOL_NAME: mangosd!std::stack<MovementGenerator *,std::Deque<MovementGenerator *,std::allocator<MovementGenerator *> > >::_Get_container+1465 FOLLOWUP_NAME: MachineOwner MODULE_NAME: mangosd IMAGE_NAME: mangosd.exe DEBUG_FLR_IMAGE_TIMESTAMP: 4a06d519 FAILURE_BUCKET_ID: STATUS_ILLEGAL_INSTRUCTION_c000001d_mangosd.exe!std::stack_MovementGenerator_*,std::Deque_MovementGenerator_*,std::allocator_MovementGenerator_*_____::_Get_container BUCKET_ID: APPLICATION_FAULT_STATUS_ILLEGAL_INSTRUCTION_BAD_IP_mangosd!std::stack_MovementGenerator_*,std::Deque_MovementGenerator_*,std::allocator_MovementGenerator_*_____::_Get_container+1465 WATSON_STAGEONE_URL: [url]http://watson.microsoft.com/StageOne/mangosd_exe/0_0_0_0/4a06d519/mangosd_exe/0_0_0_0/4a06d519/c000001d/00012ad5.htm?Retriage=1[/url] Followup: MachineOwner ---------
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