wolftang32000
-
Posts
21 -
Joined
-
Last visited
Never -
Donations
0.00 GBP
Content Type
Profiles
Bug Tracker
Wiki
Release Notes
Forums
Downloads
Blogs
Events
Posts posted by wolftang32000
-
-
We should probably take a look at the code that makes players able to be on moving GObjects and modify it for NPCs
never really realised that players able to move on game objects were needed in code.. its a good start to look at. nice input.
-
so.. exact quest xp or just set them all to 1?
-
awesome, but seriously, why isnt this even accepted or reviewed yet? >_> i never had trouble with it!
-
so this is only to fix scrolls enchanting the items, but not the enchanting empty vellum scrolls?
-
u do know, if u dont feel like waiting on him, u can write in the patch on your own right? i mean, like if u do, would be nice to share with other people. if he doesnt finish rewritten it in, i'll write it in and post my little patch for it. just know that its me that manually rewritten t at code in from the first post, and not shin so it may not be as good as his lol.
-
woot, some one moved this to under review!
but yeah, i havent had a problem at all when it came to vellums. for whatever its worth, it has my vote.
-
When you enter stealth or prowl it appears like a debuff and you can't leave stealth/prowl using steath/prowl button, only using attacks getting damage or shapestift (druid).
UDB 386
MaNGOS 9100 Linux_x64
SD2 1536
yeah i had this same problem on mines. did you have any core modifications? cuz that was what i was beginning to assume it would have been. but not too sure on that after looking at this patch
PSDB 279
Mangos 9110 windows_x86
SD2 1539
-
this works perfectly fine. i wonder why this isn't accepted?
-
this patch doesn't work at the actual rev.
i'm not soo good in such things... i try but I'm not so good as I want... sorry..
yes it does >_> (using revision 9020).. i prob should upload my cpp and h files for people who may not feel like manually typing it in lol
-
lol the code int he first post still works fine for me
mangos revision 9020
took a while to manually write it in but it works fine. decided to actually save my copies of my patch files this time so i dont have to redo it... now if i can find a way t make my cpp files compare with the original mangos one and extract a patch that shows only the difference, that would be awesome.
-
8944 With Dual Spec, AHbot and Anti-Cheat, still working great
Can we get an official acceptance before Christmas?
i been curious how you went around and mixed the two together, i couldn't find the specific files to mix together. which ones you had to mix together to get both in one? >_> (i don't think i asked my question properly)
-
hmm actually im a bit confused on how to use the patch to work automatically. instead of manually replacing and adding in stuff with a text editor >_>
anyone mind helping me understand hwo to use the .patch file?
-
are those links on the first post on this topic is still good? or are they outdated?
-
sry for bumping but this patch is intersing:mellow:
lol i know, i decided to try it out. all the forms may not be there but at least i havent had a single crash.
-
edit: looking back at that first post, what did "Diff file group-trade.patch:" meant, what were we supposed to take note
EDIT AGAIN!: the patch file works perfectly. it was because of my bro giving me horrible lag with his downloading that gave me a wrong revision of mangos >_>
at least i learned something =3
-
just wanna say thank you for this awesome patch! :lol:
-
Yes, you compile mangos in usual way. You just need to copy those 2 new dlls into your mangos server folder
oh thats great!
does that yes alo means that even if you were to compile it on one operating system like "windows xp" then moved it to "windows vista" without doing a new compile, would it still be fine or would it work better if the compile worked for the specific operating system?
-
so this means that we get an extra 2 .dll files (For windows users) and as long as its been compiled from the same OS, the performance difference would work fine?
so we are still compiling the mangos core the same way as usual correct? (except with 2 .dll files) ?
-
congratulations =)
-
noticed if u leave it for a while it will eventually close. i was wondering the same thing a couple of days ago. but that does make the server restart time takes longer than should.
Whats Holding MaNGOS Back From OWNING The Emulator Community
in OldGeneral discussion
Posted
i agree with eNeRGy, wouldn't you like to know how to fully control your server as you wish?
i personally like it this way, this gives me a great chance to learn C++ from reading commits from the repository and test making scripts as well. soon enough, i'll be good with c++ as i am with flash..
but yeah..