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xD5

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  1. hey Shadez. mind updating the trinity core patches? thanks for your great work on the site edit: forget what i said. been too long since i applied git patches all fine and dandy
  2. also if its possible. add sql errors to debug log output
  3. i get a sql error somewhere like this: SQL: REPLACE INTO character_feed_log (guid, type, data, date, counter) VALUES ('27718', '1', '892', UNIX_TIMESTAMP(NOW()), 1) ERROR [1364] Field `item_guid` doesn't have a default value im running on 450 btw
  4. grats on 4.50. it works wonderfully...except on Chome
  5. did you apply the sql in tools/mangos/sql/ <? anyway. tested with IE9 beta and when i click on the achievements/statistics tab it shows this: also. I still get these I'm using trinity
  6. oh thanks that worked wonders btw Shadez. best if you could include a FULL dump for the latest revisions.
  7. Time for some feedback from debug logs that I've seen so far: Armory rev 414 Core - Trinity DEBUG [09-11-2010 18:58:39]: ArmoryDatabaseHandler::_query : unable to execute SQL query (SELECT `gmlevel` FROM `account` WHERE `id`=123 LIMIT 1). MySQL error: "Unknown column 'gmlevel' in 'field list'" (Error #1054) No more gmlevel in account table. Its now in account_access DEBUG [09-11-2010 19:08:08]: ArmoryDatabaseHandler::_query : unable to execute SQL query (SELECT `name_en_gb` FROM `armory_classes` WHERE `id`=5). MySQL error: "Table 'armory.armory_classes' doesn't exist" (Error #1146) Don't know about this though as I imported wowarmory_rc1_r398.sql and wowarmory_spell_rc1_r398.sql from the zip. Nothing else.
  8. done the 2nd part because the first part is already there but still doesnt work.
  9. actually I think the original author is Spp & mateo0169... http://www.trinitycore.org/forum/showpost.php?p=38001&postcount=18 anyway, it would be great if GO collision was implemented as well.
  10. would this get rid of the nasty "die but not die" bug? will test this tomorrow.
  11. this could help with server stats page. looking forward to your share
  12. i tested this. seems good. but i think there a small bug where it still does not go smooth. its more like 1,2,3,4,5,6,5,6,7,8,9,8,9 something like that.
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