Map::Update (this=0xd24b60, t_diff=@0x42803f5c) at ../../../src/game/../framework/Utilities/LinkedList.h:42
42 LinkedListElement * next() { return hasNext() ? iNext : NULL; }
#0 Map::Update (this=0xd24b60, t_diff=@0x42803f5c) at ../../../src/game/../framework/Utilities/LinkedList.h:42
cell = {data = {Part = {grid_x = 4, grid_y = 32, cell_x = 7, cell_y = 7, nocreate = 1, reserved = 16}, All = 35092484}}
y = 264
plr = <value optimized out>
updater = {i_timeDiff = 111}
__PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#1 0x000000000058f2e4 in MapManager::Update (this=0xd0ea90, diff=<value optimized out>) at ../../../src/game/MapManager.cpp:252
iter = {_M_cur = 0xddbae0, _M_ht = 0xd0eb18}
#2 0x00000000006e16a0 in World::Update (this=0xa5a820, diff=111) at ../../../src/game/World.cpp:1395
next = {_M_cur = 0x2b810e6fd400, _M_ht = 0x4e}
#3 0x00000000004e0934 in WorldRunnable::run (this=<value optimized out>) at ../../../src/mangosd/WorldRunnable.cpp:59
diff = 111
realCurrTime = 3583770248
realPrevTime = <value optimized out>
prevSleepTime = 78
#4 0x00002b8104ae9371 in ZThread::ThreadImpl::Dispatch (parent=0xa36c90, impl=0x2b810e6fd3c0, task=@0x428041a0) at ../../../../dep/src/zthread/ThreadImpl.cxx:407
No locals.
#5 0x00002b8104aeb876 in ZThread::(anonymous namespace)::Launcher::run (this=0x7fffa6c8c650) at ../../../../dep/src/zthread/ThreadImpl.cxx:49
No locals.
#6 0x00002b8104aef1ce in _dispatch (arg=0x42803ef0) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137
__PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
#7 0x00002b8104c01f1a in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#8 0x00002b81052685d2 in clone () from /lib/libc.so.6
No symbol table info available.
#9 0x0000000000000000 in ?? ()
No symbol table info available.