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yennzo

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Posts posted by yennzo

  1. Rev 8566

    Insider

    2009-10-04 01:26:44 WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for npc, guid = 100

    2009-10-04 01:26:44 WORLD: Sent SMSG_QUESTGIVER_STATUS NPC Guid=100, status=8

    2009-10-04 01:26:44 WORLD: Recvd MSG_BATTLEGROUND_PLAYER_POSITIONS Message

    2009-10-04 01:26:44 WORLD: Recvd MSG_MOVE_HEARTBEAT (238, 0xEE) opcode

    2009-10-04 01:26:44 WORLD: Recvd MSG_MOVE_HEARTBEAT (238, 0xEE) opcode

    2009-10-04 01:26:44 Aura 230 now is remove mode 0

    2009-10-04 01:26:44 WORLD: Send SMSG_THREAT_UPDATE Message

    2009-10-04 01:26:44 WORLD: Send SMSG_THREAT_UPDATE Message

    2009-10-04 01:26:44 WORLD: Send SMSG_THREAT_UPDATE Message

    2009-10-04 01:26:44 WORLD: Send SMSG_THREAT_UPDATE Message

    2009-10-04 01:26:44 WORLD: Sending SMSG_ATTACKERSTATEUPDATE

    2009-10-04 01:26:44 deal dmg:57 to health:8958

    2009-10-04 01:26:44 AchievementMgr::UpdateAchievementCriteria(102, 57, 0, 0)

    2009-10-04 01:26:44 AchievementMgr::SetCriteriaProgress(5371, 57) for (GUID:140402)

    2009-10-04 01:26:44 AchievementMgr::UpdateAchievementCriteria(103, 57, 0, 0)

    2009-10-04 01:26:44 AchievementMgr::SetCriteriaProgress(5372, 57) for (GUID:140402)

    2009-10-04 01:26:44 Aura: construct Spellid : 11767, Aura : 230 Duration : -1 Target : 1 Damage : 494

    2009-10-04 01:26:44 Aura 230 now is in use

    2009-10-04 01:26:44 PeriodicTick: 140197 (TypeId: 4) energize 140197 (TypeId: 4) for 10 dmg inflicted by 29131

    2009-10-04 01:26:44 WORLD: Send SMSG_THREAT_UPDATE Message

    2009-10-04 01:26:44 PeriodicTick: 126105 (TypeId: 4) energize 32320 (TypeId: 4) for 38 dmg inflicted by 57669

    2009-10-04 01:26:44 WORLD: Sending SMSG_ATTACKERSTATEUPDATE

    2009-10-04 01:26:44 ProcDamageAndSpell: casting spell id 57934 (triggered by an attacker's dummy aura of spell 57934)

    [Thread debugging using libthread_db enabled]

    [New Thread 140292634613472 (LWP 13509)]

    [New Thread 1093749088 (LWP 13512)]

    [New Thread 1085040992 (LWP 13513)]

    [New Thread 1102141792 (LWP 13514)]

    [New Thread 1110534496 (LWP 13559)]

    [Thread 1110534496 (LWP 13559) exited]

    [New Thread 1110534496 (LWP 13560)]

    [New Thread 1118927200 (LWP 13561)]

    [New Thread 1127319904 (LWP 13562)]

    [New Thread 1135712608 (LWP 13563)]

    [New Thread 1144105312 (LWP 13564)]

    Program received signal SIGSEGV, Segmentation fault.

    [switching to Thread 1110534496 (LWP 13560)]

    0x0000000000003724 in ?? ()

    #0 0x0000000000003724 in ?? ()

    No symbol table info available.

    #1 0x0000000000748083 in Spell::CheckCast (this=0xf610bf0, strict=true) at ../../../src/game/Spell.cpp:4298

    foodItem = <value optimized out>

    pet = <value optimized out>

    i = <value optimized out>

    ignoreReqAuras = <value optimized out>

    zone = <value optimized out>

    area = <value optimized out>

    locRes = <value optimized out>

    #2 0x000000000074cc50 in Spell::Prepare (this=0xf610bf0, targets=<value optimized out>, triggeredByAura=0x7f985a524350) at ../../../src/game/Spell.cpp:2564

    Event = <value optimized out>

    result = <value optimized out>

    #3 0x00000000007a5959 in Unit::CastSpell (this=0x12264ae0, Victim=0x18563620, spellInfo=0x7f9866c3b5a0, triggered=true, castItem=0x0, triggeredByAura=0x7f985a524350, originalCaster=0)

    at ../../../src/game/Unit.cpp:978

    spell = (Spell *) 0xf610bf0

    targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = 6868.74023, m_destY = 1130.98999, m_destZ = 285.829987, m_strTarget = {static npos = 18446744073709551615,

    _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0xb16b28 ""}}, m_targetMask = 2, m_unitTarget = 0x18563620, m_GOTarget = 0x0,

    m_itemTarget = 0x0, m_unitTargetGUID = 401048144, m_GOTargetGUID = 0, m_CorpseTargetGUID = 0, m_itemTargetGUID = 0, m_itemTargetEntry = 0}

    #4 0x00000000007a5d6f in Unit::CastSpell (this=0x12264ae0, Victim=0x7f9866c3b5a0, spellId=59628, triggered=16, castItem=0x0, triggeredByAura=0x0, originalCaster=0) at ../../../src/game/Unit.cpp:956

    spellInfo = (const SpellEntry *) 0x0

    #5 0x00000000007b54b8 in Unit::HandleDummyAuraProc (this=0x12264ae0, pVictim=0x7f9859b9c540, damage=59628, triggeredByAura=0x7f985a524350, procSpell=0x0, procFlag=8388612, procEx=1, cooldown=0)

    at ../../../src/game/Unit.cpp:6793

    BaseWeaponSpeed = <value optimized out>

    fire_onhit = <value optimized out>

    add_spellpower = <value optimized out>

    dummySpell = (const SpellEntry *) 0x7f9866af5dd0

    effIndex = 1

    triggerAmount = 0

    castItem = (class Item *) 0x0

    triggered_spell_id = 59628

    target = (Unit *) 0x18563620

    basepoints0 = 0

    #6 0x00000000007b9637 in Unit::ProcDamageAndSpellFor (this=0x12264ae0, isVictim=false, pTarget=0x7f9859b9c540, procFlag=8388612, procExtra=1, attType=OFF_ATTACK, procSpell=0x0, damage=230)

    at ../../../src/game/Unit.cpp:12028

    triggeredByAura = (class Aura *) 0x7f985a524350

    spellProcEvent = <value optimized out>

    auraModifier = <value optimized out>

    spellInfo = <value optimized out>

    cooldown = 0

    removedSpells = {<std::_List_base<unsigned int,std::allocator<unsigned int> >> = {

    _M_impl = {<std::allocator<std::_List_node<unsigned int> >> = {<__gnu_cxx::new_allocator<std::_List_node<unsigned int> >> = {<No data fields>}, <No data fields>}, _M_node = {_M_next = 0x42313b40,

    _M_prev = 0x42313b40}}}, <No data fields>}

    procTriggered = {<std::_List_base<ProcTriggeredData,std::allocator<ProcTriggeredData> >> = {

    _M_impl = {<std::allocator<std::_List_node<ProcTriggeredData> >> = {<__gnu_cxx::new_allocator<std::_List_node<ProcTriggeredData> >> = {<No data fields>}, <No data fields>}, _M_node = {

    _M_next = 0x113cf7d0, _M_prev = 0x15fbae70}}}, <No data fields>}

    #7 0x00000000007b9e78 in Unit::ProcDamageAndSpell (this=0x12264ae0, pVictim=0x7f9859b9c540, procAttacker=1778901008, procVictim=1048584, procExtra=1, amount=230, attType=OFF_ATTACK, procSpell=0x0)

    at ../../../src/game/Unit.cpp:4514

    No locals.

    #8 0x00000000007c43be in Unit::AttackerStateUpdate (this=0x12264ae0, pVictim=0x7f9859b9c540, attType=OFF_ATTACK, extra=false) at ../../../src/game/Unit.cpp:2139

    extraAttacks = 0

    damageInfo = {attacker = 0x12264ae0, target = 0x7f9859b9c540, damageSchoolMask = 1, damage = 230, absorb = 0, resist = 0, blocked_amount = 0, HitInfo = 4, TargetState = 1, attackType = OFF_ATTACK,

    procAttacker = 8388612, procVictim = 1048584, procEx = 1, cleanDamage = 125, hitOutCome = MELEE_HIT_NORMAL}

    #9 0x00000000007053ef in Player::Update (this=0x12264ae0, p_time=119) at ../../../src/game/Player.cpp:1304

    localtime = <value optimized out>

    now = 1254612404

    pet = <value optimized out>

    #10 0x0000000000623ea1 in Map::Update (this=0x7f983a9e5ae0, t_diff=@0x423160ac) at ../../../src/game/Map.cpp:591

    plr = (class Player *) 0x18563620

    updater = {i_timeDiff = 119}

    __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"

    #11 0x0000000000625409 in InstanceMap::Update (this=0x18563620, t_diff=@0x7f9866c3b5a0) at ../../../src/game/Map.cpp:2425

    No locals.

    #12 0x0000000000846f79 in MapInstanced::Update (this=0x164c8960, t=@0x423160ac) at ../../../src/game/MapInstanced.cpp:63

    i = {_M_cur = 0x7f9855ebb1f0, _M_ht = 0x164e0ae8}

    #13 0x00000000006347e4 in MapManager::Update (this=0x7925790, diff=<value optimized out>) at ../../../src/game/MapManager.cpp:262

    iter = {_M_cur = 0x165e63b0, _M_ht = 0x7925818}

    #14 0x00000000007d8a61 in World::Update (this=0x7f986ac235a0, diff=119) at ../../../src/game/World.cpp:1680

    next = {_M_cur = 0x0, _M_ht = 0x0}

    autobroadcaston = 0

    #15 0x0000000000506c24 in WorldRunnable::run (this=<value optimized out>) at ../../../src/mangosd/WorldRunnable.cpp:65

    diff = 119

    realCurrTime = 481953734

    realPrevTime = <value optimized out>

    prevSleepTime = 97

    #16 0x00000000008a01b5 in ACE_Based::Thread::ThreadTask (param=<value optimized out>) at ../../../src/shared/Threading.cpp:183

    _task = (class ACE_Based::Runnable *) 0xae7ca30

    #17 0x00007f986b9a6f1a in start_thread () from /lib/libpthread.so.0

    No symbol table info available.

    #18 0x00007f986b3a05d2 in clone () from /lib/libc.so.6

    No symbol table info available.

    #19 0x0000000000000000 in ?? ()

    No symbol table info available.

  2. Map::Update (this=0xd24b60, t_diff=@0x42803f5c) at ../../../src/game/../framework/Utilities/LinkedList.h:42
    42            LinkedListElement      * next()       { return hasNext() ? iNext : NULL; }
    #0  Map::Update (this=0xd24b60, t_diff=@0x42803f5c) at ../../../src/game/../framework/Utilities/LinkedList.h:42
       cell = {data = {Part = {grid_x = 4, grid_y = 32, cell_x = 7, cell_y = 7, nocreate = 1, reserved = 16}, All = 35092484}}
       y = 264
       plr = <value optimized out>
       updater = {i_timeDiff = 111}
       __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
    #1  0x000000000058f2e4 in MapManager::Update (this=0xd0ea90, diff=<value optimized out>) at ../../../src/game/MapManager.cpp:252
       iter = {_M_cur = 0xddbae0, _M_ht = 0xd0eb18}
    #2  0x00000000006e16a0 in World::Update (this=0xa5a820, diff=111) at ../../../src/game/World.cpp:1395
       next = {_M_cur = 0x2b810e6fd400, _M_ht = 0x4e}
    #3  0x00000000004e0934 in WorldRunnable::run (this=<value optimized out>) at ../../../src/mangosd/WorldRunnable.cpp:59
       diff = 111
       realCurrTime = 3583770248
       realPrevTime = <value optimized out>
       prevSleepTime = 78
    #4  0x00002b8104ae9371 in ZThread::ThreadImpl::Dispatch (parent=0xa36c90, impl=0x2b810e6fd3c0, task=@0x428041a0) at ../../../../dep/src/zthread/ThreadImpl.cxx:407
    No locals.
    #5  0x00002b8104aeb876 in ZThread::(anonymous namespace)::Launcher::run (this=0x7fffa6c8c650) at ../../../../dep/src/zthread/ThreadImpl.cxx:49
    No locals.
    #6  0x00002b8104aef1ce in _dispatch (arg=0x42803ef0) at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137
       __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
    #7  0x00002b8104c01f1a in start_thread () from /lib/libpthread.so.0
    No symbol table info available.
    #8  0x00002b81052685d2 in clone () from /lib/libc.so.6
    No symbol table info available.
    #9  0x0000000000000000 in ?? ()
    No symbol table info available.

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