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conan513

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  1. awesome I like this project random bots in the world is my favorite feature
  2. when I try to add a random bot into the game it always say "botname - now allowed" and do nothing I can invite my other characters but can't invite random bots I configured the random bot accounts (6,7,8,9) and the server generate some random characters but .bot add accountname or charactername was not works and the ai_playerbot_random_bots table is empty mangosr2-ai branch
  3. yad02: I have a little problem with this bot system I set the bot limit to 20/20 but after 10-20min ~400 bot connect in to the server how can I fix this?
  4. I have a compile problem. 1>------ Build started: Project: tbb, Configuration: Release Win32 ------ 2>------ Build started: Project: genrevision, Configuration: Release Win32 ------ 1> win32-tbb-export.def 1> generating tbb.def file 1> Assembling [inputs]... 2> genrevision.cpp 1> Assembling [inputs]... 1> concurrent_queue_v2.cpp 1> concurrent_vector_v2.cpp 2> Generating code 2> Finished generating code 2> genrevision.vcxproj -> C:\\MaNGOS\\MANGOS\\mangos\\win\\VC100\\.\\genrevision__Win32_Release\\genrevision.exe 1> spin_rw_mutex_v2.cpp 1> rml_tbb.cpp 3>------ Build started: Project: zlib, Configuration: Release Win32 ------ 1> cache_aligned_allocator.cpp 3> adler32.c 3> compress.c 3> crc32.c 3> deflate.c 1> concurrent_hash_map.cpp 3> example.c 3> gzio.c 3> infback.c 3> inffast.c 1> concurrent_queue.cpp 3> inflate.c 3> inftrees.c 3> trees.c 3> uncompr.c 3> zutil.c 1> concurrent_vector.cpp 3> zlib.vcxproj -> C:\\MaNGOS\\MANGOS\\mangos\\win\\VC100\\.\\zlib__Win32_Release\\zlib.lib 4>------ Build started: Project: ACE_Wrappers, Configuration: Release Win32 ------ 4> ACE.cpp 4> ACE_crc32.cpp 1> dynamic_link.cpp 1> itt_notify.cpp 1> mutex.cpp 4> ACE_crc_ccitt.cpp 1> pipeline.cpp 1> private_server.cpp 1> queuing_mutex.cpp 4> ace_wchar.cpp 4> Activation_Queue.cpp 1> queuing_rw_mutex.cpp 1> recursive_mutex.cpp 4> Active_Map_Manager.cpp 1> spin_mutex.cpp 1> spin_rw_mutex.cpp 4> Addr.cpp 1> task.cpp 1> tbb_misc.cpp 4> Argv_Type_Converter.cpp 4> Assert.cpp 4> Asynch_IO.cpp 1> Compiling... 1> tbb_thread.cpp 4> Asynch_IO_Impl.cpp 4> Asynch_Pseudo_Task.cpp 4> ATM_Acceptor.cpp 4> ATM_Addr.cpp 4> ATM_Connector.cpp 4> ATM_Params.cpp 4> ATM_QoS.cpp 4> ATM_Stream.cpp 4> Atomic_Op.cpp 4> Auto_Event.cpp 4> Barrier.cpp 4> Base_Thread_Adapter.cpp 4> Based_Pointer_Repository.cpp 4> Basic_Stats.cpp 4> Basic_Types.cpp 4> Capabilities.cpp 4> CDR_Base.cpp 4> CDR_Size.cpp 4> CDR_Stream.cpp 4> Cleanup.cpp 4> Codecs.cpp 4> Codeset_IBM1047.cpp 4> Codeset_Registry.cpp 4> Codeset_Registry_db.cpp 4> Condition_Recursive_Thread_Mutex.cpp 4> Condition_Thread_Mutex.cpp 4> Configuration.cpp 4> Configuration_Import_Export.cpp 4> Connection_Recycling_Strategy.cpp 4> Containers.cpp 4> Copy_Disabled.cpp 4> Countdown_Time.cpp 4> Date_Time.cpp 4> DEV.cpp 4> DEV_Addr.cpp 4> DEV_Connector.cpp 4> DEV_IO.cpp 4> Dev_Poll_Reactor.cpp 4> Dirent.cpp 4> Dirent_Selector.cpp 4> DLL.cpp 4> DLL_Manager.cpp 4> Dump.cpp 4> Dynamic.cpp 4> Dynamic_Message_Strategy.cpp 4> Dynamic_Service_Base.cpp 4> Dynamic_Service_Dependency.cpp 4> Encoding_Converter.cpp 4> Encoding_Converter_Factory.cpp 4> Event.cpp 4> Event_Handler.cpp 4> FIFO.cpp 4> FIFO_Recv.cpp 4> FIFO_Recv_Msg.cpp 4> FIFO_Send.cpp 4> FIFO_Send_Msg.cpp 4> FILE.cpp 4> FILE_Addr.cpp 4> FILE_Connector.cpp 4> FILE_IO.cpp 4> File_Lock.cpp 4> Filecache.cpp 4> Flag_Manip.cpp 4> Framework_Component.cpp 4> Functor.cpp 4> Functor_String.cpp 4> Get_Opt.cpp 4> gethrtime.cpp 4> Handle_Ops.cpp 4> Handle_Set.cpp 4> Hashable.cpp 4> High_Res_Timer.cpp 4> ICMP_Socket.cpp 4> INET_Addr.cpp 4> Init_ACE.cpp 4> IO_Cntl_Msg.cpp 4> IO_SAP.cpp 4> IOStream.cpp 4> IPC_SAP.cpp 4> Lib_Find.cpp 4> Local_Memory_Pool.cpp 4> Local_Name_Space.cpp 4> Local_Tokens.cpp 4> Lock.cpp 4> Log_Msg.cpp 4> Log_Msg_Backend.cpp 4> Log_Msg_Callback.cpp 4> Log_Msg_IPC.cpp 4> Log_Msg_NT_Event_Log.cpp 4> Log_Msg_UNIX_Syslog.cpp 4> Log_Record.cpp 4> Logging_Strategy.cpp 4> LSOCK.cpp 4> LSOCK_Acceptor.cpp 4> LSOCK_CODgram.cpp 4> LSOCK_Connector.cpp 4> LSOCK_Dgram.cpp 4> LSOCK_Stream.cpp 4> Malloc.cpp 4> Malloc_Allocator.cpp 4> Manual_Event.cpp 4> MEM_Acceptor.cpp 4> MEM_Addr.cpp 4> MEM_Connector.cpp 4> MEM_IO.cpp 4> Mem_Map.cpp 4> MEM_SAP.cpp 4> MEM_Stream.cpp 4> Message_Block.cpp 4> Message_Queue.cpp 4> Message_Queue_NT.cpp 4> Message_Queue_Vx.cpp 4> Method_Request.cpp 4> MMAP_Memory_Pool.cpp 4> Monitor_Admin.cpp 4> Monitor_Admin_Manager.cpp 4> Monitor_Base.cpp 4> Monitor_Control_Action.cpp 4> Monitor_Control_Types.cpp 4> Monitor_Point_Registry.cpp 4> Monitor_Size.cpp 4> Msg_WFMO_Reactor.cpp 4> Multihomed_INET_Addr.cpp 4> Mutex.cpp 4> Name_Proxy.cpp 4> Name_Request_Reply.cpp 4> Name_Space.cpp 4> Naming_Context.cpp 4> Netlink_Addr.cpp 4> Notification_Queue.cpp 4> Notification_Strategy.cpp 4> NT_Service.cpp 4> Obchunk.cpp 4> Object_Manager.cpp 4> Object_Manager_Base.cpp 4> OS_Errno.cpp 4> OS_Log_Msg_Attributes.cpp 4> OS_main.cpp 4> OS_NS_arpa_inet.cpp 4> OS_NS_ctype.cpp 4> OS_NS_dirent.cpp 4> OS_NS_dlfcn.cpp 4> OS_NS_errno.cpp 4> OS_NS_fcntl.cpp 4> OS_NS_math.cpp 4> OS_NS_netdb.cpp 4> OS_NS_poll.cpp 4> OS_NS_pwd.cpp 4> OS_NS_regex.cpp 4> OS_NS_signal.cpp 4> OS_NS_stdio.cpp 4> OS_NS_stdlib.cpp 4> OS_NS_string.cpp 4> OS_NS_strings.cpp 4> OS_NS_stropts.cpp 4> OS_NS_sys_mman.cpp 4> OS_NS_sys_msg.cpp 4> OS_NS_sys_resource.cpp 4> OS_NS_sys_select.cpp 4> OS_NS_sys_sendfile.cpp 4> OS_NS_sys_shm.cpp 4> OS_NS_sys_socket.cpp 4> OS_NS_sys_stat.cpp 4> OS_NS_sys_time.cpp 4> OS_NS_sys_uio.cpp 4> OS_NS_sys_utsname.cpp 4> OS_NS_sys_wait.cpp 4> OS_NS_Thread.cpp 4> OS_NS_time.cpp 4> OS_NS_unistd.cpp 4> OS_NS_wchar.cpp 4> OS_NS_wctype.cpp 4> OS_QoS.cpp 4> OS_Thread_Adapter.cpp 4> OS_TLI.cpp 4> Pagefile_Memory_Pool.cpp 4> Parse_Node.cpp 4> PI_Malloc.cpp 4> Ping_Socket.cpp 4> Pipe.cpp 4> POSIX_Asynch_IO.cpp 4> POSIX_CB_Proactor.cpp 4> POSIX_Proactor.cpp 4> Priority_Reactor.cpp 4> Proactor.cpp 4> Proactor_Impl.cpp 4> Process.cpp 4> Process_Manager.cpp 4> Process_Mutex.cpp 4> Process_Semaphore.cpp 4> Profile_Timer.cpp 4> Reactor.cpp 4> Reactor_Impl.cpp 4> Reactor_Notification_Strategy.cpp 4> Reactor_Timer_Interface.cpp 4> Read_Buffer.cpp 4> Recursive_Thread_Mutex.cpp 4> Recyclable.cpp 4> Registry.cpp 4> Registry_Name_Space.cpp 4> Remote_Name_Space.cpp 4> Remote_Tokens.cpp 4> RW_Mutex.cpp 4> RW_Process_Mutex.cpp 4> RW_Thread_Mutex.cpp 4> Sample_History.cpp 4> Sbrk_Memory_Pool.cpp 4> Sched_Params.cpp 4> Select_Reactor_Base.cpp 4> Semaphore.cpp 4> Service_Config.cpp 4> Service_Gestalt.cpp 4> Service_Manager.cpp 4> Service_Object.cpp 4> Service_Repository.cpp 4> Service_Types.cpp 4> Shared_Memory.cpp 4> Shared_Memory_MM.cpp 4> Shared_Memory_Pool.cpp 4> Shared_Memory_SV.cpp 4> Shared_Object.cpp 4> Sig_Adapter.cpp 4> Sig_Handler.cpp 4> Signal.cpp 4> SOCK.cpp 4> SOCK_Acceptor.cpp 4> SOCK_CODgram.cpp 4> Sock_Connect.cpp 4> SOCK_Connector.cpp 4> SOCK_Dgram.cpp 4> SOCK_Dgram_Bcast.cpp 4> SOCK_Dgram_Mcast.cpp 4> SOCK_IO.cpp 4> SOCK_Netlink.cpp 4> SOCK_SEQPACK_Acceptor.cpp 4> SOCK_SEQPACK_Association.cpp 4> SOCK_SEQPACK_Connector.cpp 4> SOCK_Stream.cpp 4> SPIPE.cpp 4> SPIPE_Acceptor.cpp 4> SPIPE_Addr.cpp 4> SPIPE_Connector.cpp 4> SPIPE_Stream.cpp 4> SString.cpp 4> Stack_Trace.cpp 4> Stats.cpp 4> String_Base_Const.cpp 4> SUN_Proactor.cpp 4> SV_Message.cpp 4> SV_Message_Queue.cpp 4> SV_Semaphore_Complex.cpp 4> SV_Semaphore_Simple.cpp 4> SV_Shared_Memory.cpp 4> Svc_Conf_Lexer.cpp 4> Svc_Conf_y.cpp 4> Synch_Options.cpp 4> System_Time.cpp 4> Task.cpp 4> Thread.cpp 4> Thread_Adapter.cpp 4> Thread_Control.cpp 4> Thread_Exit.cpp 4> Thread_Hook.cpp 4> Thread_Manager.cpp 4> Thread_Mutex.cpp 4> Thread_Semaphore.cpp 4> Throughput_Stats.cpp 4> Time_Value.cpp 4> Timeprobe.cpp 4> TLI.cpp 4> TLI_Acceptor.cpp 4> TLI_Connector.cpp 4> TLI_Stream.cpp 4> Token.cpp 4> Token_Collection.cpp 4> Token_Invariants.cpp 4> Token_Manager.cpp 4> Token_Request_Reply.cpp 4> TP_Reactor.cpp 4> Trace.cpp 4> TSS_Adapter.cpp 4> TTY_IO.cpp 4> UNIX_Addr.cpp 4> UPIPE_Acceptor.cpp 4> UPIPE_Connector.cpp 4> UPIPE_Stream.cpp 4> UTF16_Encoding_Converter.cpp 4> UTF32_Encoding_Converter.cpp 4> UTF8_Encoding_Converter.cpp 4> UUID.cpp 4> WFMO_Reactor.cpp 4> WIN32_Asynch_IO.cpp 4> WIN32_Proactor.cpp 4> XML_Svc_Conf.cpp 4> XTI_ATM_Mcast.cpp 1> itt_notify_proxy.c 4> Atomic_Op_Sparc.c 4> Rtems_init.c 1> Creating library ..\\..\\dep\\lib\\Win32_Release\\tbb.lib and object ..\\..\\dep\\lib\\Win32_Release\\tbb.exp 1> Generating code 1> Finished generating code 4> Creating library ..\\..\\dep\\lib\\Win32_Release\\ACE.lib and object ..\\..\\dep\\lib\\Win32_Release\\ACE.exp 4> ACE_vc10.vcxproj -> C:\\MaNGOS\\MANGOS\\mangos\\win\\VC100\\..\\..\\dep\\lib\\Win32_Release\\ACE.dll 1> tbb.vcxproj -> C:\\MaNGOS\\MANGOS\\mangos\\win\\VC100\\..\\..\\dep\\lib\\Win32_Release\\tbb.dll 5>------ Build started: Project: g3dlite, Configuration: Release Win32 ------ 5> AABox.cpp 5> Box.cpp 6>------ Build started: Project: tbbmalloc, Configuration: Release Win32 ------ 6> generating tbbmalloc.def file 6> win32-tbbmalloc-export.def 6> Assembling [inputs]... 6> Assembling [inputs]... 6> MemoryAllocator.cpp 5> Crypto.cpp 5> format.cpp 6> tbbmalloc.cpp 6> dynamic_link.cpp 5> Matrix3.cpp 6> tbb_misc.cpp 5> Plane.cpp 6> itt_notify_proxy.c 5> RegistryUtil.cpp 6> Creating library ..\\..\\dep\\lib\\Win32_Release\\tbbmalloc.lib and object ..\\..\\dep\\lib\\Win32_Release\\tbbmalloc.exp 6> Generating code 6> Finished generating code 6> tbbmalloc.vcxproj -> C:\\MaNGOS\\MANGOS\\mangos\\win\\VC100\\..\\..\\dep\\lib\\Win32_Release\\tbbmalloc.dll 5> System.cpp 5> Triangle.cpp 7>------ Build started: Project: framework, Configuration: Release Win32 ------ 5> Port System::memcpy SIMD to all platforms 5> Port System::memfill SIMD to all platforms 5> Vector3.cpp 5> Vector4.cpp 7> MemoryManagement.cpp 7> ObjectLifeTime.cpp 7> EventProcessor.cpp 5> debugAssert.cpp 5> fileutils.cpp 5> g3dmath.cpp 5>..\\..\\dep\\src\\g3dlite\\g3dmath.cpp(43): warning C4244: 'initializing' : conversion from 'double' to 'const float', possible loss of data 5> g3dfnmatch.cpp 5> prompt.cpp 5> stringutils.cpp 5> Any.cpp 5> BinaryFormat.cpp 5> BinaryInput.cpp 5> BinaryOutput.cpp 7> framework.vcxproj -> C:\\MaNGOS\\MANGOS\\mangos\\win\\VC100\\.\\framework__Win32_Release\\framework.lib 8>------ Build started: Project: shared, Configuration: Release Win32 ------ 8> Extract revision 8> Performing Build SystemConfig.h 8> 1 fájl másolása megtörtént. 8> AuthCrypt.cpp 8> BigNumber.cpp 5> Capsule.cpp 8> HMACSHA1.cpp 5> CollisionDetection.cpp 5> CoordinateFrame.cpp 8> SARC4.cpp 8> Sha1.cpp 5> Cylinder.cpp 8> Common.cpp 5> Line.cpp 8> Config.cpp 5> LineSegment.cpp 5> Log.cpp 8> Database.cpp 5> Matrix4.cpp 5> MemoryManager.cpp 8> DatabaseMysql.cpp 5> Quat.cpp 5> Random.cpp 8> DBCFileLoader.cpp 5> Ray.cpp 5> ReferenceCount.cpp 8> Field.cpp 8> QueryResultMysql.cpp 8> SqlDelayThread.cpp 5> Sphere.cpp 5> TextInput.cpp 8> SqlOperations.cpp 5> TextOutput.cpp 5> UprightFrame.cpp 8> SQLStorage.cpp 5> Vector2.cpp 8> Log.cpp 8> MemoryLeaks.cpp 5> g3dlite.vcxproj -> C:\\MaNGOS\\MANGOS\\mangos\\win\\VC100\\.\\g3dlite__Win32_Release\\g3dlite.lib 8> ProgressBar.cpp 8> ServiceWin32.cpp 8> Threading.cpp 8> Util.cpp 8> shared.vcxproj -> C:\\MaNGOS\\MANGOS\\mangos\\win\\VC100\\.\\shared__Win32_Release\\shared.lib 9>------ Build started: Project: realmd, Configuration: Release Win32 ------ 10>------ Build started: Project: game, Configuration: Release Win32 ------ 10> pchdef.cpp 9> AuthSocket.cpp 9> BufferedSocket.cpp 9> Main.cpp 9> PatchHandler.cpp 9> RealmList.cpp 9> WheatyExceptionReport.cpp 9> Creating library ..\\..\\bin\\Win32_Release\\realmd.lib and object ..\\..\\bin\\Win32_Release\\realmd.exp 9> realmd.vcxproj -> C:\\MaNGOS\\MANGOS\\mangos\\win\\VC100\\..\\..\\bin\\Win32_Release\\realmd.exe 10> AccountMgr.cpp 10> AchievementMgr.cpp 10> AggressorAI.cpp 10> ArenaTeam.cpp 10> ArenaTeamHandler.cpp 10> AuctionHouseBot.cpp 10> AuctionHouseHandler.cpp 10> AuctionHouseMgr.cpp 10> Bag.cpp 10> BattleGround.cpp 10> BattleGroundAA.cpp 10> BattleGroundAB.cpp 10> BattleGroundRB.cpp 10> BattleGroundAV.cpp 10> BattleGroundBE.cpp 10> BattleGroundDS.cpp 10> BattleGroundEY.cpp 10> BattleGroundHandler.cpp 10> BattleGroundIC.cpp 10> BattleGroundMgr.cpp 10> BattleGroundNA.cpp 10> BattleGroundRL.cpp 10> BattleGroundRV.cpp 10> BattleGroundSA.cpp 10> BattleGroundWS.cpp 10> Calendar.cpp 10> CalendarHandler.cpp 10> Camera.cpp 10> Channel.cpp 10> ChannelHandler.cpp 10> ChannelMgr.cpp 10> CharacterDatabaseCleaner.cpp 10> CharacterHandler.cpp 10> Chat.cpp 10> ChatHandler.cpp 10> CombatHandler.cpp 10> ConfusedMovementGenerator.cpp 10> Corpse.cpp 10> Creature.cpp 10> CreatureAI.cpp 10> CreatureAIRegistry.cpp 10> CreatureAISelector.cpp 10> CreatureEventAI.cpp 10> CreatureEventAIMgr.cpp 10> DBCStores.cpp 10> debugcmds.cpp 10> DestinationHolder.cpp 10> DuelHandler.cpp 10> DynamicObject.cpp 10> FleeingMovementGenerator.cpp 10> FollowerReference.cpp 10> GameEventMgr.cpp 10> GameObject.cpp 10> GMTicketHandler.cpp 10> GMTicketMgr.cpp 10> GossipDef.cpp 10> GridMap.cpp 10> GridNotifiers.cpp 10> GridStates.cpp 10> Group.cpp 10> GroupHandler.cpp 10> GroupReference.cpp 10> GuardAI.cpp 10> Guild.cpp 10> GuildHandler.cpp 10> HomeMovementGenerator.cpp 10> HostileRefManager.cpp 10> IdleMovementGenerator.cpp 10> InstanceData.cpp 10> InstanceSaveMgr.cpp 10> Item.cpp 10> ItemEnchantmentMgr.cpp 10> ItemHandler.cpp 10> Level0.cpp 10> Level1.cpp 10> Level2.cpp 10> Level3.cpp 10> LFGHandler.cpp 10> LootHandler.cpp 10> LootMgr.cpp 10> Mail.cpp 10> Map.cpp 10> MapManager.cpp 10> MassMailMgr.cpp 10> MiscHandler.cpp 10> MotionMaster.cpp 10> MovementGenerator.cpp 10> MovementHandler.cpp 10> NPCHandler.cpp 10> NullCreatureAI.cpp 10> Object.cpp 10> ObjectAccessor.cpp 10> ObjectGridLoader.cpp 10> ObjectMgr.cpp 10> ObjectGuid.cpp 10> ObjectPosSelector.cpp 10> Opcodes.cpp 10> Pet.cpp 10> PetAI.cpp 10> PetHandler.cpp 10> PetitionsHandler.cpp 10> Player.cpp 10> PlayerDump.cpp 10> PointMovementGenerator.cpp 10> PoolManager.cpp 10> QueryHandler.cpp 10> QuestDef.cpp 10> QuestHandler.cpp 10> RandomMovementGenerator.cpp 10> ReactorAI.cpp 10> ReputationMgr.cpp 10> ScriptMgr.cpp 10> SkillDiscovery.cpp 10> SkillExtraItems.cpp 10> SkillHandler.cpp 10> SocialMgr.cpp 10> Spell.cpp 10> SpellAuras.cpp 10> SQLStorages.cpp 10> UnitAuraProcHandler.cpp 10> SpellEffects.cpp 10> SpellHandler.cpp 10> SpellMgr.cpp 10> StatSystem.cpp 10> TargetedMovementGenerator.cpp 10> TaxiHandler.cpp 10> TemporarySummon.cpp 10> ThreatManager.cpp 10> Totem.cpp 10> TotemAI.cpp 10> TradeHandler.cpp 10> Transports.cpp 10> Unit.cpp 10> UpdateData.cpp 10> Vehicle.cpp 10> VoiceChatHandler.cpp 10> WaypointManager.cpp 10> WaypointMovementGenerator.cpp 10> Weather.cpp 10> World.cpp 10> WorldSession.cpp 10> WorldSocket.cpp 10> WorldSocketMgr.cpp 10> BIH.cpp 10> MapTree.cpp 10> ModelInstance.cpp 10> TileAssembler.cpp 10> VMapFactory.cpp 10> VMapManager2.cpp 10> WorldModel.cpp 10> game.vcxproj -> C:\\MaNGOS\\MANGOS\\mangos\\win\\VC100\\.\\game__Win32_Release\\game.lib 11>------ Build started: Project: mangosd, Configuration: Release Win32 ------ 11> stdsoap2.cpp 11> soapServer.cpp 11>..\\..\\dep\\src\\gsoap\\stdsoap2.cpp(835): warning C4244: 'return' : conversion from 'std::streamsize' to 'size_t', possible loss of data 11> soapC.cpp 11> MaNGOSsoap.cpp 11> CliRunnable.cpp 11> Main.cpp 11> Master.cpp 11> RASocket.cpp 11> WorldRunnable.cpp 11> WheatyExceptionReport.cpp 11> Creating library .\\mangosd__Win32_Release\\mangosd.lib and object .\\mangosd__Win32_Release\\mangosd.exp 11>game.lib(CharacterHandler.obj) : error LNK2001: unresolved external symbol "public: virtual __thiscall PlayerbotMgr::~PlayerbotMgr(void)" (??1PlayerbotMgr@@UAE@XZ) 11>game.lib(Player.obj) : error LNK2019: unresolved external symbol "public: virtual __thiscall PlayerbotMgr::~PlayerbotMgr(void)" (??1PlayerbotMgr@@UAE@XZ) referenced in function "public: virtual void * __thiscall PlayerbotMgr::`scalar deleting destructor'(unsigned int)" (??_GPlayerbotMgr@@UAEPAXI@Z) 11>game.lib(WorldSession.obj) : error LNK2001: unresolved external symbol "public: virtual __thiscall PlayerbotMgr::~PlayerbotMgr(void)" (??1PlayerbotMgr@@UAE@XZ) 11>game.lib(ChatHandler.obj) : error LNK2001: unresolved external symbol "public: virtual __thiscall PlayerbotMgr::~PlayerbotMgr(void)" (??1PlayerbotMgr@@UAE@XZ) 11>game.lib(QuestHandler.obj) : error LNK2001: unresolved external symbol "public: virtual __thiscall PlayerbotMgr::~PlayerbotMgr(void)" (??1PlayerbotMgr@@UAE@XZ) 11>game.lib(Player.obj) : error LNK2019: unresolved external symbol "public: void __thiscall PlayerbotMgr::UpdateAI(unsigned int)" (?UpdateAI@PlayerbotMgr@@QAEXI@Z) referenced in function "public: virtual void __thiscall Player::Update(unsigned int,unsigned int)" (?Update@Player@@UAEXII@Z) 11>game.lib(Player.obj) : error LNK2019: unresolved external symbol "public: void __thiscall PlayerbotAI::UpdateAI(unsigned int)" (?UpdateAI@PlayerbotAI@@QAEXI@Z) referenced in function "public: virtual void __thiscall Player::Update(unsigned int,unsigned int)" (?Update@Player@@UAEXII@Z) 11>game.lib(Chat.obj) : error LNK2019: unresolved external symbol "protected: bool __thiscall ChatHandler::HandlePlayerbotCommand(char *)" (?HandlePlayerbotCommand@ChatHandler@@IAE_NPAD@Z) referenced in function "protected: class ChatCommand * __thiscall ChatHandler::getCommandTable(void)" (?getCommandTable@ChatHandler@@IAEPAVChatCommand@@XZ) 11>game.lib(WorldSession.obj) : error LNK2019: unresolved external symbol "public: void __thiscall PlayerbotMgr::HandleMasterOutgoingPacket(class WorldPacket const &)" (?HandleMasterOutgoingPacket@PlayerbotMgr@@QAEXABVWorldPacket@@@Z) referenced in function "public: void __thiscall WorldSession::SendPacket(class WorldPacket const *)" (?SendPacket@WorldSession@@QAEXPBVWorldPacket@@@Z) 11>game.lib(WorldSession.obj) : error LNK2019: unresolved external symbol "public: void __thiscall PlayerbotAI::HandleBotOutgoingPacket(class WorldPacket const &)" (?HandleBotOutgoingPacket@PlayerbotAI@@QAEXABVWorldPacket@@@Z) referenced in function "public: void __thiscall WorldSession::SendPacket(class WorldPacket const *)" (?SendPacket@WorldSession@@QAEXPBVWorldPacket@@@Z) 11>game.lib(WorldSession.obj) : error LNK2019: unresolved external symbol "public: void __thiscall PlayerbotMgr::LogoutAllBots(void)" (?LogoutAllBots@PlayerbotMgr@@QAEXXZ) referenced in function "public: void __thiscall WorldSession::LogoutPlayer(bool)" (?LogoutPlayer@WorldSession@@QAEX_N@Z) 11>game.lib(WorldSession.obj) : error LNK2019: unresolved external symbol "public: void __thiscall PlayerbotAI::HandleTeleportAck(void)" (?HandleTeleportAck@PlayerbotAI@@QAEXXZ) referenced in function __catch$?Update@WorldSession@@QAE_NIAAVPacketFilter@@@Z$0 11>game.lib(WorldSession.obj) : error LNK2019: unresolved external symbol "public: void __thiscall PlayerbotMgr::HandleMasterIncomingPacket(class WorldPacket const &)" (?HandleMasterIncomingPacket@PlayerbotMgr@@QAEXABVWorldPacket@@@Z) referenced in function "public: bool __thiscall WorldSession::Update(unsigned int,class PacketFilter &)" (?Update@WorldSession@@QAE_NIAAVPacketFilter@@@Z) 11>game.lib(ChatHandler.obj) : error LNK2019: unresolved external symbol "public: void __thiscall PlayerbotAI::HandleCommand(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,class Player &)" (?HandleCommand@PlayerbotAI@@QAEXABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@AAVPlayer@@@Z) referenced in function "public: void __thiscall WorldSession::HandleMessagechatOpcode(class WorldPacket &)" (?HandleMessagechatOpcode@WorldSession@@QAEXAAVWorldPacket@@@Z) 11>game.lib(QuestHandler.obj) : error LNK2019: unresolved external symbol "public: void __thiscall ai::AiQuestManager::AcceptQuest(class Quest const *,class Player *)" (?AcceptQuest@AiQuestManager@ai@@QAEXPBVQuest@@PAVPlayer@@@Z) referenced in function "public: void __thiscall WorldSession::HandlePushQuestToParty(class WorldPacket &)" (?HandlePushQuestToParty@WorldSession@@QAEXAAVWorldPacket@@@Z) 11>game.lib(CharacterHandler.obj) : error LNK2019: unresolved external symbol "public: void __thiscall PlayerbotMgr::LogoutPlayerBot(unsigned __int64)" (?LogoutPlayerBot@PlayerbotMgr@@QAEX_K@Z) referenced in function "public: void __thiscall CharacterHandler::HandlePlayerBotLoginCallback(class QueryResult *,class SqlQueryHolder *)" (?HandlePlayerBotLoginCallback@CharacterHandler@@QAEXPAVQueryResult@@PAVSqlQueryHolder@@@Z) 11>game.lib(CharacterHandler.obj) : error LNK2019: unresolved external symbol "public: void __thiscall PlayerbotMgr::OnBotLogin(class Player * const)" (?OnBotLogin@PlayerbotMgr@@QAEXQAVPlayer@@@Z) referenced in function "public: void __thiscall CharacterHandler::HandlePlayerBotLoginCallback(class QueryResult *,class SqlQueryHolder *)" (?HandlePlayerBotLoginCallback@CharacterHandler@@QAEXPAVQueryResult@@PAVSqlQueryHolder@@@Z) 11>..\\..\\bin\\Win32_Release\\mangosd.exe : fatal error LNK1120: 13 unresolved externals ========== Build: 10 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
  5. I have a little problem with the last "trainer" update 11>------ Rebuild All started: Project: realmd, Configuration: Release Win32 ------ 11> AuthSocket.cpp 11> BufferedSocket.cpp 10> pchdef.cpp 11> Main.cpp 11> PatchHandler.cpp 11> RealmList.cpp 10>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(208): error C2061: syntax error : identifier 'BotSpellList' 10>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(214): error C2061: syntax error : identifier 'BotLootList' 10>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(370): error C2146: syntax error : missing ';' before identifier 'm_lootTargets' 10>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(370): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 10>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(370): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 10>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(371): error C2146: syntax error : missing ';' before identifier 'm_spellsToLearn' 10>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(371): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 10>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(371): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 11> WheatyExceptionReport.cpp 11> Creating library ..\\..\\bin\\Win32_Release\\realmd.lib and object ..\\..\\bin\\Win32_Release\\realmd.exp 11> realmd.vcxproj -> c:\\MaNGOS\\MANGOS\\spp\\win\\VC100\\..\\..\\bin\\Win32_Release\\realmd.exe 12>------ Rebuild All started: Project: mangosd, Configuration: Release Win32 ------ 12> stdsoap2.cpp 12> soapServer.cpp 12>..\\..\\dep\\src\\gsoap\\stdsoap2.cpp(835): warning C4244: 'return' : conversion from 'std::streamsize' to 'size_t', possible loss of data 12> soapC.cpp 12> MaNGOSsoap.cpp 12> CliRunnable.cpp 12> Main.cpp 12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(208): error C2061: syntax error : identifier 'BotSpellList' 12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(214): error C2061: syntax error : identifier 'BotLootList' 12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(370): error C2146: syntax error : missing ';' before identifier 'm_lootTargets' 12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(370): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(370): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(371): error C2146: syntax error : missing ';' before identifier 'm_spellsToLearn' 12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(371): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(371): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 12> Master.cpp 12> RASocket.cpp 12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(208): error C2061: syntax error : identifier 'BotSpellList' 12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(214): error C2061: syntax error : identifier 'BotLootList' 12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(370): error C2146: syntax error : missing ';' before identifier 'm_lootTargets' 12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(370): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(370): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(371): error C2146: syntax error : missing ';' before identifier 'm_spellsToLearn' 12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(371): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(371): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(208): error C2061: syntax error : identifier 'BotSpellList' 12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(214): error C2061: syntax error : identifier 'BotLootList' 12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(370): error C2146: syntax error : missing ';' before identifier 'm_lootTargets' 12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(370): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(370): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(371): error C2146: syntax error : missing ';' before identifier 'm_spellsToLearn' 12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(371): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(371): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 12> WorldRunnable.cpp 12> WheatyExceptionReport.cpp 13>------ Rebuild All started: Project: script, Configuration: Release Win32 ------ 13> ScriptMgr.cpp 13> sc_default.cpp 13>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(208): error C2061: syntax error : identifier 'BotSpellList' 13>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(214): error C2061: syntax error : identifier 'BotLootList' 13>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(370): error C2146: syntax error : missing ';' before identifier 'm_lootTargets' 13>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(370): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 13>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(370): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 13>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(371): error C2146: syntax error : missing ';' before identifier 'm_spellsToLearn' 13>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(371): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 13>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(371): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 13> sc_defines.cpp 13> system.cpp 13>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(208): error C2061: syntax error : identifier 'BotSpellList' 13>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(214): error C2061: syntax error : identifier 'BotLootList' 13>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(370): error C2146: syntax error : missing ';' before identifier 'm_lootTargets' 13>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(370): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 13>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(370): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 13>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(371): error C2146: syntax error : missing ';' before identifier 'm_spellsToLearn' 13>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(371): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 13>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(371): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int ========== Rebuild All: 10 succeeded, 3 failed, 0 skipped ==========
  6. another compile error with VC2010 5>..\\..\\src\\game\\Mail.cpp(985): error C2039: 'GetPlayerGUIDLow' : is not a member of 'MailReceiver' 5> c:\\mangos\\mangos\\portal\\src\\game\\Mail.h(148) : see declaration of 'MailReceiver'
  7. bots are perfectly use mmaps pathfinding but not anywhere in instance (tested in gnomeregan) bots and mobs use pathfinding good
  8. can you help me to fix the merging? here is my repo: https://github.com/conan513/spp
  9. the mangosd.exe is constantly crashing here is the crash log Revision: * * 10744 * Date 19:11:2010. Time 12:30 //===================================================== *** Hardware *** Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 5000+ Number Of Processors: 2 Physical Memory: 4193848 KB (Available: 1917128 KB) Commit Charge Limit: 4194303 KB *** Operation System *** Windows Vista or Windows Server 2008 Professional Service Pack 1, v.721 (Version 6.1, Build 7601) //===================================================== Exception code: C0000005 ACCESS_VIOLATION Fault address: 0041A98F 01:0001998F C:\\full\\world of warcraft\\fscommand\\mangos\\Normal\\mangosd.exe Registers: EAX:753FCE5D EBX:F374FF40 ECX:00000000 EDX:00000000 ESI:00000000 EDI:00000036 CS:EIP:0023:0041A98F SS:ESP:002B:0848DCA0 EBP:0848ECB0 DS:002B ES:002B FS:0053 GS:002B Flags:00010202 Call stack: Address Frame Function SourceFile 0041A98F 00000000 Object::GetUInt32Value+1F 004EFA47 00000000 PlayerbotAI::Buff+47 0077BB9F 00000000 PlayerbotPaladinAI::Bless+CF 0077BD3C 00000000 PlayerbotPaladinAI::BuffPlayer+EC 0077BEBA 00000000 PlayerbotPaladinAI::DoNonCombatActions+6A 004F1066 00000000 PlayerbotAI::UpdateAI+466 0055489D 00000000 Player::Update+74D 0059932E 00000000 Map::Update+5E 00599AB0 00000000 InstanceMap::Update+10 0065B144 00000000 MapManager::Update+64 004790C2 00000000 World::Update+262 0044AB09 00000000 WorldRunnable::run+E9 00459050 00000000 ACE_Based::Thread::ThreadTask+10 6CF87254 00000000 ACE_OS_Thread_Adapter::invoke+74 6E7AC6DE 00000000 _endthreadex+3A 6E7AC788 00000000 _endthreadex+E4 74AF3DFD 00000000 BaseThreadInitThunk+12 77359ED2 00000000 RtlInitializeExceptionChain+63 77359EA5 00000000 RtlInitializeExceptionChain+36 ======================== Local Variables And Parameters Call stack: Address Frame Function SourceFile 0041A98F 00000000 Object::GetUInt32Value+1F punting on symbol index Local <user defined> 'st' 004EFA47 00000000 PlayerbotAI::Buff+47 punting on symbol spellId Local <user defined> 'target' Local <user defined> 'beforeCast' punting on symbol willBenefitFromSpell punting on symbol i punting on symbol sameOrBetterAuraFound 0077BB9F 00000000 PlayerbotPaladinAI::Bless+CF punting on symbol spellId Local <user defined> 'target' 0077BD3C 00000000 PlayerbotPaladinAI::BuffPlayer+EC Local <user defined> 'target' Local <user defined> 'ai' punting on symbol petCanBeBlessed 0077BEBA 00000000 PlayerbotPaladinAI::DoNonCombatActions+6A Local <user defined> 'fItem' Local <user defined> 'm_bot' Local <user defined> 'itr' Local <user defined> 'msg' 004F1066 00000000 PlayerbotAI::UpdateAI+466 Local <user defined> 'p_time' Local <user defined> 'loc' Local <user defined> 'ch' 0055489D 00000000 Player::Update+74D punting on symbol p_time punting on symbol now Local <user defined> 'iter' punting on symbol newzone punting on symbol newarea 0059932E 00000000 Map::Update+5E Local <user defined> 't_diff' Local <user defined> 'updater' Local <user defined> 'area' punting on symbol x punting on symbol y Local <user defined> 'cell' Local <user defined> 'area' punting on symbol x punting on symbol y Local <user defined> 'cell' Local <user defined> 'st' 00599AB0 00000000 InstanceMap::Update+10 Local <user defined> 't_diff' 0065B144 00000000 MapManager::Update+64 punting on symbol diff 004790C2 00000000 World::Update+262 punting on symbol diff punting on symbol maxClientsNum 0044AB09 00000000 WorldRunnable::run+E9 punting on symbol prevSleepTime 00459050 00000000 ACE_Based::Thread::ThreadTask+10 punting on symbol param 6CF87254 00000000 ACE_OS_Thread_Adapter::invoke+74 punting on symbol status 6E7AC6DE 00000000 _endthreadex+3A 6E7AC788 00000000 _endthreadex+E4 74AF3DFD 00000000 BaseThreadInitThunk+12 77359ED2 00000000 RtlInitializeExceptionChain+63 77359EA5 00000000 RtlInitializeExceptionChain+36 ======================== Global Variables
  10. Revision: * * 10727 114bc34b815b9573c60885378af100681a8f809c Date 17:11:2010. Time 0:7 //===================================================== *** Hardware *** Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 5000+ Number Of Processors: 2 Physical Memory: 4193848 KB (Available: 1555260 KB) Commit Charge Limit: 4194303 KB *** Operation System *** Windows Vista or Windows Server 2008 Professional (Version 6.1, Build 7600) //===================================================== Exception code: C0000005 ACCESS_VIOLATION Fault address: 0041A98F 01:0001998F C:\\MaNGOS\\v10727\\mangosd.exe Registers: EAX:4461A3CB EBX:F205DE40 ECX:00000000 EDX:00000000 ESI:00000000 EDI:00000036 CS:EIP:0023:0041A98F SS:ESP:002B:086DDCB4 EBP:086DECC4 DS:002B ES:002B FS:0053 GS:002B Flags:00010202 Call stack: Address Frame Function SourceFile 0041A98F 00000000 Object::GetUInt32Value+1F 004EF857 00000000 PlayerbotAI::Buff+47 0077BA6F 00000000 PlayerbotPaladinAI::Bless+CF 0077BC0C 00000000 PlayerbotPaladinAI::BuffPlayer+EC 0077BD8A 00000000 PlayerbotPaladinAI::DoNonCombatActions+6A 004F0E76 00000000 PlayerbotAI::UpdateAI+466 0055B315 00000000 Player::Update+755 005992EE 00000000 Map::Update+5E 0065B114 00000000 MapManager::Update+64 00479072 00000000 World::Update+262 0044AAF9 00000000 WorldRunnable::run+E9 00459040 00000000 ACE_Based::Thread::ThreadTask+10 6D5C7254 00000000 ACE_OS_Thread_Adapter::invoke+74 74C3C6DE 00000000 _endthreadex+3A 74C3C788 00000000 _endthreadex+E4 754D3677 00000000 BaseThreadInitThunk+12 775D9D42 00000000 RtlInitializeExceptionChain+63 775D9D15 00000000 RtlInitializeExceptionChain+36 ======================== Local Variables And Parameters Call stack: Address Frame Function SourceFile 0041A98F 00000000 Object::GetUInt32Value+1F punting on symbol index Local <user defined> 'st' 004EF857 00000000 PlayerbotAI::Buff+47 punting on symbol spellId Local <user defined> 'target' Local <user defined> 'beforeCast' punting on symbol willBenefitFromSpell punting on symbol i punting on symbol sameOrBetterAuraFound 0077BA6F 00000000 PlayerbotPaladinAI::Bless+CF punting on symbol spellId Local <user defined> 'target' 0077BC0C 00000000 PlayerbotPaladinAI::BuffPlayer+EC Local <user defined> 'target' Local <user defined> 'ai' punting on symbol petCanBeBlessed 0077BD8A 00000000 PlayerbotPaladinAI::DoNonCombatActions+6A Local <user defined> 'fItem' Local <user defined> 'm_bot' Local <user defined> 'itr' Local <user defined> 'msg' 004F0E76 00000000 PlayerbotAI::UpdateAI+466 Local <user defined> 'p_time' Local <user defined> 'loc' Local <user defined> 'ch' 0055B315 00000000 Player::Update+755 punting on symbol p_time punting on symbol now Local <user defined> 'iter' punting on symbol newzone punting on symbol newarea 005992EE 00000000 Map::Update+5E Local <user defined> 't_diff' Local <user defined> 'updater' Local <user defined> 'area' punting on symbol x punting on symbol y Local <user defined> 'cell' Local <user defined> 'area' punting on symbol x punting on symbol y Local <user defined> 'cell' Local <user defined> 'st' 0065B114 00000000 MapManager::Update+64 punting on symbol diff 00479072 00000000 World::Update+262 punting on symbol diff punting on symbol maxClientsNum 0044AAF9 00000000 WorldRunnable::run+E9 punting on symbol prevSleepTime 00459040 00000000 ACE_Based::Thread::ThreadTask+10 punting on symbol param 6D5C7254 00000000 ACE_OS_Thread_Adapter::invoke+74 punting on symbol status 74C3C6DE 00000000 _endthreadex+3A 74C3C788 00000000 _endthreadex+E4 754D3677 00000000 BaseThreadInitThunk+12 775D9D42 00000000 RtlInitializeExceptionChain+63 775D9D15 00000000 RtlInitializeExceptionChain+36 ======================== Global Variables Anyone knows a solution?
  11. The mangosd.exe constantly crashes after 10-20 minutes since I was put on mmaps Can someone with a solution to this?
  12. Yes, as soon update is coming. I check several times a day.
  13. No, first need customize the core then the DB. Need a epic story line based on WoW story.
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