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conan513

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Posts posted by conan513

  1. when I try to add a random bot into the game it always say "botname - now allowed" and do nothing

    I can invite my other characters but can't invite random bots

    I configured the random bot accounts (6,7,8,9) and the server generate some random characters but .bot add accountname or charactername was not works and the ai_playerbot_random_bots table is empty

    mangosr2-ai branch

  2. I have a compile problem.

    1>------ Build started: Project: tbb, Configuration: Release Win32 ------
    2>------ Build started: Project: genrevision, Configuration: Release Win32 ------
    1>  win32-tbb-export.def
    1>  generating tbb.def file
    1>  Assembling [inputs]...
    2>  genrevision.cpp
    1>  Assembling [inputs]...
    1>  concurrent_queue_v2.cpp
    1>  concurrent_vector_v2.cpp
    2>  Generating code
    2>  Finished generating code
    2>  genrevision.vcxproj -> C:\\MaNGOS\\MANGOS\\mangos\\win\\VC100\\.\\genrevision__Win32_Release\\genrevision.exe
    1>  spin_rw_mutex_v2.cpp
    1>  rml_tbb.cpp
    3>------ Build started: Project: zlib, Configuration: Release Win32 ------
    1>  cache_aligned_allocator.cpp
    3>  adler32.c
    3>  compress.c
    3>  crc32.c
    3>  deflate.c
    1>  concurrent_hash_map.cpp
    3>  example.c
    3>  gzio.c
    3>  infback.c
    3>  inffast.c
    1>  concurrent_queue.cpp
    3>  inflate.c
    3>  inftrees.c
    3>  trees.c
    3>  uncompr.c
    3>  zutil.c
    1>  concurrent_vector.cpp
    3>  zlib.vcxproj -> C:\\MaNGOS\\MANGOS\\mangos\\win\\VC100\\.\\zlib__Win32_Release\\zlib.lib
    4>------ Build started: Project: ACE_Wrappers, Configuration: Release Win32 ------
    4>  ACE.cpp
    4>  ACE_crc32.cpp
    1>  dynamic_link.cpp
    1>  itt_notify.cpp
    1>  mutex.cpp
    4>  ACE_crc_ccitt.cpp
    1>  pipeline.cpp
    1>  private_server.cpp
    1>  queuing_mutex.cpp
    4>  ace_wchar.cpp
    4>  Activation_Queue.cpp
    1>  queuing_rw_mutex.cpp
    1>  recursive_mutex.cpp
    4>  Active_Map_Manager.cpp
    1>  spin_mutex.cpp
    1>  spin_rw_mutex.cpp
    4>  Addr.cpp
    1>  task.cpp
    1>  tbb_misc.cpp
    4>  Argv_Type_Converter.cpp
    4>  Assert.cpp
    4>  Asynch_IO.cpp
    1>  Compiling...
    1>  tbb_thread.cpp
    4>  Asynch_IO_Impl.cpp
    4>  Asynch_Pseudo_Task.cpp
    4>  ATM_Acceptor.cpp
    4>  ATM_Addr.cpp
    4>  ATM_Connector.cpp
    4>  ATM_Params.cpp
    4>  ATM_QoS.cpp
    4>  ATM_Stream.cpp
    4>  Atomic_Op.cpp
    4>  Auto_Event.cpp
    4>  Barrier.cpp
    4>  Base_Thread_Adapter.cpp
    4>  Based_Pointer_Repository.cpp
    4>  Basic_Stats.cpp
    4>  Basic_Types.cpp
    4>  Capabilities.cpp
    4>  CDR_Base.cpp
    4>  CDR_Size.cpp
    4>  CDR_Stream.cpp
    4>  Cleanup.cpp
    4>  Codecs.cpp
    4>  Codeset_IBM1047.cpp
    4>  Codeset_Registry.cpp
    4>  Codeset_Registry_db.cpp
    4>  Condition_Recursive_Thread_Mutex.cpp
    4>  Condition_Thread_Mutex.cpp
    4>  Configuration.cpp
    4>  Configuration_Import_Export.cpp
    4>  Connection_Recycling_Strategy.cpp
    4>  Containers.cpp
    4>  Copy_Disabled.cpp
    4>  Countdown_Time.cpp
    4>  Date_Time.cpp
    4>  DEV.cpp
    4>  DEV_Addr.cpp
    4>  DEV_Connector.cpp
    4>  DEV_IO.cpp
    4>  Dev_Poll_Reactor.cpp
    4>  Dirent.cpp
    4>  Dirent_Selector.cpp
    4>  DLL.cpp
    4>  DLL_Manager.cpp
    4>  Dump.cpp
    4>  Dynamic.cpp
    4>  Dynamic_Message_Strategy.cpp
    4>  Dynamic_Service_Base.cpp
    4>  Dynamic_Service_Dependency.cpp
    4>  Encoding_Converter.cpp
    4>  Encoding_Converter_Factory.cpp
    4>  Event.cpp
    4>  Event_Handler.cpp
    4>  FIFO.cpp
    4>  FIFO_Recv.cpp
    4>  FIFO_Recv_Msg.cpp
    4>  FIFO_Send.cpp
    4>  FIFO_Send_Msg.cpp
    4>  FILE.cpp
    4>  FILE_Addr.cpp
    4>  FILE_Connector.cpp
    4>  FILE_IO.cpp
    4>  File_Lock.cpp
    4>  Filecache.cpp
    4>  Flag_Manip.cpp
    4>  Framework_Component.cpp
    4>  Functor.cpp
    4>  Functor_String.cpp
    4>  Get_Opt.cpp
    4>  gethrtime.cpp
    4>  Handle_Ops.cpp
    4>  Handle_Set.cpp
    4>  Hashable.cpp
    4>  High_Res_Timer.cpp
    4>  ICMP_Socket.cpp
    4>  INET_Addr.cpp
    4>  Init_ACE.cpp
    4>  IO_Cntl_Msg.cpp
    4>  IO_SAP.cpp
    4>  IOStream.cpp
    4>  IPC_SAP.cpp
    4>  Lib_Find.cpp
    4>  Local_Memory_Pool.cpp
    4>  Local_Name_Space.cpp
    4>  Local_Tokens.cpp
    4>  Lock.cpp
    4>  Log_Msg.cpp
    4>  Log_Msg_Backend.cpp
    4>  Log_Msg_Callback.cpp
    4>  Log_Msg_IPC.cpp
    4>  Log_Msg_NT_Event_Log.cpp
    4>  Log_Msg_UNIX_Syslog.cpp
    4>  Log_Record.cpp
    4>  Logging_Strategy.cpp
    4>  LSOCK.cpp
    4>  LSOCK_Acceptor.cpp
    4>  LSOCK_CODgram.cpp
    4>  LSOCK_Connector.cpp
    4>  LSOCK_Dgram.cpp
    4>  LSOCK_Stream.cpp
    4>  Malloc.cpp
    4>  Malloc_Allocator.cpp
    4>  Manual_Event.cpp
    4>  MEM_Acceptor.cpp
    4>  MEM_Addr.cpp
    4>  MEM_Connector.cpp
    4>  MEM_IO.cpp
    4>  Mem_Map.cpp
    4>  MEM_SAP.cpp
    4>  MEM_Stream.cpp
    4>  Message_Block.cpp
    4>  Message_Queue.cpp
    4>  Message_Queue_NT.cpp
    4>  Message_Queue_Vx.cpp
    4>  Method_Request.cpp
    4>  MMAP_Memory_Pool.cpp
    4>  Monitor_Admin.cpp
    4>  Monitor_Admin_Manager.cpp
    4>  Monitor_Base.cpp
    4>  Monitor_Control_Action.cpp
    4>  Monitor_Control_Types.cpp
    4>  Monitor_Point_Registry.cpp
    4>  Monitor_Size.cpp
    4>  Msg_WFMO_Reactor.cpp
    4>  Multihomed_INET_Addr.cpp
    4>  Mutex.cpp
    4>  Name_Proxy.cpp
    4>  Name_Request_Reply.cpp
    4>  Name_Space.cpp
    4>  Naming_Context.cpp
    4>  Netlink_Addr.cpp
    4>  Notification_Queue.cpp
    4>  Notification_Strategy.cpp
    4>  NT_Service.cpp
    4>  Obchunk.cpp
    4>  Object_Manager.cpp
    4>  Object_Manager_Base.cpp
    4>  OS_Errno.cpp
    4>  OS_Log_Msg_Attributes.cpp
    4>  OS_main.cpp
    4>  OS_NS_arpa_inet.cpp
    4>  OS_NS_ctype.cpp
    4>  OS_NS_dirent.cpp
    4>  OS_NS_dlfcn.cpp
    4>  OS_NS_errno.cpp
    4>  OS_NS_fcntl.cpp
    4>  OS_NS_math.cpp
    4>  OS_NS_netdb.cpp
    4>  OS_NS_poll.cpp
    4>  OS_NS_pwd.cpp
    4>  OS_NS_regex.cpp
    4>  OS_NS_signal.cpp
    4>  OS_NS_stdio.cpp
    4>  OS_NS_stdlib.cpp
    4>  OS_NS_string.cpp
    4>  OS_NS_strings.cpp
    4>  OS_NS_stropts.cpp
    4>  OS_NS_sys_mman.cpp
    4>  OS_NS_sys_msg.cpp
    4>  OS_NS_sys_resource.cpp
    4>  OS_NS_sys_select.cpp
    4>  OS_NS_sys_sendfile.cpp
    4>  OS_NS_sys_shm.cpp
    4>  OS_NS_sys_socket.cpp
    4>  OS_NS_sys_stat.cpp
    4>  OS_NS_sys_time.cpp
    4>  OS_NS_sys_uio.cpp
    4>  OS_NS_sys_utsname.cpp
    4>  OS_NS_sys_wait.cpp
    4>  OS_NS_Thread.cpp
    4>  OS_NS_time.cpp
    4>  OS_NS_unistd.cpp
    4>  OS_NS_wchar.cpp
    4>  OS_NS_wctype.cpp
    4>  OS_QoS.cpp
    4>  OS_Thread_Adapter.cpp
    4>  OS_TLI.cpp
    4>  Pagefile_Memory_Pool.cpp
    4>  Parse_Node.cpp
    4>  PI_Malloc.cpp
    4>  Ping_Socket.cpp
    4>  Pipe.cpp
    4>  POSIX_Asynch_IO.cpp
    4>  POSIX_CB_Proactor.cpp
    4>  POSIX_Proactor.cpp
    4>  Priority_Reactor.cpp
    4>  Proactor.cpp
    4>  Proactor_Impl.cpp
    4>  Process.cpp
    4>  Process_Manager.cpp
    4>  Process_Mutex.cpp
    4>  Process_Semaphore.cpp
    4>  Profile_Timer.cpp
    4>  Reactor.cpp
    4>  Reactor_Impl.cpp
    4>  Reactor_Notification_Strategy.cpp
    4>  Reactor_Timer_Interface.cpp
    4>  Read_Buffer.cpp
    4>  Recursive_Thread_Mutex.cpp
    4>  Recyclable.cpp
    4>  Registry.cpp
    4>  Registry_Name_Space.cpp
    4>  Remote_Name_Space.cpp
    4>  Remote_Tokens.cpp
    4>  RW_Mutex.cpp
    4>  RW_Process_Mutex.cpp
    4>  RW_Thread_Mutex.cpp
    4>  Sample_History.cpp
    4>  Sbrk_Memory_Pool.cpp
    4>  Sched_Params.cpp
    4>  Select_Reactor_Base.cpp
    4>  Semaphore.cpp
    4>  Service_Config.cpp
    4>  Service_Gestalt.cpp
    4>  Service_Manager.cpp
    4>  Service_Object.cpp
    4>  Service_Repository.cpp
    4>  Service_Types.cpp
    4>  Shared_Memory.cpp
    4>  Shared_Memory_MM.cpp
    4>  Shared_Memory_Pool.cpp
    4>  Shared_Memory_SV.cpp
    4>  Shared_Object.cpp
    4>  Sig_Adapter.cpp
    4>  Sig_Handler.cpp
    4>  Signal.cpp
    4>  SOCK.cpp
    4>  SOCK_Acceptor.cpp
    4>  SOCK_CODgram.cpp
    4>  Sock_Connect.cpp
    4>  SOCK_Connector.cpp
    4>  SOCK_Dgram.cpp
    4>  SOCK_Dgram_Bcast.cpp
    4>  SOCK_Dgram_Mcast.cpp
    4>  SOCK_IO.cpp
    4>  SOCK_Netlink.cpp
    4>  SOCK_SEQPACK_Acceptor.cpp
    4>  SOCK_SEQPACK_Association.cpp
    4>  SOCK_SEQPACK_Connector.cpp
    4>  SOCK_Stream.cpp
    4>  SPIPE.cpp
    4>  SPIPE_Acceptor.cpp
    4>  SPIPE_Addr.cpp
    4>  SPIPE_Connector.cpp
    4>  SPIPE_Stream.cpp
    4>  SString.cpp
    4>  Stack_Trace.cpp
    4>  Stats.cpp
    4>  String_Base_Const.cpp
    4>  SUN_Proactor.cpp
    4>  SV_Message.cpp
    4>  SV_Message_Queue.cpp
    4>  SV_Semaphore_Complex.cpp
    4>  SV_Semaphore_Simple.cpp
    4>  SV_Shared_Memory.cpp
    4>  Svc_Conf_Lexer.cpp
    4>  Svc_Conf_y.cpp
    4>  Synch_Options.cpp
    4>  System_Time.cpp
    4>  Task.cpp
    4>  Thread.cpp
    4>  Thread_Adapter.cpp
    4>  Thread_Control.cpp
    4>  Thread_Exit.cpp
    4>  Thread_Hook.cpp
    4>  Thread_Manager.cpp
    4>  Thread_Mutex.cpp
    4>  Thread_Semaphore.cpp
    4>  Throughput_Stats.cpp
    4>  Time_Value.cpp
    4>  Timeprobe.cpp
    4>  TLI.cpp
    4>  TLI_Acceptor.cpp
    4>  TLI_Connector.cpp
    4>  TLI_Stream.cpp
    4>  Token.cpp
    4>  Token_Collection.cpp
    4>  Token_Invariants.cpp
    4>  Token_Manager.cpp
    4>  Token_Request_Reply.cpp
    4>  TP_Reactor.cpp
    4>  Trace.cpp
    4>  TSS_Adapter.cpp
    4>  TTY_IO.cpp
    4>  UNIX_Addr.cpp
    4>  UPIPE_Acceptor.cpp
    4>  UPIPE_Connector.cpp
    4>  UPIPE_Stream.cpp
    4>  UTF16_Encoding_Converter.cpp
    4>  UTF32_Encoding_Converter.cpp
    4>  UTF8_Encoding_Converter.cpp
    4>  UUID.cpp
    4>  WFMO_Reactor.cpp
    4>  WIN32_Asynch_IO.cpp
    4>  WIN32_Proactor.cpp
    4>  XML_Svc_Conf.cpp
    4>  XTI_ATM_Mcast.cpp
    1>  itt_notify_proxy.c
    4>  Atomic_Op_Sparc.c
    4>  Rtems_init.c
    1>     Creating library ..\\..\\dep\\lib\\Win32_Release\\tbb.lib and object ..\\..\\dep\\lib\\Win32_Release\\tbb.exp
    1>  Generating code
    1>  Finished generating code
    4>     Creating library ..\\..\\dep\\lib\\Win32_Release\\ACE.lib and object ..\\..\\dep\\lib\\Win32_Release\\ACE.exp
    4>  ACE_vc10.vcxproj -> C:\\MaNGOS\\MANGOS\\mangos\\win\\VC100\\..\\..\\dep\\lib\\Win32_Release\\ACE.dll
    1>  tbb.vcxproj -> C:\\MaNGOS\\MANGOS\\mangos\\win\\VC100\\..\\..\\dep\\lib\\Win32_Release\\tbb.dll
    5>------ Build started: Project: g3dlite, Configuration: Release Win32 ------
    5>  AABox.cpp
    5>  Box.cpp
    6>------ Build started: Project: tbbmalloc, Configuration: Release Win32 ------
    6>  generating tbbmalloc.def file
    6>  win32-tbbmalloc-export.def
    6>  Assembling [inputs]...
    6>  Assembling [inputs]...
    6>  MemoryAllocator.cpp
    5>  Crypto.cpp
    5>  format.cpp
    6>  tbbmalloc.cpp
    6>  dynamic_link.cpp
    5>  Matrix3.cpp
    6>  tbb_misc.cpp
    5>  Plane.cpp
    6>  itt_notify_proxy.c
    5>  RegistryUtil.cpp
    6>     Creating library ..\\..\\dep\\lib\\Win32_Release\\tbbmalloc.lib and object ..\\..\\dep\\lib\\Win32_Release\\tbbmalloc.exp
    6>  Generating code
    6>  Finished generating code
    6>  tbbmalloc.vcxproj -> C:\\MaNGOS\\MANGOS\\mangos\\win\\VC100\\..\\..\\dep\\lib\\Win32_Release\\tbbmalloc.dll
    5>  System.cpp
    5>  Triangle.cpp
    7>------ Build started: Project: framework, Configuration: Release Win32 ------
    5>  Port System::memcpy SIMD to all platforms
    5>  Port System::memfill SIMD to all platforms
    5>  Vector3.cpp
    5>  Vector4.cpp
    7>  MemoryManagement.cpp
    7>  ObjectLifeTime.cpp
    7>  EventProcessor.cpp
    5>  debugAssert.cpp
    5>  fileutils.cpp
    5>  g3dmath.cpp
    5>..\\..\\dep\\src\\g3dlite\\g3dmath.cpp(43): warning C4244: 'initializing' : conversion from 'double' to 'const float', possible loss of data
    5>  g3dfnmatch.cpp
    5>  prompt.cpp
    5>  stringutils.cpp
    5>  Any.cpp
    5>  BinaryFormat.cpp
    5>  BinaryInput.cpp
    5>  BinaryOutput.cpp
    7>  framework.vcxproj -> C:\\MaNGOS\\MANGOS\\mangos\\win\\VC100\\.\\framework__Win32_Release\\framework.lib
    8>------ Build started: Project: shared, Configuration: Release Win32 ------
    8>  Extract revision
    8>  Performing Build SystemConfig.h
    8>          1 fájl másolása megtörtént.
    8>  AuthCrypt.cpp
    8>  BigNumber.cpp
    5>  Capsule.cpp
    8>  HMACSHA1.cpp
    5>  CollisionDetection.cpp
    5>  CoordinateFrame.cpp
    8>  SARC4.cpp
    8>  Sha1.cpp
    5>  Cylinder.cpp
    8>  Common.cpp
    5>  Line.cpp
    8>  Config.cpp
    5>  LineSegment.cpp
    5>  Log.cpp
    8>  Database.cpp
    5>  Matrix4.cpp
    5>  MemoryManager.cpp
    8>  DatabaseMysql.cpp
    5>  Quat.cpp
    5>  Random.cpp
    8>  DBCFileLoader.cpp
    5>  Ray.cpp
    5>  ReferenceCount.cpp
    8>  Field.cpp
    8>  QueryResultMysql.cpp
    8>  SqlDelayThread.cpp
    5>  Sphere.cpp
    5>  TextInput.cpp
    8>  SqlOperations.cpp
    5>  TextOutput.cpp
    5>  UprightFrame.cpp
    8>  SQLStorage.cpp
    5>  Vector2.cpp
    8>  Log.cpp
    8>  MemoryLeaks.cpp
    5>  g3dlite.vcxproj -> C:\\MaNGOS\\MANGOS\\mangos\\win\\VC100\\.\\g3dlite__Win32_Release\\g3dlite.lib
    8>  ProgressBar.cpp
    8>  ServiceWin32.cpp
    8>  Threading.cpp
    8>  Util.cpp
    8>  shared.vcxproj -> C:\\MaNGOS\\MANGOS\\mangos\\win\\VC100\\.\\shared__Win32_Release\\shared.lib
    9>------ Build started: Project: realmd, Configuration: Release Win32 ------
    10>------ Build started: Project: game, Configuration: Release Win32 ------
    10>  pchdef.cpp
    9>  AuthSocket.cpp
    9>  BufferedSocket.cpp
    9>  Main.cpp
    9>  PatchHandler.cpp
    9>  RealmList.cpp
    9>  WheatyExceptionReport.cpp
    9>     Creating library ..\\..\\bin\\Win32_Release\\realmd.lib and object ..\\..\\bin\\Win32_Release\\realmd.exp
    9>  realmd.vcxproj -> C:\\MaNGOS\\MANGOS\\mangos\\win\\VC100\\..\\..\\bin\\Win32_Release\\realmd.exe
    10>  AccountMgr.cpp
    10>  AchievementMgr.cpp
    10>  AggressorAI.cpp
    10>  ArenaTeam.cpp
    10>  ArenaTeamHandler.cpp
    10>  AuctionHouseBot.cpp
    10>  AuctionHouseHandler.cpp
    10>  AuctionHouseMgr.cpp
    10>  Bag.cpp
    10>  BattleGround.cpp
    10>  BattleGroundAA.cpp
    10>  BattleGroundAB.cpp
    10>  BattleGroundRB.cpp
    10>  BattleGroundAV.cpp
    10>  BattleGroundBE.cpp
    10>  BattleGroundDS.cpp
    10>  BattleGroundEY.cpp
    10>  BattleGroundHandler.cpp
    10>  BattleGroundIC.cpp
    10>  BattleGroundMgr.cpp
    10>  BattleGroundNA.cpp
    10>  BattleGroundRL.cpp
    10>  BattleGroundRV.cpp
    10>  BattleGroundSA.cpp
    10>  BattleGroundWS.cpp
    10>  Calendar.cpp
    10>  CalendarHandler.cpp
    10>  Camera.cpp
    10>  Channel.cpp
    10>  ChannelHandler.cpp
    10>  ChannelMgr.cpp
    10>  CharacterDatabaseCleaner.cpp
    10>  CharacterHandler.cpp
    10>  Chat.cpp
    10>  ChatHandler.cpp
    10>  CombatHandler.cpp
    10>  ConfusedMovementGenerator.cpp
    10>  Corpse.cpp
    10>  Creature.cpp
    10>  CreatureAI.cpp
    10>  CreatureAIRegistry.cpp
    10>  CreatureAISelector.cpp
    10>  CreatureEventAI.cpp
    10>  CreatureEventAIMgr.cpp
    10>  DBCStores.cpp
    10>  debugcmds.cpp
    10>  DestinationHolder.cpp
    10>  DuelHandler.cpp
    10>  DynamicObject.cpp
    10>  FleeingMovementGenerator.cpp
    10>  FollowerReference.cpp
    10>  GameEventMgr.cpp
    10>  GameObject.cpp
    10>  GMTicketHandler.cpp
    10>  GMTicketMgr.cpp
    10>  GossipDef.cpp
    10>  GridMap.cpp
    10>  GridNotifiers.cpp
    10>  GridStates.cpp
    10>  Group.cpp
    10>  GroupHandler.cpp
    10>  GroupReference.cpp
    10>  GuardAI.cpp
    10>  Guild.cpp
    10>  GuildHandler.cpp
    10>  HomeMovementGenerator.cpp
    10>  HostileRefManager.cpp
    10>  IdleMovementGenerator.cpp
    10>  InstanceData.cpp
    10>  InstanceSaveMgr.cpp
    10>  Item.cpp
    10>  ItemEnchantmentMgr.cpp
    10>  ItemHandler.cpp
    10>  Level0.cpp
    10>  Level1.cpp
    10>  Level2.cpp
    10>  Level3.cpp
    10>  LFGHandler.cpp
    10>  LootHandler.cpp
    10>  LootMgr.cpp
    10>  Mail.cpp
    10>  Map.cpp
    10>  MapManager.cpp
    10>  MassMailMgr.cpp
    10>  MiscHandler.cpp
    10>  MotionMaster.cpp
    10>  MovementGenerator.cpp
    10>  MovementHandler.cpp
    10>  NPCHandler.cpp
    10>  NullCreatureAI.cpp
    10>  Object.cpp
    10>  ObjectAccessor.cpp
    10>  ObjectGridLoader.cpp
    10>  ObjectMgr.cpp
    10>  ObjectGuid.cpp
    10>  ObjectPosSelector.cpp
    10>  Opcodes.cpp
    10>  Pet.cpp
    10>  PetAI.cpp
    10>  PetHandler.cpp
    10>  PetitionsHandler.cpp
    10>  Player.cpp
    10>  PlayerDump.cpp
    10>  PointMovementGenerator.cpp
    10>  PoolManager.cpp
    10>  QueryHandler.cpp
    10>  QuestDef.cpp
    10>  QuestHandler.cpp
    10>  RandomMovementGenerator.cpp
    10>  ReactorAI.cpp
    10>  ReputationMgr.cpp
    10>  ScriptMgr.cpp
    10>  SkillDiscovery.cpp
    10>  SkillExtraItems.cpp
    10>  SkillHandler.cpp
    10>  SocialMgr.cpp
    10>  Spell.cpp
    10>  SpellAuras.cpp
    10>  SQLStorages.cpp
    10>  UnitAuraProcHandler.cpp
    10>  SpellEffects.cpp
    10>  SpellHandler.cpp
    10>  SpellMgr.cpp
    10>  StatSystem.cpp
    10>  TargetedMovementGenerator.cpp
    10>  TaxiHandler.cpp
    10>  TemporarySummon.cpp
    10>  ThreatManager.cpp
    10>  Totem.cpp
    10>  TotemAI.cpp
    10>  TradeHandler.cpp
    10>  Transports.cpp
    10>  Unit.cpp
    10>  UpdateData.cpp
    10>  Vehicle.cpp
    10>  VoiceChatHandler.cpp
    10>  WaypointManager.cpp
    10>  WaypointMovementGenerator.cpp
    10>  Weather.cpp
    10>  World.cpp
    10>  WorldSession.cpp
    10>  WorldSocket.cpp
    10>  WorldSocketMgr.cpp
    10>  BIH.cpp
    10>  MapTree.cpp
    10>  ModelInstance.cpp
    10>  TileAssembler.cpp
    10>  VMapFactory.cpp
    10>  VMapManager2.cpp
    10>  WorldModel.cpp
    10>  game.vcxproj -> C:\\MaNGOS\\MANGOS\\mangos\\win\\VC100\\.\\game__Win32_Release\\game.lib
    11>------ Build started: Project: mangosd, Configuration: Release Win32 ------
    11>  stdsoap2.cpp
    11>  soapServer.cpp
    11>..\\..\\dep\\src\\gsoap\\stdsoap2.cpp(835): warning C4244: 'return' : conversion from 'std::streamsize' to 'size_t', possible loss of data
    11>  soapC.cpp
    11>  MaNGOSsoap.cpp
    11>  CliRunnable.cpp
    11>  Main.cpp
    11>  Master.cpp
    11>  RASocket.cpp
    11>  WorldRunnable.cpp
    11>  WheatyExceptionReport.cpp
    11>     Creating library .\\mangosd__Win32_Release\\mangosd.lib and object .\\mangosd__Win32_Release\\mangosd.exp
    11>game.lib(CharacterHandler.obj) : error LNK2001: unresolved external symbol "public: virtual __thiscall PlayerbotMgr::~PlayerbotMgr(void)" (??1PlayerbotMgr@@UAE@XZ)
    11>game.lib(Player.obj) : error LNK2019: unresolved external symbol "public: virtual __thiscall PlayerbotMgr::~PlayerbotMgr(void)" (??1PlayerbotMgr@@UAE@XZ) referenced in function "public: virtual void * __thiscall PlayerbotMgr::`scalar deleting destructor'(unsigned int)" (??_GPlayerbotMgr@@UAEPAXI@Z)
    11>game.lib(WorldSession.obj) : error LNK2001: unresolved external symbol "public: virtual __thiscall PlayerbotMgr::~PlayerbotMgr(void)" (??1PlayerbotMgr@@UAE@XZ)
    11>game.lib(ChatHandler.obj) : error LNK2001: unresolved external symbol "public: virtual __thiscall PlayerbotMgr::~PlayerbotMgr(void)" (??1PlayerbotMgr@@UAE@XZ)
    11>game.lib(QuestHandler.obj) : error LNK2001: unresolved external symbol "public: virtual __thiscall PlayerbotMgr::~PlayerbotMgr(void)" (??1PlayerbotMgr@@UAE@XZ)
    11>game.lib(Player.obj) : error LNK2019: unresolved external symbol "public: void __thiscall PlayerbotMgr::UpdateAI(unsigned int)" (?UpdateAI@PlayerbotMgr@@QAEXI@Z) referenced in function "public: virtual void __thiscall Player::Update(unsigned int,unsigned int)" (?Update@Player@@UAEXII@Z)
    11>game.lib(Player.obj) : error LNK2019: unresolved external symbol "public: void __thiscall PlayerbotAI::UpdateAI(unsigned int)" (?UpdateAI@PlayerbotAI@@QAEXI@Z) referenced in function "public: virtual void __thiscall Player::Update(unsigned int,unsigned int)" (?Update@Player@@UAEXII@Z)
    11>game.lib(Chat.obj) : error LNK2019: unresolved external symbol "protected: bool __thiscall ChatHandler::HandlePlayerbotCommand(char *)" (?HandlePlayerbotCommand@ChatHandler@@IAE_NPAD@Z) referenced in function "protected: class ChatCommand * __thiscall ChatHandler::getCommandTable(void)" (?getCommandTable@ChatHandler@@IAEPAVChatCommand@@XZ)
    11>game.lib(WorldSession.obj) : error LNK2019: unresolved external symbol "public: void __thiscall PlayerbotMgr::HandleMasterOutgoingPacket(class WorldPacket const &)" (?HandleMasterOutgoingPacket@PlayerbotMgr@@QAEXABVWorldPacket@@@Z) referenced in function "public: void __thiscall WorldSession::SendPacket(class WorldPacket const *)" (?SendPacket@WorldSession@@QAEXPBVWorldPacket@@@Z)
    11>game.lib(WorldSession.obj) : error LNK2019: unresolved external symbol "public: void __thiscall PlayerbotAI::HandleBotOutgoingPacket(class WorldPacket const &)" (?HandleBotOutgoingPacket@PlayerbotAI@@QAEXABVWorldPacket@@@Z) referenced in function "public: void __thiscall WorldSession::SendPacket(class WorldPacket const *)" (?SendPacket@WorldSession@@QAEXPBVWorldPacket@@@Z)
    11>game.lib(WorldSession.obj) : error LNK2019: unresolved external symbol "public: void __thiscall PlayerbotMgr::LogoutAllBots(void)" (?LogoutAllBots@PlayerbotMgr@@QAEXXZ) referenced in function "public: void __thiscall WorldSession::LogoutPlayer(bool)" (?LogoutPlayer@WorldSession@@QAEX_N@Z)
    11>game.lib(WorldSession.obj) : error LNK2019: unresolved external symbol "public: void __thiscall PlayerbotAI::HandleTeleportAck(void)" (?HandleTeleportAck@PlayerbotAI@@QAEXXZ) referenced in function __catch$?Update@WorldSession@@QAE_NIAAVPacketFilter@@@Z$0
    11>game.lib(WorldSession.obj) : error LNK2019: unresolved external symbol "public: void __thiscall PlayerbotMgr::HandleMasterIncomingPacket(class WorldPacket const &)" (?HandleMasterIncomingPacket@PlayerbotMgr@@QAEXABVWorldPacket@@@Z) referenced in function "public: bool __thiscall WorldSession::Update(unsigned int,class PacketFilter &)" (?Update@WorldSession@@QAE_NIAAVPacketFilter@@@Z)
    11>game.lib(ChatHandler.obj) : error LNK2019: unresolved external symbol "public: void __thiscall PlayerbotAI::HandleCommand(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,class Player &)" (?HandleCommand@PlayerbotAI@@QAEXABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@AAVPlayer@@@Z) referenced in function "public: void __thiscall WorldSession::HandleMessagechatOpcode(class WorldPacket &)" (?HandleMessagechatOpcode@WorldSession@@QAEXAAVWorldPacket@@@Z)
    11>game.lib(QuestHandler.obj) : error LNK2019: unresolved external symbol "public: void __thiscall ai::AiQuestManager::AcceptQuest(class Quest const *,class Player *)" (?AcceptQuest@AiQuestManager@ai@@QAEXPBVQuest@@PAVPlayer@@@Z) referenced in function "public: void __thiscall WorldSession::HandlePushQuestToParty(class WorldPacket &)" (?HandlePushQuestToParty@WorldSession@@QAEXAAVWorldPacket@@@Z)
    11>game.lib(CharacterHandler.obj) : error LNK2019: unresolved external symbol "public: void __thiscall PlayerbotMgr::LogoutPlayerBot(unsigned __int64)" (?LogoutPlayerBot@PlayerbotMgr@@QAEX_K@Z) referenced in function "public: void __thiscall CharacterHandler::HandlePlayerBotLoginCallback(class QueryResult *,class SqlQueryHolder *)" (?HandlePlayerBotLoginCallback@CharacterHandler@@QAEXPAVQueryResult@@PAVSqlQueryHolder@@@Z)
    11>game.lib(CharacterHandler.obj) : error LNK2019: unresolved external symbol "public: void __thiscall PlayerbotMgr::OnBotLogin(class Player * const)" (?OnBotLogin@PlayerbotMgr@@QAEXQAVPlayer@@@Z) referenced in function "public: void __thiscall CharacterHandler::HandlePlayerBotLoginCallback(class QueryResult *,class SqlQueryHolder *)" (?HandlePlayerBotLoginCallback@CharacterHandler@@QAEXPAVQueryResult@@PAVSqlQueryHolder@@@Z)
    11>..\\..\\bin\\Win32_Release\\mangosd.exe : fatal error LNK1120: 13 unresolved externals
    ========== Build: 10 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
    

  3. I have a little problem with the last "trainer" update

    11>------ Rebuild All started: Project: realmd, Configuration: Release Win32 ------
    11>  AuthSocket.cpp
    11>  BufferedSocket.cpp
    10>  pchdef.cpp
    11>  Main.cpp
    11>  PatchHandler.cpp
    11>  RealmList.cpp
    10>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(208): error C2061: syntax error : identifier 'BotSpellList'
    10>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(214): error C2061: syntax error : identifier 'BotLootList'
    10>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(370): error C2146: syntax error : missing ';' before identifier 'm_lootTargets'
    10>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(370): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    10>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(370): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    10>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(371): error C2146: syntax error : missing ';' before identifier 'm_spellsToLearn'
    10>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(371): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    10>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(371): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    11>  WheatyExceptionReport.cpp
    11>     Creating library ..\\..\\bin\\Win32_Release\\realmd.lib and object ..\\..\\bin\\Win32_Release\\realmd.exp
    11>  realmd.vcxproj -> c:\\MaNGOS\\MANGOS\\spp\\win\\VC100\\..\\..\\bin\\Win32_Release\\realmd.exe
    12>------ Rebuild All started: Project: mangosd, Configuration: Release Win32 ------
    12>  stdsoap2.cpp
    12>  soapServer.cpp
    12>..\\..\\dep\\src\\gsoap\\stdsoap2.cpp(835): warning C4244: 'return' : conversion from 'std::streamsize' to 'size_t', possible loss of data
    12>  soapC.cpp
    12>  MaNGOSsoap.cpp
    12>  CliRunnable.cpp
    12>  Main.cpp
    12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(208): error C2061: syntax error : identifier 'BotSpellList'
    12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(214): error C2061: syntax error : identifier 'BotLootList'
    12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(370): error C2146: syntax error : missing ';' before identifier 'm_lootTargets'
    12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(370): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(370): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(371): error C2146: syntax error : missing ';' before identifier 'm_spellsToLearn'
    12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(371): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(371): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    12>  Master.cpp
    12>  RASocket.cpp
    12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(208): error C2061: syntax error : identifier 'BotSpellList'
    12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(214): error C2061: syntax error : identifier 'BotLootList'
    12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(370): error C2146: syntax error : missing ';' before identifier 'm_lootTargets'
    12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(370): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(370): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(371): error C2146: syntax error : missing ';' before identifier 'm_spellsToLearn'
    12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(371): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(371): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(208): error C2061: syntax error : identifier 'BotSpellList'
    12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(214): error C2061: syntax error : identifier 'BotLootList'
    12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(370): error C2146: syntax error : missing ';' before identifier 'm_lootTargets'
    12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(370): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(370): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(371): error C2146: syntax error : missing ';' before identifier 'm_spellsToLearn'
    12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(371): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    12>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(371): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    12>  WorldRunnable.cpp
    12>  WheatyExceptionReport.cpp
    13>------ Rebuild All started: Project: script, Configuration: Release Win32 ------
    13>  ScriptMgr.cpp
    13>  sc_default.cpp
    13>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(208): error C2061: syntax error : identifier 'BotSpellList'
    13>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(214): error C2061: syntax error : identifier 'BotLootList'
    13>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(370): error C2146: syntax error : missing ';' before identifier 'm_lootTargets'
    13>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(370): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    13>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(370): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    13>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(371): error C2146: syntax error : missing ';' before identifier 'm_spellsToLearn'
    13>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(371): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    13>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(371): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    13>  sc_defines.cpp
    13>  system.cpp
    13>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(208): error C2061: syntax error : identifier 'BotSpellList'
    13>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(214): error C2061: syntax error : identifier 'BotLootList'
    13>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(370): error C2146: syntax error : missing ';' before identifier 'm_lootTargets'
    13>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(370): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    13>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(370): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    13>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(371): error C2146: syntax error : missing ';' before identifier 'm_spellsToLearn'
    13>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(371): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    13>c:\\mangos\\mangos\\spp\\src\\game\\playerbot/PlayerbotAI.h(371): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
    ========== Rebuild All: 10 succeeded, 3 failed, 0 skipped ==========
    

  4. the mangosd.exe is constantly crashing

    here is the crash log

    Revision: * * 10744 *
    Date 19:11:2010. Time 12:30 
    //=====================================================
    *** Hardware ***
    Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 5000+
    Number Of Processors: 2
    Physical Memory: 4193848 KB (Available: 1917128 KB)
    Commit Charge Limit: 4194303 KB
    
    *** Operation System ***
    Windows Vista or Windows Server 2008 Professional Service Pack 1, v.721 (Version 6.1, Build 7601)
    
    //=====================================================
    Exception code: C0000005 ACCESS_VIOLATION
    Fault address:  0041A98F 01:0001998F C:\\full\\world of warcraft\\fscommand\\mangos\\Normal\\mangosd.exe
    
    Registers:
    EAX:753FCE5D
    EBX:F374FF40
    ECX:00000000
    EDX:00000000
    ESI:00000000
    EDI:00000036
    CS:EIP:0023:0041A98F
    SS:ESP:002B:0848DCA0  EBP:0848ECB0
    DS:002B  ES:002B  FS:0053  GS:002B
    Flags:00010202
    
    Call stack:
    Address   Frame     Function      SourceFile
    0041A98F  00000000  Object::GetUInt32Value+1F
    004EFA47  00000000  PlayerbotAI::Buff+47
    0077BB9F  00000000  PlayerbotPaladinAI::Bless+CF
    0077BD3C  00000000  PlayerbotPaladinAI::BuffPlayer+EC
    0077BEBA  00000000  PlayerbotPaladinAI::DoNonCombatActions+6A
    004F1066  00000000  PlayerbotAI::UpdateAI+466
    0055489D  00000000  Player::Update+74D
    0059932E  00000000  Map::Update+5E
    00599AB0  00000000  InstanceMap::Update+10
    0065B144  00000000  MapManager::Update+64
    004790C2  00000000  World::Update+262
    0044AB09  00000000  WorldRunnable::run+E9
    00459050  00000000  ACE_Based::Thread::ThreadTask+10
    6CF87254  00000000  ACE_OS_Thread_Adapter::invoke+74
    6E7AC6DE  00000000  _endthreadex+3A
    6E7AC788  00000000  _endthreadex+E4
    74AF3DFD  00000000  BaseThreadInitThunk+12
    77359ED2  00000000  RtlInitializeExceptionChain+63
    77359EA5  00000000  RtlInitializeExceptionChain+36
    ========================
    Local Variables And Parameters
    
    Call stack:
    Address   Frame     Function      SourceFile
    0041A98F  00000000  Object::GetUInt32Value+1F
    punting on symbol index
       Local  <user defined> 'st'
    
    004EFA47  00000000  PlayerbotAI::Buff+47
    punting on symbol spellId
       Local  <user defined> 'target'
       Local  <user defined> 'beforeCast'
    punting on symbol willBenefitFromSpell
    punting on symbol i
    punting on symbol sameOrBetterAuraFound
    
    0077BB9F  00000000  PlayerbotPaladinAI::Bless+CF
    punting on symbol spellId
       Local  <user defined> 'target'
    
    0077BD3C  00000000  PlayerbotPaladinAI::BuffPlayer+EC
       Local  <user defined> 'target'
       Local  <user defined> 'ai'
    punting on symbol petCanBeBlessed
    
    0077BEBA  00000000  PlayerbotPaladinAI::DoNonCombatActions+6A
       Local  <user defined> 'fItem'
       Local  <user defined> 'm_bot'
       Local  <user defined> 'itr'
       Local  <user defined> 'msg'
    
    004F1066  00000000  PlayerbotAI::UpdateAI+466
       Local  <user defined> 'p_time'
       Local  <user defined> 'loc'
       Local  <user defined> 'ch'
    
    0055489D  00000000  Player::Update+74D
    punting on symbol p_time
    punting on symbol now
       Local  <user defined> 'iter'
    punting on symbol newzone
    punting on symbol newarea
    
    0059932E  00000000  Map::Update+5E
       Local  <user defined> 't_diff'
       Local  <user defined> 'updater'
       Local  <user defined> 'area'
    punting on symbol x
    punting on symbol y
       Local  <user defined> 'cell'
       Local  <user defined> 'area'
    punting on symbol x
    punting on symbol y
       Local  <user defined> 'cell'
       Local  <user defined> 'st'
    
    00599AB0  00000000  InstanceMap::Update+10
       Local  <user defined> 't_diff'
    
    0065B144  00000000  MapManager::Update+64
    punting on symbol diff
    
    004790C2  00000000  World::Update+262
    punting on symbol diff
    punting on symbol maxClientsNum
    
    0044AB09  00000000  WorldRunnable::run+E9
    punting on symbol prevSleepTime
    
    00459050  00000000  ACE_Based::Thread::ThreadTask+10
    punting on symbol param
    
    6CF87254  00000000  ACE_OS_Thread_Adapter::invoke+74
    punting on symbol status
    
    6E7AC6DE  00000000  _endthreadex+3A
    
    6E7AC788  00000000  _endthreadex+E4
    
    74AF3DFD  00000000  BaseThreadInitThunk+12
    
    77359ED2  00000000  RtlInitializeExceptionChain+63
    
    77359EA5  00000000  RtlInitializeExceptionChain+36
    
    ========================
    Global Variables
    
    

  5. Revision: * * 10727 114bc34b815b9573c60885378af100681a8f809c
    Date 17:11:2010. Time 0:7 
    //=====================================================
    *** Hardware ***
    Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 5000+
    Number Of Processors: 2
    Physical Memory: 4193848 KB (Available: 1555260 KB)
    Commit Charge Limit: 4194303 KB
    
    *** Operation System ***
    Windows Vista or Windows Server 2008 Professional (Version 6.1, Build 7600)
    
    //=====================================================
    Exception code: C0000005 ACCESS_VIOLATION
    Fault address:  0041A98F 01:0001998F C:\\MaNGOS\\v10727\\mangosd.exe
    
    Registers:
    EAX:4461A3CB
    EBX:F205DE40
    ECX:00000000
    EDX:00000000
    ESI:00000000
    EDI:00000036
    CS:EIP:0023:0041A98F
    SS:ESP:002B:086DDCB4  EBP:086DECC4
    DS:002B  ES:002B  FS:0053  GS:002B
    Flags:00010202
    
    Call stack:
    Address   Frame     Function      SourceFile
    0041A98F  00000000  Object::GetUInt32Value+1F
    004EF857  00000000  PlayerbotAI::Buff+47
    0077BA6F  00000000  PlayerbotPaladinAI::Bless+CF
    0077BC0C  00000000  PlayerbotPaladinAI::BuffPlayer+EC
    0077BD8A  00000000  PlayerbotPaladinAI::DoNonCombatActions+6A
    004F0E76  00000000  PlayerbotAI::UpdateAI+466
    0055B315  00000000  Player::Update+755
    005992EE  00000000  Map::Update+5E
    0065B114  00000000  MapManager::Update+64
    00479072  00000000  World::Update+262
    0044AAF9  00000000  WorldRunnable::run+E9
    00459040  00000000  ACE_Based::Thread::ThreadTask+10
    6D5C7254  00000000  ACE_OS_Thread_Adapter::invoke+74
    74C3C6DE  00000000  _endthreadex+3A
    74C3C788  00000000  _endthreadex+E4
    754D3677  00000000  BaseThreadInitThunk+12
    775D9D42  00000000  RtlInitializeExceptionChain+63
    775D9D15  00000000  RtlInitializeExceptionChain+36
    ========================
    Local Variables And Parameters
    
    Call stack:
    Address   Frame     Function      SourceFile
    0041A98F  00000000  Object::GetUInt32Value+1F
    punting on symbol index
       Local  <user defined> 'st'
    
    004EF857  00000000  PlayerbotAI::Buff+47
    punting on symbol spellId
       Local  <user defined> 'target'
       Local  <user defined> 'beforeCast'
    punting on symbol willBenefitFromSpell
    punting on symbol i
    punting on symbol sameOrBetterAuraFound
    
    0077BA6F  00000000  PlayerbotPaladinAI::Bless+CF
    punting on symbol spellId
       Local  <user defined> 'target'
    
    0077BC0C  00000000  PlayerbotPaladinAI::BuffPlayer+EC
       Local  <user defined> 'target'
       Local  <user defined> 'ai'
    punting on symbol petCanBeBlessed
    
    0077BD8A  00000000  PlayerbotPaladinAI::DoNonCombatActions+6A
       Local  <user defined> 'fItem'
       Local  <user defined> 'm_bot'
       Local  <user defined> 'itr'
       Local  <user defined> 'msg'
    
    004F0E76  00000000  PlayerbotAI::UpdateAI+466
       Local  <user defined> 'p_time'
       Local  <user defined> 'loc'
       Local  <user defined> 'ch'
    
    0055B315  00000000  Player::Update+755
    punting on symbol p_time
    punting on symbol now
       Local  <user defined> 'iter'
    punting on symbol newzone
    punting on symbol newarea
    
    005992EE  00000000  Map::Update+5E
       Local  <user defined> 't_diff'
       Local  <user defined> 'updater'
       Local  <user defined> 'area'
    punting on symbol x
    punting on symbol y
       Local  <user defined> 'cell'
       Local  <user defined> 'area'
    punting on symbol x
    punting on symbol y
       Local  <user defined> 'cell'
       Local  <user defined> 'st'
    
    0065B114  00000000  MapManager::Update+64
    punting on symbol diff
    
    00479072  00000000  World::Update+262
    punting on symbol diff
    punting on symbol maxClientsNum
    
    0044AAF9  00000000  WorldRunnable::run+E9
    punting on symbol prevSleepTime
    
    00459040  00000000  ACE_Based::Thread::ThreadTask+10
    punting on symbol param
    
    6D5C7254  00000000  ACE_OS_Thread_Adapter::invoke+74
    punting on symbol status
    
    74C3C6DE  00000000  _endthreadex+3A
    
    74C3C788  00000000  _endthreadex+E4
    
    754D3677  00000000  BaseThreadInitThunk+12
    
    775D9D42  00000000  RtlInitializeExceptionChain+63
    
    775D9D15  00000000  RtlInitializeExceptionChain+36
    
    ========================
    Global Variables
    
    

    Anyone knows a solution?

  6. here's my full build log

    VC2010 and VC2008 was tried in, but the result is the same

    1>------ Build started: Project: tbb, Configuration: Release Win32 ------
    2>------ Build started: Project: ACE_Wrappers, Configuration: Release Win32 ------
    1>Assembling...
    1> Assembling: ..\\..\\dep\\tbb\\src\\tbb\\ia32-masm\\lock_byte.asm
    1>Assembling...
    2>Compiling...
    1> Assembling: ..\\..\\dep\\tbb\\src\\tbb\\ia32-masm\\atomic_support.asm
    1>generating tbb.def file
    1>win32-tbb-export.def
    2>XTI_ATM_Mcast.cpp
    2>XML_Svc_Conf.cpp
    1>Compiling...
    1>tbb_thread.cpp
    2>WIN32_Proactor.cpp
    2>WIN32_Asynch_IO.cpp
    1>tbb_misc.cpp
    1>task.cpp
    1>spin_rw_mutex_v2.cpp
    1>spin_rw_mutex.cpp
    1>spin_mutex.cpp
    1>rml_tbb.cpp
    2>WFMO_Reactor.cpp
    2>UUID.cpp
    1>recursive_mutex.cpp
    1>queuing_rw_mutex.cpp
    1>queuing_mutex.cpp
    1>private_server.cpp
    2>UTF8_Encoding_Converter.cpp
    1>pipeline.cpp
    2>UTF32_Encoding_Converter.cpp
    1>mutex.cpp
    2>UTF16_Encoding_Converter.cpp
    2>UPIPE_Stream.cpp
    1>itt_notify.cpp
    1>dynamic_link.cpp
    2>UPIPE_Connector.cpp
    1>concurrent_vector_v2.cpp
    1>concurrent_vector.cpp
    1>concurrent_queue_v2.cpp
    1>concurrent_queue.cpp
    1>concurrent_hash_map.cpp
    1>Compiling...
    1>cache_aligned_allocator.cpp
    1>Compiling...
    1>itt_notify_proxy.c
    2>UPIPE_Acceptor.cpp
    2>UNIX_Addr.cpp
    2>TTY_IO.cpp
    1>Compiling resources...
    1>Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1
    1>Copyright (C) Microsoft Corporation.  All rights reserved.
    1>Linking...
    1>   Creating library ..\\..\\dep\\lib\\Win32_Release\\tbb.lib and object ..\\..\\dep\\lib\\Win32_Release\\tbb.exp
    1>Generating code
    1>Finished generating code
    2>TSS_Adapter.cpp
    1>Embedding manifest...
    1>Build log was saved at "file://c:\\MaNGOS\\MANGOS\\portal\\win\\VC90\\tbb__Win32_Release\\BuildLog.htm"
    1>tbb - 0 error(s), 0 warning(s)
    2>Trace.cpp
    3>------ Build started: Project: tbbmalloc, Configuration: Release Win32 ------
    3>Assembling...
    3> Assembling: ..\\..\\dep\\tbb\\src\\tbb\\ia32-masm\\lock_byte.asm
    3>Assembling...
    3> Assembling: ..\\..\\dep\\tbb\\src\\tbb\\ia32-masm\\atomic_support.asm
    3>generating tbbmalloc.def file
    3>win32-tbbmalloc-export.def
    3>Compiling...
    3>Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 15.00.30729.01 for 80x86
    3>Copyright (C) Microsoft Corporation.  All rights reserved.
    3>cl /GL /I "..\\..\\dep\\tbb\\include" /I "..\\..\\dep\\tbb\\src" /I "..\\..\\dep\\tbb\\build" /I "..\\..\\dep\\tbb\\build\\vsproject" /D "_WINDLL" /FD /MD /Fo".\\tbbmalloc__Win32_Release\\\\" /Fd".\\tbbmalloc__Win32_Release\\vc90.pdb" /W3 /c /Zi /TP /wd4244 /wd4267   /c /MD /O2 /Zi /EHs- /Zc:forScope /Zc:wchar_t /Oy /DDO_ITT_NOTIFY /DUSE_WINTHREAD /D_CRT_SECURE_NO_DEPRECATE /D_WIN32_WINNT=0x0400 /D__TBB_BUILD=1 /I../../src /I../../include /I../../src/tbbmalloc /I../../src/tbbmalloc
    3>   ..\\..\\dep\\tbb\\src\\tbbmalloc\\tbbmalloc.cpp
    3>   ..\\..\\dep\\tbb\\src\\tbb\\tbb_misc.cpp
    3>   ..\\..\\dep\\tbb\\src\\tbbmalloc\\MemoryAllocator.cpp
    3>   ..\\..\\dep\\tbb\\src\\tbb\\dynamic_link.cpp
    3>tbbmalloc.cpp
    2>TP_Reactor.cpp
    3>tbb_misc.cpp
    2>Token_Request_Reply.cpp
    2>Token_Manager.cpp
    2>Token_Invariants.cpp
    2>Token_Collection.cpp
    3>MemoryAllocator.cpp
    2>Token.cpp
    3>dynamic_link.cpp
    2>TLI_Stream.cpp
    2>TLI_Connector.cpp
    3>Compiling...
    3>Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 15.00.30729.01 for 80x86
    3>Copyright (C) Microsoft Corporation.  All rights reserved.
    3>cl /GL /I "..\\..\\dep\\tbb\\include" /I "..\\..\\dep\\tbb\\src" /I "..\\..\\dep\\tbb\\build" /I "..\\..\\dep\\tbb\\build\\vsproject" /D "_WINDLL" /FD /MD /Fo".\\tbbmalloc__Win32_Release\\\\" /Fd".\\tbbmalloc__Win32_Release\\vc90.pdb" /W3 /c /Zi /TC /wd4244 /wd4267   /c /MD /O2 /Zi /EHs- /Zc:forScope /Zc:wchar_t /Oy /DDO_ITT_NOTIFY /DUSE_WINTHREAD /D_CRT_SECURE_NO_DEPRECATE /D_WIN32_WINNT=0x0400 /D__TBB_BUILD=1 /I../../src /I../../include /I../../src/tbbmalloc /I../../src/tbbmalloc
    3>   ..\\..\\dep\\tbb\\src\\tbb\\itt_notify_proxy.c
    3>itt_notify_proxy.c
    3>Compiling resources...
    3>Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1
    3>Copyright (C) Microsoft Corporation.  All rights reserved.
    3>Linking...
    2>TLI_Acceptor.cpp
    3>   Creating library ..\\..\\dep\\lib\\Win32_Release\\tbbmalloc.lib and object ..\\..\\dep\\lib\\Win32_Release\\tbbmalloc.exp
    3>Generating code
    2>TLI.cpp
    3>Finished generating code
    3>Embedding manifest...
    3>Build log was saved at "file://c:\\MaNGOS\\MANGOS\\portal\\win\\VC90\\tbbmalloc__Win32_Release\\BuildLog.htm"
    3>tbbmalloc - 0 error(s), 0 warning(s)
    4>------ Build started: Project: genrevision, Configuration: Release Win32 ------
    4>Compiling...
    4>genrevision.cpp
    2>Timeprobe.cpp
    2>Time_Value.cpp
    2>Throughput_Stats.cpp
    2>Thread_Semaphore.cpp
    4>Linking...
    4>Generating code
    4>Finished generating code
    4>Embedding manifest...
    2>Thread_Mutex.cpp
    4>Build log was saved at "file://c:\\MaNGOS\\MANGOS\\portal\\win\\VC90\\genrevision__Win32_Release\\BuildLog.htm"
    4>genrevision - 0 error(s), 0 warning(s)
    5>------ Build started: Project: g3dlite, Configuration: Release Win32 ------
    5>Compiling...
    5>AABox.cpp
    5>Vector2.cpp
    2>Thread_Manager.cpp
    5>UprightFrame.cpp
    2>Thread_Hook.cpp
    5>TextOutput.cpp
    2>Thread_Exit.cpp
    2>Thread_Control.cpp
    5>TextInput.cpp
    2>Thread_Adapter.cpp
    2>Thread.cpp
    5>Sphere.cpp
    5>RegistryUtil.cpp
    5>ReferenceCount.cpp
    2>Task.cpp
    5>Ray.cpp
    5>Random.cpp
    5>Quat.cpp
    2>System_Time.cpp
    5>MemoryManager.cpp
    5>Matrix4.cpp
    2>Synch_Options.cpp
    2>Svc_Conf_y.cpp
    5>Log.cpp
    2>Svc_Conf_Lexer.cpp
    5>LineSegment.cpp
    5>Line.cpp
    5>Cylinder.cpp
    5>CoordinateFrame.cpp
    2>SV_Shared_Memory.cpp
    2>SV_Semaphore_Simple.cpp
    5>CollisionDetection.cpp
    2>SV_Semaphore_Complex.cpp
    2>SV_Message_Queue.cpp
    2>SV_Message.cpp
    5>Capsule.cpp
    2>SUN_Proactor.cpp
    2>String_Base_Const.cpp
    2>Stats.cpp
    2>Stack_Trace.cpp
    5>BinaryOutput.cpp
    5>BinaryInput.cpp
    2>SString.cpp
    2>SPIPE_Stream.cpp
    5>BinaryFormat.cpp
    5>Any.cpp
    2>SPIPE_Connector.cpp
    2>SPIPE_Addr.cpp
    2>SPIPE_Acceptor.cpp
    2>SPIPE.cpp
    5>stringutils.cpp
    2>SOCK_Stream.cpp
    5>prompt.cpp
    2>SOCK_SEQPACK_Connector.cpp
    5>g3dfnmatch.cpp
    2>SOCK_SEQPACK_Association.cpp
    5>g3dmath.cpp
    5>fileutils.cpp
    2>SOCK_SEQPACK_Acceptor.cpp
    5>debugAssert.cpp
    5>Vector4.cpp
    5>Vector3.cpp
    2>SOCK_Netlink.cpp
    2>SOCK_IO.cpp
    2>SOCK_Dgram_Mcast.cpp
    5>Triangle.cpp
    5>System.cpp
    2>SOCK_Dgram_Bcast.cpp
    5>Port System::memcpy SIMD to all platforms
    2>SOCK_Dgram.cpp
    5>Port System::memfill SIMD to all platforms
    5>Plane.cpp
    5>Matrix3.cpp
    2>SOCK_Connector.cpp
    2>Sock_Connect.cpp
    5>format.cpp
    5>Crypto.cpp
    5>Box.cpp
    2>SOCK_CODgram.cpp
    2>SOCK_Acceptor.cpp
    2>SOCK.cpp
    2>Signal.cpp
    5>Creating library...
    5>Build log was saved at "file://c:\\MaNGOS\\MANGOS\\portal\\win\\VC90\\g3dlite__Win32_Release\\BuildLog.htm"
    5>g3dlite - 0 error(s), 0 warning(s)
    6>------ Build started: Project: framework, Configuration: Release Win32 ------
    6>Compiling...
    6>MemoryManagement.cpp
    6>EventProcessor.cpp
    6>ObjectLifeTime.cpp
    2>Sig_Handler.cpp
    2>Sig_Adapter.cpp
    2>Shared_Object.cpp
    2>Shared_Memory_SV.cpp
    2>Shared_Memory_Pool.cpp
    2>Shared_Memory_MM.cpp
    6>Creating library...
    6>Build log was saved at "file://c:\\MaNGOS\\MANGOS\\portal\\win\\VC90\\framework__Win32_Release\\BuildLog.htm"
    6>framework - 0 error(s), 0 warning(s)
    2>Shared_Memory.cpp
    7>------ Build started: Project: zlib, Configuration: Release Win32 ------
    7>Compiling...
    2>Service_Types.cpp
    7>adler32.c
    7>zutil.c
    7>uncompr.c
    7>trees.c
    7>inftrees.c
    7>inflate.c
    2>Service_Repository.cpp
    7>inffast.c
    7>infback.c
    7>gzio.c
    7>example.c
    7>deflate.c
    7>crc32.c
    7>compress.c
    7>Creating library...
    7>Build log was saved at "file://c:\\MaNGOS\\MANGOS\\portal\\win\\VC90\\zlib__Win32_Release\\BuildLog.htm"
    7>zlib - 0 error(s), 0 warning(s)
    2>Service_Object.cpp
    2>Service_Manager.cpp
    2>Service_Gestalt.cpp
    2>Service_Config.cpp
    2>Semaphore.cpp
    2>Select_Reactor_Base.cpp
    2>Sched_Params.cpp
    2>Sbrk_Memory_Pool.cpp
    2>Sample_History.cpp
    2>RW_Thread_Mutex.cpp
    2>RW_Process_Mutex.cpp
    2>RW_Mutex.cpp
    2>Remote_Tokens.cpp
    2>Remote_Name_Space.cpp
    2>Registry_Name_Space.cpp
    2>Registry.cpp
    2>Recyclable.cpp
    2>Recursive_Thread_Mutex.cpp
    2>Read_Buffer.cpp
    2>Reactor_Timer_Interface.cpp
    2>Reactor_Notification_Strategy.cpp
    2>Reactor_Impl.cpp
    2>Reactor.cpp
    2>Profile_Timer.cpp
    2>Process_Semaphore.cpp
    2>Process_Mutex.cpp
    2>Process_Manager.cpp
    2>Process.cpp
    2>Proactor_Impl.cpp
    2>Proactor.cpp
    2>Priority_Reactor.cpp
    2>POSIX_Proactor.cpp
    2>POSIX_CB_Proactor.cpp
    2>POSIX_Asynch_IO.cpp
    2>Pipe.cpp
    2>Ping_Socket.cpp
    2>PI_Malloc.cpp
    2>Parse_Node.cpp
    2>Pagefile_Memory_Pool.cpp
    2>OS_TLI.cpp
    2>OS_Thread_Adapter.cpp
    2>OS_QoS.cpp
    2>OS_NS_wctype.cpp
    2>OS_NS_wchar.cpp
    2>OS_NS_unistd.cpp
    2>OS_NS_time.cpp
    2>OS_NS_Thread.cpp
    2>OS_NS_sys_wait.cpp
    2>OS_NS_sys_utsname.cpp
    2>OS_NS_sys_uio.cpp
    2>OS_NS_sys_time.cpp
    2>OS_NS_sys_stat.cpp
    2>OS_NS_sys_socket.cpp
    2>OS_NS_sys_shm.cpp
    2>OS_NS_sys_sendfile.cpp
    2>OS_NS_sys_select.cpp
    2>OS_NS_sys_resource.cpp
    2>OS_NS_sys_msg.cpp
    2>OS_NS_sys_mman.cpp
    2>OS_NS_stropts.cpp
    2>OS_NS_strings.cpp
    2>OS_NS_string.cpp
    2>OS_NS_stdlib.cpp
    2>OS_NS_stdio.cpp
    2>OS_NS_signal.cpp
    2>OS_NS_regex.cpp
    2>OS_NS_pwd.cpp
    2>OS_NS_poll.cpp
    2>OS_NS_netdb.cpp
    2>OS_NS_math.cpp
    2>OS_NS_fcntl.cpp
    2>OS_NS_errno.cpp
    2>OS_NS_dlfcn.cpp
    2>OS_NS_dirent.cpp
    2>OS_NS_ctype.cpp
    2>OS_NS_arpa_inet.cpp
    2>OS_main.cpp
    2>OS_Log_Msg_Attributes.cpp
    2>OS_Errno.cpp
    2>Object_Manager_Base.cpp
    2>Object_Manager.cpp
    2>Obchunk.cpp
    2>NT_Service.cpp
    2>Notification_Strategy.cpp
    2>Notification_Queue.cpp
    2>Netlink_Addr.cpp
    2>Naming_Context.cpp
    2>Name_Space.cpp
    2>Name_Request_Reply.cpp
    2>Name_Proxy.cpp
    2>Mutex.cpp
    2>Multihomed_INET_Addr.cpp
    2>Msg_WFMO_Reactor.cpp
    2>Monitor_Size.cpp
    2>Monitor_Point_Registry.cpp
    2>Monitor_Control_Types.cpp
    2>Monitor_Control_Action.cpp
    2>Monitor_Base.cpp
    2>Monitor_Admin_Manager.cpp
    2>Monitor_Admin.cpp
    2>MMAP_Memory_Pool.cpp
    2>Method_Request.cpp
    2>Message_Queue_Vx.cpp
    2>Message_Queue_NT.cpp
    2>Message_Queue.cpp
    2>Message_Block.cpp
    2>MEM_Stream.cpp
    2>MEM_SAP.cpp
    2>Mem_Map.cpp
    2>MEM_IO.cpp
    2>MEM_Connector.cpp
    2>MEM_Addr.cpp
    2>MEM_Acceptor.cpp
    2>Manual_Event.cpp
    2>Malloc_Allocator.cpp
    2>Malloc.cpp
    2>LSOCK_Stream.cpp
    2>LSOCK_Dgram.cpp
    2>LSOCK_Connector.cpp
    2>LSOCK_CODgram.cpp
    2>LSOCK_Acceptor.cpp
    2>LSOCK.cpp
    2>Logging_Strategy.cpp
    2>Log_Record.cpp
    2>Log_Msg_UNIX_Syslog.cpp
    2>Log_Msg_NT_Event_Log.cpp
    2>Log_Msg_IPC.cpp
    2>Log_Msg_Callback.cpp
    2>Log_Msg_Backend.cpp
    2>Log_Msg.cpp
    2>Lock.cpp
    2>Local_Tokens.cpp
    2>Local_Name_Space.cpp
    2>Local_Memory_Pool.cpp
    2>Lib_Find.cpp
    2>IPC_SAP.cpp
    2>IOStream.cpp
    2>IO_SAP.cpp
    2>IO_Cntl_Msg.cpp
    2>Init_ACE.cpp
    2>INET_Addr.cpp
    2>ICMP_Socket.cpp
    2>High_Res_Timer.cpp
    2>Hashable.cpp
    2>Handle_Set.cpp
    2>Handle_Ops.cpp
    2>gethrtime.cpp
    2>Get_Opt.cpp
    2>Functor_String.cpp
    2>Functor.cpp
    2>Framework_Component.cpp
    2>Flag_Manip.cpp
    2>Filecache.cpp
    2>File_Lock.cpp
    2>FILE_IO.cpp
    2>FILE_Connector.cpp
    2>FILE_Addr.cpp
    2>FILE.cpp
    2>FIFO_Send_Msg.cpp
    2>FIFO_Send.cpp
    2>FIFO_Recv_Msg.cpp
    2>FIFO_Recv.cpp
    2>FIFO.cpp
    2>Event_Handler.cpp
    2>Event.cpp
    2>Encoding_Converter_Factory.cpp
    2>Encoding_Converter.cpp
    2>Dynamic_Service_Dependency.cpp
    2>Dynamic_Service_Base.cpp
    2>Dynamic_Message_Strategy.cpp
    2>Dynamic.cpp
    2>Dump.cpp
    2>DLL_Manager.cpp
    2>DLL.cpp
    2>Dirent_Selector.cpp
    2>Dirent.cpp
    2>Dev_Poll_Reactor.cpp
    2>DEV_IO.cpp
    2>DEV_Connector.cpp
    2>DEV_Addr.cpp
    2>DEV.cpp
    2>Date_Time.cpp
    2>Countdown_Time.cpp
    2>Copy_Disabled.cpp
    2>Containers.cpp
    2>Connection_Recycling_Strategy.cpp
    2>Configuration_Import_Export.cpp
    2>Configuration.cpp
    2>Condition_Thread_Mutex.cpp
    2>Condition_Recursive_Thread_Mutex.cpp
    2>Codeset_Registry_db.cpp
    2>Codeset_Registry.cpp
    2>Codeset_IBM1047.cpp
    2>Codecs.cpp
    2>Cleanup.cpp
    2>CDR_Stream.cpp
    2>CDR_Size.cpp
    2>CDR_Base.cpp
    2>Capabilities.cpp
    2>Basic_Types.cpp
    2>Basic_Stats.cpp
    2>Based_Pointer_Repository.cpp
    2>Base_Thread_Adapter.cpp
    2>Barrier.cpp
    2>Auto_Event.cpp
    2>Atomic_Op.cpp
    2>ATM_Stream.cpp
    2>ATM_QoS.cpp
    2>ATM_Params.cpp
    2>ATM_Connector.cpp
    2>ATM_Addr.cpp
    2>ATM_Acceptor.cpp
    2>Asynch_Pseudo_Task.cpp
    2>Asynch_IO_Impl.cpp
    2>Asynch_IO.cpp
    2>Assert.cpp
    2>Argv_Type_Converter.cpp
    2>Addr.cpp
    2>Active_Map_Manager.cpp
    2>Activation_Queue.cpp
    2>ace_wchar.cpp
    2>ACE_crc_ccitt.cpp
    2>ACE_crc32.cpp
    2>ACE.cpp
    2>Compiling...
    2>Rtems_init.c
    2>Atomic_Op_Sparc.c
    2>Compiling resources...
    2>Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1
    2>Copyright (C) Microsoft Corporation.  All rights reserved.
    2>Linking...
    2>   Creating library ..\\..\\dep\\lib\\Win32_Release\\ACE.lib and object ..\\..\\dep\\lib\\Win32_Release\\ACE.exp
    2>Embedding manifest...
    2>Build log was saved at "file://c:\\MaNGOS\\MANGOS\\portal\\win\\VC90\\ace__Win32_Release\\BuildLog.htm"
    2>ACE_Wrappers - 0 error(s), 0 warning(s)
    8>------ Build started: Project: shared, Configuration: Release Win32 ------
    8>Extract revision
    8>Compiling...
    8>Database.cpp
    8>Threading.cpp
    8>ServiceWin32.cpp
    8>Common.cpp
    8>WorldModel.cpp
    8>VMapManager2.cpp
    8>VMapFactory.cpp
    8>TileAssembler.cpp
    8>ModelInstance.cpp
    8>MapTree.cpp
    8>BIH.cpp
    8>Sha1.cpp
    8>SARC4.cpp
    8>HMACSHA1.cpp
    8>BigNumber.cpp
    8>AuthCrypt.cpp
    8>Config.cpp
    8>Util.cpp
    8>ProgressBar.cpp
    8>MemoryLeaks.cpp
    8>Log.cpp
    8>DBCFileLoader.cpp
    8>SQLStorage.cpp
    8>SqlOperations.cpp
    8>SqlDelayThread.cpp
    8>QueryResultMysql.cpp
    8>Field.cpp
    8>DatabaseMysql.cpp
    8>Creating library...
    8>Build log was saved at "file://c:\\MaNGOS\\MANGOS\\portal\\win\\VC90\\shared__Win32_Release\\BuildLog.htm"
    8>shared - 0 error(s), 0 warning(s)
    9>------ Build started: Project: realmd, Configuration: Release Win32 ------
    10>------ Build started: Project: game, Configuration: Release Win32 ------
    10>Compiling...
    9>Compiling...
    10>pchdef.cpp
    9>WheatyExceptionReport.cpp
    9>RealmList.cpp
    9>PatchHandler.cpp
    9>Main.cpp
    9>BufferedSocket.cpp
    9>AuthSocket.cpp
    9>Compiling resources...
    9>Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1
    9>Copyright (C) Microsoft Corporation.  All rights reserved.
    9>Linking...
    9>   Creating library ..\\..\\bin\\Win32_Release\\realmd.lib and object ..\\..\\bin\\Win32_Release\\realmd.exp
    9>Embedding manifest...
    9>Build log was saved at "file://c:\\MaNGOS\\MANGOS\\portal\\win\\VC90\\realmd__Win32_Release\\BuildLog.htm"
    9>realmd - 0 error(s), 0 warning(s)
    10>Compiling...
    10>AccountMgr.cpp
    10>ThreatManager.cpp
    10>HostileRefManager.cpp
    10>GroupReference.cpp
    10>FollowerReference.cpp
    10>PlayerDump.cpp
    10>CharacterDatabaseCleaner.cpp
    10>Level3.cpp
    10>Level2.cpp
    10>Level1.cpp
    10>Level0.cpp
    10>debugcmds.cpp
    10>WorldSocketMgr.cpp
    10>WorldSocket.cpp
    10>WorldSession.cpp
    10>Opcodes.cpp
    10>DBCStores.cpp
    10>Vehicle.cpp
    10>Unit.cpp
    10>TotemAI.cpp
    10>Totem.cpp
    10>TemporarySummon.cpp
    10>StatSystem.cpp
    10>SpellMgr.cpp
    10>SocialMgr.cpp
    10>ReputationMgr.cpp
    10>ReactorAI.cpp
    10>PlayerbotWarriorAI.cpp
    10>PlayerbotWarlockAI.cpp
    10>PlayerbotShamanAI.cpp
    10>PlayerbotRogueAI.cpp
    10>PlayerbotPriestAI.cpp
    10>PlayerbotPaladinAI.cpp
    10>PlayerbotMageAI.cpp
    10>..\\..\\src\\game\\playerbot\\PlayerbotPaladinAI.cpp(142) : warning C4390: ';' : empty controlled statement found; is this the intent?
    10>c:\\mangos\\mangos\\portal\\src\\game\\playerbot\\playerbotpaladinai.cpp(482) : warning C4715: 'PlayerbotPaladinAI::BuffPlayer' : not all control paths return a value
    10>PlayerbotHunterAI.cpp
    10>PlayerbotDruidAI.cpp
    10>PlayerbotDeathKnightAI.cpp
    10>PlayerbotClassAI.cpp
    10>PlayerbotAI.cpp
    10>c:\\mangos\\mangos\\portal\\src\\game\\playerbot\\playerbotclassai.cpp(16) : error C4716: 'PlayerbotClassAI::BuffPlayer' : must return a value
    10>PlayerbotMgr.cpp
    10>..\\..\\src\\game\\playerbot\\PlayerbotAI.cpp(2460) : warning C4018: '>=' : signed/unsigned mismatch
    10>Player.cpp
    10>PetAI.cpp
    10>Pet.cpp
    10>ObjectPosSelector.cpp
    10>ObjectMgr.cpp
    10>ObjectGuid.cpp
    10>ObjectAccessor.cpp
    10>Object.cpp
    10>NullCreatureAI.cpp
    10>LootMgr.cpp
    10>ItemEnchantmentMgr.cpp
    10>Item.cpp
    10>Guild.cpp
    10>GuardAI.cpp
    10>GMTicketMgr.cpp
    10>GameObject.cpp
    10>DynamicObject.cpp
    10>CreatureEventAIMgr.cpp
    10>CreatureEventAI.cpp
    10>CreatureAISelector.cpp
    10>CreatureAIRegistry.cpp
    10>CreatureAI.cpp
    10>Creature.cpp
    10>Corpse.cpp
    10>Camera.cpp
    10>Calendar.cpp
    10>Bag.cpp
    10>AuctionHouseMgr.cpp
    10>ArenaTeam.cpp
    10>AggressorAI.cpp
    10>WaypointMovementGenerator.cpp
    10>TargetedMovementGenerator.cpp
    10>RandomMovementGenerator.cpp
    10>PointMovementGenerator.cpp
    10>MovementGenerator.cpp
    10>MotionMaster.cpp
    10>IdleMovementGenerator.cpp
    10>HomeMovementGenerator.cpp
    10>FleeingMovementGenerator.cpp
    10>DestinationHolder.cpp
    10>ConfusedMovementGenerator.cpp
    10>World.cpp
    10>Weather.cpp
    10>WaypointManager.cpp
    10>VoiceChatHandler.cpp
    10>UpdateData.cpp
    10>Transports.cpp
    10>TradeHandler.cpp
    10>TaxiHandler.cpp
    10>SpellHandler.cpp
    10>SpellEffects.cpp
    10>UnitAuraProcHandler.cpp
    10>SpellAuras.cpp
    10>Spell.cpp
    10>SkillHandler.cpp
    10>SkillExtraItems.cpp
    10>SkillDiscovery.cpp
    10>ScriptCalls.cpp
    10>QuestHandler.cpp
    10>QuestDef.cpp
    10>QueryHandler.cpp
    10>PoolManager.cpp
    10>PetitionsHandler.cpp
    10>PetHandler.cpp
    10>ObjectGridLoader.cpp
    10>NPCHandler.cpp
    10>MovementHandler.cpp
    10>MiscHandler.cpp
    10>MapManager.cpp
    10>MapInstanced.cpp
    10>Map.cpp
    10>Mail.cpp
    10>LootHandler.cpp
    10>LFGHandler.cpp
    10>ItemHandler.cpp
    10>InstanceSaveMgr.cpp
    10>InstanceData.cpp
    10>GuildHandler.cpp
    10>GroupHandler.cpp
    10>Group.cpp
    10>GridStates.cpp
    10>GridNotifiers.cpp
    10>GridMap.cpp
    10>GossipDef.cpp
    10>GMTicketHandler.cpp
    10>GameEventMgr.cpp
    10>DuelHandler.cpp
    10>CombatHandler.cpp
    10>ChatHandler.cpp
    10>Chat.cpp
    10>CharacterHandler.cpp
    10>ChannelMgr.cpp
    10>ChannelHandler.cpp
    10>Channel.cpp
    10>CalendarHandler.cpp
    10>BattleGroundWS.cpp
    10>BattleGroundSA.cpp
    10>BattleGroundRV.cpp
    10>BattleGroundRL.cpp
    10>BattleGroundRB.cpp
    10>BattleGroundNA.cpp
    10>BattleGroundMgr.cpp
    10>BattleGroundIC.cpp
    10>BattleGroundHandler.cpp
    10>BattleGroundEY.cpp
    10>BattleGroundDS.cpp
    10>BattleGroundBE.cpp
    10>BattleGroundAV.cpp
    10>BattleGroundAB.cpp
    10>BattleGroundAA.cpp
    10>BattleGround.cpp
    10>AuctionHouseHandler.cpp
    10>ArenaTeamHandler.cpp
    10>AchievementMgr.cpp
    10>Build log was saved at "file://c:\\MaNGOS\\MANGOS\\portal\\win\\VC90\\game__Win32_Release\\BuildLog.htm"
    10>game - 1 error(s), 3 warning(s)
    11>------ Build started: Project: mangosd, Configuration: Release Win32 ------
    11>Compiling...
    11>WorldRunnable.cpp
    11>WheatyExceptionReport.cpp
    11>stdsoap2.cpp
    11>soapServer.cpp
    11>soapC.cpp
    11>RASocket.cpp
    11>Master.cpp
    11>MaNGOSsoap.cpp
    11>Main.cpp
    11>CliRunnable.cpp
    11>Compiling resources...
    11>Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1
    11>Copyright (C) Microsoft Corporation.  All rights reserved.
    11>Linking...
    11>LINK : fatal error LNK1181: cannot open input file '.\\game__win32_release\\game.lib'
    11>Build log was saved at "file://c:\\MaNGOS\\MANGOS\\portal\\win\\VC90\\mangosd__Win32_Release\\BuildLog.htm"
    11>mangosd - 1 error(s), 0 warning(s)
    12>------ Build started: Project: script, Configuration: Release Win32 ------
    12>Compiling...
    12>sc_defines.cpp
    12>sc_default.cpp
    12>system.cpp
    12>ScriptMgr.cpp
    12>Linking...
    12>LINK : fatal error LNK1181: cannot open input file 'mangosd.lib'
    12>Build log was saved at "file://c:\\MaNGOS\\MANGOS\\portal\\win\\VC90\\script__Win32_Release\\BuildLog.htm"
    12>script - 1 error(s), 0 warning(s)
    ========== Build: 9 succeeded, 3 failed, 0 up-to-date, 0 skipped ==========
    

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