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Zaranthos

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Everything posted by Zaranthos

  1. I'm guessing he deleted is client cache files. That usually fixes the naked problems here. Anytime I update the server I tell everyone to delete the cache files. Eliminates a lot of whining.
  2. $ git apply --check Addon/AHBot/ahbot.patch error: patch failed: src/game/AuctionHouseHandler.cpp:28 error: src/game/AuctionHouseHandler.cpp: patch does not apply error: patch failed: src/game/AuctionHouseMgr.cpp:480 error: src/game/AuctionHouseMgr.cpp: patch does not apply error: patch failed: src/game/Chat.h:118 error: src/game/Chat.h: patch does not apply I can't figure out why this isn't just part of the core in the first place. Doesn't every Bliz server have a working AH? I was happily updating my server until this didn't work. Server will stay down until this is fixed or I get fed up and switch to a repack or Trinity. Just don't have the time to deal with this. For some of you this is just easy and/or fun. For me it's more like, do I want to spend the time to figure this out or just do something else. Today it's something else.
  3. Yes. Seriously though, the main reason I have cranked up the numbers is that some items never show up until you have a LOT of items going through AH. Minor glyphs, cloth, ores, gems, misc. crafting items. The real issue isn't the startup lag or the occasional lag when AH adds items, it's the actual server instability AHBot causes like monsters lagging and then refusing to move so you can just range kill them without a fight, or other crazy things happening that magically go away when you lower the numbers. I should go read the old thread though and see what I can learn since I've only read some of them. If a quad core or SSD actually helps I'd consider that also. I don't think RAM has been an issue that I've noticed anyway. Is there a fix for neutral AH not buying items players list for auction? That seems broken or at least all the items I list in Booty Bay get returned and never sell even though I have it enabled in the configs. I do consider AHBot a necessity though since small servers lack the diversity of players to trade and craft with. Many thanks to everyone who helps make and keep this going.
  4. Some additions to the documentation about settings like items per cycle and the actual numbers of items in the database config would be helpful. After a lot of tinkering I've found getting a decent amount of items into AH can really cause a lot of server problems if the settings aren't carefully set. Has anyone set really high min/max items (around 2800 or more) in the three AH's and had problems? Does lowering items per cycle in mangos.conf solve some of that? Does more CPU cores help (dual core vs quad core perhaps)? Can frozen orbs be added to AH by default? Even with much higher items set and extra options enabled I've never seen one in AH.
  5. A few things, and sorry if some of them are newbish. How often does a "cycle" take place? If you've got it set to add 5000 items per cycle does it add that many items at that time or restart clean with 5000 items? AHbot didn't buy the items I put up for sale. I have it enabled but it didn't seem to work. Maybe I did something wrong so if someone can confirm this works with latest Mangos. I've had performance issues (lag) since adding AHbot on a pretty fast Windows 7 computer. I did change the settings to allow more items (vendor items, grey items) and increase the number of items added so that's not too surprising. Even so auction house doesn't really have a huge amount of items available. I actually had to reduce the items once because I set them really high and it took more than 5 minutes to log in after restarting the server. Could this be coded differently to not "lock" Mangos while a cycle is starting? This is my first time adding a patch to Mangos, in fact I'm pretty new to setting it up from scratch in general, so thanks to everyone who posted extra setup info (stupid whitespaces) in this thread. Thanks for maintaining/updating this. Appreciated.
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