Zarathos
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Is it possible to link a door to a specific instance and multiple keys to the same door? That would be the easiest way...
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Mh... didn't think about that. Is it possible to create multiple corpse loot each one containing a maximum of 24 items? And how can I let players decorate them? Could housing system sightly reduce server performance?
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No one to help me a little bit?
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Back again with a simple question. I'm trying to set up a custom release with two big features: 1) Lootable player corpses. 2) Housing system. I don't know MaNGOS core very well, but I'm quite good with C++/MySQL so with a few hints and a little bit of time I think I would be able to create them. Lootable corpses should allow other players (even the ones of the same faction) to get the full loot of a dead player including gold, equipment and backpack items. Dead player, after resurrection, should be wearing only a little shroud or something like that. Is there any client-side hardcoded limit to that? Are LootHandler and Player the only files that I need to modify? The housing system should allow players to have their custom house and decorate it a little. Houses should let enter only players that have a "linked key item" that house owner can dupe and distribute. I don't even know from where to start. Houses need to be game objects or premade map objects? How is it possible to create a decoration system? Does someone already create some similar features I could use insted of making them fromn scratch? However... any help will be really appreciated!
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