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Zarathos

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  1. Is it possible to link a door to a specific instance and multiple keys to the same door? That would be the easiest way...
  2. Mh... didn't think about that. Is it possible to create multiple corpse loot each one containing a maximum of 24 items? And how can I let players decorate them? Could housing system sightly reduce server performance?
  3. Back again with a simple question. I'm trying to set up a custom release with two big features: 1) Lootable player corpses. 2) Housing system. I don't know MaNGOS core very well, but I'm quite good with C++/MySQL so with a few hints and a little bit of time I think I would be able to create them. Lootable corpses should allow other players (even the ones of the same faction) to get the full loot of a dead player including gold, equipment and backpack items. Dead player, after resurrection, should be wearing only a little shroud or something like that. Is there any client-side hardcoded limit to that? Are LootHandler and Player the only files that I need to modify? The housing system should allow players to have their custom house and decorate it a little. Houses should let enter only players that have a "linked key item" that house owner can dupe and distribute. I don't even know from where to start. Houses need to be game objects or premade map objects? How is it possible to create a decoration system? Does someone already create some similar features I could use insted of making them fromn scratch? However... any help will be really appreciated!
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