zhenya`
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[patch]Tricks of the Trade, Misdirection
zhenya` replied to Auntie Mangos's topic in ... acceptedOld
where is a part for unapply? this is a bug which can produce boss and mobs freeze -
You can implement warden with 1 module or collect modules with keys. Function in every module different from another. you can get new rc4 keys from client memory;) and on this way you can avoid ModuleSpecificHash(..)
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ACE library not found! DiamondCore cannot be compiled? wtf?
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warden 2 is comming ;( please close this thread, because it will outday at update 3.3.5
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[Feature] [7860]+ Mobs fleeing and getting assistance
zhenya` replied to Auntie Mangos's topic in ... acceptedOld
MaNGOS::NearestAssistCreatureInCreatureRangeCheck u_check(this, getVictim(), radius); change to MaNGOS::NearestAssistCreatureInCreatureRangeCheck u_check(getVictim(), radius); for 0-12 -
after restart server it would be fixed... i catch this with uptime > 2 days
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Map::loaded (this=0x0 this=0x0 something bad happend..
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try to change if( ihit->missCondition == SPELL_MISS_NONE ) to if( (*ihit).missCondition == SPELL_MISS_NONE )
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up need to apply to git)
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interesting crash revision last 0.12 (gdb) where #0 0x00002b0841384fb5 in raise () from /lib/libc.so.6 #1 0x00002b0841386bc3 in abort () from /lib/libc.so.6 #2 0x00002b084137dfa9 in __assert_fail () from /lib/libc.so.6 #3 0x000000000052c3f2 in InstanceSave::SaveToDB (this=0x2b089bd3a860) at ../../../src/game/InstanceSaveMgr.cpp:162 #4 0x000000000052c718 in InstanceSaveManager::AddInstanceSave ( this=0x14ce180, mapId=<value optimized out>, instanceId=562, difficulty=1 '\\001', resetTime=1237348800, canReset=true, load=false) at ../../../src/game/InstanceSaveMgr.cpp:104 #5 0x000000000057f46e in InstanceMap::Add (this=0x2b0888444f00, player=0x2b086e1ed8d0) at ../../../src/game/Map.cpp:1727 #6 0x000000000073e27b in WorldSession::HandleMoveWorldportAckOpcode ( this=0x2b0868ebe870) at ../../../src/game/MovementHandler.cpp:82 #7 0x00000000006dc73b in WorldSession::Update (this=0x2b0868ebe870) at ../../../src/game/WorldSession.cpp:206 #8 0x00000000006d1dbf in World::UpdateSessions (this=0xb2a130, diff=163) at ../../../src/game/World.cpp:2631 #9 0x00000000006d5838 in World::Update (this=0xb2a130, diff=163) at ../../../src/game/World.cpp:1486 #10 0x00000000004d602d in WorldRunnable::run (this=<value optimized out>) at ../../../src/mangosd/WorldRunnable.cpp:60 #11 0x00002b084077aa68 in ZThread::ThreadImpl::Dispatch (parent=0xb06500, impl=0x2b084fe4c080, task= (gdb) f 3 #3 0x000000000052c3f2 in InstanceSave::SaveToDB (this=0x2b089bd3a860) at ../../../src/game/InstanceSaveMgr.cpp:162 162 assert(map->IsDungeon()); (gdb) list 157 std::string data; 158 159 Map *map = MapManager::Instance().FindMap(m_instanceid, GetMapId()); 160 if(map) 161 { 162 assert(map->IsDungeon()); 163 InstanceData *iData = ((InstanceMap *)map)->GetInstanceData(); 164 if(iData && iData->Save()) 165 { 166 data = iData->Save(); (gdb) p m_instanceid $1 = 562 (gdb) p m_mapid $2 = 556 562 is arena mapid why it here? Map *map = MapManager::Instance().FindMap(m_instanceid, GetMapId()); m_instanceid==instanceid? why FindMap(m_instanceid, GetMapId());? Map* MapManager::FindMap(uint32 mapid, uint32 instanceId) may be Map *map = MapManager::Instance().FindMap(GetMapId(),m_instanceid);
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8) access to the world database perform all game server on their own may fail. because how to synchronisation between game servers? :-D
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its only for custom items..
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