ZPS
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Crashfix: https://github.com/mangosR2/mangos/commit/7165eaed1db6fd20072219fc0cd0c95040e7898d
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Actually, the latest version is here https://github.com/bwsrv/mangos/commits/transport But as rsa said, this is only adapted old patch.
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[11850] Add SELECT_FLAG_NOT_IN_MELEE_RANGE to SelectAttackingTarget
ZPS replied to a topic in ... acceptedOld
irc rullz. -
[11850] Add SELECT_FLAG_NOT_IN_MELEE_RANGE to SelectAttackingTarget
ZPS replied to a topic in ... acceptedOld
How are you going to use ! (not)? Example: SelectAttackingTarget(ATTACKING_TARGET_RANDOM, 0, SPELL, !(SELECT_FLAG_NOT_IN_MELEE_RANGE)); May be I don't understand something, but I think that code, which handle SELECT_FLAG_NOT_IN_MELEE_RANGE - if (selectFlags & SELECT_FLAG_IN_MELEE_RANGE && !CanReachWithMeleeAttack(pTarget)) return false; will have no sense. -
Some playerbots improvements: https://github.com/mangosR2/mangos/commit/64370c7a4e0c712ec8d7a3ac11fef198af64ffa3 https://github.com/mangosR2/mangos/commit/6e797003f0f372bfcd41171d8bb869f5d3dcbf89
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UDB forum is online. http://udb.no-ip.org
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Core does not compile on FreeBSD 7.2 Error: http://gist.github.com/648972
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Patch against server crash: ----------------------------- src/game/Vehicle.cpp ----------------------------- index 3fc4aef..6e69ce2 100644 @@ -637,6 +637,9 @@ void Vehicle::Dismiss() void Vehicle::RellocatePassengers(Map *map) { + if (m_Seats.empty()) + return; + for(SeatMap::iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr) { if(itr->second.flags & SEAT_FULL)
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Charlie2025, I noticed one redundant file in your outdoor repository: /src/game/OutdoorPvPMgr.cpp.orig
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No ideas more?.. Triplex have private messages off, I can't write him
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Heh, I tried, but Triply rewrote those code and removed those comment...
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Vice versa. I want rated arena matches to be only Horde vs Alliance.
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How to prohibit one faction rated arenas now (horde vs horde and ally vs ally)? Before [7336] (Implemented new BattleGroundQueue invitation system) I used this patch: diff --git a/src/game/BattleGroundMgr.cpp b/src/game/BattleGroundMgr.cpp index a582f38..bfd0ae6 100644 --- a/src/game/BattleGroundMgr.cpp +++ b/src/game/BattleGroundMgr.cpp @@ -828,7 +828,7 @@ void BattleGroundQueue::Update(uint32 bgTypeId, uint32 queue_id, uint8 arenatype // there weren't enough players for a "normal" match // if arena, enable horde versus horde or alliance versus alliance teams here - else if(bg_template->isArena()) + else if(!isRated && bg_template->isArena()) { bool bOneSideHordeTeam1 = false, bOneSideHordeTeam2 = false; bool bOneSideAllyTeam1 = false, bOneSideAllyTeam2 = false; But this part of code was removed, and now I can't understand where and what checkI should set. Please, help me. Thanks.
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Fishing in instances works. Check Zul'gurub for example. I think that something wrong is with map. Server considers, that there is no water there...
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