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Posts posted by Auntie Mangos
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What bug does the patch fix? What features does the patch add?
apply armor calculation for Physical flatdamage
For which SubVersion revision was the patch created?
5824
Who has been writing this patch? Please include either forum user names or email addresses.
me and kamir86
link bug report
http://getmangos.eu/community/viewtopic.php?id=25072
Index: src/game/Unit.cpp =================================================================== --- src/game/Unit.cpp (revision 5824) +++ src/game/Unit.cpp (working copy) @@ -1004,7 +1004,7 @@ VictimState victimState = VICTIMSTATE_NORMAL; // Physical Damage - if ( GetSpellSchoolMask(spellInfo) & SPELL_SCHOOL_NORMAL ) + if ( GetSpellSchoolMask(spellInfo) & SPELL_SCHOOL_MASK_NORMAL ) { uint32 modDamage=*damage;
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hi everybody
I'm tried to patch my arena's system ( http://getmangos.eu/community/viewtopic.php?id=20549 )
But i don't know how to do...
I think i have to patch my database with SQL files, but i don't know what to do with the .patch file...
Thanks you
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update to 5785 and apply this patch -> http://getmangos.eu/community/viewtopic.php?id=20549
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Finished it to the workable state, and posted to http://getmangos.eu/community/viewtopic.php?id=25032
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http://getmangos.eu/community/viewtopic.php?id=12126
Seems you are looking for this thread =)
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Look at this topic for inspiration: http://getmangos.eu/community/viewtopic.php?id=23142
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What bug does this fix?
http://getmangos.eu/community/viewtopic.php?id=24788
Warsong Gluch game objects are not spawned
What rev is this for? 5759
not 100% sure if this is the correct way to fix this but it works and every seems fine.
Index: . =================================================================== --- . (revision 5759) +++ . (working copy) @@ -852,6 +852,7 @@ data.spawntimesecs = spawntime; data.animprogress = 100; data.go_state = 1; + data.spawnMask = 1; objmgr.AddGameobjectToGrid(guid, &data); m_BgObjects[type] = MAKE_NEW_GUID(guid, entry, HIGHGUID_GAMEOBJECT);
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What bug does the patch fix? What features does the patch add?
Resilience reduce amount of mana drained or burned by mana draining effects.
For which SubVersion revision was the patch created?
5806
Is there a thread in the bug report section? If yes, please add a link to the thread.
http://getmangos.eu/community/viewtopic.php?id=24702
Who has been writing this patch? Please include either forum user names or email addresses.
Arthorius
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hmm i think you can modify the Guild Housing Patch by SinnerG (Link)
if i have time i will make (i need it too but im lazy). this shouldnt be hard!
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good idea!
make a intance template, and relate to player, then make a custom item with sd2 script (transfer player or his friends in/out instance, do like a ticket).
you can make a custom box with sd2 script (can put in something or take out something).
now have two problem:
1) The map ID of the instance_template is relative to map.dbc. if instance_template's record befitted your room environment. if you add record in map.dbc, maybe raise client exception.
2) now wow client (2.4.1 8125) can not support custom item http://getmangos.eu/community/viewtopic.php?id=24021&st=0
i am troubling the second problem recently !
hope your success!
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Hi beater07,
the reported problem is solved by using vmaps, which enables line of sight.
Check vmap.enableLOS and vmap.enableHeight on mangosd.conf file.
To learn how to extract vmaps, check tutorial here. Look for "Build the Vmap Files" section.
The pathfinding is a different problem, and is being discussed here:
Path Finding For Mobs, Start your development here[/b]
http://getmangos.eu/community/viewtopic.php?id=21565
Hope it helps,
chaos
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http://getmangos.eu/community/viewtopic.php?id=21776
now please, can I kill you?
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i was looking somewhere to find where speed increasement are handled to fix crusader aura ( http://getmangos.eu/community/viewtopic.php?id=23821 ) with flying mount, and i found this in unit.cpp line 8280:
switch(mtype) { case MOVE_WALK: data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8+4+1+4+4+4+4+4+4+4); break; case MOVE_MOUNTED: case MOVE_RUN: data.Initialize(MSG_MOVE_SET_RUN_SPEED, 8+4+1+4+4+4+4+4+4+4); break; case MOVE_WALKBACK: data.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED, 8+4+1+4+4+4+4+4+4+4); break; case MOVE_SWIM: data.Initialize(MSG_MOVE_SET_SWIM_SPEED, 8+4+1+4+4+4+4+4+4+4); break; case MOVE_SWIMBACK: data.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED, 8+4+1+4+4+4+4+4+4+4); break; case MOVE_TURN: data.Initialize(MSG_MOVE_SET_TURN_RATE, 8+4+1+4+4+4+4+4+4+4); break; case MOVE_FLY: data.Initialize(MSG_MOVE_SET_FLY_SPEED, 8+4+1+4+4+4+4+4+4+4); break; case MOVE_FLYBACK: data.Initialize(MSG_MOVE_SET_FLY_BACK_SPEED, 8+4+1+4+4+4+4+4+4+4); break; default: sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype); return; }
i saw that we're missing case MOVE_MOUNTED and so i searched in opcodes.h line 236 and we can see that we're missing a MSG_MOVE_SET_ something with mount. why?
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What bug does the patch fix? What features does the patch add?
If someone delete the blizzy addons, due to lag the re-creation of the addons in the auth session permit to skip the queue.
For which SubVersion revision was the patch created?
5470
Is there a thread in the bug report section? If yes, please add a link to the thread.
http://getmangos.eu/community/viewtopic.php?id=22794
Who has been writing this patch? Please include either forum user names or email addresses.
Vincex, big thanks to Kamir86 for the help in testing! /love!
Link:
compile all ok and tested, i hope this is the right way to fix it, maybe something better can be done?
need test with more pop server.
P.S.
Is impossible test it in local, as say first the lag in local is irrilevant.
EDIT:
found the bug topic
[patch][6252] Water Shield 3sec Cooldown Between Charges
in ... acceptedOld
Posted
What bug does the patch fix?
Water Shield has no cooldown between charges use
For which SubVersion revision was the patch created?
5895
Is there a thread in the bug report section?
http://getmangos.eu/community/viewtopic.php?id=24951
Who has been writing this patch?
Ultron
http://filebeam.com/013b8b7a2af9cc31d7f2d1d6bb9d8880