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Vian

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Bug Comments posted by Vian

  1. Found the following problems doing the quest

    Taelon Fordring, npc entry 1842

    • Mangos console errors during escort:
      • doScriptText source creature: 1842  , text entry not found=> -1001078
      • doScriptText source creature: 1842  , text entry not found=> -1001079
      • doScriptText source creature: 1842  , text entry not found=> -1001080
      • target for action_t_cast creature: 4494 , casting spell ?20822
      • EscortAI start with 0 waypoints ( missing entry in script_waypoint)
      • doScriptText source creature: 1840  , text entry not found=> -1001081
      • doScriptText source creature: 1840  , text entry not found => -1001082
      • doScriptText source creature: 1842  , text entry not found => -1001083
      • doScriptText source creature: 1842  , text entry not found => -1001084
      • doScriptText source creature: 1840  , text entry not found => -1001085
      • doScriptText source creature: 1840  , text entry not found => -1001086
      • doScriptText source creature: 1840  , text entry not found => -1001087
      • doScriptText source creature: 1840  , text entry not found => -1001088
      • doScriptText source creature: 1840  , text entry not found => -1001089
      • id 11625197, command 10, buddy 11626 not found in range 40 of searcher creature 11625
      • id 11625197, command 29, buddy 11626 not found in range 40 of searcher creature 11625

     

    After killing the named guy in the tower Taelon just stand there idle, .npc aiinfo on him shows the follow

    ScriptName: npc_taelan_fordring
    EscortAI started for player Vian started with quest 5944
    EscortFlags: Escorting, Paused

    • Can confirm that hunter pets tends ignore collision with the boat. If you step on the boat they will just walk and fall through. The same happens if you are already on the boat and use the "Call pet" spell.
    • In my tests when me and the pet we got to far apart, sometimes it got dismissed but took some time and sometimes it didn't
    • The same problem happens with zepellins
  2. Hi Aenra, not sure if I understood you correctly. Don't think you are talking about potions that result in multiple units per one craft and I'm not sure the potion icon inside the lower part of the crafting menu should show the number of potions to craft.

    Can you maybe post an image about where the number should appear?

    • Quote

      the Taming Rod after usage shows only brief GCD and may be reused even while channeling

      I believe it's the intended behavior considering spell data using QTSpeelwork and the video from the chain being completed.

    • Quote

      seems that aura icon on the "pet" is not updated thus not informing about limited duration

      Same as above

    • Quote

      after teleport the "pet" is not following (ok); after return to them, the pet icon (HP etc) is not updated to the correct state

      Indeed if you charm a beast and use your hearthstone, you keep the "pet" but it does not follow you to the inn, he stays where he was when you tpd. Only issue is that you can't dismiss the pet without him being close, so you are forced to run back to him and dismiss or logout/login, maybe a good solution would be to auto dismiss him when to far away from the player.

    • Quote

      if killed by an NPC under Tame spell channel, the beast does not die but happens tamed with a low HP

      Could not replicate. In all my tests the beast died but was considered charmed. Only problem was that you are forced to logout/loggin to get rid of him since you can't dismiss a dead pet. :)

    • Quote

      ? no pet HP regen after combat (its exactly why it attacks the player when dismissed - pet feels stuck in combat)

      Pet indeed doesn't regenerate hp, probably because he is charmed and not tamed, not sure if its really wrong, could not find vanilla footage of o pet damaged during taming or used to fight, but as in other cases a charmed creature is still in combat, just under your control. Attacking the player when dismissed is the intended behavior as the video shows.

    • Quote

      ? relog removes aura from the "pet" and also does not restore pet UI, this seems OK but may be improved sometime ;)

      Seems like the right behavior considering a charm spell would break when logging out :)

  3. Bugs found as NE hunter lv10

     

    • Quests 2 and 3 of the chain could not be completed because the rod could not be used on the desired creatures

    Pasting here some debug I did if someone is interested

    Quote

    The second quest asks you to use a new Taming Rod to tame a "Nightsaber Stalker", but after finding one I just could not use the item on him, receiving the "Invalid Target" error.

    Npc info told me that the npc entry was 2043, and after checking the table "item_required_target" I found the relation (15922 , 1 , 2043) that told me that the nightsaber indeed was the target of our rod(checked the rod entry 15922 in the "item_template" table and everything was ok).

    So I decided to check the spell.dbc for the spellid_1 19699 that I found related to that rod, and I found the expected spell "Tame Nightsaber Stalker". Even so I could not tame the npc I mentioned above.

    But when I changed the targetEntry value to 2042 (the entry of the lv6 nightsaber close to the npc), I managed to tame them without a problem.

    And here is a video of the quest chain being done Video

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