Vian
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Bug Comments posted by Vian
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- Can confirm that hunter pets tends ignore collision with the boat. If you step on the boat they will just walk and fall through. The same happens if you are already on the boat and use the "Call pet" spell.
- In my tests when me and the pet we got to far apart, sometimes it got dismissed but took some time and sometimes it didn't
- The same problem happens with zepellins
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Pull request with fix made and merged, issue can be closed.
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- Created teleport actions for respective areatrigers on each teleport(bootybay and gnomeregan)
- Created condition for to use the teleport (must have goblin transponder in inventory)
- Created gossip to request a new goblin transponder ( with condition of having completed the original the quest)
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Hi Aenra, not sure if I understood you correctly. Don't think you are talking about potions that result in multiple units per one craft and I'm not sure the potion icon inside the lower part of the crafting menu should show the number of potions to craft.
Can you maybe post an image about where the number should appear?
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Hey BlackDaddy,
Tested it a few times right now using the latest build/db and it worked correctly, maybe it's specific situation?
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6 hours ago, H0zen said:
All issues fixed in https://github.com/mangoszero/server/commit/9af47a5582b46b1678387c2e58f3b8e4de5ac2fa
Awaiting feedback
Amazing job H0zen, tested all your fixes and they were working perfectly.
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the Taming Rod after usage shows only brief GCD and may be reused even while channeling
I believe it's the intended behavior considering spell data using QTSpeelwork and the video from the chain being completed.
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seems that aura icon on the "pet" is not updated thus not informing about limited duration
Same as above
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after teleport the "pet" is not following (ok); after return to them, the pet icon (HP etc) is not updated to the correct state
Indeed if you charm a beast and use your hearthstone, you keep the "pet" but it does not follow you to the inn, he stays where he was when you tpd. Only issue is that you can't dismiss the pet without him being close, so you are forced to run back to him and dismiss or logout/login, maybe a good solution would be to auto dismiss him when to far away from the player.
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if killed by an NPC under Tame spell channel, the beast does not die but happens tamed with a low HP
Could not replicate. In all my tests the beast died but was considered charmed. Only problem was that you are forced to logout/loggin to get rid of him since you can't dismiss a dead pet.
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? no pet HP regen after combat (its exactly why it attacks the player when dismissed - pet feels stuck in combat)
Pet indeed doesn't regenerate hp, probably because he is charmed and not tamed, not sure if its really wrong, could not find vanilla footage of o pet damaged during taming or used to fight, but as in other cases a charmed creature is still in combat, just under your control. Attacking the player when dismissed is the intended behavior as the video shows.
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? relog removes aura from the "pet" and also does not restore pet UI, this seems OK but may be improved sometime
Seems like the right behavior considering a charm spell would break when logging out
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Bugs found as NE hunter lv10
- Quests 2 and 3 of the chain could not be completed because the rod could not be used on the desired creatures
Pasting here some debug I did if someone is interested
QuoteThe second quest asks you to use a new Taming Rod to tame a "Nightsaber Stalker", but after finding one I just could not use the item on him, receiving the "Invalid Target" error.
Npc info told me that the npc entry was 2043, and after checking the table "item_required_target" I found the relation (15922 , 1 , 2043) that told me that the nightsaber indeed was the target of our rod(checked the rod entry 15922 in the "item_template" table and everything was ok).
So I decided to check the spell.dbc for the spellid_1 19699 that I found related to that rod, and I found the expected spell "Tame Nightsaber Stalker". Even so I could not tame the npc I mentioned above.
But when I changed the targetEntry value to 2042 (the entry of the lv6 nightsaber close to the npc), I managed to tame them without a problem.
And here is a video of the quest chain being done Video
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Created a patch with By Solka changes.
First time contributing, followed Antz Guide , let me know if something is wrong.
quest 'In Dreams" can't complete
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in Mangos Zero
Posted
Found the following problems doing the quest
Taelon Fordring, npc entry 1842
After killing the named guy in the tower Taelon just stand there idle, .npc aiinfo on him shows the follow
ScriptName: npc_taelan_fordring
EscortAI started for player Vian started with quest 5944
EscortFlags: Escorting, Paused