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bannor

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Posts posted by bannor

  1. New release V2.01 is up see website for details, this one fixes your problem Rottstein.

    Their will be another minor update soonish to fix some leftover localisation string issues as I missed putting some entries into the language files, but I thought I would get this release out fairly rapidly since it prevented login, must be the first person i've come across in all my years of coding MaNGOLin that doesn't use a scriptdev database :)

    But the bug report was welcome all the same wish more folk would report bugs.

    Cheers

    Bannor

  2. I will look into the gmail problem, thanks for bringing it to my attention.

    I will also take a look, at using a blank entry for scriptdev2, for the moment just create an empty scriptdev2 database and add an entry in to MaNGOLin for it which should allow you to login.

    If I get time tomorrow I will fix this and get a new version out.

    Cheers

    Bannor

    Update:

    I have white listed gmail.com as an approved free email provider so you should be able to use it on my website now, spamassasin has it listed for blocking by default so the white listing should allow it through now.

    Please note that under the Support heading on my website you can find Contact Us and report any registration issues via that mechanism as it does not block and you don't have to be registered to use it.

  3. I had multiple server support planned for the now canned MaNGOLin 2.xx but unlike the localisation stuff which I had actual concrete working code done, I had not started the multiple server code so their was nothing to backport.

    The plan was to have server profiles which you could select at login then the character and account panels would not have to change.

    And you are right about the info_realmdb its a copy&paste error I forgot to change I'll fix it for the next version.

    PS: If you could send me any file changes you make I can put them into MaNGOLin permanently, contact me through private and just copy and paste the file contents into the message field.

    Cheers

    Bannor

  4. @Svarr it is possible but not easy at the moment but it will be very soon, just discovered another bug and will be fixing it today so when im doing that I will also make it possible to the change out or add in new language files manually by adding them to a folder.

    So a new version of a MaNGOLin will be out tomorrow which you will be able to add in the localisation file yourself very easily and thus test it , I will supply some instructions to you.

    The other change I may make is make the language selectable, at the moment it is automatic and checks your PC's localisation setting but I will probably add an option to override it in MaNGOLin's preferences.

    Cheers

    Bannor

  5. On a development note, folks may not be aware that I did some localisation work for the now canned MaNGOLin 2.xx

    This localisation work was backported to MaNGOLin 1.06 onwards so their is now foreign language support capability, at the moment I have only support for English (GB) and English (US) implemented.

    I would like to include support for French, German and Spanish but since im Scottish and crap at languages I would need some folks to do some translation work for me.

    To get an idea of what would be involved you can take a look at this file http://www.dazzleships.net/localisation.txt it is in a simple "key=description" format and each description would need to be changed to its foreign equivalent.

    So if anyone is interested in doing this for me please let me know either here in this thread or via the Contact Us on my website.

    Cheers

    Bannor

  6. Well its open source (GPL2) right now, all the source code including the library source is shipped in with the binaries so folks are welcome to do their own version.

    Although I do understand the point regarding collaboration and putting it on Github would aid that so i will consider it.

    As to WoW popularity, I think my major problem with it came with the changes that came with WOTLK, I was perfectly happy with what they had on Classic and TBC.

    Bit like how Sony killed managed to kill Star Wars Galaxies with the Combat Upgrade which sucked big time and I and pretty much my entire guild dropped out there and then, why cant they just leave the game mechanics well alone and just add content I dont know.

    The other major problem with WoW is the dated graphics with Elder Scrolls Online just around the corner I think Blizzard are going to start to feel the heat.

    How about MaNGOs for ESO :)

    Im also contemplating getting involved with SWGEmu as I miss that game, it was fun.

  7. I wouldn't worry it about it too much Uncle the actual reduction in users has helped me, I have seen a significant tail off in download figures in the last year or so.

    So their are only about 60 regular users based on current download figures as opposed to the 1000+ I had in the early days whether thats a reflection on my software or whether the popularity of MaNGOS has dwindled I don't know possibly both.

    It was based on these reduced figures that I have now switched to a cheap bare minimum hosting package and got rid of a domain so my costs are now a good deal less.

    I can tell you though that their wont be any further major development without support, I had begun working on MaNGOLin 2 which was to build in Zero, TBC support alongside the current WOTLK and also additional foreign language support into one software package but thats all been shelved.

    I have another bug fix release coming soon though.

    Cheers

    Bannor

  8. MaNGOLin for WOTLK is pretty much in feature freeze due to lack of support, and yes i know their is no donation button on my website that's because I removed it after receiving precisely zero donations over a 4 year period which kind of made the button pointless and pretty much made it obvious that folks don't seem to care or at least not care enough if the app lives or dies.

    All of which means I have lost the appetite to do any more major work on it or add anything new to it.

    Anyways enough of the whining from me, im just in maintenance mode now which basically means I will fix any reported bugs or existing features that get broken due to changes in mangos itself.

    Also this would be a good time to let folks know that my website may have to downsize and move to a free host and if that happens I will continue to make MaNGOLin available for download on a file sharing site.

    Cheers

    Bannor

  9. A New Year present, MaNGOLin V1.06 has been released.

    Lots of fixes plus a few changes and better theme integration under linux.

    Now has the ability to run in database mode only no need to have a running mangos server, with reduced functionality, the majority of the file management functions are available in this mode.

    To use database mode only just uncheck Enable Remote Access in the connection dialog.

    Also added Theme selection for greater cross-platform compatibility as I find Java's default Metal theme a little faster than most of the GTK based system themes on Linux but I have an old machine so it may not matter for most folks.

    This is probably it as far as any further development goes on the WOTLK version of MaNGOLin other than bug fixes, as im looking to moving on to a Cataclysm version.

    Cheers

    Bannor

  10. Just incase if you were wondering if MaNGOLin was dead due to lack of updates, thought I would let you know I'm working on V1.06 for WOTLK at the moment which will fix a whole raft of issues.

    Unfortunately its taking a fair bit of time since I am also doing some major design changes to implement language localisation which to be honest I should of done when I first designed it as retro-fitting it has not been easy anyways its about 80% working now and once most of its done I will release the new version.

    So the short answer its not dead.

    Cheers

    Bannor

  11. I am freezing the current MaNGOLin at V1.05 and it will remain permanently available for download, for use with the Mangos_Wotlk branch.

    I will eventually get around to doing MaNGOLin V1.06 for use with the new Master Branch supporting Cataclysm, but this may take some time as im going back to the greatest nation on the planet (Scotland) for a holiday soonish and won't be able to do diddly squat until mid November.

    Cheers

    Bannor

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