JPlady42
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Bug Comments posted by JPlady42
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17 minutes ago, Olion said:
Could you give here few examples of such creatures? To check a possible fix.
First example: Go to Hellfire Peninsula and attack Bonechewer casters. If you interrupt them, they do nothing until they can cast again.
Same for every other creature in the game.
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Issue solved with most recent commits.
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Cannot reproduce any of these database errors. Maybe you messed up the DB importing? Are you using the actual repo's db or are you using a third party DB?
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// Devastate
if (m_spellInfo->SpellVisual == 671 && m_spellInfo->SpellIconID == 1508)
{
customBonusDamagePercentMod = true;
bonusDamagePercentMod = 0.0f; // only applied if auras found// Sunder Armor
Aura* sunder = unitTarget->GetAura(SPELL_AURA_MOD_RESISTANCE, SPELLFAMILY_WARRIOR, UI64LIT(0x0000000000004000), m_caster->GetObjectGuid());// Devastate bonus and sunder armor refresh, additional threat
if (sunder)
{
sunder->GetHolder()->RefreshHolder();// 100% * stack
bonusDamagePercentMod += 1.0f * sunder->GetStackAmount();// 25 * stack
unitTarget->AddThreat(m_caster, 25.0f * sunder->GetStackAmount(), false, GetSpellSchoolMask(m_spellInfo), m_spellInfo);// Cast sunder armor
m_caster->CastSpell(unitTarget, 11597, true);
}
else
m_caster->CastSpell(unitTarget, 11597, true);
}
break;
} -
Heres a hack fix
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Bump. Major issue.
Murmur health is full and he doesn't fight adds
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in Mangos One
Posted
even though in the code it says his health should be 0.3x what it normally is, it's not. but the same code works for Valeastrasz in Blackwing Lair