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Jefferson Puchalski

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Jefferson Puchalski last won the day on November 7 2017

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  1. Sorry dude, so much work at home, and its not my credit, its yours to fix the problem
  2. Oh olion i got It. Realy thanks for class here about game structure. Yep i figure out the error as vprintf its a mesa with C strings and std strings. I really apreceiated u Lost ir time explaing tô me . Now i Will delete repo and clone again with This args you Said.
  3. Cleam git clone, made changes but still same problem. #0 0x00007ffff5861cfb in vfprintf () from /lib64/libc.so.6 #1 0x0000555556611d0b in vutf8printf (out=0x7ffff5bb75a0 <_IO_2_1_stdout_>, str=0x555556bd77f7 "Player GUID : %s", ap=0x7fffed1766a0) at /home/jefferson/wowserver/getmangos/serverZero/src/shared/Utilities/Util.cpp:495 #2 0x0000555556609fa2 in Log::outString (this=0x555557184fc0, str=0x555556bd77f7 "Player GUID : %s") at /home/jefferson/wowserver/getmangos/serverZero/src/shared/Log/Log.cpp:398 #3 0x00005555568f5a4d in npc_garments_of_quests::npc_garments_of_questsAI::SpellHit (this=0x7fffc6838fc0, pCaster=0x7fffc6c3b300, pSpell=0x7fffe32b5290) at /home/jefferson/wowserver/getmangos/serverZero/src/modules/SD3/scripts/world/npcs_special.cpp:1108 #4 0x00005555563ac63d in Spell::DoAllEffectOnTarget (this=0x7fffd4262f20, target=0x7fffd4003620) at /home/jefferson/wowserver/getmangos/serverZero/src/game/WorldHandlers/Spell.cpp:1128 #5 0x00005555563b3366 in Spell::handle_immediate (this=0x7fffd4262f20) at /home/jefferson/wowserver/getmangos/serverZero/src/game/WorldHandlers/Spell.cpp:2891 #6 0x00005555563b31e4 in Spell::cast (this=0x7fffd4262f20, skipCheck=false) at /home/jefferson/wowserver/getmangos/serverZero/src/game/WorldHandlers/Spell.cpp:2871 #7 0x00005555563b40c3 in Spell::update (this=0x7fffd4262f20, difftime=100) at /home/jefferson/wowserver/getmangos/serverZero/src/game/WorldHandlers/Spell.cpp:3101 #8 0x00005555563bfe5d in SpellEvent::Execute (this=0x7fffd40053c0, e_time=21275, p_time=100) at /home/jefferson/wowserver/getmangos/serverZero/src/game/WorldHandlers/Spell.cpp:6410 #9 0x0000555556615842 in EventProcessor::Update (this=0x7fffc6c3b478, p_time=100) at /home/jefferson/wowserver/getmangos/serverZero/src/framework/Utilities/EventProcessor.cpp:53 #10 0x00005555561b1e66 in Unit::Update (this=0x7fffc6c3b300, update_diff=100, p_time=100) at /home/jefferson/wowserver/getmangos/serverZero/src/game/Object/Unit.cpp:318 #11 0x00005555560db577 in Player::Update (this=0x7fffc6c3b300, update_diff=100, p_time=100) at /home/jefferson/wowserver/getmangos/serverZero/src/game/Object/Player.cpp:1149 #12 0x00005555562e2edd in WorldObject::UpdateHelper::Update (this=0x7fffed176d20, time_diff=100) at /home/jefferson/wowserver/getmangos/serverZero/src/game/Object/Object.h:467 #13 0x00005555563171b1 in Map::Update (this=0x55555b3d1530, t_diff=@0x7fffc71b8f50: 100) at /home/jefferson/wowserver/getmangos/serverZero/src/game/WorldHandlers/Map.cpp:534 #14 0x00005555564c6480 in MapUpdateRequest::call (this=0x7fffc71b8f30) at /home/jefferson/wowserver/getmangos/serverZero/src/game/Maps/MapUpdater.cpp:50 #15 0x000055555660d547 in DelayExecutor::svc (this=0x55555b510450) at /home/jefferson/wowserver/getmangos/serverZero/src/shared/Threading/DelayExecutor.cpp:67 #16 0x00007ffff773eac4 in ACE_Task_Base::svc_run (args=0x55555b510450) at /home/jefferson/wowserver/getmangos/serverZero/dep/acelite/ace/Task.cpp:260 #17 0x00007ffff773f2d2 in ACE_Thread_Adapter::invoke_i (this=0x55555b510c20) at /home/jefferson/wowserver/getmangos/serverZero/dep/acelite/ace/Thread_Adapter.cpp:161 #18 0x00007ffff773f164 in ACE_Thread_Adapter::invoke (this=0x55555b510c20) at /home/jefferson/wowserver/getmangos/serverZero/dep/acelite/ace/Thread_Adapter.cpp:96 #19 0x00007ffff7654edf in ace_thread_adapter (args=0x55555b510c20) at /home/jefferson/wowserver/getmangos/serverZero/dep/acelite/ace/Base_Thread_Adapter.cpp:126 #20 0x00007ffff5bc3280 in start_thread () from /lib64/libpthread.so.0 #21 0x00007ffff5906f9d in clone () from /lib64/libc.so.6
  4. Thread 5 "mangosd" received signal SIGSEGV, Segmentation fault. [Switching to Thread 0x7fffed979700 (LWP 6870)] 0x00007ffff5861cfb in vfprintf () from /lib64/libc.so.6 looking forward to see whats happen. using gdb backtrace.txt
  5. Sorry i didint see this commit, i will try apply and see if works. Tnx Olion and Necrovoice
  6. Yes, i will try fix the way player will be rewarded, and if i got any result, i will post here.
  7. If we give .die on npc, we got credit. I think its a miss understand im SD3 scripts. i tring debug with Linux and WIndows
  8. Still same as me. Do all script stuff, and he fade way. player dont get quest complete. Or if we .kill on npc. quest is completed.
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