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Odeyal

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Bug Comments posted by Odeyal

  1. I am newbie in fixing core. But I have fixed it this way:
    1. Open game\Object\Unit.cpp
    2. Find line #959
    3. Change

    if (!se->procFlags && (se->AuraInterruptFlags & AURA_INTERRUPT_FLAG_DAMAGE))

    On

    if (se->AuraInterruptFlags & AURA_INTERRUPT_FLAG_DAMAGE)

    Done.
    Again, I am newbie and not sure about this fix, may be it can break something.

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