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splinecl

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Bug Comments posted by splinecl

  1. I have made the following local workaround.

    delete from mangos0.db_scripts where script_guid in (1403,1798);

    These scripts remove and add the UNIT_NPC_FLAG_GOSSIP and UNIT_NPC_FLAG_QUESTGIVER from "Hegnar Rumbleshot". This makes it possible to complete the quest without having to wait for all the mortar team scripts to complete.

    I still think the triggers for the mortar team are wrong, but can not figure out how to make it trigger from completing the quest. So this is the only workaround I have been able to come out with for now.

  2. It looks like the script controlling the group of dwarves around "Hegnar Rumbleshot" is interfering with the CMSG_QUESTGIVER_STATUS_QUERY message. As soon as the scripted event with the mortar crew ends, then the CMSG_QUESTGIVER_STATUS_QUERY opcode is received and handled. This also fits with what the log shows.

    2018-10-11 22:09:24 DB-SCRIPTS: Process table `db_scripts [type = 3]` id 1061003, command 29 for source Creature (Entry: 10610 Guid: 269) (in world), target Creature (Entry: 10610 Guid: 269) (in world)
    2018-10-11 22:09:24 WORLD: Received opcode CMSG_QUESTGIVER_STATUS_QUERY - for Player Oldtoxo (Guid: 8) to Creature (Entry: 1243 Guid: 265)
    2018-10-11 22:09:24 WORLD: Sent SMSG_QUESTGIVER_STATUS for Creature (Entry: 1243 Guid: 265)
    2018-10-11 22:09:35 Respawning...
    2018-10-11 22:09:35 Creature (Entry: 721 Guid: 3611) enters grid[20,31]

    Here you can see the script 1061003 ends with command 29 right before CMSG_QUESTGIVER_STATUS_QUERY is handled.

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