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kreegoth

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Posts posted by kreegoth

  1. Upon following your instructions Vladimir I end up with this error output log

    Compiling the C compiler identification source file "CMakeCCompilerId.c" failed.
    Compiler: cl 
    Build flags: 
    Id flags: 
    
    The output was:
    The system cannot find the file specified
    
    
    Compiling the C compiler identification source file "CMakeCCompilerId.c" failed.
    Compiler: cl 
    Build flags: 
    Id flags: -c
    
    The output was:
    The system cannot find the file specified
    
    
    Compiling the C compiler identification source file "CMakeCCompilerId.c" failed.
    Compiler: cl 
    Build flags: 
    Id flags: -Aa
    
    The output was:
    The system cannot find the file specified
    
    
    Compiling the CXX compiler identification source file "CMakeCXXCompilerId.cpp" failed.
    Compiler: cl 
    Build flags: 
    Id flags: 
    
    The output was:
    The system cannot find the file specified
    
    
    Compiling the CXX compiler identification source file "CMakeCXXCompilerId.cpp" failed.
    Compiler: cl 
    Build flags: 
    Id flags: -c
    
    The output was:
    The system cannot find the file specified
    
    
    Determining the version of compiler failed with the following output:
    CreateProcessError: The system cannot find the file specified.
    
    
    for command: cl /nologo -EP "C:\\Program Files\\CMake 2.8\\share\\cmake-2.8\\Modules\\CMakeTestNMakeCLVersion.c"
    
    Determining if this is a free VC compiler failed with the following output:
    CreateProcessError: The system cannot find the file specified.
    
    
    for command: cl /nologo /MD /EHsc "C:\\Program Files\\CMake 2.8\\share\\cmake-2.8\\Modules\\CMakeTestForFreeVC.cxx" 
    in dir: C:/Users/Andrew/Desktop/Feb18RSA/mangos/src/build/CMakeFiles/CMakeTmp2
    
    Determining if the C compiler works failed with the following output:
    
    
    

    I know it says RSA but the same log is created with a clean Mangos Clone as well

  2. I read the announcement Pat:( the problem seems to be that when i clone the repo and click CreateProjects.bat it Executes then I receive an error output file with an indication that it could not find many files and then i have nothing else..

    Im using Windows 7 32 bit.

    I have reinstalled Cmake 2.8 I have reinstalled Visual studio 8 and 10.. I have recloned the repo.

    I dont know what else to do.. Ive followed the instructions.. Cmake was installed with path included as instructions say... Im going to redownload all the programs on another computer and see if it works better there but i dont understand what i can be doing wrong...

  3. Hello, I have been using Mangos for quite some time now and never had a problem compiling but once it was switched to cmake I have been lost:(

    Can someone please explain to me the steps needed to compile with cmake?

    I have Cmake installed and the latest revision downloaded from mangos git.

    Thank you in advance.

    Kreegoth

  4. Cyberium is there a way to limit the amount the auctionhouse will buyout or bid on items to ... Like say you NEVER want the auctionhouse to spend over 300 gold or something...

    If i take the item say Bringer of Death and put it in auctionhouse I can set the buyout at around 600 and the bid starts at like 400.. The bot will end up buying it out for 600 or bid it up to it this item should not be worth 600 gold...

    So are there some other values to alter that would affect this? or some other way to limit it that im not seeing?

    It also has a habit of buying larger stacks of say tradeskill items for large amounts of gold say a 20 stack of copper ore for 1000 gold or so on?

  5. Well I am oddly having an issue with Creatures in that they will float above the ground sometimes or simply fall into the ground while you are in combat with them or sometimes while they are pathing.. LOS is working Vmaps Are enabled completely in Configs and latest maps and vmaps are extracted ( redid this multiple times before coming on here to ask if anyone else had any further ideas )

    So.. Can anyone here make any suggestions as to how i could fix this?

    P.s I have read and searched the forum there was another post about a similar issue that people had redirected others to and since Vmaps are enabled ( 100% sure ) this issue is likely not being caused by not having Vmaps enabled like it was in that case.

  6. I actually have this problem as well.. its almost as if Vmaps are not working though I have compiled them before and had them working so i know i did it correctly. They are in the correct folder. They are enabled correctly in configs.. Npcs still sink into the floor constantly and sometimes run through walls.. LOS is working correctly though....

  7. I am posting this here instead of starting a new bug report as it pertains to the new Vmap system..

    Since the update and implementation of the new system. Many players are being dropped through the ground using spells such as Killing spree..

    Also it seems in a few NR zones. Los issues are quite abundant as in players are getting told they cannot see a target in plain view. Also the creatures are attacking the players through the ground occaisionally...

  8. Go into Map.cpp and Cntrl+F for Maxplayers. In there it has the code that selects max amount.. if you want unlimited put it at a high number like 200 or something instead of what is currently there. Or copy paste what ive shown before and overwrite the Maxplayers section then Change the XX's to your desired Values.

    So edit it to be like this

    uint32 Map::GetMaxPlayers() const
    {
       if(MapDifficulty const* mapDiff = GetMapDifficulty())
       {
           if(mapDiff->maxPlayers || IsRegularDifficulty())    // Normal case (expect that regular difficulty always have correct maxplayers)
               return XX;
           else                                                // DBC have 0 maxplayers for heroic instances with expansion < 2
           {                                                   // The heroic entry exists, so we don't have to check anything, simply return normal max players
               MapDifficulty const* normalDiff = GetMapDifficultyData(i_id, REGULAR_DIFFICULTY);
               return normalDiff ? normalDiff->maxPlayers : XX;
           }
       }
       else                                                    // I'd rather ASSERT(false);
           return XX;
    }
    

    replace the Three XX's with the amount of players you want to allow into Dungeons.

  9. MY sql data and Configs are straight from Xeross's post from before that that shouldnt be it. I have interfaction enabled in Configs.. if that makes a difference.. Also i am using a Gadgetzan Auctioneer to test.. ill test Stormwind and Org later.

    The line you omitted Xeross can be reimplemented easily by re-adding the Bool to the front of it. The line Gig was talking about.

  10. This is what i have done...

    - use mangos core as the baseline (git.exe clone git://github.com/mangos/mangos.git %local_git_ahbot%)

    - patch you redepository above this baseline (git.exe pull git://github.com/xeross/mangos.git ahbot)

    -Edit Merge issues

    as Mrelfire says Then extracted my Auctionhouse.cpp and auctionhouse.h into the game folder and compile..

    Items are in my auctionhouse

  11. I am currently learning Git and not sure how to do alot of things with it yet as i spent about a year using SVN which is different:P

    But if you go back to my post that has the Download now! link on it there is a .rar there with the replacement Auctionhouse.cpp and auctionhouse.h that works if you checkout Xeross's repo and then replace his files with mine.

  12. Well regardless, let's all just be happy that it is working now regardless of why and now figure out the why's:P I mean I know its confusing but lets just be thankful is does work.

    Later I will try removing them one at a time and seeing if i can figure out if only one of them needs to be there or if its all of them. But as Rosjha says If it works this way why change it?

  13. Well ill have to check Auctionhouse.cpp as those are the only two files i loaded in the .rar and it seems that replacing yours with mine makes it work. So it has to be something to do with one of those two files. Perhaps you forgot to replace some of them elsewhere I don't know I've been at work for almost 24 hours straight so havent had a chance to look at it really. It can't be any other files making the difference because i only included those two.

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