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s32ialx

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Everything posted by s32ialx

  1. ok a little update to my confusion... i formatted and installed Vista Sp1 x64 (originally using windows 7 x64 (which btw is not released it's RC1 "Release Candidate 1" above poster)) so the thing is Winows 7 x64 forced me to compile as x64 release using Microsoft Visual Stuido 2008 Standard Edition but would error out. Now Vista sp1 x64 won't do ANYTHING when compiled for x64 release... just skips everything. BUT when compiled x86 no problems.... now i was using Microsoft Visual Studio Team System 2008 weather that actually makes a difference who knows. both Visual Studio Editions were x64. anyone?
  2. lol um genrevision when compiled alone AS x64 no errors when compiled at x86 it errors out saying it's not the right system and i need to compiled as x64
  3. well i am using Visual Stupid 2008 Standard I'll install professional and try it thanks
  4. i have tried building genrevision project first and it still takes a shit in the end
  5. ok seriously you acting like i haven't done this before this is not newbie mistakes ok this is flow blown errors. I've been compiling mangos since 2.5 no problems. and no 309 ur acting as if i am new to compiling it like hello read above post 303 COMPILES FINE so WHY does 309 not compile
  6. www.github.com/mangos/mangos.git <<< check it yourself from there there is so revision.h period no that's nothing to do with me oh did a new pull and look new errors lol
  7. ok look rev 303 complies no errors so i know this problem is not me. wtf is with 309 not complieing.
  8. 2>..\\..\\src\\shared\\WheatyExceptionReport.cpp(17) : fatal error C1083: Cannot open include file: 'revision.h': No such file or directory 2>Main.cpp 3>e:\\Mangos_git\\mangos\\dep\\ACE_wrappers\\ace/OS_NS_unistd.inl(983) : warning C4244: 'argument' : conversion from 'ssize_t' to 'int', possible loss of data 2>..\\..\\src\\realmd\\Main.cpp(32) : fatal error C1083: Cannot open include file: 'revision.h': No such file or directory 2>AuthSocket.cpp 2>Build log was saved at "file://e:\\Mangos_git\\mangos\\win\\VC90\\realmd__x64_Release\\BuildLog.htm" 2>realmd - 2 error(s), 0 warning(s)
  9. 4>Extract revision 4>The system cannot find the path specified. 4>Project : error PRJ0019: A tool returned an error code from "Extract revision" 4>Build log was saved at "file://e:\\Mangos_git\\mangos\\win\\VC90\\shared__x64_Release\\BuildLog.htm" 4>shared - 1 error(s), 0 warning(s) ========== Build: 3 succeeded, 1 failed, 2 up-to-date, 0 skipped ==========
  10. thanks i will try that now. as for the build 32bit it gets ALOT more errors when i tried do build it 32 because that's how i used to HAVE to build it ok problem As for the revision.h file none existent in the git download repository there is only revision_nr.h and if i rename that i get a different error. this is what happens when i tried x86 1>------ Build started: Project: genrevision, Configuration: Release Win32 ------ 1>Compiling... 1>genrevision.cpp 1>Linking... 1>.\\genrevision__Win32_Release\\genrevision.obj : fatal error LNK1112: module machine type 'x64' conflicts with target machine type 'X86' 1>Build log was saved at "file://e:\\Mangos_git\\win\\VC90\\genrevision__Win32_Release\\BuildLog.htm" 1>genrevision - 1 error(s), 0 warning(s) ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
  11. a little help would be nice. here's the basis of my system I'll bold in red where the errors start.
  12. does this still work with newest rev?
  13. this apears on login... but it's after speed_hack_fix and simple_jail are implmented removed speed_hack_fix and it fixed the issue Revision: * * 6841 * when i debug Unhandled exception at 0x777e026d in mangosd.exe: 0xC0000005: Access violation reading location 0x00000000. res = _heap_alloc(size);
  14. woo let me know when that's updated
  15. AHh it's awsome works perfect now how about u have a command to send someone whos really bad to that little tiny box up high enough that they cannot talk to the ppl down below
  16. hey can u put up link with that jail patch u have that u got to work with the join unjail jailoinfo what not?
  17. thanks i did ssearch over 20 pages lol it gets tiring trying to find an active download link now does the jail patch keep them there or does there hearth and unstuck still let them leave? ok http://github.com/dythzer/mangos/tree/simple_jail??? do i download the zip and complie? or is there something i am missing becuase nothing explains how the jail command works
  18. i'm sure all you developers are WELL aware of what wow emu is... ok now i know ppl know about "The Room" {.go 16227 16403 -64 1} i was thinking maybe MaNGOS could some how implement a .jail #limit command into there code that would send ppl to that area or the other jail that was in wow emu about the size of a porta potty and while they are in "The Room" under the command .jail #limit they cannot use hearthstone nore unstuck or any other item that teleports them <this is how it works in WoW Emu should work similar to this and don't say its not possible ur programming anything is possible> it's if your up to the challenge or not! To jail som1 go to them [.goname [name]] enter then click on them and type .jail for 1 hacking [1 = 1 hour EX 0.01 is 10 minutes and there they in jail if when there time is over and they dont come out teleport to him and click on him and type .jail free .jail (reason) [jails selected player with a reason] .jail help [for help] .jail free [frees selected player] .jail list
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