s32ialx
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Posts posted by s32ialx
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so that the end of ur troubleshooting? lol
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whoa there chief. Just doing a little troubleshooting to isolate an issue. Whats the error for the genrevision compile?
lol um genrevision when compiled alone AS x64 no errors when compiled at x86 it errors out saying it's not the right system and i need to compiled as x64
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I've been following the guide in this thread very closely, except for the "Include" and "Library" folders, which were named differently on my system, but it seems I got the right ones as the project compiled without errors. Was using Visual Studio 2008 Professional.
well i am using Visual Stupid 2008 Standard I'll install professional and try it thanks
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I think what happened is the dependencies got mixed up in 3.0.9. The genrevision.exe should be built first since it generates the revision.h file. It is an issue with the solution file is all. Just build the revision project, then build the entire project once more. This will build the genrevision.exe file, which the other projects depend on.
i have tried building genrevision project first and it still takes a shit in the end
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Try Build > Clean Solution then Build > Build Solution. Also check that you're building it for release, not debug.
ok seriously you acting like i haven't done this before this is not newbie mistakes ok this is flow blown errors. I've been compiling mangos since 2.5 no problems. and no 309 ur acting as if i am new to compiling it like hello read above post 303 COMPILES FINE so WHY does 309 not compile
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You're problem is here
Check to make sure genrevision.exe is in the "mangos\\win\\VC90\\genrevision__Win32_Release" directory and revision.h is in the "mangos\\src\\shared directory"
www.github.com/mangos/mangos.git <<< check it yourself from there there is so revision.h period no that's nothing to do with me
oh did a new pull and look new errors lol
4>ACE_Wrappers - 0 error(s), 227 warning(s)6>------ Build started: Project: shared, Configuration: Release x64 ------
6>Performing Build SystemConfig.h
6> 1 file(s) copied.
6>Extract revision
6>The system cannot find the path specified.
6>Project : error PRJ0019: A tool returned an error code from "Extract revision"
6>Build log was saved at "file://e:\\Mangos_git\\win\\VC90\\shared__x64_Release\\BuildLog.htm"
6>shared - 1 error(s), 0 warning(s)
7>------ Build started: Project: realmd, Configuration: Release x64 ------
8>------ Build started: Project: game, Configuration: Release x64 ------
7>Compiling...
8>Compiling...
7>WheatyExceptionReport.cpp
7>RealmList.cpp
8>pchdef.cpp
7>..\\..\\src\\shared\\WheatyExceptionReport.cpp(389) : error C2065: 'REVISION_DATE' : undeclared identifier
7>..\\..\\src\\shared\\WheatyExceptionReport.cpp(389) : error C2065: 'REVISION_TIME' : undeclared identifier
7>..\\..\\src\\shared\\WheatyExceptionReport.cpp(389) : error C2065: 'REVISION_ID' : undeclared identifier
7>Main.cpp
8>e:\\Mangos_git\\dep\\ACE_wrappers\\ace/OS_NS_unistd.inl(983) : warning C4244: 'argument' : conversion from 'ssize_t' to 'int', possible loss of data
7>AuthSocket.cpp
7>..\\..\\src\\realmd\\Main.cpp(98) : error C2146: syntax error : missing ')' before identifier 'REVISION_DATE'
7>..\\..\\src\\realmd\\Main.cpp(98) : error C2059: syntax error : ')'
7>..\\..\\src\\realmd\\Main.cpp(148) : error C2146: syntax error : missing ')' before identifier 'REVISION_DATE'
7>..\\..\\src\\realmd\\Main.cpp(148) : error C2059: syntax error : ')'
7>Build log was saved at "file://e:\\Mangos_git\\win\\VC90\\realmd__x64_Release\\BuildLog.htm"
7>realmd - 7 error(s), 0 warning(s)
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ok look rev 303 complies no errors so i know this problem is not me. wtf is with 309 not complieing.
a little help would be nice. here's the basis of my system I'll bold in red where the errors start.5>Compiling resources...
5>Microsoft ® Windows ® Resource Compiler Version 6.0.5724.0
5>Copyright © Microsoft Corporation. All rights reserved.
5>Linking...
5> Creating library ..\\..\\dep\\lib\\x64_Release\\ACE.lib and object ..\\..\\dep\\lib\\x64_Release\\ACE.exp
5>Embedding manifest...
5>Build log was saved at "file://e:\\Mangos_git\\win\\VC90\\ace__x64_Release\\BuildLog.htm"
5>ACE_Wrappers - 0 error(s), 227 warning(s)
7>------ Build started: Project: shared, Configuration: Release x64 ------
7>Performing Build SystemConfig.h
7> 1 file(s) copied.
7>Extract revision
7>'"e:\\Mangos_git\\win\\VC90\\shared__x64_Release\\\\..\\genrevision__Win32_Release\\genrevision.exe"' is not recognized as an internal or external command,
7>operable program or batch file.
7>Project : error PRJ0019: A tool returned an error code from "Extract revision"
7>Build log was saved at "file://e:\\Mangos_git\\win\\VC90\\shared__x64_Release\\BuildLog.htm"
7>shared - 1 error(s), 0 warning(s)
8>------ Build started: Project: realmd, Configuration: Release x64 ------
9>------ Build started: Project: game, Configuration: Release x64 ------
8>Compiling...
9>Compiling...
8>WheatyExceptionReport.cpp
8>RealmList.cpp
9>pchdef.cpp
8>..\\..\\src\\shared\\WheatyExceptionReport.cpp(17) : fatal error C1083: Cannot open include file: 'revision.h': No such file or directory
8>Main.cpp
9>e:\\Mangos_git\\dep\\ACE_wrappers\\ace/OS_NS_unistd.inl(983) : warning C4244: 'argument' : conversion from 'ssize_t' to 'int', possible loss of data
8>..\\..\\src\\realmd\\Main.cpp(32) : fatal error C1083: Cannot open include file: 'revision.h': No such file or directory
8>AuthSocket.cpp
8>Build log was saved at "file://e:\\Mangos_git\\win\\VC90\\realmd__x64_Release\\BuildLog.htm"
8>realmd - 2 error(s), 0 warning(s)
9>Compiling...
9>ThreatManager.cpp
9>HostilRefManager.cpp
9>GroupReference.cpp
9>FollowerReference.cpp
9>PlayerDump.cpp
9>Level3.cpp
9>Level2.cpp
9>Level1.cpp
9>Level0.cpp
9>..\\..\\src\\game\\Level0.cpp(29) : fatal error C1083: Cannot open include file: 'revision.h': No such file or directory
9>debugcmds.cpp
9>WorldSocketMgr.cpp
9>WorldSocket.cpp
9>WorldSession.cpp
9>WorldLog.cpp
9>Opcodes.cpp
9>GlobalEvents.cpp
9>DBCStores.cpp
9>WaypointMovementGenerator.cpp
9>Vehicle.cpp
9>Unit.cpp
9>TotemAI.cpp
9>Totem.cpp
9>TemporarySummon.cpp
9>TargetedMovementGenerator.cpp
9>StatSystem.cpp
9>SpellMgr.cpp
9>SocialMgr.cpp
9>ReputationMgr.cpp
9>ReactorAI.cpp
9>RandomMovementGenerator.cpp
9>PointMovementGenerator.cpp
9>Player.cpp
9>PetAI.cpp
9>Pet.cpp
9>ObjectPosSelector.cpp
9>ObjectMgr.cpp
9>ObjectAccessor.cpp
9>Object.cpp
9>NullCreatureAI.cpp
9>MovementGenerator.cpp
9>MotionMaster.cpp
9>LootMgr.cpp
9>ItemEnchantmentMgr.cpp
9>Item.cpp
9>IdleMovementGenerator.cpp
9>HomeMovementGenerator.cpp
9>Guild.cpp
9>GuardAI.cpp
9>GMTicketMgr.cpp
9>GameObject.cpp
9>FleeingMovementGenerator.cpp
9>DynamicObject.cpp
9>DestinationHolder.cpp
9>CreatureEventAIMgr.cpp
9>CreatureEventAI.cpp
9>CreatureAISelector.cpp
9>CreatureAIRegistry.cpp
9>CreatureAI.cpp
9>Creature.cpp
9>Corpse.cpp
9>ConfusedMovementGenerator.cpp
9>Calendar.cpp
9>Bag.cpp
9>AuctionHouseMgr.cpp
9>ArenaTeam.cpp
9>AggressorAI.cpp
9>World.cpp
9>Weather.cpp
9>WaypointManager.cpp
9>VoiceChatHandler.cpp
9>UpdateData.cpp
9>Transports.cpp
9>TradeHandler.cpp
9>TaxiHandler.cpp
9>SpellHandler.cpp
9>SpellEffects.cpp
9>SpellAuras.cpp
9>Spell.cpp
9>SkillHandler.cpp
9>SkillExtraItems.cpp
9>SkillDiscovery.cpp
9>ScriptCalls.cpp
9>QuestHandler.cpp
9>QuestDef.cpp
9>QueryHandler.cpp
9>PoolHandler.cpp
9>PetitionsHandler.cpp
9>PetHandler.cpp
9>ObjectGridLoader.cpp
9>NPCHandler.cpp
9>MovementHandler.cpp
9>MiscHandler.cpp
9>MapManager.cpp
9>MapInstanced.cpp
9>Map.cpp
9>Mail.cpp
9>LootHandler.cpp
9>LFGHandler.cpp
9>ItemHandler.cpp
9>InstanceSaveMgr.cpp
9>InstanceData.cpp
9>GuildHandler.cpp
9>GroupHandler.cpp
9>Group.cpp
9>GridStates.cpp
9>GridNotifiers.cpp
9>GossipDef.cpp
9>GMTicketHandler.cpp
9>GameEventMgr.cpp
9>DuelHandler.cpp
9>CombatHandler.cpp
9>ChatHandler.cpp
9>Chat.cpp
9>CharacterHandler.cpp
9>ChannelHandler.cpp
9>Channel.cpp
9>CalendarHandler.cpp
9>BattleGroundWS.cpp
9>BattleGroundSA.cpp
9>BattleGroundRV.cpp
9>BattleGroundRL.cpp
9>BattleGroundNA.cpp
9>BattleGroundMgr.cpp
9>BattleGroundHandler.cpp
9>BattleGroundEY.cpp
9>BattleGroundDS.cpp
9>BattleGroundBE.cpp
9>BattleGroundAV.cpp
9>BattleGroundAB.cpp
9>BattleGroundAA.cpp
9>BattleGround.cpp
9>AuctionHouseHandler.cpp
9>ArenaTeamHandler.cpp
9>AchievementMgr.cpp
9>AccountMgr.cpp
9>Build log was saved at "file://e:\\Mangos_git\\win\\VC90\\game__x64_Release\\BuildLog.htm"
9>game - 1 error(s), 1 warning(s)
10>------ Build started: Project: mangosd, Configuration: Release x64 ------
10>Compiling...
10>WorldRunnable.cpp
10>WheatyExceptionReport.cpp
10>..\\..\\src\\shared\\WheatyExceptionReport.cpp(17) : fatal error C1083: Cannot open include file: 'revision.h': No such file or directory
10>RASocket.cpp
10>e:\\Mangos_git\\dep\\ACE_wrappers\\ace/OS_NS_unistd.inl(983) : warning C4244: 'argument' : conversion from 'ssize_t' to 'int', possible loss of data
10>Master.cpp
10>e:\\Mangos_git\\dep\\ACE_wrappers\\ace/OS_NS_unistd.inl(983) : warning C4244: 'argument' : conversion from 'ssize_t' to 'int', possible loss of data
10>Main.cpp
10>..\\..\\src\\mangosd\\Main.cpp(29) : fatal error C1083: Cannot open include file: 'revision.h': No such file or directory
10>CliRunnable.cpp
10>Build log was saved at "file://e:\\Mangos_git\\win\\VC90\\mangosd__x64_Release\\BuildLog.htm"
10>mangosd - 2 error(s), 2 warning(s)
11>------ Build started: Project: script, Configuration: Release x64 ------
11>Compiling...
11>sc_default.cpp
11>system.cpp
11>ScriptMgr.cpp
11>Linking...
11>LINK : fatal error LNK1181: cannot open input file 'mangosd.lib'
11>Build log was saved at "file://e:\\Mangos_git\\win\\VC90\\script__x64_Release\\BuildLog.htm"
11>script - 1 error(s), 0 warning(s)
========== Build: 6 succeeded, 5 failed, 0 up-to-date, 0 skipped ==========
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2>..\\..\\src\\shared\\WheatyExceptionReport.cpp(17) : fatal error C1083: Cannot open include file: 'revision.h': No such file or directory
2>Main.cpp
3>e:\\Mangos_git\\mangos\\dep\\ACE_wrappers\\ace/OS_NS_unistd.inl(983) : warning C4244: 'argument' : conversion from 'ssize_t' to 'int', possible loss of data
2>..\\..\\src\\realmd\\Main.cpp(32) : fatal error C1083: Cannot open include file: 'revision.h': No such file or directory
2>AuthSocket.cpp
2>Build log was saved at "file://e:\\Mangos_git\\mangos\\win\\VC90\\realmd__x64_Release\\BuildLog.htm"
2>realmd - 2 error(s), 0 warning(s)
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4>Extract revision
4>The system cannot find the path specified.
4>Project : error PRJ0019: A tool returned an error code from "Extract revision"
4>Build log was saved at "file://e:\\Mangos_git\\mangos\\win\\VC90\\shared__x64_Release\\BuildLog.htm"
4>shared - 1 error(s), 0 warning(s)
========== Build: 3 succeeded, 1 failed, 2 up-to-date, 0 skipped ==========
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To s32ialx:
Try building genrevision (right click it, select build), then try building every thing once more. That will fix the genrevision.exe issue. As for the revision.h file, make sure it is in src/shared. If it is not, try doing a git pull once again. Also, I don't know what the official word is on this, but try building 32 bit. I did build the 64 bit successfully, but I did get warnings.
thanks i will try that now. as for the build 32bit it gets ALOT more errors when i tried do build it 32 because that's how i used to HAVE to build it ok problem
As for the revision.h file none existent in the git download repository there is only revision_nr.h and if i rename that i get a different error.
this is what happens when i tried x86
1>------ Build started: Project: genrevision, Configuration: Release Win32 ------
1>Compiling...
1>genrevision.cpp
1>Linking...
1>.\\genrevision__Win32_Release\\genrevision.obj : fatal error LNK1112: module machine type 'x64' conflicts with target machine type 'X86'
1>Build log was saved at "file://e:\\Mangos_git\\win\\VC90\\genrevision__Win32_Release\\BuildLog.htm"
1>genrevision - 1 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
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a little help would be nice. here's the basis of my system I'll bold in red where the errors start.
5>Compiling resources...
5>Microsoft ® Windows ® Resource Compiler Version 6.0.5724.0
5>Copyright © Microsoft Corporation. All rights reserved.
5>Linking...
5> Creating library ..\\..\\dep\\lib\\x64_Release\\ACE.lib and object ..\\..\\dep\\lib\\x64_Release\\ACE.exp
5>Embedding manifest...
5>Build log was saved at "file://e:\\Mangos_git\\win\\VC90\\ace__x64_Release\\BuildLog.htm"
5>ACE_Wrappers - 0 error(s), 227 warning(s)
7>------ Build started: Project: shared, Configuration: Release x64 ------
7>Performing Build SystemConfig.h
7> 1 file(s) copied.
7>Extract revision
7>'"e:\\Mangos_git\\win\\VC90\\shared__x64_Release\\\\..\\genrevision__Win32_Release\\genrevision.exe"' is not recognized as an internal or external command,
7>operable program or batch file.
7>Project : error PRJ0019: A tool returned an error code from "Extract revision"
7>Build log was saved at "file://e:\\Mangos_git\\win\\VC90\\shared__x64_Release\\BuildLog.htm"
7>shared - 1 error(s), 0 warning(s)
8>------ Build started: Project: realmd, Configuration: Release x64 ------
9>------ Build started: Project: game, Configuration: Release x64 ------
8>Compiling...
9>Compiling...
8>WheatyExceptionReport.cpp
8>RealmList.cpp
9>pchdef.cpp
8>..\\..\\src\\shared\\WheatyExceptionReport.cpp(17) : fatal error C1083: Cannot open include file: 'revision.h': No such file or directory
8>Main.cpp
9>e:\\Mangos_git\\dep\\ACE_wrappers\\ace/OS_NS_unistd.inl(983) : warning C4244: 'argument' : conversion from 'ssize_t' to 'int', possible loss of data
8>..\\..\\src\\realmd\\Main.cpp(32) : fatal error C1083: Cannot open include file: 'revision.h': No such file or directory
8>AuthSocket.cpp
8>Build log was saved at "file://e:\\Mangos_git\\win\\VC90\\realmd__x64_Release\\BuildLog.htm"
8>realmd - 2 error(s), 0 warning(s)
9>Compiling...
9>ThreatManager.cpp
9>HostilRefManager.cpp
9>GroupReference.cpp
9>FollowerReference.cpp
9>PlayerDump.cpp
9>Level3.cpp
9>Level2.cpp
9>Level1.cpp
9>Level0.cpp
9>..\\..\\src\\game\\Level0.cpp(29) : fatal error C1083: Cannot open include file: 'revision.h': No such file or directory
9>debugcmds.cpp
9>WorldSocketMgr.cpp
9>WorldSocket.cpp
9>WorldSession.cpp
9>WorldLog.cpp
9>Opcodes.cpp
9>GlobalEvents.cpp
9>DBCStores.cpp
9>WaypointMovementGenerator.cpp
9>Vehicle.cpp
9>Unit.cpp
9>TotemAI.cpp
9>Totem.cpp
9>TemporarySummon.cpp
9>TargetedMovementGenerator.cpp
9>StatSystem.cpp
9>SpellMgr.cpp
9>SocialMgr.cpp
9>ReputationMgr.cpp
9>ReactorAI.cpp
9>RandomMovementGenerator.cpp
9>PointMovementGenerator.cpp
9>Player.cpp
9>PetAI.cpp
9>Pet.cpp
9>ObjectPosSelector.cpp
9>ObjectMgr.cpp
9>ObjectAccessor.cpp
9>Object.cpp
9>NullCreatureAI.cpp
9>MovementGenerator.cpp
9>MotionMaster.cpp
9>LootMgr.cpp
9>ItemEnchantmentMgr.cpp
9>Item.cpp
9>IdleMovementGenerator.cpp
9>HomeMovementGenerator.cpp
9>Guild.cpp
9>GuardAI.cpp
9>GMTicketMgr.cpp
9>GameObject.cpp
9>FleeingMovementGenerator.cpp
9>DynamicObject.cpp
9>DestinationHolder.cpp
9>CreatureEventAIMgr.cpp
9>CreatureEventAI.cpp
9>CreatureAISelector.cpp
9>CreatureAIRegistry.cpp
9>CreatureAI.cpp
9>Creature.cpp
9>Corpse.cpp
9>ConfusedMovementGenerator.cpp
9>Calendar.cpp
9>Bag.cpp
9>AuctionHouseMgr.cpp
9>ArenaTeam.cpp
9>AggressorAI.cpp
9>World.cpp
9>Weather.cpp
9>WaypointManager.cpp
9>VoiceChatHandler.cpp
9>UpdateData.cpp
9>Transports.cpp
9>TradeHandler.cpp
9>TaxiHandler.cpp
9>SpellHandler.cpp
9>SpellEffects.cpp
9>SpellAuras.cpp
9>Spell.cpp
9>SkillHandler.cpp
9>SkillExtraItems.cpp
9>SkillDiscovery.cpp
9>ScriptCalls.cpp
9>QuestHandler.cpp
9>QuestDef.cpp
9>QueryHandler.cpp
9>PoolHandler.cpp
9>PetitionsHandler.cpp
9>PetHandler.cpp
9>ObjectGridLoader.cpp
9>NPCHandler.cpp
9>MovementHandler.cpp
9>MiscHandler.cpp
9>MapManager.cpp
9>MapInstanced.cpp
9>Map.cpp
9>Mail.cpp
9>LootHandler.cpp
9>LFGHandler.cpp
9>ItemHandler.cpp
9>InstanceSaveMgr.cpp
9>InstanceData.cpp
9>GuildHandler.cpp
9>GroupHandler.cpp
9>Group.cpp
9>GridStates.cpp
9>GridNotifiers.cpp
9>GossipDef.cpp
9>GMTicketHandler.cpp
9>GameEventMgr.cpp
9>DuelHandler.cpp
9>CombatHandler.cpp
9>ChatHandler.cpp
9>Chat.cpp
9>CharacterHandler.cpp
9>ChannelHandler.cpp
9>Channel.cpp
9>CalendarHandler.cpp
9>BattleGroundWS.cpp
9>BattleGroundSA.cpp
9>BattleGroundRV.cpp
9>BattleGroundRL.cpp
9>BattleGroundNA.cpp
9>BattleGroundMgr.cpp
9>BattleGroundHandler.cpp
9>BattleGroundEY.cpp
9>BattleGroundDS.cpp
9>BattleGroundBE.cpp
9>BattleGroundAV.cpp
9>BattleGroundAB.cpp
9>BattleGroundAA.cpp
9>BattleGround.cpp
9>AuctionHouseHandler.cpp
9>ArenaTeamHandler.cpp
9>AchievementMgr.cpp
9>AccountMgr.cpp
9>Build log was saved at "file://e:\\Mangos_git\\win\\VC90\\game__x64_Release\\BuildLog.htm"
9>game - 1 error(s), 1 warning(s)
10>------ Build started: Project: mangosd, Configuration: Release x64 ------
10>Compiling...
10>WorldRunnable.cpp
10>WheatyExceptionReport.cpp
10>..\\..\\src\\shared\\WheatyExceptionReport.cpp(17) : fatal error C1083: Cannot open include file: 'revision.h': No such file or directory
10>RASocket.cpp
10>e:\\Mangos_git\\dep\\ACE_wrappers\\ace/OS_NS_unistd.inl(983) : warning C4244: 'argument' : conversion from 'ssize_t' to 'int', possible loss of data
10>Master.cpp
10>e:\\Mangos_git\\dep\\ACE_wrappers\\ace/OS_NS_unistd.inl(983) : warning C4244: 'argument' : conversion from 'ssize_t' to 'int', possible loss of data
10>Main.cpp
10>..\\..\\src\\mangosd\\Main.cpp(29) : fatal error C1083: Cannot open include file: 'revision.h': No such file or directory
10>CliRunnable.cpp
10>Build log was saved at "file://e:\\Mangos_git\\win\\VC90\\mangosd__x64_Release\\BuildLog.htm"
10>mangosd - 2 error(s), 2 warning(s)
11>------ Build started: Project: script, Configuration: Release x64 ------
11>Compiling...
11>sc_default.cpp
11>system.cpp
11>ScriptMgr.cpp
11>Linking...
11>LINK : fatal error LNK1181: cannot open input file 'mangosd.lib'
11>Build log was saved at "file://e:\\Mangos_git\\win\\VC90\\script__x64_Release\\BuildLog.htm"
11>script - 1 error(s), 0 warning(s)
========== Build: 6 succeeded, 5 failed, 0 up-to-date, 0 skipped ==========
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does this still work with newest rev?
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this apears on login... but it's after speed_hack_fix and simple_jail are implmented
removed speed_hack_fix and it fixed the issue
Revision: * * 6841 *
when i debug
Unhandled exception at 0x777e026d in mangosd.exe: 0xC0000005: Access violation reading location 0x00000000.
res = _heap_alloc(size);
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woo let me know when that's updated
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AHh it's awsome works perfect now how about u have a command to send someone whos really bad to that little tiny box up high enough that they cannot talk to the ppl down below
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hey can u put up link with that jail patch u have that u got to work with the join unjail jailoinfo what not?
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thanks i did ssearch over 20 pages lol it gets tiring trying to find an active download link now does the jail patch keep them there or does there hearth and unstuck still let them leave?
ok http://github.com/dythzer/mangos/tree/simple_jail??? do i download the zip and complie? or is there something i am missing becuase nothing explains how the jail command works
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i'm sure all you developers are WELL aware of what wow emu is... ok now i know ppl know about "The Room"
{.go 16227 16403 -64 1} i was thinking maybe MaNGOS could some how implement a .jail #limit command into there code that would send ppl to that area or the other jail that was in wow emu about the size of a porta potty and while they are in "The Room" under the command .jail #limit they cannot use hearthstone nore unstuck or any other item that teleports them
<this is how it works in WoW Emu should work similar to this and don't say its not possible ur programming anything is possible> it's if your up to the challenge or not!
To jail som1 go to them [.goname [name]] enter then click on them and type .jail for 1 hacking [1 = 1 hour EX 0.01 is 10 minutes and there they in jail if when there time is over and they dont come out teleport to him and click on him and type .jail free
.jail (reason) [jails selected player with a reason]
.jail help [for help]
.jail free [frees selected player]
.jail list
[Guide] Mangos Windows Setup
in OldInstallation, configuration & upgrades
Posted
ok a little update to my confusion... i formatted and installed Vista Sp1 x64 (originally using windows 7 x64 (which btw is not released it's RC1 "Release Candidate 1" above poster)) so the thing is Winows 7 x64 forced me to compile as x64 release using Microsoft Visual Stuido 2008 Standard Edition but would error out. Now Vista sp1 x64 won't do ANYTHING when compiled for x64 release... just skips everything. BUT when compiled x86 no problems.... now i was using Microsoft Visual Studio Team System 2008 weather that actually makes a difference who knows. both Visual Studio Editions were x64. anyone?