thyphoon
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Posts posted by thyphoon
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Can someone please update the patch to current version, I dont know what to do anymore to fix it
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@Typhoon just change the "ll" on the small lines to "bb" then ones that don't apply ie:"iiilliiiss" to "iiibbiiiss"
like this????:
diff --git a/src/game/SQLStorages.cpp b/src/game/SQLStorages.cpp
index fa0b57b..157a585 100644
--- a/src/game/SQLStorages.cpp
+++ b/src/game/SQLStorages.cpp
@@ -21,11 +21,11 @@
#include "Database/SQLStorageImpl.h"
#include "Database/DatabaseEnv.h"
-const char CreatureInfosrcfmt[]="iiiiiiiiiisssiiiiiiiiiiifffiffiifiiiiiiiiiiffiiiiiiiiiiiiiiiiiiisiiffliiiiiiiliiiiis";
-const char CreatureInfodstfmt[]="iiiiiiiiiisssiiiiiiiiiiifffiffiifiiiiiiiiiiffiiiiiiiiiiiiiiiiiiisiiffliiiiiiiliiiiii";
-const char CreatureDataAddonInfofmt[]="iiibbiis";
+const char CreatureInfosrcfmt[]="iiiiiiiiiisssiiiiiiiiiiifffiffiifiiiiiiiiiiffiiiiiiiiiiiiiiiiiiiisiiffliiiiiiiliiiiis";
+const char CreatureInfodstfmt[]="iiiiiiiiiisssiiiiiiiiiiifffiffiifiiiiiiiiiiffiiiiiiiiiiiiiiiiiiiisiiffliiiiiiiliiiiii";
+const char CreatureDataAddonInfofmt[]="iiibbiiiss";
const char CreatureModelfmt[]="iffbii";
const char CreatureInfoAddonInfofmt[]="iiibbiis";
const char EquipmentInfofmt[]="iiii";
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Is this Ok to do?
diff --git a/src/game/SQLStorages.cpp b/src/game/SQLStorages.cpp index fa0b57b..157a585 100644 --- a/src/game/SQLStorages.cpp +++ b/src/game/SQLStorages.cpp @@ -21,11 +21,11 @@ #include "Database/SQLStorageImpl.h" #include "Database/DatabaseEnv.h" -const char CreatureInfosrcfmt[]="iiiiiiiiiisssiiiiiiiiiiifffiffiifiiiiiiiiiiffiiiiiiiiiiiiiiiiiiisiiffliiiiiiiliiiiis"; -const char CreatureInfodstfmt[]="iiiiiiiiiisssiiiiiiiiiiifffiffiifiiiiiiiiiiffiiiiiiiiiiiiiiiiiiisiiffliiiiiiiliiiiii"; -const char CreatureDataAddonInfofmt[]="iiibbiis"; +const char CreatureInfosrcfmt[]="iiiiiiiiiisssiiiiiiiiiiifffiffiifiiiiiiiiiiffiiiiiiiiiiiiiiiiiiiisiiffliiiiiiiliiiiis"; +const char CreatureInfodstfmt[]="iiiiiiiiiisssiiiiiiiiiiifffiffiifiiiiiiiiiiffiiiiiiiiiiiiiiiiiiiisiiffliiiiiiiliiiiii"; +const char CreatureDataAddonInfofmt[]="iiilliiiss"; const char CreatureModelfmt[]="iffbii"; -const char CreatureInfoAddonInfofmt[]="iiibbiis"; +const char CreatureInfoAddonInfofmt[]="iiilliiiss"; const char EquipmentInfofmt[]="iiii"; const char GameObjectInfosrcfmt[]="iiissssiifiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiis"; const char GameObjectInfodstfmt[]="iiissssiifiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii";
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Hikage that link takes me to a empty paste bin...
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Can you or your friend post that patch here?
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After a few weeks trying, I finally admit defeat and have to ask for help lol
DaViper... I been trying to apply your last few over the weeks to a clean core. I keep getting this error;
fatal: git apply: bad git-diff - expected /dev/null on line 4
Someone earlier mentioned adding some empty lines at end of file (that does not work). I have tried variations on the -'s to no avail lol
I know the answer has to be very simple, and that is why I am feeling pretty stupid about now.
just change the coding of the file to unix, git goes a little dizzi bout win file coding
you can use notepad++ for that...
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I have been using this patch for about 5 month and I have no problems with it whatsoever, you should learn a bit more.
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cyberium said that he will fix it when he/she finish the seller part
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cyberium:
you made some mistakes in the game.vcproj files for VC08 and VC09:
RelativePath="..\\..\\src\\game\\AuctionHouseBot.*
should be:
RelativePath="..\\..\\src\\game\\AuctionHouseBot\\AuctionHouseBot.*
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Got an error on applying patch:
fatal: git apply: bad git-diff - expected /dev/null on line 31
mangos rev 10417
Add some empty lines at the end of the file...
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yes I have both configs done, I'am using
AuctionHouseBot.BuyPrice.Seller = 1
AuctionHouseBot.BuyPrice.Buyer = 1
maybe it is as you said, the users are putting prices too high, thanks for your response.
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Dernise: charge spell is relative to Quel'dorei Steed's charge.
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I know it is not a priority for you cyber, but can someone confirm if the buyer is working on his/her branch? the players on my server are complaining about it ain't working.
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I was testing since yesterday and I have to say, no prob so far.
I will test the last patch and report back.
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I will compile and test ASAP
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It is too bad there isnt a second thanks button in the board
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Vladimir: I think using fake player is going to be easier and cleaner than using a NPC, to fake a player we just need to send fake data to the client, but to use a NPC I think we will need the rewrite of too many code; logically NPC and players are handled differently right?
Pall3: I just compiled 10337 + Scriptdev2 + AHbot so no problem about it.
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I don't see why that is a problem, but maybe a solution for the name would be make some changes in the part of the code that send the name of the seller to the client so if the seller guid = 0 then send player name = AHbot.
of course I'am just thinking here, I haven't even look at the source code, I don't know a thing about C
Also: I have to see what happens when the guid is 0 and the item expires and it is returned or buy-outed. what happens to the email it generates?
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maybe we can use guid 0, it will never be assigned to a player right?, and then harcode a name to guid 0 like auctioneer o AHBot or whatever?
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by any chance you where using that char as AHbot char?
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Pls Kirix when I try to patch my local repo with that patch it complains like this:
fatal: corrupt patch at line 244
why is this happening? I'am using AHbot.
EDIT: Never mind just need to add some empty lines at the end of the file and thats it!
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Here is mine patched my way for 10271.
It work like before 10254 with 3 factions auctionneer.
Hope it help.
Edit: Ooops made mistake with link... Sorry, corrected.
cyberium: your patch save my server
but you missed one correction rendering the buyer unusable in line 1027:
+ CharacterDatabase.PExecute("UPDATE auctionhouse SET buyguid
should be
+ CharacterDatabase.PExecute("UPDATE auction SET buyguid
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fatal: corrupt patch at line 244
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yes someone should push it to the git repo....
Vehicles (Dev)
in OldCore modifications
Posted
UnkleNuke: Believe me if I knew any C of any flavor I would help for sure, what's more I would be developing a proper patch by now. Unfortunately I know nothing about C, only a little bit about programming, I have been fixing the patch myself and learned some C but not enough to code anything in it, sorry.