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thyphoon

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Everything posted by thyphoon

  1. UnkleNuke: Believe me if I knew any C of any flavor I would help for sure, what's more I would be developing a proper patch by now. Unfortunately I know nothing about C, only a little bit about programming, I have been fixing the patch myself and learned some C but not enough to code anything in it, sorry.
  2. Can someone please update the patch to current version, I dont know what to do anymore to fix it
  3. like this????: diff --git a/src/game/SQLStorages.cpp b/src/game/SQLStorages.cpp index fa0b57b..157a585 100644 --- a/src/game/SQLStorages.cpp +++ b/src/game/SQLStorages.cpp @@ -21,11 +21,11 @@ #include "Database/SQLStorageImpl.h" #include "Database/DatabaseEnv.h" -const char CreatureInfosrcfmt[]="iiiiiiiiiisssiiiiiiiiiiifffiffiifiiiiiiiiiiffiiiiiiiiiiiiiiiiiiisiiffliiiiiiiliiiiis"; -const char CreatureInfodstfmt[]="iiiiiiiiiisssiiiiiiiiiiifffiffiifiiiiiiiiiiffiiiiiiiiiiiiiiiiiiisiiffliiiiiiiliiiiii"; -const char CreatureDataAddonInfofmt[]="iiibbiis"; +const char CreatureInfosrcfmt[]="iiiiiiiiiisssiiiiiiiiiiifffiffiifiiiiiiiiiiffiiiiiiiiiiiiiiiiiiiisiiffliiiiiiiliiiiis"; +const char CreatureInfodstfmt[]="iiiiiiiiiisssiiiiiiiiiiifffiffiifiiiiiiiiiiffiiiiiiiiiiiiiiiiiiiisiiffliiiiiiiliiiiii"; +const char CreatureDataAddonInfofmt[]="iiibbiiiss"; const char CreatureModelfmt[]="iffbii"; const char CreatureInfoAddonInfofmt[]="iiibbiis"; const char EquipmentInfofmt[]="iiii";
  4. Is this Ok to do? diff --git a/src/game/SQLStorages.cpp b/src/game/SQLStorages.cpp index fa0b57b..157a585 100644 --- a/src/game/SQLStorages.cpp +++ b/src/game/SQLStorages.cpp @@ -21,11 +21,11 @@ #include "Database/SQLStorageImpl.h" #include "Database/DatabaseEnv.h" -const char CreatureInfosrcfmt[]="iiiiiiiiiisssiiiiiiiiiiifffiffiifiiiiiiiiiiffiiiiiiiiiiiiiiiiiiisiiffliiiiiiiliiiiis"; -const char CreatureInfodstfmt[]="iiiiiiiiiisssiiiiiiiiiiifffiffiifiiiiiiiiiiffiiiiiiiiiiiiiiiiiiisiiffliiiiiiiliiiiii"; -const char CreatureDataAddonInfofmt[]="iiibbiis"; +const char CreatureInfosrcfmt[]="iiiiiiiiiisssiiiiiiiiiiifffiffiifiiiiiiiiiiffiiiiiiiiiiiiiiiiiiiisiiffliiiiiiiliiiiis"; +const char CreatureInfodstfmt[]="iiiiiiiiiisssiiiiiiiiiiifffiffiifiiiiiiiiiiffiiiiiiiiiiiiiiiiiiiisiiffliiiiiiiliiiiii"; +const char CreatureDataAddonInfofmt[]="iiilliiiss"; const char CreatureModelfmt[]="iffbii"; -const char CreatureInfoAddonInfofmt[]="iiibbiis"; +const char CreatureInfoAddonInfofmt[]="iiilliiiss"; const char EquipmentInfofmt[]="iiii"; const char GameObjectInfosrcfmt[]="iiissssiifiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiis"; const char GameObjectInfodstfmt[]="iiissssiifiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii";
  5. Hikage that link takes me to a empty paste bin...
  6. Can you or your friend post that patch here?
  7. just change the coding of the file to unix, git goes a little dizzi bout win file coding you can use notepad++ for that...
  8. I have been using this patch for about 5 month and I have no problems with it whatsoever, you should learn a bit more.
  9. cyberium said that he will fix it when he/she finish the seller part
  10. cyberium: you made some mistakes in the game.vcproj files for VC08 and VC09: RelativePath="..\\..\\src\\game\\AuctionHouseBot.* should be: RelativePath="..\\..\\src\\game\\AuctionHouseBot\\AuctionHouseBot.*
  11. Add some empty lines at the end of the file...
  12. yes I have both configs done, I'am using AuctionHouseBot.BuyPrice.Seller = 1 AuctionHouseBot.BuyPrice.Buyer = 1 maybe it is as you said, the users are putting prices too high, thanks for your response.
  13. Dernise: charge spell is relative to Quel'dorei Steed's charge.
  14. I know it is not a priority for you cyber, but can someone confirm if the buyer is working on his/her branch? the players on my server are complaining about it ain't working.
  15. I was testing since yesterday and I have to say, no prob so far. I will test the last patch and report back.
  16. It is too bad there isnt a second thanks button in the board
  17. Vladimir: I think using fake player is going to be easier and cleaner than using a NPC, to fake a player we just need to send fake data to the client, but to use a NPC I think we will need the rewrite of too many code; logically NPC and players are handled differently right? Pall3: I just compiled 10337 + Scriptdev2 + AHbot so no problem about it.
  18. I don't see why that is a problem, but maybe a solution for the name would be make some changes in the part of the code that send the name of the seller to the client so if the seller guid = 0 then send player name = AHbot. of course I'am just thinking here, I haven't even look at the source code, I don't know a thing about C Also: I have to see what happens when the guid is 0 and the item expires and it is returned or buy-outed. what happens to the email it generates?
  19. maybe we can use guid 0, it will never be assigned to a player right?, and then harcode a name to guid 0 like auctioneer o AHBot or whatever?
  20. by any chance you where using that char as AHbot char?
  21. Pls Kirix when I try to patch my local repo with that patch it complains like this: fatal: corrupt patch at line 244 why is this happening? I'am using AHbot. EDIT: Never mind just need to add some empty lines at the end of the file and thats it!
  22. cyberium: your patch save my server but you missed one correction rendering the buyer unusable in line 1027: + CharacterDatabase.PExecute("UPDATE auctionhouse SET buyguid should be + CharacterDatabase.PExecute("UPDATE auction SET buyguid
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