vladex
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Everything posted by vladex
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well so far it is great , ill turn on testing things again tommorow morning , ill keep an eye out for any things that may seem bugged.
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ok i recompiled playerbots with the lastest core + looting branch + flight +sharedbots. everything is working fine now, don't know what caused it .
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[Patch] Auction House Bot (Xeross' Branch)
vladex replied to Auntie Mangos's topic in OldCore modifications
try setting AuctionHouseBot.ItemsPerCycle.Normal = 20 to 1000, -
i did delete my cache folder, yes not it shows as it should be, thanks. still there is a problem with the looting part,i did apply the loot-fix-bt branch
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an update to flight: i forgot to mention that they all did have the things you mentioned, i did a server restart and then retryed , nothing happened ill disable mmaps maybie that is what is causing the trouble. another question : survey and get does not work (collect objects enabled,also collect quest enabled) except when i tell the bots to skin/herb/mine,it doesn't work on a chest or object quest item , and ideas why ?
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you can look for yourself in portal/sharedbots branch, it lets you add other bots from other accounts ,one of my old ideas, though its not very secure and may result in character stealing.
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i've pulled the lastest repo in this morning and it is working 100%, i have mangos 11195, playerbot(portal+flight+loot fix+ sharedbots),ahbot,vehicles,mmaps. i have a question , how do i make bots follow me on flight ? i did test the new flight code and they still aren't using the Flight system(note:they have the paths discovered)
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its sudo git pull git://github.com/blueboy/portal.git master
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[Dev] Destructible Building (type 33)
vladex replied to Auntie Mangos's topic in OldCore modifications
sota here: https://github.com/bwsrv/mangos/commit/21dcda226c79e32b9c72468e8435bdd5167c493b#diff-5 originally by Ankso and Feanordev. -
read the other posts... its still under development
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Hi blueboy,i want to ask you something: is it possible to make a patch for arena/bg bots and that the bot logons in the world without a player/gm to add him ?(they do act in world by some points in sql by that way i was thinking if it is possible to make them actually play(programming them like to do quests kill hing by themselves)) the original idea belongs to yad,https://github.com/yad/easy-mangos,it isnt stable and it isnt compatible with your current branch can you make a suggestion for where is should look for modifications ?
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the guys at TC have problems with the bots compability now .. thats why they asked here.
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how about reading the git pro book online?? http://progit.org/book/
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ill begin to test immediatly
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hey guys, i've been testing the train code on portal and so far no errors , everything works fine, but , one question , if i do "collect skin" then remove and readd the bot that option isnt avalabile anymore so i have to retype it, could "collect herb,skin" etc be added to profession category? it would be more easy.
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but i did spoke with DaemonCantor yesturday,we didn't spoke too much though,we all have lives to care for so no problem.
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@darkknight , currently no, because of the time difference i cannot always get in touch with 'em , so its really hard to stay on for hours for us to get something done,currently i am trying to understand the code. and i don't know what should be added or adapted.
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nice job traponinet, i was about to post the old patch revised but nvm ,this one is a lot more better.
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thanks , it was my mistake, i though that the profession collect would referr to herb,skin and mining items
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hey blueboy,i've got the lastest core with the portal branch merged , for proffesion/training ability ,i don't know if it this should be normal, but when i kill a skinnable creature ,Stonetusk Boar in this example,after it is dead the bots approach the corpse, they try to skin it but it fails. Note:Azhadel(druid character) has skinning proff learned and has a skinning knife. http://img513.imageshack.us/i/wowscrnshot012211195115.jpg/ http://img214.imageshack.us/i/wowscrnshot012211195056.jpg/
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i have used your patch but those were the results ,only i have forgotten to mention about it.
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error LNK2001: unresolved external symbol "public: __thiscall OutdoorPvPMgr::OutdoorPvPMgr(void)" (??0OutdoorPvPMgr@@QAE@XZ) 4>game.lib(SpellEffects.obj) : error LNK2001: unresolved external symbol "public: __thiscall OutdoorPvPMgr::OutdoorPvPMgr(void)" (??0OutdoorPvPMgr@@QAE@XZ) ib(Player.obj) : error LNK2001: unresolved external symbol "public: __thiscall OutdoorPvPMgr::OutdoorPvPMgr(void)" (??0OutdoorPvPMgr@@QAE@XZ) 4>game.lib(SpellAuras.obj) : error LNK2001: unresolved external symbol "public: __thiscall OutdoorPvPMgr::OutdoorPvPMgr(void)" (??0OutdoorPvPMgr@@QAE@XZ) 4>game.lib(GameObject.obj) : error LNK2001: unresolved external symbol "public: __thiscall OutdoorPvPMgr::~OutdoorPvPMgr(void)" (??1OutdoorPvPMgr@@QAE@XZ) for some reason i get lots of these,almost all object files, i don't know whats wrong but it seems itis something from the outdoor patch, anyways i can solve this ? i fixed all compile errors,please note that i use playerbot+ahbot+vehicles+mmaps patches.
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is this from blueboy's repo? another question:what features are included ?
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so any news about implementation ?
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@roby10 we don't use Ym or w/e ,just install TeamSpeak 3,ill send you the server details via PM
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