vladex
-
Posts
463 -
Joined
-
Last visited
Never -
Donations
0.00 GBP
Content Type
Profiles
Bug Tracker
Wiki
Release Notes
Forums
Downloads
Blogs
Events
Posts posted by vladex
-
-
ok i recompiled playerbots with the lastest core + looting branch + flight +sharedbots.
everything is working fine now, don't know what caused it .
-
try setting AuctionHouseBot.ItemsPerCycle.Normal = 20 to 1000,
-
i did delete my cache folder, yes not it shows as it should be, thanks.
still there is a problem with the looting part,i did apply the loot-fix-bt branch
-
an update to flight: i forgot to mention that they all did have the things you mentioned, i did a server restart and then retryed , nothing happened
ill disable mmaps maybie that is what is causing the trouble.
another question : survey and get does not work (collect objects enabled,also collect quest enabled) except when i tell the bots to skin/herb/mine,it doesn't work on a chest or object quest item , and ideas why ?
-
you can look for yourself in portal/sharedbots branch, it lets you add other bots from other accounts ,one of my old ideas, though its not very secure and may result in character stealing.
-
i've pulled the lastest repo in this morning and it is working 100%, i have mangos 11195, playerbot(portal+flight+loot fix+ sharedbots),ahbot,vehicles,mmaps.
i have a question , how do i make bots follow me on flight ? i did test the new flight code and they still aren't using the Flight system(note:they have the paths discovered)
-
its sudo git pull git://github.com/blueboy/portal.git master
-
sota here: https://github.com/bwsrv/mangos/commit/21dcda226c79e32b9c72468e8435bdd5167c493b#diff-5 originally by Ankso and Feanordev.
-
read the other posts... its still under development
-
Hi blueboy,i want to ask you something: is it possible to make a patch for arena/bg bots and that the bot logons in the world without a player/gm to add him ?(they do act in world by some points in sql by that way i was thinking if it is possible to make them actually play(programming them like to do quests kill hing by themselves)) the original idea belongs to yad,https://github.com/yad/easy-mangos,it isnt stable and it isnt compatible with your current branch can you make a suggestion for where is should look for modifications ?
-
the guys at TC have problems with the bots compability now .. thats why they asked here.
-
how about reading the git pro book online??
-
ill begin to test immediatly
-
hey guys, i've been testing the train code on portal and so far no errors , everything works fine, but , one question , if i do "collect skin" then remove and readd the bot that option isnt avalabile anymore so i have to retype it, could "collect herb,skin" etc be added to profession category? it would be more easy.
-
but i did spoke with DaemonCantor yesturday,we didn't spoke too much though,we all have lives to care for so no problem.
-
@darkknight , currently no, because of the time difference i cannot always get in touch with 'em , so its really hard to stay on for hours for us to get something done,currently i am trying to understand the code.
and i don't know what should be added or adapted.
-
nice job traponinet, i was about to post the old patch revised but nvm ,this one is a lot more better.
-
thanks , it was my mistake, i though that the profession collect would referr to herb,skin and mining items
-
hey blueboy,i've got the lastest core with the portal branch merged , for proffesion/training ability ,i don't know if it this should be normal, but when i kill a skinnable creature ,Stonetusk Boar in this example,after it is dead the bots approach the corpse, they try to skin it but it fails.
Note:Azhadel(druid character) has skinning proff learned and has a skinning knife.
-
i have used your patch but those were the results ,only i have forgotten to mention about it.
-
error LNK2001: unresolved external symbol "public: __thiscall OutdoorPvPMgr::OutdoorPvPMgr(void)" (??0OutdoorPvPMgr@@QAE@XZ) 4>game.lib(SpellEffects.obj) : error LNK2001: unresolved external symbol "public: __thiscall OutdoorPvPMgr::OutdoorPvPMgr(void)" (??0OutdoorPvPMgr@@QAE@XZ) ib(Player.obj) : error LNK2001: unresolved external symbol "public: __thiscall OutdoorPvPMgr::OutdoorPvPMgr(void)" (??0OutdoorPvPMgr@@QAE@XZ) 4>game.lib(SpellAuras.obj) : error LNK2001: unresolved external symbol "public: __thiscall OutdoorPvPMgr::OutdoorPvPMgr(void)" (??0OutdoorPvPMgr@@QAE@XZ) 4>game.lib(GameObject.obj) : error LNK2001: unresolved external symbol "public: __thiscall OutdoorPvPMgr::~OutdoorPvPMgr(void)" (??1OutdoorPvPMgr@@QAE@XZ)
for some reason i get lots of these,almost all object files, i don't know whats wrong but it seems itis something from the outdoor patch, anyways i can solve this ?
i fixed all compile errors,please note that i use playerbot+ahbot+vehicles+mmaps patches.
-
is this from blueboy's repo?
another question:what features are included ?
-
so any news about implementation ?
-
@roby10
we don't use Ym or w/e ,just install TeamSpeak 3,ill send you the server details via PM
Playerbot (archive)
in OldCore modifications
Posted
well so far it is great , ill turn on testing things again tommorow morning , ill keep an eye out for any things that may seem bugged.