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cowchmonkey

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  1. @UnkleNuke that idea sounds way better than my idea for the config files, with a config the rotations would be locked with ur idea everyone that has a bot can change it if im reading it right
  2. ty i wasnt sure just throught i would ask so im guesssing editing the server dbc wouldnt do anything
  3. can someone tell me where to find # # DBC.EnforceItemAttributes # Description: Disallow overriding item attributes stored in DBC files with values from the # database. # Default: 1 - (Enabled, Enforce DBC values) # 0 - (Disabled, Use database values) that or is there something like that inmangos i came across this looking for it on google and ive seached the code and cant find anything. thanks in advance
  4. edit: I don't know why but he is messing up my code box, that's why i quoted it.. i tried to use ur code for my warrior and sins im a noob i suck but i got this .\\..\\src\\game\\playerbot\\PlayerbotWarriorAI.cpp(278): error C2065: 'LastSpellTank' : undeclared identifier
  5. hey this is just a thought/idea but sins we all seem to have different ideas on how we want to spell rotation on healing spellcast and tanking, specs and what no how hard would it be to put all this AI into a config file for the server owner to play with. I no the reason for playerbots was intended for small servers. me I have no coding exp at all kinda learning as I go and not sure how hard or if this idea would even be possible or if it would make things more easy for ppl to set rotations up just an idea. I no this maybe hard but if someone wants to tell me how to do it I would be more than happy to do it PS Sry posting from my phone before I forgot lol
  6. If the bots are attacked they will defend themselves even if their combat orders suggest a passive response. If the healers only used heal spells in combat I can guarantee that we would get posts asking why the healers appear to do nothing. I do appreciate what your saying and there is certainly room for plenty of improvements in the AI. Cheers i agree with u on that part and i think my issue was i was telling them all to attack but... i notice with the druid he/she still melees when they are set to heal even if they dont get the order to attack :? hey im messing with the druids healing ai and have a quick ? if (hp < 70 && REJUVENATION > 0 && !target->HasAura(REJUVENATION) && ai->CastSpell(REJUVENATION, *target)) is the 70 in that line 70% ? just clarifying trying to play around with it to make the druid heal more like i did when i played retail one more thing is there a way to make it so u can summon bots from the guild? or where the invite/summon stuff is sry for so many edits didnt want to trible post
  7. i notice when u have combat orders set for healers they still attack with spells is there a way to toggle off the attack spells so they only use healing ones and same with a pally tank they try to heal when there pose to be tanking or where is the combat attack orders at ?
  8. is what i put ingame all current with mangos and playerbot Yes sorry, I haven't updated the documentation recently. I hope to correct this in my next few commits. The 'report' command has now been integrated as a sub-command for the 'quest' command. Try Hope this helps Thank you sir worked great
  9. report command dose not work btw got the spell learn stuff to work the bots just reply WHAT? for list of commands is what i put ingame all current with mangos and playerbot
  10. I got an idea not sure if it would be better than ignoring the quest but is there a way to have the bots just auto complete the quest after they get them? Set that in the config or something. And I still get a crash on skill learn (spell name) at the trainer all upload my crash file later had a delay on the responce had to work lol and one more thing is it better to compile on 2008 or 2010. And I Gog the skill learn on both GM and non GM and 0 addons and on windows 7 quad core.
  11. blood elf rouge and warlock lock the server up as well when trying to train them at levels 1-6 this is on the new-ai portal branch
  12. hi i did a fresh pull and merged with new-ai and mangos main and build failed 1>..\\..\\src\\mangosd\\Master.cpp(480): error C2065: 'REVISION_DB_PLAYERBOTAI' : undeclared identifier WheatyExceptionReport.cpp 1>Done Building Project "D:\\Server_stuff\\Mangos\\mangos_playerbot\\win\\VC100\\mangosd.vcxproj" (build target(s)) -- FAILED. Build FAILED.
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