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Xfurry

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Everything posted by Xfurry

  1. I think you forgot to add the World PvP system to the "Wanted Features". This patch is still under development, event if this process is quite slow. Hopefully we'll be able to come with a beta version somewhere in Q1 next year.
  2. Mangos Version: 11844 Custom Patches: none SD2 Version: 2328 Database Name and Version: UDB 402 There are a few spells which have the following target combination: How it DOES work: This can be found at spells 46037, 46038, 46039, 46040, and despite of the fact that they have the correct positions in spell_target_position table these spells won't summon the required npcs when casted near those positions (inside Sunwell Plateau instance). They won't do anything at all. However if I try to cast them outside the instance, the npcs is summoned at a random location near the caster. How it SHOULD work: This should work this way: it should summon the npc at a random nearby position relative to the coordinates in DB.
  3. * What bug does the patch fix? What features does the patch add? This patch implements the correct script effect for the spells used by Brutallus in Sunwell Plateau. This is needed in order to remove the hacky code which was included a long time ago in the script. I haven't broken this into 3 pieces because the spells are related, the same as in the M'uru spells patch Short description: Spell 45141 is cast by the boss as a missile. When it hits the target is should apply the burn effect aura on it - 46394. Spell 45151 is triggered by a periodic aura which is applied on a target by the burn aura effect. This should spread spell 46394 to all nearby friendly targets within 2 yards. Spell 45185 has a script effect which removes the burn aura from the targets. * For which repository revision was the patch created? 11844 * Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. no * Who has been writing this patch? Please include either forum user names or email addresses. me * Patch http://paste2.org/p/1768744 Note: The SD2 script will be updated as soon as this patch is accepted into the core.
  4. * What bug does the patch fix? What features does the patch add? Implement dummy effects for some Muru spells: First we need to limit the AoE spell 45976 to 1 target (Muru opens just one portal once). Second: cast the portal visual spell (45977) when target is hit by 45976 and 46177. Third: summon a void sentinel when hit by dummy spell 45989. I know I should add just one spell per patch, but these 3 spells are all related to the same encounter. * For which repository revision was the patch created? 11842 * Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. no * Who has been writing this patch? Please include either forum user names or email addresses. me * Patch http://paste2.org/p/1766395 PS. For those of you who want to test this and make some comments or suggestions you can find the full script and details at the following link: http://www.scriptdev2.com/project.php?issueid=1199#note7146
  5. I don't questions your information but considering the fact that Zul'jin is a 10 man raid, it's possible that your sniff had only 7 players inside the raid.
  6. Are you sure there is only one target? According to wowwiki and to the vids I saw, the boss hits 9 targets in a row, almost instantly. Can you please update the patch, if you have more data about this?
  7. Xfurry

    MMaps Redux

    I've tested this on blizz recently and I noticed that if you attack an npc which can't reach you or has a very long and complicated path in order to reach you, then it ignores the path finding and gets to the players climbing directly the steep terrain. The same thing happens for the pet. If follows you straight if you jump of a cliff. The important thing however is that they always stay on the ground (no matter how is the terrain designed). They never follow or chase in the air.
  8. Xfurry

    MMaps Redux

    I think there is already some feedback about the patch here on this topic. Check the replies from Undergarun and other users who already tested this.
  9. * What bug does the patch fix? What features does the patch add? Implement dummy effects lynx phase spells for Zul'jin. * For which repository revision was the patch created? 11833 * Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. no * Who has been writing this patch? Please include either forum user names or email addresses. me * Patch http://paste2.org/p/1725768
  10. Actually no. This patch is only for scripting purposes and it's not related to dungeon finder in any way. I have no idea how dungeon finder works but it may be possible the idea of this patch may solve your issue as well.
  11. * What bug does the patch fix? What features does the patch add? Implements virtual void OnCreatureSummoned for instance scripts. This is required in order to better handle creatures which are summoned by world triggers (which has the same creature entry in all instances). These cases can be found at Anub'arak (both Azjol and ToC) and a few other examples in Draktharon Keep and Utgarde Pinnacle. There may be more of these... * For which repository revision was the patch created? 11830 * Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. none * Who has been writing this patch? Please include either forum user names or email addresses. me * Patch: http://paste2.org/p/1722939
  12. Xfurry

    MMaps Redux

    Any updates for mangos-one? I think that now the core was updated with the lates spline system changes.
  13. What bug does the patch fix? What features does the patch add? Implement spell http://www.wowhead.com/spell=42577 script effect. This it's used by Zul'jin and should cast http://www.wowhead.com/spell=43137 on victim. For which repository revision was the patch created? 11800 Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. no Who has been writing this patch? Please include either forum user names or email addresses. me Patch: http://paste2.org/p/1662508
  14. What bug does the patch fix? What features does the patch add? Implement spell Siphon Soul. This is cast by Hex Lord Malacrass in order to "steal" the target player's abilities. Should cast http://www.wowhead.com/spell=43501 on target. For which repository revision was the patch created? 11800 Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. no Who has been writing this patch? Please include either forum user names or email addresses. me http://paste2.org/p/1662468
  15. MaNGOS rev: 11789 UDB: 401 Bug description: Spell targets only hostile targets - it should target friendly or neutral targets as well. This spell is cast by the quest giver, 15192, when a player takes the quest 8305 in order to give him quest credit. How should it work: Spell should target the player (which is friendly or neutral to the quest giver) and apply the Quest Complete effect How does it work: Spell doesn't target the player which normally is friendly or neutral to the quest giver. However if the quest giver (or spell caster) becomes hostile to the player before casting the spell, everything works fine.
  16. Thanks. I have a few functionality changes and improvements in mind related to this patch, but I didn't have time yet to work on them. Hopefully I'll be able to finish them in the following weeks (or months ). Then the patch will be very close to a complete state and I'll include a documentation as well.
  17. That is the real problem why this patch isn't progressing. Someone who likes vehicles very much should make a distinct branch only with vehicles implementation and keep it up to date.
  18. Did anyone try this on Mangos one? I backported the whole patch (Tomrus' version) but I can't connect to the server anymore. It gets stuck at "Connected". Can anyone help me with this? Thanks.
  19. Yes, this is expected, but is should be noted that both of the spells (64193 and 65737) have script "Script Effect Value: 100". Maybe the healing effect is set through this effect.
  20. This patch seem to be outdated. Here is a new version for 11702 Patch: http://paste2.org/p/1497085
  21. Description of the feature? Implement spells 50810 and 61546 script effects for Krystallus For which repository revision was the patch created? 11702 Is there a thread in the bug report section or at lighthouse? no Who has been writing this patch? me Patch: http://paste2.org/p/1497071 PS: I'm not sure about this, but I think this spell also needs the TYPEID_PLAYER check.
  22. Description of the feature? Implement spells 49380 and 59803 script effects for Trollgore The boss hits the target with spells 49380 and 59803 and when the target get's hit by the spell, it buffs the boss using the other 2 spells 49381, 59805. For which repository revision was the patch created? 11701 Is there a thread in the bug report section or at lighthouse? no Who has been writing this patch? me Patch: http://paste2.org/p/1495411
  23. Description of the feature? Allow a creature to cast spells 50756 and 50758 without removing each other due to the same icon id For which repository revision was the patch created? 11690 Is there a thread in the bug report section or at lighthouse? no Who has been writing this patch? me http://paste2.org/p/1492443
  24. Description of the feature? Implement spell 51336 dummy effect. This is used by Drakos the Interrogator For which repository revision was the patch created? 11690 Is there a thread in the bug report section or at lighthouse? no Who has been writing this patch? me Patch: http://paste2.org/p/1492437
  25. Well unfortunately it seems that people don't care too much about this feature even if it's straight related to Wintergrasp and other world pvp areas in 4.x.x Hopefully if nobody cares about developing this functionality, at least maybe someone will care about testing it. Since my idea of moving the world pvp areas scripts to SD2 wasn't exactly the best, I started to dig in the old world pvp patch, I stripped it of all hacky things, improve it and I combined it with my latest work from gameobjects capture point and SD2 implementation of world pvp. So after a few days of work here is the result: http://paste2.org/p/1478845 This will make the world pvp areas of Silithus and Eastern Plaguelands work much better than the previous versions. There are only two issues which I couldn't implement because I'm not very familiar with them: * The graveyard link for a faction should be set dynamically depending on the tower controller; * When there are a few players on the map and the grid unloads then the capture point's state resets to neutral even if inside the pvp event it's marked as captured by one of the factions. This issue can make serious problems, basically bugging the whole event system. Some help related to storing the towers state while the grid is unloaded would be appreciated. * Gameobjects are not respawning on the map -> probably core bug or my mistake. PS. Please ignore the gameobjects loot rules in the patch. I added them by mistake.
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