

Schmoozerd
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Everything posted by Schmoozerd
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[Fix] Searing Light & Gravity Bomb Spells from XT-002
Schmoozerd replied to a topic in ... under reviewOld
many triggered spells which should target friendly/ enemy as aoe targets don't work correctly (because they use the faction depending on the caster) Find the pattern there, then you would not only fix a handfull spells. -
need help when compiling under ubuntu
Schmoozerd replied to muuh's topic in OldInstallation, configuration & upgrades
sd2 git patch applied? For further questions visit www.scriptdev2.com, and read installation guides there -
The way is quite easy: 1) Get most Recent MaNGOS and Compile/Install it (or update to) -- see Guides here around 2) Get most recent world-database: UDB is currently at 399 (see _their_ forum for instructions If you update anything, ensure to backup your old stuff prior (actually this is only important if you did custom stuff)
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[Patch] Keep Owner Information for Wild Summoned GOs
Schmoozerd replied to Schmoozerd's topic in ... under reviewOld
Don't know how your work mechanism is, so I updated the first post with a new version of "the" patch (actually this are now two patches) -
hmm, I know vladimir added this commit especially to also provide correct support for GO-traps with AoE spell (around GO) about your spells: your spells aren't casted with originalCaster, so maybe the problem lies there, too. I am currently wondering about this spell: 40980 and its triggered spells; I want to cast this with original caster, and it seems that the Area-Aura is applied always at the position of the original-caster and not the normal caster. Must be fixed in [11276], thanks to vladimir
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53644 just need to add entries for all mobs that should despawn in spell_script_target
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spell-ids?
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updatign core, veins & flowers
Schmoozerd replied to rumpilstilskin's topic in OldInstallation, configuration & upgrades
this is all not related to mangos, stick to udb forums for these questions. -
What bug does the patch fix? What features does the patch add? Adds support for calling JustSummoned for guardians Example is spell 40276 For which repository revision was the patch created? 11260 Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. no Who has been writing this patch? Please include either forum user names or email addresses. me diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index edd7347..7d41744 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -4510,8 +4510,6 @@ void Spell::DoSummon(SpellEffectIndex eff_idx) if (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION) spawnCreature->Relocate(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, -m_caster->GetOrientation()); - - // set timer for unsummon if (duration > 0) spawnCreature->SetDuration(duration); @@ -5014,6 +5012,10 @@ void Spell::DoSummonGuardian(SpellEffectIndex eff_idx, uint32 forceFaction) m_caster->AddGuardian(spawnCreature); map->Add((Creature*)spawnCreature); + + // Notify Summoner + if (m_caster->GetTypeId() == TYPEID_UNIT) + ((Creature*)m_caster)->AI()->JustSummoned(spawnCreature); } } @@ -8147,6 +8149,8 @@ void Spell::DoSummonCritter(SpellEffectIndex eff_idx, uint32 forceFaction) m_caster->SetMiniPet(critter); map->Add((Creature*)critter); + + // No need to inform summoner of critter(?) } void Spell::EffectKnockBack(SpellEffectIndex eff_idx)
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if your wife is not accessing over the internet, but ie a local net, most normal routers will simply fail if she tries to access (from local lan) the internet adress at dyndns, in this case you should try an address from local net
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What bug does the patch fix? What features does the patch add? Adds support for spells - 39992 Needle Spine Targeting -- max Targets and Dummy Effect - 39835 Needle Spine - Script Effect For which repository revision was the patch created? 11260 Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. no Who has been writing this patch? Please include either forum user names or email addresses. me Patch: http://paste2.org/p/1310770 This patch is based on spell-description (case 39992) and old hackz in sd2-code (case 39835) Two TODOs: 1) from wowwiki description spell 39992 should target enemies in a cone, this is NYI (and I don't know how to do so) 2) effect 39835 triggers 39968, and I guess this one should be triggered with original caster, but this currently conflicts to the way TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER works (friendly check based on original caster's faction)
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I get errors on startup with Mangosd PLEASE HELP
Schmoozerd replied to BrainStorm's topic in OldGeneral support
Reset your database and reapply the updates proper and ofc also possible that your db-provider screwed up things -
[Mangos One] no acid script if creature is temporary spawned
Schmoozerd replied to a topic in OldBug reports
nothing like this, totems only need proper spell(s?) in creature_template rest is likely hack from old times, or the related npc is no real totem -
[Mangos One] no acid script if creature is temporary spawned
Schmoozerd replied to a topic in OldBug reports
totems should not be scripted with eventAi afaik -
it is a mix of both on core side there is the problem, that default respawn-time for mobs is set to 25s, and manually overwriting by scripting side is not too nice in generic. on scripting side this is often a problem in case the mobs are summoned with a not appropriate summon-type. (which can ofc be considered as a core problem, if ie a timed-corpse-despawn type with time > 25s is not working as expected...
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possible, though more difficult to prove that AoE spells also work with combat-reach (and not bounding_radius) Also If I am not mistaken this will need to change quite much stuff around (targeting mechanics) - also it is not clear if - there exist "melee" aoe spells - such AoE spells indeed behave as an exception(*) as melee spells do. This needs to be clearified, and then this should be a nice new patch (*) if you want to research, about the melee-range exception: normal spells have as range combat_reach + spell-range. (+ some small offset for checking) melee spells have as range: combat_reach + offset (rounded up to 5y)
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you compile source-files (ie .cpp .h) a patch is the difference between source-files stored in a .patch or .diff file. You need to apply a patch-file to your sources to be able to compile the patched sources.
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What bug does the patch fix? What features does the patch add? Implement Attributes AttributesEx 8 AttributesEx2 4 For which repository revision was the patch created? 11211 Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. Who has been writing this patch? Please include either forum user names or email addresses. me Patch: http://paste2.org/p/1274687 Discussion: 68786 <- has AttributesEx2 & 4 but does not ignoreLoS Please test and report, it is extremely difficult to ensure that this is right only by looking at spell.dbc
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someone would have to start with it, such that it can be seen how outdoor-pvp within sd2 would look like (and to what extend moving it to scripting-side is reasonable). Atm we don't know this, and hence it is not possible to discuss it. Unfortunately I don't know which the easiest outdoor-pvp area is, such that there can be made some starting with it.
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to be UDB or to be YTDB...that is the question...
Schmoozerd replied to rumpilstilskin's topic in OldGeneral support
a personal experience about the databases: If you want to do developing (especially scripts, to some extent core), udb is (in my view) the only choice. True ytdb has way more stuff, but in ytdb you never know if you have custom, ptr (or now cata) stuff, and hence you cannot trust it to be correct (which is really really sad) - so even if they have something correct, you might have to wait until you can confirm the correctness. -
to be UDB or to be YTDB...that is the question...
Schmoozerd replied to rumpilstilskin's topic in OldGeneral support
there exists no english website for ytdb, they have a small english-subforum, so it can be used which database you will like more, is entirely up to you. -
copy "mangosd.conf.dist.in" to the directory from where you run mangosd.exe and rename it there to "mangosd.conf"
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[10352][patch] Implement function StartTimedAchievement
Schmoozerd replied to Schmoozerd's topic in ... acceptedOld
as I really don't understand what you are talking about (and see absolutely no need to change anything) - probably best if you create a new topic in bugreport or review to clearify where you see problems. -
[10352][patch] Implement function StartTimedAchievement
Schmoozerd replied to Schmoozerd's topic in ... acceptedOld
yes, you miss testing the stuff you are talking about If you would test and verify that everythign is working as expected and as it should, you would try to understand why it is working, and not try to change working things -
I doubt very much that attacking a worldboss will have any impact on nearby players (who are not related to the attack) If you have very strong reason to believe otherwise, perhaps a simple radius (like 100y) will do the trick alright.
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