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Schmoozerd

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Everything posted by Schmoozerd

  1. problems with dns, temporarily solution:
  2. add a post-checkout hook?
  3. these boss-icons _might_ be world-states
  4. eventAI guide clearly differences between eventAi and SD2 ("which to use when") can be already found at http://www.scriptdev2.com/showthread.php?t=2153 (perhaps a bit update would be usefull) SD2 script-guides should in my opinion be handled atm at SD2. And preparing a guide about usable functions for SD2 is part of the mangos interface, but that's too much in progress to be worth taking up the time to write a guide..
  5. hmm, I thought about them while thinking about the Aura Removal with damge, but there was not enough information in this field
  6. now I am disapointed in your sheepish abilities
  7. same for me
  8. these and similar exploits/ hacks should be fixed with http://github.com/mangos/mangos/commit/defa0629fee1de9fa8fe2b77f2d014ff702ee110
  9. I think pCurrChar is no valid pointer at this moment
  10. remove the pics, or a mod will remove them for you and the answer is: custom stuff (sd2 or eventAI or similar things)
  11. What bug does the patch fix? What features does the patch add? Add Support for two new commands to modify * UNIT_NPC_FLAGS -- This part was not accepted: * UNIT_FIELD_FLAGS with DB-Scripts For which repository revision was the patch created? 10951 Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. no Who has been writing this patch? Please include either forum user names or email addresses. me Patch: http://paste2.org/p/1175406 (10951) Example: http://www.wowhead.com/quest=8447 On Quest-Accept the quest-giver has a little movement, some summoning and a speech, while this event is happening, he shouldn't be quest-giver http://www.wowhead.com/quest=11162 Summons an unattackable mob, that does some speech, and after becomes attackable, so I think this needs to be done with removal of (at least) his PASSIVE flag.
  12. because devs are lazy (or don't get enough free beer) (jk)
  13. I think the easiest will be to just stun the mob
  14. I think what is needed there is: QUESTAVAILABLE (implemented) and a way to handle these seasonal quests..
  15. also can be renamed - you just need to use macros to detect these conflicts I think the most annyoing will be the item guids.
  16. thanks - but I think you could skip "switch(m_spellInfo->Id)"
  17. anyhow, you should have at least followed the bug-report guidelines, and a good topic-name would have been "not mangos related crash, only read if bored" or something similar
  18. /src/game/Player.cpp:13069, Mangos Rev "10502" And taking a look over the code, I would think that this is due to custom code
  19. dunno what you are talking about, but I get one error for the first line that causes an error, and then the script breaks.. (if I use a corrupt SQL file) I do: mysql -u<MyUserName> -p<MyPass> <DatabaseName> < <ScriptFile>.sql
  20. the first thing I would do is to get the most recent version of the old patch, see what actually is happening there merge it into recent mangos, htink about needed tunings, and then you should be on the way.
  21. would be cool if someone would try to test it with a few players, that we can see which important class-spells need proc-overwrite
  22. I think a generic "archive" section where all outdated threads go would be a usefull thing - but I strongly think deleting isn't the right answer at all.
  23. push to mangos Rev 10502 push to mangos Rev 10536 push to mangos Rev 10757
  24. thanks for the info about the suggestion to add an enum type and only one function "MonsterChat" or similar, yes, sure, could be done easily - but I think this, would be todo for another patch
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