Jump to content

Schmoozerd

Members
  • Posts

    1078
  • Joined

  • Last visited

    Never
  • Donations

    0.00 GBP 

Posts posted by Schmoozerd

  1. Thank you very much. Added in Revs 11901 to 11919

    Also special thanks to qsa and all the other involved.

    This is extremely great that mmaps are finally within MaNGOS, your work is very appreciated!

    The patch from your post #15 I did not include, I think there will be some good input about *nix problems anyways, but it just is the time to get things rolling.

  2. The current system is about to secondize targets which have auras that would be removed by attacking.

    This patch is about to ensure that a selected enemy is fixated.

    This is required for some bosses - and possible blizz uses auras for this, but even auras would require an internal implementation

  3. Thank you very much.

    I still fail to compile vmap_extractor and assembler[Edit: Was told by Skirnir how to solve it], but the MMapGen is working now :)

    But I fear this will be pretty complicated to fix, because the ace/config.h depends highly on the settings of how mangos is compiled, and hence might be around in different versions within different built-trees, but if no cmake genious will show up, I guess a small note in a readme.linux should do the trick.

    (Generating mmaps on linux is fairly important I think, because this allows to recreate offmesh changes on-the-fly for a test-server)

  4. I rebased a little bit: https://github.com/Schmoozerd/mangos/commits/mmaps_rebase

    (author information and commit messages are crap, but these are temporary commits)

    I reextracted them on an older quad-core with 3 CPUs used for mmap-Gen, and it took about 2.5hours

    So this is not too bad at all :)

    For some tests you might go and just extract a few smaller maps in the beginning

    In case anybody wants to do some last-minute tests ...

    Edit: Maybe not so last minute:

    On *nix I (and at least another person) cannot compile contrib/mmap. Fails with:

    [  5%] Built target Detour
    [ 12%] Built target Recast
    [ 24%] Built target zlib
    [ 91%] Built target g3dlite
    [ 92%] Building CXX object CMakeFiles/vmap.dir/some/mangos/src/game/vmap/BIH.cpp.o
    In file included from /some/mangos/contrib/mmap/../../dep/ACE_wrappers/ace/config-lite.h:24,
                    from /some/mangos/contrib/mmap/../../dep/ACE_wrappers/ace/Basic_Types.h:46,
                    from /some/mangos/contrib/mmap/../../src/framework/Platform/Define.h:24,
                    from /some/mangos/src/game/vmap/BIH.h:26,
                    from /some/mangos/src/game/vmap/BIH.cpp:19:
    /some/mangos/contrib/mmap/../../dep/ACE_wrappers/ace/config-macros.h:28:26: error: ace/config.h: File or Directory not found
    In file included from /some/mangos/contrib/mmap/../../dep/ACE_wrappers/ace/os_include/os_signal.h:217,
                    from /some/mangos/contrib/mmap/../../dep/ACE_wrappers/ace/os_include/sys/os_wait.h:27,
                    from /some/mangos/contrib/mmap/../../dep/ACE_wrappers/ace/os_include/os_stdlib.h:28,
                    from /some/mangos/contrib/mmap/../../dep/ACE_wrappers/ace/Basic_Types.h:60,
                    from /some/mangos/contrib/mmap/../../src/framework/Platform/Define.h:24,
                    from /some/mangos/src/game/vmap/BIH.h:26,
                    from /some/mangos/src/game/vmap/BIH.cpp:19:
    /some/mangos/contrib/mmap/../../dep/ACE_wrappers/ace/os_include/os_ucontext.h:40: error: conflicting declaration 'typedef int ucontext_t'
    /usr/include/sys/ucontext.h:244: error: 'ucontext_t' has a previous declaration as 'typedef struct ucontext ucontext_t'
    make[2]: *** [CMakeFiles/vmap.dir/some/mangos/src/game/vmap/BIH.cpp.o] Fehler 1
    make[1]: *** [CMakeFiles/vmap.dir/all] Error 2
    make: *** [all] Error 2
    

  5. I can only say that I know that udb project and sd2 project are very safe

    Give Luda some time - december/ januaray are both "short" month for hobbies.

    About udw forums: Yes it is a pity that they seem to have disapeared, however they were hosted by yehonal whom i haven't seen in ages

    Also I am pretty sure that commit access related to zero github repos (that is a dev state) can be obtained after some time lag for anyone seriously interested.

  6. yeah - but I belong to the happy ppl who needs to delete them :(

    Edit:

    Please do not answer to the spam post.

    If they create topics best just ignore them, and if they post into other topics, just report them :)

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use