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fabian

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  1. CMSG_AUTH_SESSION from 4.0.3 should be // 0x880A, 34826 - 4.0.3.13329 struct CMSG_AUTH_SESSION { byte unk; byte hash16; uint16 clientBuild; byte hash6; byte unk1; uint64 unk2; byte hash14; byte hash11; byte hash2; uint32 unk3; byte hash13; byte hash5; byte hash19; byte hash9; uint32 unk4; byte hash12; byte hash10; byte hash3; uint32 unk5; byte hash7; byte hash17; uint32 clientSeed; uint32 unk6; byte hash; byte hash8; byte hash1; byte hash4; byte hash18; byte hash15; string accountName; uint32 AddonSize; uint32 AddonLengthUncompressed; uint8 AddonLengthCompressed[AddonSize -4]; }
  2. Maybe an update for 4.0.3a (13329) doesn't work with it 4.0.3a: rem CONNECTION_PTR_OFFSET = 0xCB3F8C tiawps_reader.exe 13320076 1288
  3. fabian

    MMaps Redux

    Waht about this errors? I get these erros while extracting the mmaps with some mapids
  4. fabian

    MMaps Redux

    I would move one commentar in PathFinder.h and there is a little typo: NODE must be NOTE: diff --git a/src/game/PathFinder.h b/src/game/PathFinder.h index 8340cd5..01d1875 100644 --- a/src/game/PathFinder.h +++ b/src/game/PathFinder.h @@ -109,8 +109,9 @@ class PathInfo bool isPointInPolyBounds(float x, float y, float z, float &distance, dtPolyRef polyRef); void BuildFreshPath(); + + // NOTE: startPos, endPos is in Y, Z, X format! void BuildPath(dtPolyRef startPoly, float* startPos, dtPolyRef endPoly, float* endPos); - // NODE: startPos, endPos is in Y,Z,X format! void updateNextPosition(); void shortcut();
  5. mangos should work more on new features and not only on old things.
  6. but it works, and mangos DON'T have only blizzlike things
  7. with this patch, somethign works fine, but I can't Enter on a vehicle for example in ulduar. only multimounts are working.
  8. fabian

    MMaps Redux

    I have 3 merge conflicts with the latest mangos and than one compile error diff --git a/src/game/MoveMap.cpp b/src/game/MoveMap.cpp index 9994f23..c337bf7 100644 --- a/src/game/MoveMap.cpp +++ b/src/game/MoveMap.cpp @@ -1,7 +1,7 @@ #include "Map.h" #include "Log.h" -#include "Utilities/UnorderedMap.h" +#include "Utilities/UnorderedMapSet.h" #include "World.h" inline uint32 packTileID(uint32 tileX, uint32 tileY) { return tileX<<16 | tileY; } and the other things arefixes for the compile warnings
  9. fabian

    MMaps Redux

    Compile error fix for latest mangos rev: diff --git a/src/game/MoveMap.cpp b/src/game/MoveMap.cpp index 9994f23..c337bf7 100644 --- a/src/game/MoveMap.cpp +++ b/src/game/MoveMap.cpp @@ -1,7 +1,7 @@ #include "Map.h" #include "Log.h" -#include "Utilities/UnorderedMap.h" +#include "Utilities/UnorderedMapSet.h" #include "World.h" inline uint32 packTileID(uint32 tileX, uint32 tileY) { return tileX<<16 | tileY; } and maybe we can drop this not used variable and fix some warnings: --- a/src/game/PathFinder.cpp +++ b/src/game/PathFinder.cpp @@ -50,10 +50,8 @@ dtPolyRef PathInfo::getPathPolyByPosition(float x, float y, float z) bool PathInfo::isPointInPolyBounds(float x, float y, float z, float &distance, dtPolyRef polyRef) { float point[3] = {y, z, x}; - int polyindex; - const dtMeshTile* tile; - const dtPoly* poly; + if(!m_navMesh->getTileAndPolyByRef(polyRef, &tile, &poly)) return false; // m_pathPolyRefs[i] is invalid diff --git a/src/game/PathFinder.h b/src/game/PathFinder.h index 0144ab4..cc53c00 100644 --- a/src/game/PathFinder.h +++ b/src/game/PathFinder.h @@ -65,6 +65,8 @@ class PathInfo dtNavMeshQuery* m_navMeshQuery; // the nav mesh query used to find the path PathType m_type; // tells what kind of path this is + const dtPoly* poly; + private: inline void clear() { diff --git a/src/game/debugcmds.cpp b/src/game/debugcmds.cpp index cf0353d..df1d777 100644 --- a/src/game/debugcmds.cpp +++ b/src/game/debugcmds.cpp @@ -366,7 +366,6 @@ bool ChatHandler::HandleDebugMoveMapCommand(const char* args) // navmesh poly -> navmesh tile location dtPolyRef polyRef = query->findNearestPoly(location, extents, &(dtQueryFilter()), NULL); const dtMeshTile* tile; - const dtPoly* poly; if(!poly) PSendSysMessage("Dt [??,??] (invalid poly, probably no tile loaded)"); diff --git a/src/game/Chat.h b/src/game/Chat.h index bdb12ce..b86e225 100644 --- a/src/game/Chat.h +++ b/src/game/Chat.h @@ -651,6 +658,8 @@ class ChatHandler void HandleCharacterDeletedRestoreHelper(DeletedInfo const& delInfo); void SetSentErrorMessage(bool val){ sentErrorMessage = val;}; + + const dtPoly* poly; private: WorldSession * m_session; // != NULL for chat command call and NULL for CLI command
  10. oh damn it was read from dbc files. /closed
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