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SeT

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Everything posted by SeT

  1. A lot of spells have the effect of SPELL_EFFECT_SUMMON and target type TARGET_RANDOM_NEARBY_DEST. Each from spell will need to use unMaxTarget?
  2. Target type TARGET_RANDOM_NEARBY_DEST has SpellTargets = SPELL_TARGETS_ALL. Because of what the list of targets get absolutely all units within range (including the dead). How is this reflected in the world: Suppose we cast some spell summon - (70372 Summon Shambling Horror) in completing the list of targets, go get all units (including the dead) and then for each object is the effect of the spell(summon), as a result we get is not a one monster, but as many units the list of targets.
  3. +1 crash on Pet.cpp: // FIXME: Setup near to finish point because GetObjectBoundingRadius set in Create but some Create calls can be dependent from proper position // if pet have creature_template_addon.auras with persistent point for example or script call float px, py, pz; owner->GetClosePoint(px, py, pz, 0, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE, this); Ubuntu. http://paste2.org/p/1286525
  4. http://www.wowhead.com/spell=59752 (with SPELL_ATTR_EX5_USABLE_WHILE_STUNNED) should remove http://www.wowhead.com/spell=6770 or http://www.wowhead.com/spell=51209, one have MECHANIC_SAPPED, other MECHANIC_FREEZE, but not MECHANIC_STUN. any idias???
  5. help )) Program received signal SIGSEGV, Segmentation fault. [switching to Thread 0x7fffaf79b710 (LWP 19910)] 0x000000000088e35c in std::vector<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::basic_string<char, std::char_traits<char>, std::allocator<char> > > >::size (this=0xe32955a000007fff) at /usr/lib/gcc/x86_64-redhat-linux/4.4.4/../../../../include/c++/4.4.4/bits/stl_vector.h:533 533 { return size_type(this->_M_impl._M_finish - this->_M_impl._M_start); } (gdb) bt #0 0x000000000088e35c in std::vector<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::basic_string<char, std::char_traits<char>, std::allocator<char> > > >::size (this=0xe32955a000007fff) at /usr/lib/gcc/x86_64-redhat-linux/4.4.4/../../../../include/c++/4.4.4/bits/stl_vector.h:533 #1 0x00000000009a5549 in PlayerMenu::SendQuestQueryResponse (this=0x7fffaec0f9a0, pQuest=0x7fffcd1f3700) at ../../../src/game/GossipDef.cpp:596 #2 0x0000000000cf21d5 in WorldSession::HandleQuestQueryOpcode (this=0x7fffaebbbe40, recv_data=...) at ../../../src/game/QuestHandler.cpp:268 #3 0x0000000000c79856 in WorldSession::ExecuteOpcode (this=0x7fffaebbbe40, opHandle=..., packet=0x7fffaebdba90) at ../../../src/game/WorldSession.cpp:872 #4 0x0000000000c76e81 in WorldSession::Update (this=0x7fffaebbbe40) at ../../../src/game/WorldSession.cpp:187 #5 0x0000000000c6b41b in World::UpdateSessions (this=0x7ffff632b900, diff=51) at ../../../src/game/World.cpp:1893 #6 0x0000000000c69cdb in World::Update (this=0x7ffff632b900, diff=51) at ../../../src/game/World.cpp:1433 #7 0x000000000087da82 in WorldRunnable::run (this=0x7fffaed50590) at ../../../src/mangosd/WorldRunnable.cpp:60 #8 0x0000000000d26767 in ACE_Based::Thread::ThreadTask (param=0x7fffaed50590) at ../../../src/shared/Threading.cpp:187 #9 0x0000003a57007761 in start_thread () from /lib64/libpthread.so.0 #10 0x0000003a568e14ed in clone () from /lib64/libc.so.6 if (ql->ObjectiveText[i].size() > (size_t)loc_idx && !ql->ObjectiveText[i][loc_idx].empty()) revert 10599, crash disappear.
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