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Meepgos

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  1. found a solution for this last error in another thread: There's a known issue with this in gcc11 that's distributed with Ubuntu 22.04 LTS sudo apt install gcc-12 g++-12 sudo update-alternatives --install /usr/bin/gcc gcc /usr/bin/gcc-12 12 sudo update-alternatives --install /usr/bin/g++ g++ /usr/bin/g++-12 12
  2. For now im testing startet another fresh try with "Lenovo ThinkCentre M910q Tiny" 5-6500T | 16 GB | 256 GB SSD with Ubuntu Server 22.04.3 LTS (ubuntu-22.04.3-live-server-amd64.iso) and i switched to OpenSSL 1.1 after last Update && Upgrade sudo apt remove openssl libssl-dev wget http://archive.ubuntu.com/ubuntu/pool/main/o/openssl/openssl_1.1.1f-1ubuntu2.19_amd64.deb wget http://archive.ubuntu.com/ubuntu/pool/main/o/openssl/libssl-dev_1.1.1f-1ubuntu2.19_amd64.deb wget http://archive.ubuntu.com/ubuntu/pool/main/o/openssl/libssl1.1_1.1.1f-1ubuntu2.19_amd64.deb sudo dpkg -i libssl1.1_1.1.1f-1ubuntu2.19_amd64.deb sudo dpkg -i libssl-dev_1.1.1f-1ubuntu2.19_amd64.deb sudo dpkg -i openssl_1.1.1f-1ubuntu2.19_amd64.deb _________ The build script outputs: -- Found OpenSSL: /usr/lib/x86_64-linux-gnu/libcrypto.so (found version "3.0.2") but "openssl version" OpenSSL 1.1.1f 31 Mar 2020 I don't know what's wrong here whole copy from working start build core and make -j4 (tried -j2 too, but same error like my last post) mangos@meepwow:~/mangos/zero$ cmake -S ~/mangos/zero/server/ -B ~/mangos/zero/build/ -DBUILD_MANGOSD=1 -DBUILD_REALMD=1 -DBUILD_TOOLS=1 -DUSE_STORMLIB=1 -DSCRIPT_LIB_ELUNA=1 -DSCRIPT_LIB_SD3=1 -DPLAYERBOTS=1 -DPCH=1 This script builds the MaNGOS server. Options that can be used in order to configure the process: General: CMAKE_INSTALL_PREFIX Path where the server should be installed to BUILD_MANGOSD Build the main server BUILD_REALMD Build the login server BUILD_TOOLS Build the map/vmap/mmap extractors USE_STORMLIB Use StormLib for reading MPQs SOAP Enable remote access via SOAP PCH Enable use of precompiled headers DEBUG Debug build, only for systems without IDE (Linux, *BSD) Scripting engines: SCRIPT_LIB_ELUNA Compile with support for Eluna scripts SCRIPT_LIB_SD3 Compile with support for ScriptDev3 scripts Modules: PLAYERBOTS Enable Player Bots To set an option simply type -D<OPTION>=<VALUE> after 'cmake <srcs>'. Also, you can specify the generator with -G. See 'cmake --help' for more details For example: cmake .. -DCMAKE_INSTALL_PREFIX=/opt/mangos -DSCRIPT_LIB_SD3=0 -- The C compiler identification is GNU 11.4.0 -- The CXX compiler identification is GNU 11.4.0 -- Detecting C compiler ABI info -- Detecting C compiler ABI info - done -- Check for working C compiler: /usr/bin/cc - skipped -- Detecting C compile features -- Detecting C compile features - done -- Detecting CXX compiler ABI info -- Detecting CXX compiler ABI info - done -- Check for working CXX compiler: /usr/bin/c++ - skipped -- Detecting CXX compile features -- Detecting CXX compile features - done -- Found Git: /usr/bin/git (found version "2.34.1") -- Looking for pthread.h -- Looking for pthread.h - found -- Performing Test CMAKE_HAVE_LIBC_PTHREAD -- Performing Test CMAKE_HAVE_LIBC_PTHREAD - Success -- Found Threads: TRUE -- Could NOT find PkgConfig (missing: PKG_CONFIG_EXECUTABLE) -- Found MySQL: /usr/include/mysql -- Found DL: /usr/include -- Found OpenSSL: /usr/lib/x86_64-linux-gnu/libcrypto.so (found version "3.0.2") -- Found ZLIB: /usr/lib/x86_64-linux-gnu/libz.so (found version "1.2.11") -- Found BZip2: /usr/lib/x86_64-linux-gnu/libbz2.so (found version "1.0.8") -- Linking against dependent libraries statically =================================================== Mangos revision : 28425a37e232 2023-07-30 16:17:44 +0200 (master branch) Build type : Release Install server(s) to : /home/mangos/mangos/zero/build/install/bin Install configs to : ../etc Detailed Information +-- opeating system : Linux-5.15.0-78-generic +-- cmake version : 3.22.1 Build main server : Yes (default) +-- with Eluna script engine +-- with SD3 script engine +-- with PlayerBots Build login server : Yes (default) Support for SOAP : No (default) Build tools : Yes (default) =================================================== -- Configuring done -- Generating done -- Build files have been written to: /home/mangos/mangos/zero/build mangos@meepwow:~/mangos/zero$ openssl version OpenSSL 1.1.1f 31 Mar 2020 mangos@meepwow:~/mangos/zero$ cd ~/mangos/zero/build mangos@meepwow:~/mangos/zero/build$ ls CMakeCache.txt CMakeFiles cmake_install.cmake CPackConfig.cmake CPackSourceConfig.cmake dep Makefile src mangos@meepwow:~/mangos/zero/build$ make -j2
  3. ty, i could install OpenSSL 1.1.1 now i startet from a fresh server to write my own documentation, and got an error after 65% of the make step: cd ~/mangos/zero/ git clone https://github.com/mangoszero/server.git --recursive cmake -S ~/mangos/zero/server/ -B ~/mangos/zero/build/ -DBUILD_MANGOSD=1 -DBUILD_REALMD=1 -DBUILD_TOOLS=1 -DUSE_STORMLIB=1 -DSCRIPT_LIB_ELUNA=1 -DSCRIPT_LIB_SD3=1 -DPLAYERBOTS=1 -DPCH=1 cd ~/mangos/zero/build make -j4 make -j4 install [ 65%] Building CXX object src/modules/SD3/CMakeFiles/mangosscript.dir/base/escort_ai.cpp.o during GIMPLE pass: vrp /home/mangos/mangos/zero/server/src/game/vmap/TileAssembler.cpp: In member function ‘void VMAP::TileAssembler::exportGameobjectModels(const char*)’: /home/mangos/mangos/zero/server/src/game/vmap/TileAssembler.cpp:390:10: internal compiler error: in compute_live_loop_exits, at tree-ssa-loop-manip.c:247 390 | void TileAssembler::exportGameobjectModels(const char *RAW_VMAP_MAGIC) | ^~~~~~~~~~~~~ 0x7f44f7728d8f __libc_start_call_main ../sysdeps/nptl/libc_start_call_main.h:58 0x7f44f7728e3f __libc_start_main_impl ../csu/libc-start.c:392 Please submit a full bug report, with preprocessed source if appropriate. Please include the complete backtrace with any bug report. See <file:///usr/share/doc/gcc-11/README.Bugs> for instructions. make[2]: *** [src/game/CMakeFiles/vmap2.dir/build.make:118: src/game/CMakeFiles/vmap2.dir/vmap/TileAssembler.cpp.o] Error 1 make[1]: *** [CMakeFiles/Makefile2:800: src/game/CMakeFiles/vmap2.dir/all] Error 2 make[1]: *** Waiting for unfinished jobs.... [ 65%] Building CXX object src/modules/SD3/CMakeFiles/mangosscript.dir/base/follower_ai.cpp.o [ 74%] Building CXX object src/modules/SD3/CMakeFiles/mangosscript.dir/scripts/kalimdor/temple_of_ahnqiraj/instance_temple_of_ahnqiraj.cpp.o [ 74%] Building CXX object src/modules/SD3/CMakeFiles/mangosscript.dir/scripts/kalimdor/temple_of_ahnqiraj/mob_anubisath_sentinel.cpp.o [ 74%] Linking CXX static library libmangosscript.a [ 74%] Built target mangosscript make: *** [Makefile:156: all] Error 2 Consolidate compiler generated dependencies of target Detour Consolidate compiler generated dependencies of target Recast Consolidate compiler generated dependencies of target lualib [ 0%] Built target ace_gch [ 0%] Built target Detour [ 1%] Built target Recast [ 3%] Built target lualib Consolidate compiler generated dependencies of target g3dlite Consolidate compiler generated dependencies of target tommath Consolidate compiler generated dependencies of target stormlib Consolidate compiler generated dependencies of target tomcrypt [ 5%] Built target g3dlite [ 13%] Built target tommath [ 13%] Built target mangosscript_gch [ 13%] Built target game_gch [ 13%] Built target revision_data.h [ 25%] Built target stormlib Consolidate compiler generated dependencies of target loadlib Consolidate compiler generated dependencies of target ace [ 25%] Built target loadlib Consolidate compiler generated dependencies of target map-extractor [ 25%] Built target map-extractor [ 48%] Built target tomcrypt [ 63%] Built target ace Consolidate compiler generated dependencies of target shared [ 64%] Built target shared Consolidate compiler generated dependencies of target vmap2 Consolidate compiler generated dependencies of target realmd Consolidate compiler generated dependencies of target mangosscript [ 64%] Building CXX object src/game/CMakeFiles/vmap2.dir/vmap/WorldModel.cpp.o [ 64%] Building CXX object src/game/CMakeFiles/vmap2.dir/vmap/TileAssembler.cpp.o [ 74%] Built target mangosscript [ 74%] Built target realmd [ 74%] Building CXX object src/game/CMakeFiles/vmap2.dir/vmap/ModelInstance.cpp.o [ 74%] Building CXX object src/game/CMakeFiles/game.dir/AuctionHouseBot/AuctionHouseBot.cpp.o [ 75%] Building CXX object src/game/CMakeFiles/game.dir/BattleGround/BattleGround.cpp.o [ 75%] Building CXX object src/game/CMakeFiles/game.dir/BattleGround/BattleGroundAB.cpp.o during GIMPLE pass: vrp /home/mangos/mangos/zero/server/src/game/vmap/TileAssembler.cpp: In member function ‘void VMAP::TileAssembler::exportGameobjectModels(const char*)’: /home/mangos/mangos/zero/server/src/game/vmap/TileAssembler.cpp:390:10: internal compiler error: in compute_live_loop_exits, at tree-ssa-loop-manip.c:247 390 | void TileAssembler::exportGameobjectModels(const char *RAW_VMAP_MAGIC) | ^~~~~~~~~~~~~ 0x7f094209ad8f __libc_start_call_main ../sysdeps/nptl/libc_start_call_main.h:58 0x7f094209ae3f __libc_start_main_impl ../csu/libc-start.c:392 Please submit a full bug report, with preprocessed source if appropriate. Please include the complete backtrace with any bug report. See <file:///usr/share/doc/gcc-11/README.Bugs> for instructions. make[2]: *** [src/game/CMakeFiles/vmap2.dir/build.make:118: src/game/CMakeFiles/vmap2.dir/vmap/TileAssembler.cpp.o] Error 1 make[1]: *** [CMakeFiles/Makefile2:800: src/game/CMakeFiles/vmap2.dir/all] Error 2 make[1]: *** Waiting for unfinished jobs.... [ 75%] Building CXX object src/game/CMakeFiles/game.dir/BattleGround/BattleGroundAV.cpp.o [ 81%] Building CXX object src/game/CMakeFiles/game.dir/Warden/Warden.cpp.o during GIMPLE pass: vrp /home/mangos/mangos/zero/server/src/game/vmap/TileAssembler.cpp: In member function ‘void VMAP::TileAssembler::exportGameobjectModels(const char*)’: /home/mangos/mangos/zero/server/src/game/vmap/TileAssembler.cpp:390:10: internal compiler error: in compute_live_loop_exits, at tree-ssa-loop-manip.c:247 390 | void TileAssembler::exportGameobjectModels(const char *RAW_VMAP_MAGIC) | ^~~~~~~~~~~~~ 0x7f8a65a26d8f __libc_start_call_main ../sysdeps/nptl/libc_start_call_main.h:58 0x7f8a65a26e3f __libc_start_main_impl ../csu/libc-start.c:392 Please submit a full bug report, with preprocessed source if appropriate. Please include the complete backtrace with any bug report. See <file:///usr/share/doc/gcc-11/README.Bugs> for instructions. make[2]: *** [src/game/CMakeFiles/game.dir/build.make:1742: src/game/CMakeFiles/game.dir/vmap/TileAssembler.cpp.o] Error 1 make[2]: *** Waiting for unfinished jobs.... make[1]: *** [CMakeFiles/Makefile2:826: src/game/CMakeFiles/game.dir/all] Error 2 make: *** [Makefile:156: all] Error 2 this make step was not a problem last times
  4. my server ist running and i can see my realm name, but when i try to connect i can't get to the character creation. It disconnects. in which log can i look for the error? CharactersCreatingDisabled is 0 server firewall is off
  5. Hi, i started from a new fresh server and it worked better then last time. vmaps extracting worked, but the script stopped before mmaps with an error: VMAP building complete. No errors. Thu 10 Aug 07:31:39 UTC 2023: Extracting of vmaps finished ./MoveMapGen.sh: 32: [: unexpected operator ERROR! Bad arguments! You can (re)extract mmaps with this helper script, or recreate only the tiles from the offmash file Call with number of processes (1 - 4) to create mmaps Call with 'offmesh' to reextract the tiles from offmash file For further fine-tuning edit this helper script __________ i looked at line 32 in the MoveMapGen.sh script. Should i change some things in the script? the guide did not mention this. if [ "$EXCLUDE_MAPS" == "" ] then ## Exclude file provided? if [ -f "$EXCLUDE_MAPS_FILE" ] then ## Yes, read the file read -d -r EXCLUDE_MAPS < $EXCLUDE_MAPS_FILE echo "Excluded maps: $EXCLUDE_MAPS" else ## No, remind the user that they can create the file echo "Excluded maps: NONE (no file called '$EXCLUDE_MAPS_FILE' was found.)" fi fi
  6. Hi, i need help at the extracting part. After execute the script 'sh ExtractResources.sh' i got an error: 'vmaps' directory is empty or does not exist Wed 9 Aug 15:32:56 UTC 2023: (Re)created map 29 Wed 9 Aug 15:32:56 UTC 2023: Finished creating MoveMaps But i can see that all folders got created: dbc (154 items) maps (2429 items) mmaps (0 items) vmaps (0 items) is this correct with 0 items or i am missing items in the 2 folders? i use (MaNGOS Zero)
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