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NuRRi

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Everything posted by NuRRi

  1. Bump. Working as intented. Thx Forusim.
  2. Perhaps there should be added a sql to remove all this "exploit spells" that some users have now like Freezing Cloud?
  3. Now that Mangos supports 3.3.3a how about an update for current rev? Anyway thx a lot for your efforts shin, keeping this patch up2date. Edit: Sorry my fault. Script is working and compatible to newtest rev. Bye NuRRi
  4. Thats not a bug. Take a look to your config file where the corpse delay values for normal, elite and boss mobs are. This time is added to your respawn time. Means: If you kill a normal mob which has a respawn of 1minute and a default corpse delay value of 5 minutes in config, the mob will respawn after 6 minutes! You can change the values but remember this time is the time that players have for loot. NoFantasy intruduced a new function to make mobs respawn without the conf values. Of course you need c++ scripts for them to add the new function in script. Bye NuRRi
  5. Thx a lot KAPATEJIb. Your fix is working like a charm. Would be great if someone could commit this little fix to git, so Acid can bring out the fixed script for Anetheron. Bye NuRRi
  6. Hi guys. I really hope Vladimir or a "spell fixing freak" will read this thread, cause for me its very important. I am currently working with X-Savior on the Acid fixes for the Mount Hyjal and some days ago I found a very annoying and also strange bug. I already talked with NoFantasy about the problem, and he also did not have a solution. So I really hope someone could help. The problem is the Sleep spell of the boss "Anetheron". Boss: http://www.wowhead.com/?npc=17808 Spell: http://www.wowpanda.net/s31298 As you can see the spell will cast sleep effect to all hostile gamers in 55m radius. The problem is that this is wrong. On official the sleep effect should only affect 3 random gamers but currently it affects all gamers in 55m radius. So the question is how can we limit the spell to 3 gamers only. Cause dbc has TARGET_CASTER_COORDINATES/TARGET_ALL_ENEMY_IN_AREA it means the boss must cast, and then it affect hostile in area. So its right that the boss should cast the spell on himself, my first idea was to let gamers cast the spell on themselfes, what is wrong. So we need to limit the spell just for 3 targets. Anyone has an idea how to do this? Thx a lot for your time. I think everyone can see the big problem of this spell, which makes the boss unplayable. Other informations: Mangos Version: 9071 SD2 Version: 1513 Database Name and Version : UDB 0.11.6 (386) How it SHOULD work: Sleep should only affect 3 gamers. How it DOES work: Currently the spell affect ALL hostile gamers in 55m radius. Bye NuRRi
  7. Yep. Bump! Palas need a nerf! Cause of the buggy auras they are totally overpowered in PVP and PVE.
  8. Same here server crashes at player login but with actual rev 8256 and on Linux Debian
  9. Patch is working like a charm. Makes DPS in raids going down and PVP / PVE is much more playable and balanced now. Keep it up. Very nice work. Bye NuRRi
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