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polang

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Everything posted by polang

  1. AnimationData The animation data table contains definitions for the different animations models can have. animreplacement The animation data table contains definitions for the different animations models can have. animreplacementset The animation data table contains definitions for the different animations models can have. AreaPOI The points of interest table contains definitions for positions on the overhead map, including descriptions, icons and names. AreaTable The area table contains definitions for distinct areas in a zone. AreaTrigger The area trigger table contains definitions for position which are supposed to trigger or monitor server side events. armorlocation The area trigger table contains definitions for position which are supposed to trigger or monitor server side events. AttackAnimKits The attack animation kits table contains definitions for attack animation groups. AttackAnimTypes The attack animation types table contains definitions for attack animation types. AuctionHouse The auction house table contains definitions for available auction houses for each faction including payments for placing auctions. BankBagSlotPrices The bank bag slot prices table contains definitions for buyable bank slots for additional bags. CameraShakes The camera shakes table contains definitions for shaking the game camera when certain spells are cast. Cfg_Categories The configuration categegories table contains definitions for grouping realms in the realm selection dialogue. Cfg_Configs The configuration table contains definitions for realm types and their rules. CharacterCreateCameras CharacterFacialHairStyles The character facial hair styles table contains definitions for attributes use to customize a characters facial style. Charbaseinfo CharHairGeosets The character hair geosets table contains definitions for allowed hair styles for races/genders. CharHairTextures The character hair textures table contains flags for hair geosets paired by race/gender. CharSections The character sections table contains definitions for textures that make up the different character variations, e.g. hair, beards, the base skin. CharStartOutfit The character start outfit table contains definitions for the items a new character should receive. CharVariations The character variations table contains definitions for character models, and seems to indicate where models vary from the default model. Currently it is assumed that the masks indicated the display of foot items, or required modification of head items due to tusks, or horns since these masks are only set for Tauren and Trolls. ChatChannels The chat channels table contains definitions for in-game chat channels and their availability. ChatProfanity The chat profanity table contains definitions for words/strings which are banned from in-game chat channels. ChrClasses The character classes table contains definitions for available classes. ChrRaces The character races table contains definitions for available races, including their settings for sound, display, data files, etc. CinematicCamera The cinematic camera table contains definitions for models to be used in cinematics. CinematicSequences The cinematic sequences table contains definitions for chaining of cinematic cameras. CreatureDisplayInfo The creature display information table contains definitions for textures, scales, models and other data required to display a creature. CreatureDisplayInfoExtra The creature display information extra table contains extended definitions displaying creatures. CreatureFamily The creature family table contains definitions for non-player creatures. CreatureModelData The creature model data table contains definitions for models applied to creatures and settings like collision size. CreatureSoundData The creature sound data table contains definitions for which sounds should be used for a creature. CreatureSpellData The creature spell data table contains definitions for the spells a creature has access to. This table specifically targets creatures which can be tamed. CreatureType The creature type table contains definitions for available non-player creature types. DeathThudLookups The death thud lookups table defines which models and sounds should be used when a creature dies, depending on it's size. DurabilityCosts The durability costs table contains definitions for modifiers to weapons and armor. DurabilityQuality The durability quality table contains definitions for suspected modifiers for how much damage an item can take before losing durability. Emotes The emotes table contains definitions for available /emote commands. EmotesText The emotes text table contains definitions for linking emote animations with emote texts. EmotesTextData The emotes text data table contains definitions for actual text emotes to display in-game when slash commands are executed. EmotesTextSound The emotes text sound table contains definitions for which sound entries are connected to which emote text. EnvironmentalDamage The environmental damage table contains definitions which connect environmental damage to a spell visual. Exhaustion The exhaustion table contains definitions for character states which modify gaining experience. Faction The faction table contains definitions for in-game factions for non-player creatures. FactionGroup The faction group table contains definitions for grouping faction templates into the "bigger picture". FactionTemplate The faction template table contains definitions for grouping factions into reusable templates which are referred to by game data. FootprintTextures The footprint textures table contains definitions for textures used to display footprints. FootstepTerrainLookup The footstrep terrain lookup table contains definitions for matching footsteps with visuals and sounds. GameObjectArtKit The game object art kit table contains definitions for models used by outdoor PvP flags. GameObjectDisplayInfo The game object display information table links display IDs to combinations of models and sounds. GameTips The game tips table contains definitions for game tips displayed on the world loading screen to players. GMSurveyCurrentSurvey The game master current survey table connects current game master surveys to client languages. GMSurveyQuestions The game master survey questions table contains questions to be asked during a game master survey, which is usually issued after a ticket is closed. GMSurveySurveys The game master surveys table contains definitions for questions contained in a survey. GMTicketCategory The game master ticket category table contains definitions for categories in which in-game tickets can be created. GroundEffectDoodad The ground effect doodad table contains definitions for doodads to be placed on the ground, specifically flower models. GroundEffectTexture The ground effect doodad texture table connects terrain types to flower doodads. HelmetGeosetVisData The helmet geoset visibility data table contains definitions for which parts of helmets should be (in-)visible. ItemBagFamily The item bag family table contains definitions for item bag families. ItemClass The item class table contains definitions for available item classes. ItemDisplayInfo The item display info table contains definitions for model and spell data for items. ItemGroupSounds The item group sounds table contains definitions for groups of sounds that are used for items. ItemPetFood The item pet food table contains definitions for pet food types. ItemRandomProperties The item random properties table contains definitions for enchants assigned to items. ItemSet The item set table contains definitions for item sets. ItemSubClass The item subclass table contains definitions for child classes of item classes. ItemSubClassMask The item sub class mask table contains definitions for grouping weapons and armour into sub classes. ItemVisualEffects The item visual effects table contains definitions for models used to display visual effects on items. ItemVisuals The item visuals table contains definitions for sets of item enchantment effects. Languages The languages table contains definitions for in-game languages. LanguageWords The language words table contains definitions for syllables connected to specific in-game languages. These are mostly used when a character can not understand a language. LFGDungeons The looking for dungeon (LFG) group table contains definitions for areas in which characters can group up via the in-game LFG functionality. Light The light table contains definitions for lights, fogs, sky color, water color, etc. LightFloatBand The light float band table contains definitions for daytime modifiers of lighting. LightIntBand The light integer band table contains definitions for daytime modifiers of lighting. LightParams The light params table contains definitions for settings which don't change with time for light, fog and water. LightSkybox The light skybox table contains definitions for models used as sky box. LiquidType The liquid type table contains definitions for which effects liquid types should have. LoadingScreens The loading screens table contains definitions for available zone loading screens. LoadingScreenTaxiSplines The loading screen taxi splines table contains definitions for paths used by boats and Zeppelins. Lock The lock table contains definitions for available locks. LockType The lock type table contains definitions for available lock types. MailTemplate The mail template table contains definitions for mails sent by non-player characters. Map The map table contains definitions for available maps. Think of continents and instances - these are their own maps - rather than specific zones. Material The material table contains definitions for sound to be made by specific materials. NameGen The name gen table contains definitions for random names for characters. NamesProfanity The names profanity table contains definitions for characters names which are disallowed. NamesReserved The names reserved table contains definitions for characters names which are reserved for creatures, or unavailable due to being a real persons name. NPCSounds The non-player creature sounds table contains definitions for which sounds a creature will make upon being clicked. Package The package table contains definitions for mail icons. PageTextMaterial The page text material table contains definitions for backgrounds used for in-game dialogues. PaperDollItemFrame The paper doll item frame table contains definitions for textures used to display the character screen and bags. PetLoyalty The pet loyalty table contains definitions for pet loyalty levels. PetPersonality The pet personality table contains definitions for pet personality levels. QuestInfo The quest info table contains definitions for quest types. QuestSort The quest sort table contains definitions for quest categories. Entries from AreaTable.dbc may also be used as quest categories. Resistances The resistances table contains definitions for available resistance types. ServerMessages The server messages table contains definitions for chat messages sent by the game server. SheatheSoundLookups The sheathe sound lookups table contains definitions for which sound to play when sheathing items. SkillCostsData The skill costs data table contains definitions for prices of skills. SkillLine The skill line table contains definitions for skills. SkillLineAbility The skill line ability table contains definitions for skills, spells and the required dependencies. SkillLineCategory The skill line category table contains definitions for category of skill lines. SkillRaceClassInfo This table contains definitions for which races / classes combinations have access to what skills. SkillTiers The skill tiers table contains definitions for the costs of each skill tier. SoundAmbience The sound ambience table contains definitions for day and night ambience sounds. SoundCharacterMacroLines SoundEntries The sound entries table contains definitions for available sound files. SoundProviderPreferences The sound provider preferences table contains definitions for fmod properties. SoundSamplePreferences The sound sample preferences table contains definitions for preferences used to play sound samples to test the sound providers. SoundWaterType The sound water type table contains definitions for connecting liquids and matching sounds. SpamMessages The spam messages table contains definitions for regular expressions used to decide if a chat message is spam. Spell The spell table contains definitions for available spells. SpellAuraNames SpellCastTimes This table holds the values required to calculate the spell cast time. SpellCategory SpellChainEffects SpellDispelType SpellDuration SpellEffectCameraShakes SpellEffectNames SpellFocusObject SpellIcon SpellItemEnchantment SpellMechanic SpellRadius This table holds the values to calculate the spell radius, including the min / max spell radius plus the increase per level. SpellRange SpellShapeShiftForm SpellVisual SpellVisualEffectName SpellVisualKit SpellVisualPrecastTransitions StableSlotPrices Startup_Strings Stationery StringLookups Talent The talent table contains definitions for all available class talents and their requirements. TalentTab The talent tab table contains definitions for the class talent tabs as seen ingame on the talent window. TaxiNodes This table contains definitions for names, and locations of flight nodes. TaxiPath This table contains definitions for transports, including source, destination and price. TaxiPathNode This table contains definitions for every point along a flight path. TerrainType This table contains definitions for available terrain types and the use of sound and footsteps on them. terraintypesounds TransportAnimation This table contains definitions most likely used to play animations during characters being on a transport. UISoundLookups This table contains definitions for sounds used in various sections of the user interface. UnitBlood This table contains definitions for the unit blood to be displayed on a creature. UnitBloodLevels This table contains definitions for the levels of blood to be displayed on a creature. VideoHardware The video hardware table most likely contains definitions for supported video hardware. VocalUISounds This table contains definitions for UI error sounds for all the different races and genders. WeaponImpactSounds This table contains definitions for which sound is played when a weapon hits. WeaponSwingSounds2 This table contains definitions for which sound is played when a weapon swings. WMOAreaTable This table contains definitions for connecting areas to the actual models. WorldMapArea This table contains definitions for texture overlays used for an area (aka. zone) on the world map. WorldMapContinent This table contains definitions for texture overlays used for a continent on the world map. WorldMapOverlay This table contains definitions for texture overlays used for a sections of an area on the world map. WorldSafeLocs This table contains specifies coordinates where graveyards are located. WorldStateUI This table contains definitions for PvE and PvP events in the world. WowError_Strings This table contains definitions for error messages used in the World of Warcraft crash reporting utility. ZoneIntroMusicTable This table contains definitions for ambience sounds to be played upon entering various areas. ZoneMusic The zone music table contains definitions for ambience sounds to be played during day and night time in various areas.
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