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DuB

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Everything posted by DuB

  1. DuB

    MMaps Redux

    thank you so much keep up the good work!
  2. DuB

    MMaps Redux

    i get merge errors with newest rev and then compile errors i think it is a problem with unit.h can someone fix this?
  3. i know that i merged this things for months but since some days ago i get this errors i never had errors before
  4. there are no errors when i merged mangos, playerbot and ahbot but then i need to merge mmaps and there is a bunch of files need to be merged is there something i need to be carefully with?
  5. this doesnt help i think it is a merge error i use newest mangos core , mmaps by faramir, playerbot by blueboy and ahbot by cyberium please i need help
  6. first off thanks your your reply but it doesnt work this what i got void Unit::SendMonsterMoveByPath(Path<Elem,Node> const& path, uint32 start, uint32 end, SplineFlags flags ok thanks for the advice too i try to get the english version anyway someone know what to do?
  7. hi folks got 2 errors after compiling dont know how to solve this merge mistake? http://pastebin.com/HcAEHkAX
  8. i love this project thank you so much
  9. hi jena try this one https://github.com/conan513/spp this is a project by conan513, mangos with ahbot and playerbot otherwise you can merge things by yourself, there should be a tutorial somewhere on this website greetings can someone explain me the thing with training? is this a new feature?
  10. Hello everybody, is there a way to allow playerbots to join battlegrounds? console says i need to be in gm mode but i want my players to join with their bots any idea how to allow it?
  11. thank you vladex, worked for me Blueboy, i agree with vladex, no problems with replacement, everything is fine, thank you so much:)
  12. sorry for posting here, error was because of auctionsbot auctionsbot need to be updated because of new mail...
  13. ups sorry here it is http://pastebin.com/f3WYwqh2 Ok I think it got to do with ahbot mail??? if I'm right sorry for postin here
  14. hi blueboy, I still got a compile error:( I used your portal.git then I'm also usin mmaps (faramir118), ahbot (cyberium), tried it out right now, newest branch shall a wait for a fix or can i solve this problem by myself? i always delete my mangos source folder and use git from scratch 1. mkdir mangos 2. cd mangos 3. git init 4. git pull git://github.com/mangos/mangos.git 5. git pull git://github.com/cyberium/mangos.git ahbot 6. git pull git://github.com/blueboy/mangos.git (portal.git) 7. git pull git://github.com/faramir118/mangos.git 8. git remote add mangos git://github.com/mangos/mangos.git 9. git pull mangos master also if there are merge conflicts 1. git mergetool -y 2. git commit -a -m "DuB" aint wrong?
  15. thank you for this rapid answer Im usin microsoft visual c++ basic 2010 on win7 error log http://pastebin.com/Tqi051Bs hope someone can help me
  16. Hello community I got a problem I merged mangos, playerbot (blueboy), ahbot (cyberium) and mmaps (faramir118) when I compile he says 13 complete, error 3 ... somethin like that and when i look into bin32 folder there is just realmd exe? can someone help me usin newest revision of all core patches
  17. my problem was I didnt extract all mmaps-.- I'm a fuckin stupid noob anyway I got a idea, if you are runnin with 2 or more bots, then you stop, they stay in eachother ( I hope you know what I mean) now my question in the playerbot.conf you can edit the minfollowdistance, so bots keep distance to player by 1 or whatever you configured, now what about changing bots keep distance to eachother and not player only would that not stop them melting to one person?
  18. thanks for the answers I think it is the third thing you mentioned blueboy "server/game on same maschine" sorry for being stupid:( keep up the good work
  19. of course I mean faramirs system, sorry for my bad english, I'm german:( ok what about making bot move behaviour like the one used for pets? Pets move appropriate, cant that base of movement dont be used for bots?
  20. hey blueboy first off, awesome work, my server cant live without them:) Anyway is there a way to force playerbots to use my mmaps system? Maybe this would help, stopin them from jumpin around like crazies hope you can give me a clue to solve this one
  21. DuB

    MMaps Redux

    ok i wasnt sure where this belongs to, thanks
  22. DuB

    MMaps Redux

    I tested mmaps with playerbots, it seems like the playerbots dont use pathfinding system If I play alone creatures, pathfinding witout to fly in the air and so on, but then I add them and it seems like i didnt use mmaps have someone a hint for me to solve this problem?
  23. problem solved! like qsa said I used old mmaps with new revison thanks for the help
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