DuB
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Everything posted by DuB
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thank you so much keep up the good work!
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i get merge errors with newest rev and then compile errors i think it is a problem with unit.h can someone fix this?
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i know that i merged this things for months but since some days ago i get this errors i never had errors before
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there are no errors when i merged mangos, playerbot and ahbot but then i need to merge mmaps and there is a bunch of files need to be merged is there something i need to be carefully with?
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this doesnt help i think it is a merge error i use newest mangos core , mmaps by faramir, playerbot by blueboy and ahbot by cyberium please i need help
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first off thanks your your reply but it doesnt work this what i got void Unit::SendMonsterMoveByPath(Path<Elem,Node> const& path, uint32 start, uint32 end, SplineFlags flags ok thanks for the advice too i try to get the english version anyway someone know what to do?
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hi folks got 2 errors after compiling dont know how to solve this merge mistake? http://pastebin.com/HcAEHkAX
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i love this project thank you so much
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hi jena try this one https://github.com/conan513/spp this is a project by conan513, mangos with ahbot and playerbot otherwise you can merge things by yourself, there should be a tutorial somewhere on this website greetings can someone explain me the thing with training? is this a new feature?
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Hello everybody, is there a way to allow playerbots to join battlegrounds? console says i need to be in gm mode but i want my players to join with their bots any idea how to allow it?
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thank you vladex, worked for me Blueboy, i agree with vladex, no problems with replacement, everything is fine, thank you so much:)
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sorry for posting here, error was because of auctionsbot auctionsbot need to be updated because of new mail...
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[Patch] Auction House Bot (Xeross' Branch)
DuB replied to Auntie Mangos's topic in OldCore modifications
/signed -
ups sorry here it is http://pastebin.com/f3WYwqh2 Ok I think it got to do with ahbot mail??? if I'm right sorry for postin here
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hi blueboy, I still got a compile error:( I used your portal.git then I'm also usin mmaps (faramir118), ahbot (cyberium), tried it out right now, newest branch shall a wait for a fix or can i solve this problem by myself? i always delete my mangos source folder and use git from scratch 1. mkdir mangos 2. cd mangos 3. git init 4. git pull git://github.com/mangos/mangos.git 5. git pull git://github.com/cyberium/mangos.git ahbot 6. git pull git://github.com/blueboy/mangos.git (portal.git) 7. git pull git://github.com/faramir118/mangos.git 8. git remote add mangos git://github.com/mangos/mangos.git 9. git pull mangos master also if there are merge conflicts 1. git mergetool -y 2. git commit -a -m "DuB" aint wrong?
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after compile i just got realmd.exe
DuB replied to DuB's topic in OldInstallation, configuration & upgrades
can nobody help me? -
after compile i just got realmd.exe
DuB replied to DuB's topic in OldInstallation, configuration & upgrades
thank you for this rapid answer Im usin microsoft visual c++ basic 2010 on win7 error log http://pastebin.com/Tqi051Bs hope someone can help me -
Hello community I got a problem I merged mangos, playerbot (blueboy), ahbot (cyberium) and mmaps (faramir118) when I compile he says 13 complete, error 3 ... somethin like that and when i look into bin32 folder there is just realmd exe? can someone help me usin newest revision of all core patches
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my problem was I didnt extract all mmaps-.- I'm a fuckin stupid noob anyway I got a idea, if you are runnin with 2 or more bots, then you stop, they stay in eachother ( I hope you know what I mean) now my question in the playerbot.conf you can edit the minfollowdistance, so bots keep distance to player by 1 or whatever you configured, now what about changing bots keep distance to eachother and not player only would that not stop them melting to one person?
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thanks for the answers I think it is the third thing you mentioned blueboy "server/game on same maschine" sorry for being stupid:( keep up the good work
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of course I mean faramirs system, sorry for my bad english, I'm german:( ok what about making bot move behaviour like the one used for pets? Pets move appropriate, cant that base of movement dont be used for bots?
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hey blueboy first off, awesome work, my server cant live without them:) Anyway is there a way to force playerbots to use my mmaps system? Maybe this would help, stopin them from jumpin around like crazies hope you can give me a clue to solve this one
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ok i wasnt sure where this belongs to, thanks
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I tested mmaps with playerbots, it seems like the playerbots dont use pathfinding system If I play alone creatures, pathfinding witout to fly in the air and so on, but then I add them and it seems like i didnt use mmaps have someone a hint for me to solve this problem?
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problem solved! like qsa said I used old mmaps with new revison thanks for the help
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