DuB
-
Posts
31 -
Joined
-
Last visited
Never -
Donations
0.00 GBP
Content Type
Profiles
Bug Tracker
Wiki
Release Notes
Forums
Downloads
Blogs
Events
Posts posted by DuB
-
-
i get merge errors with newest rev and then compile errors
i think it is a problem with unit.h
can someone fix this?
-
i know that i merged this things for months
but since some days ago i get this errors
i never had errors before
-
there are no errors when i merged mangos, playerbot and ahbot
but then i need to merge mmaps and there is a bunch of files need to be merged
is there something i need to be carefully with?
-
this doesnt help
i think it is a merge error
i use newest mangos core , mmaps by faramir, playerbot by blueboy and ahbot by cyberium
please i need help
-
first off thanks your your reply but it doesnt work
this what i got
void Unit::SendMonsterMoveByPath(Path<Elem,Node> const& path, uint32 start, uint32 end, SplineFlags flags
ok thanks for the advice too
i try to get the english version
anyway someone know what to do?
-
hi folks
got 2 errors after compiling
dont know how to solve this
merge mistake?
-
i love this project
thank you so much
-
hi jena
try this one https://github.com/conan513/spp
this is a project by conan513, mangos with ahbot and playerbot
otherwise you can merge things by yourself, there should be a tutorial somewhere on this website
greetings
can someone explain me the thing with training? is this a new feature?
-
Hello everybody, is there a way to allow playerbots to join battlegrounds?
console says i need to be in gm mode but i want my players to join with their bots
any idea how to allow it?
-
thank you vladex, worked for me
Blueboy, i agree with vladex, no problems with replacement, everything is fine, thank you so much:)
-
sorry for posting here, error was because of auctionsbot
auctionsbot need to be updated because of new mail...
-
requesting a ahbot branch update because of the Mail changes from uint32 to ObjectGuid
/signed
-
ups sorry
here it is
Ok I think it got to do with ahbot
mail???
if I'm right sorry for postin here
-
hi blueboy,
I still got a compile error:(
I used your portal.git
then I'm also usin mmaps (faramir118), ahbot (cyberium), tried it out right now, newest branch
shall a wait for a fix or can i solve this problem by myself?
i always delete my mangos source folder and use git from scratch
1. mkdir mangos
2. cd mangos
3. git init
4. git pull git://github.com/mangos/mangos.git
5. git pull git://github.com/cyberium/mangos.git ahbot
6. git pull git://github.com/blueboy/mangos.git (portal.git)
7. git pull git://github.com/faramir118/mangos.git
8. git remote add mangos git://github.com/mangos/mangos.git
9. git pull mangos master
also if there are merge conflicts
1. git mergetool -y
2. git commit -a -m "DuB"
aint wrong?
-
can nobody help me?
-
thank you for this rapid answer
Im usin microsoft visual c++ basic 2010 on win7
error log
hope someone can help me
-
Hello community
I got a problem
I merged mangos, playerbot (blueboy), ahbot (cyberium) and mmaps (faramir118)
when I compile he says 13 complete, error 3 ... somethin like that
and when i look into bin32 folder there is just realmd exe?
can someone help me
usin newest revision of all core patches
-
my problem was I didnt extract all mmaps-.-
I'm a fuckin stupid noob
anyway I got a idea, if you are runnin with 2 or more bots, then you stop, they stay in eachother ( I hope you know what I mean)
now my question
in the playerbot.conf you can edit the minfollowdistance, so bots keep distance to player by 1 or whatever you configured,
now what about changing bots keep distance to eachother and not player only
would that not stop them melting to one person?
-
thanks for the answers
I think it is the third thing you mentioned blueboy
"server/game on same maschine"
sorry for being stupid:(
keep up the good work
-
of course I mean faramirs system, sorry for my bad english, I'm german:(
ok what about making bot move behaviour like the one used for pets? Pets move appropriate, cant that base of movement dont be used for bots?
-
hey blueboy first off, awesome work, my server cant live without them:)
Anyway is there a way to force playerbots to use my mmaps system?
Maybe this would help, stopin them from jumpin around like crazies
hope you can give me a clue to solve this one
-
ok i wasnt sure where this belongs to, thanks
-
I tested mmaps with playerbots, it seems like the playerbots dont use pathfinding system
If I play alone creatures, pathfinding witout to fly in the air and so on, but then I add them and it seems like i didnt use mmaps
have someone a hint for me to solve this problem?
-
problem solved! like qsa said I used old mmaps with new revison
thanks for the help
MMaps Redux
in ... acceptedOld
Posted
thank you so much
keep up the good work!