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tyrael

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Posts posted by tyrael

  1. The problem is that the EmoteText from scripts side are not sent to chat if the target is 50 yards far away from the boss...

    For example:

    Get the buru patch from sd2 forum and go with your char at the farest egg from buru... u will see that he will start chasing u but no emotetext...

    Now, go to middle eggs or those who are closer and u will see that buru will say his text emote if u are closer.

    Respect

  2. even with the disrespect of flaming this thread I must call this up:

    "VladimirMangos, u must come back... don't let us die... it is u who kept the real pilons of this project over the year and it is your who shall revitalize it once again. It is you who can make mangos lead over trinity and mangosr2 with great features and awesome improvements to this wonderfull project.

    In this times, when everyone is complaining of mangos steping back with the project, u can rise up and make the impossible, possible... call for aid all the mangos developers, get back to life this project..."

    We were many but now we are few... somebody need to take the lead Vladimir... I don't see much TheLuda in the service of mangos ... only schomoozed, xfurry, patman and silverice somewhere behind the desk.

    Vladimir think about all the wonderfull moments we spent together as a community, think of the achives we had over the milestones! Think that u can get us in line...

    This project need a leader...

    Respect

  3. In buru script it is need this spells that must 2 3 things:

    1. Dmg boss

    2. Dmg near pTagets

    3. Remove speed aura from boss

                       // Egg Explosion
                       case 19593:                   
                      {
                           if (m_removeMode == AURA_REMOVE_BY_EXPIRE)
                               target->DealDamage(target, target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
                               target->RemoveAurasDueToSpell(1834);
                               target->RemoveAurasDueToSpell(1557);
                           return;
    //                       damage = int32(unitTarget->GetMaxHealth() * 6.0f);     // Egg will dmg boss for 6% of his health...radius missing
    //                       damage = int32(pTarget->GetMaxHealth() - 500);      // just my guessing that egg will dmg for 500                         
                       }
    

    ToDo:

    * Check if creeping plague is resisted by immunity auras

    Questions:

    1. how can I set the dmg radius for the first part of spell?

    Thank you!

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