The hunter Talent T.N.T. can be triggered by immolation trap, explosive trap and explosive shot:
INSERT INTO `spell_proc_event` (`entry`, `SchoolMask`, `SpellFamilyName`, `SpellFamilyMask0`, `SpellFamilyMask1`, `SpellFamilyMask2`, `procFlags`, `procEx`, `ppmRate`, `CustomChance`, `Cooldown`) VALUES
(56333, 0, 0, 4, 0, 512, 0, 0, 0, 0, 0),
(56336, 0, 0, 4, 0, 512, 0, 0, 0, 0, 0),
(56337, 0, 0, 4, 0, 512, 0, 0, 0, 0, 0);
Because the the direct damage spell of explosive shot is only a triggered spell itself, we have to allow explicitly to trigger other spells:
From 1541470a4b1674666863ddea2754a3cf95bfafd9 Mon Sep 17 00:00:00 2001
From: pasdVn <
[email protected]>
Date: Tue, 20 Jan 2009 22:23:02 +0100
Subject: [PATCH] fixed talent T.N.T.
allow spell 53352 (triggered) to trigger other spells
---
src/game/Spell.cpp | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index b59412b..2bd71b8 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -699,8 +699,8 @@ void Spell::PrepareDataForTriggerSystem()
case SPELLFAMILY_ROGUE: // For poisons need do it
if (m_spellInfo->SpellFamilyFlags & 0x000000101001E000LL) m_canTrigger = true;
break;
- case SPELLFAMILY_HUNTER: // Hunter Rapid Killing/Explosive Trap Effect/Immolation Trap Effect/Frost Trap Aura/Snake Trap Effect
- if (m_spellInfo->SpellFamilyFlags & 0x0100200000000014LL) m_canTrigger = true;
+ case SPELLFAMILY_HUNTER: // Hunter Rapid Killing/Explosive Trap Effect/Immolation Trap Effect/Frost Trap Aura/Snake Trap Effect/Explosive Shot (the single target damage spell -> 53352)
+ if (m_spellInfo->SpellFamilyFlags & 0x0100200000000014LL || m_spellInfo->SpellFamilyFlags2 & 0x200) m_canTrigger = true;
break;
case SPELLFAMILY_PALADIN: // For Holy Shock triggers need do it
if (m_spellInfo->SpellFamilyFlags & 0x0001000000200000LL) m_canTrigger = true;
--
1.6.0.2.1172.ga5ed0
Tested and working.
OT:
One thing coming to my mind when fixing this bug: Is it off- like that the triggered spell of explosive shot (Id: 53352) consumes mana one more time? This is a bit strange for me :-/
Edit: Ok, I think this is because for "thrill of the hunt".
pasdVn