easylife
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Bug Comments posted by easylife
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any NPC will glitch around that spot near thunderbluff. I tried removing those that were buggy by other npcs already, and they just seem to struggle finding a path there. It's even possible to get them underground near the hill described in first post. Again, it's the only place I saw so far that produces this glitch.
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I rebuilt everything, and noticed in the end that I already had those tools. Rebuilding didn't fix the issue of the flying creatures near thunderbluff I pointed out in my first message. I didn't quite got your previous message because I didn't have those problems with the pets, so I guess you weren't up to date :)
As I said enabling or disabling mmaps doesn't change anything, so I guess it has nothing to do with them.
There's few places in the world where enemies act like this. I'd suggest watching it by yourselves. I'm not at all used to do the movement coding in mangos, although I'm working on it, so I can't do much right now :/ -
Yes, mmaps are extracted and enabled, but I already tried disabling them, and the same bug occurs.
Muck Frenzy getting on ground in Fray Island
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in Archived Reports (Zero)(Resolved issues)
Posted
Last time I checked I thought it was fixed ? Back then when I reported this issue, those enemies would appear above the ground from time to time. That was no longer the case so I assumed everything was working flawlessly.
I'm not on my personnal computer right now, but I was using the latest database provided for the develop21 branch.
After checking right now the creature_template.sql file provided in the develop21 branch, I can confirm the inhabit type is good (2).