Senpuria
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Posts posted by Senpuria
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how can you say its a problem that mangos hasn't had any updates for weeks?
Most of these other "cores" are BASED off mangos, and every important feature IE warden, all get backported from mangos. Lets not forget mmaps too.
Mangos is a learning project first and foremost, not to provide people with constant updates for their public servers.\\
When it comes to real important implementations, I don't see anybody else releasing these apart from mangos.
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As far as I know you can't add custom graveyards without editing the DBC files.
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It is there, under "MaxLvl".
Where did you compile mangos from golden-wow?
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Lol yeah, whoever gets a scroll gets free Cata, a level 80 character, a free transfer to your server including faction change and a free 7 day trial.
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Retail has a new scroll of resurrection
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Yeah that's possible.
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I'm quite sure you don't have to do this anymore.
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Let me just clarify,
You wanted to go into the directories to add the paths for include, lib and executable right?
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As far as I know you no longer have to do that.
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We don't support custom mangos forks.
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What version of mangos are you using?
What version of UDB do you have?
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I can send you a scroll what's your email?
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2010? Why don't you just fetch from origin and have the updates applied manually? (If mangos used git at that time)
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This shouldn't even be an issue in any repo of mangos?
What version of mangos are you using?
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I only have a mangos one core running at this time so the bugs I know most about are from mangos one But I am sure that Shadow Spike is not fixed on the master branch either so it shouldn't matter.
I have updated the thread with some of your suggestions Schmoo thank you for that, I will continue to update the main post with ideas so please if you have any suggestions or think more information needs to be added just post here
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Okay so, me and TheLuda have been talking and we think it would be a great idea for the MaNGOS community if we gave you all more information about the core as a whole and how it works.
We will be going through one known core issue a week in mangos and publicly fixing the issue so everybody can get a better understanding of how the core works and how you might go about fixing issues that arise, this thread should also prove valuable for people who want to find out information since there isn't much information on core related issues at the moment
I have decided to start with Shadow Spike from Kil'Jaeden, anybody is welcome to help out and join in, so please do so if you wish!
Here is the following information on the spell:
Shadow Spike is a 28 second channeling spell, periodically triggering another spell that targets the current target coords, if the triggered spell hits a target within range of the area effect another spell is triggered which applies an aura debuff to the target(s)
46680 (28 second channel)
Effect 0: Id 6 (SPELL_EFFECT_APPLY_AURA)
BasePoints = 0
Targets (1, 0) (TARGET_SELF, NO_TARGET)
Aura Id 23 (SPELL_AURA_PERIODIC_TRIGGER_SPELL), value = 0, misc = 0
(0), miscB = 0, periodic = 3000
Trigger spell: 46589 - Shadow Spike. Chance = 101
46589 (Periodic trigger)
Effect 0: Id 32 (SPELL_EFFECT_TRIGGER_MISSILE)
BasePoints = 1
Targets (53, 0) (TARGET_CURRENT_ENEMY_COORDINATES, NO_TARGET)
Radius (Id 36) 0.00
Trigger spell: 45885 - Shadow Spike. Chance = 101
Description: Inflicts $s1% Shadow damage to an enemy and leaves it wounded, reducing the effectiveness of any healing by $s2% for $d.
ToolTip: Healing effects reduced by $s2%.
46680 works correctly, channeling the spell from the caster, when we get to 46589 this is when we hit a problem, the spell is supposed to get a random target from the threat list, target their coords and cast. Currently the spell does not get any target coords and instead hits the caster.
SpellWork:
I found the following spell information by using SpellWork, you can find a copy of SpellWork here;
https://github.com/LordJZ/spellwork_cs
Please note this version of SpellWork is only compatible with 3.3.5a client versions.
Websites:
You can also find some spell information on www.wowhead.com, for example if we type in Shadow Spike it brings us up this list
http://www.wowhead.com/search?q=Shadow+Spike
Which is all available spells with the name "Shadow Spike" that exist in the game at the moment, remember that wowhead is updated to match the current client version so if you are working with an earlier version some information might be incorrect for your version, however this is unlikely to change with spells.
If we click on Shadow Spike with the spell ID 46680 it brings us to this window
http://www.wowhead.com/spell=46680
Here you can find some very simple information on spell 46680 including the effect it triggers, the cast time, the duration, range and cooldown, this could prove very useful information on how to go about fixing your spell.
One of the other useful ways to find information about spells that might not be readily available on the website is to read the boss comments, usually there is a few good posts about strategies for the bosses that may go into detail about some of the spells.
If you cannot find the information you are looking for on wowhead you can always head over to wowwiki.com. Wowwiki is another great website you can check out that goes into great detail about bosses, and their spells.
To get a more visual approach to the way the spell works I always check youtube for boss fights so I can view the mechanics of the spell and learn about the things that I can't read about.
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I don't know you should be able to figure it out by taking a look at the correct format.
If you can't figure it out post your version of Gameobject::Create that is causing the error and I'll take a look for you.
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This is the correct format for Gameobject::Create
GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, GOState go_state)
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No WoW always makes a cache folder to save data to when you log into the game, however if you come across this problem again you will know its the cache so it shouldn't be a problem
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Moved to C/C++
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That's strange,
Like lillecarl said, shut the server down and delete the folder named "cache" from the WoW folder, then restart the server back up and it should have changed to whatever you changed it to in the DB, the only thing I can think of is your not removing your cache properly that's why I suggest it again.
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The subname of a npcs is stored in creature_template
I know, I'm responding to this
On a side note would any one know how to add/delete quest from npc's as well.
[not confirmed][Zero] User causable crash
in OldBug reports
Posted
The fix has been given to myself to stop malicious users from figuring out how to crash mangos servers (quite abit different from using a speed hack).
I've been told that this is the same case for mangos master and one too, I'll be passing the code on to the developers so they can implement the change in master then begin to backport it to zero and one.