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ddnut

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About ddnut

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  1. Recent update helps out a ton thanks to who ever made the changes it was a snap to compile and sorted all server files :cool:
  2. I must admit the cmake was a welcome change as now I don`t have errors that stopped me from setting my server up before. I have a few questions as my server setup has changed a little(1 game server 1 web server and 1 MYSQL server that replace a single server that use to run all). Is it possible to compile that it can be just dumped to another system. Reason I ask is so I don`t have to install a bunch of packages on my server to compile and the main reason I ask is my MYSQL server is another server all together that just does MYSQL. or is there a way to alter a compile to another server on my network that worked fine and has a MYSQL setup on my MYSQL server already? Thanks for any heads up on this and thanks to all for the guides and project to help me set a server up.
  3. It comes up blank if I use the tags thats why 2 posts and I had to edit over and over sorry I had no other option for this forum(FluxBB not the best) I compiled my self cause I was unable to find a drop in linux repack most I found are windows and all my 7 servers are Ubuntu.
  4. I get one db error. 2011-02-03 03:01:04 Spell (id: 33824) have SPELL_EFFECT_QUEST_COMPLETE for quest 10162 , but quest does not have SpecialFlags QUEST_SPECIAL_FLAG_EXPLORATION_OR_EVENT (2) set. Quest SpecialFlags should be corrected to enable this objective. I see a few errors in the log and screen due to SD2. ##################################### # MaNGOS Configuration file # ##################################### [MangosdConf] ConfVersion=2010100901 ################################################################################################################### # CONNECTIONS AND DIRECTORIES # # RealmID # RealmID must match the realmlist inside the realmd database # # DataDir # Data directory setting. # Important: DataDir needs to be quoted, as it is a string which may contain space characters. # Example: "/root/mangos/share/mangos" # # LogsDir # Logs directory setting. # Important: Logs dir must exists, or all logs need to be disabled # Default: "" - no log directory prefix, if used log names isn't absolute path # then logs will be stored in current directory for run program. # # # LoginDatabaseInfo # WorldDatabaseInfo # CharacterDatabaseInfo # Database connection settings for the world server. # Default: # ---MYSQL--- # hostname;port;username;password;database # .;somenumber;username;password;database - use named pipes at Windows # Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini # .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux # ---PGSQL--- # hostname;port;username;password;database # .;/path/to/unix_socket/DIRECTORY or . for default path;username;password;database - use Unix sockets at Unix/Linux # # LoginDatabaseConnections # WorldDatabaseConnections # CharacterDatabaseConnections # Amount of connections to database which will be used for SELECT queries. Maximum 16 connections per database. # Please, note, for data consistency only one connection for each database is used for transactions and async SELECTs. # So formula to find out how many connections will be established: X = ¹_connections + 1 # Default: 1 connection for SELECT statements # # MaxPingTime # Settings for maximum database-ping interval (minutes between pings) # # WorldServerPort # Default WorldServerPort # # BindIP # Bind World Server to IP/hostname # This option is useful for running multiple worldd/realmd instances # on different IP addresses using default ports. # DO NOT CHANGE THIS UNLESS YOU _REALLY_ KNOW WHAT YOU'RE DOING # ################################################################################################################### RealmID = 1 DataDir = "." LogsDir = "" LoginDatabaseInfo = "127.0.0.1;3306;mangos;mangos;realmd" WorldDatabaseInfo = "127.0.0.1;3306;mangos;mangos;mangos" CharacterDatabaseInfo = "127.0.0.1;3306;mangos;mangos;characters" LoginDatabaseConnections = 1 WorldDatabaseConnections = 1 CharacterDatabaseConnections = 1 MaxPingTime = 30 WorldServerPort = 8085 BindIP = "0.0.0.0" ################################################################################################################### # PERFORMANCE SETINGS # # UseProcessors # Used processors mask for multi-processors system (Used only at Windows) # Default: 0 (selected by OS) # number (bitmask value of selected processors) # # ProcessPriority # Process priority setting (Used only at Windows) # Default: 1 (HIGH) # 0 (Normal) # # Compression # Compression level for update packages sent to client (1..9) # Default: 1 (speed) # 9 (best compression) # # PlayerLimit # Maximum number of players in the world. Excluding Mods, GM's and Admins # Default: 100 # 0 (for infinite players) # -1 (for Mods, GM's and Admins only) # -2 (for GM's and Admins only) # -3 (for Admins only) # # SaveRespawnTimeImmediately # Save respawn time for creatures at death and for gameobjects at use/open # Default: 1 (save creature/gameobject respawn time without waiting grid unload) # 0 (save creature/gameobject respawn time at grid unload) # # MaxOverspeedPings # Maximum overspeed ping count before player kick (minimum is 2, 0 used for disable check) # Default: 2 # # GridUnload # Unload grids (if you have lot memory you can disable it to speed up player move to new grids second time) # Default: 1 (unload grids) # 0 (do not unload grids) # # GridCleanUpDelay # Grid clean up delay (in milliseconds) # Default: 300000 (5 min) # # MapUpdateInterval # Map update interval (in milliseconds) # Default: 100 # # ChangeWeatherInterval # Weather update interval (in milliseconds) # Default: 600000 (10 min) # # PlayerSave.Interval # Player save interval (in milliseconds) # Default: 900000 (15 min) # # PlayerSave.Stats.MinLevel # Minimum level for saving character stats for external usage in database # Default: 0 (do not save character stats) # 1+ (save stats for characters with level 1+) # # PlayerSave.Stats.SaveOnlyOnLogout # Enable/Disable saving of character stats only on logout # Default: 1 (only save on logout) # 0 (save on every player save) # # vmap.enableLOS # vmap.enableHeight # Enable/Disable VMmap support for line of sight and height calculation # Default: 0 (disable) # 1 (enable) # # vmap.ignoreSpellIds # These spells are ignored for LoS calculation # List of ids with delimiter ',' # # vmap.enableIndoorCheck # Enable/Disable VMap based indoor check to remove outdoor-only auras (mounts etc.). # Requires VMaps enabled to work. # Default: 1 (Enabled) # 0 (Disabled) # # # DetectPosCollision # Check final move position, summon position, etc for visible collision with other objects or # wall (wall only if vmaps are enabled) # Default: 1 (enable, required more CPU power usage) # 0 (disable, less nice position selection but will less CPU power usage) # # TargetPosRecalculateRange # Max distance from movement target point (+moving unit size) and targeted object (+size) # after that new target movmeent point calculated. Max: melee attack range (5), min: contact range (0.5) # More distance let have better performence, less distance let have more sensitive reaction at target move. # Default: 1.5 # # UpdateUptimeInterval # Update realm uptime period in minutes (for save data in 'uptime' table). Must be > 0 # Default: 10 (minutes) # # MaxCoreStuckTime # Periodically check if the process got freezed, if this is the case force crash after the specified # amount of seconds. Must be > 0. Recommended > 10 secs if you use this. # Default: 0 (Disabled) # # AddonChannel # Permit/disable the use of the addon channel through the server # (some client side addons can stop work correctly with disabled addon channel) # Default: 1 (permit addon channel) # 0 (do not permit addon channel) # # CleanCharacterDB # Perform character db clean ups on start up # Default: 1 (Enable) # 0 (Disabled) # ################################################################################################################### UseProcessors = 0 ProcessPriority = 1 Compression = 1 PlayerLimit = 100 SaveRespawnTimeImmediately = 1 MaxOverspeedPings = 2 GridUnload = 1 GridCleanUpDelay = 300000 MapUpdateInterval = 100 ChangeWeatherInterval = 600000 PlayerSave.Interval = 900000 PlayerSave.Stats.MinLevel = 0 PlayerSave.Stats.SaveOnlyOnLogout = 1 vmap.enableLOS = 1 vmap.enableHeight = 1 vmap.ignoreSpellIds = "7720" vmap.enableIndoorCheck = 1 DetectPosCollision = 1 TargetPosRecalculateRange = 1.5 UpdateUptimeInterval = 10 MaxCoreStuckTime = 0 AddonChannel = 1 CleanCharacterDB = 1 ################################################################################################################### # SERVER LOGGING # # LogSQL # Enable logging of GM commands - all SQL code will be written to a log file # All commands are written to a file: YYYY-MM-DD_logSQL.sql # If a new day starts (00:00:00) then a new file is created - the old file will not be deleted. # Default: 1 - Write SQL code to logfile # 0 - Do not log # # PidFile # World daemon PID file # Default: "" - do not create PID file # "./worldd.pid" - create PID file (recommended name) # # LogLevel # Server console level of logging # 0 = Minimum; 1 = Basic&Error; 2 = Detail; 3 = Full/Debug # Default: 3 # # LogTime # Include time in server console output [hh:mm:ss] # Default: 0 (no time) # 1 (print time) # # LogFile # Logfile name # Default: "Server.log" # "" - Empty name disable creating log file # # LogTimestamp # Logfile with timestamp of server start in name # Default: 0 - no timestamp in name # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext # # LogFileLevel # Server file level of logging # 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug # Default: 0 # # LogFilter_AchievementUpdates # LogFilter_CreatureMoves # LogFilter_TransportMoves # LogFilter_VisibilityChanges # LogFilter_Weather # LogFilter_DbStrictedCheck # Log filters (active by default) # Default: 1 - not include with any log level # 0 - include in log if log level permit # # LogFilter_PeriodicAffects # LogFilter_PlayerMoves # LogFilter_SQLText # LogFilter_AIAndMovegens # LogFilter_PlayerStats # LogFilter_Damage # LogFilter_Combat # LogFilter_SpellCast # Log filters (disabled by default, mostly debug only output affected cases) # Default: 0 - include in log if log level permit # 1 - not include with any log level # # WorldLogFile # Packet logging file for the worldserver # Default: "world.log" # # WorldLogTimestamp # Logfile with timestamp of server start in name # Default: 0 - no timestamp in name # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext # # DBErrorLogFile # Log file of DB errors detected at server run # Default: "DBErrors.log" # # CharLogFile # Character operations logfile name # Default: "Char.log" # "" - Empty name disable creating log file # # CharLogTimestamp # Logfile with timestamp of server start in name # Default: 0 - no timestamp in name # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext # # CharLogDump # Write character dump before deleting in Char.log # For restoration, cut character data from log starting from # line == START DUMP == to line == END DUMP == (without its) in file and load it using loadpdump command # Default: 0 - don't include dumping chars to log # 1 - include dumping chars to log # # GmLogFile # GM Log file of gm commands # Default: "" (Disable) # # GmLogTimestamp # GM Logfile with timestamp of server start in name # Default: 0 - no timestamp in name # 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext # # GmLogPerAccount # GM Logfiles with GM account id (Note: logs not created if GmLogFile not set) # Default: 0 - add gm log data to single log file # 1 - add gm log data to account specific log files with name # in form Logname_#ID_YYYY-MM-DD_HH-MM-SS.Ext # or form Logname_#ID.Ext # # RaLogFile # Log file of RA commands # Default: "Ra.log" # "" - Empty name for disable # # LogColors # Color for messages (format "normal_color details_color debug_color error_color") # Colors: 0 - BLACK, 1 - RED, 2 - GREEN, 3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 - CYAN, 7 - GREY, # 8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE # Default: "" - none colors # Example: "13 7 11 9" # ################################################################################################################### LogSQL = 1 PidFile = "./worldd.pid" LogLevel = 3 LogTime = 0 LogFile = "Server.log" LogTimestamp = 0 LogFileLevel = 0 LogFilter_AchievementUpdates = 1 LogFilter_CreatureMoves = 1 LogFilter_TransportMoves = 1 LogFilter_VisibilityChanges = 1 LogFilter_Weather = 1 LogFilter_DbStrictedCheck = 1 LogFilter_PeriodicAffects = 0 LogFilter_PlayerMoves = 0 LogFilter_SQLText = 0 LogFilter_AIAndMovegens = 0 LogFilter_PlayerStats = 0 LogFilter_Damage = 0 LogFilter_Combat = 0 LogFilter_SpellCast = 0 WorldLogFile = "" WorldLogTimestamp = 0 DBErrorLogFile = "DBErrors.log" CharLogFile = "Char.log" CharLogTimestamp = 0 CharLogDump = 0 GmLogFile = "" GmLogTimestamp = 0 GmLogPerAccount = 0 RaLogFile = "" LogColors = "" ################################################################################################################### # SERVER SETTINGS # # GameType # Server realm style # 0 = NORMAL; 1 = PVP; 4 = NORMAL; 6 = RP; 8 = RPPVP # also custom type: 16 FFA_PVP (free for all pvp mode like arena PvP in all zones except rest # activated places and sanctuaries) # # RealmZone # Server realm zone (set allowed alphabet in character names/etc). See also Strict*Names options. # # 1 Development - any language (Default) # 2 United States - extended-Latin # 3 Oceanic - extended-Latin # 4 Latin America - extended-Latin # 5 Tournament - basic-Latin at create, any at login # 6 Korea - East-Asian # 7 Tournament - basic-Latin at create, any at login # 8 English - extended-Latin # 9 German - extended-Latin # 10 French - extended-Latin # 11 Spanish - extended-Latin # 12 Russian - Cyrillic # 13 Tournament - basic-Latin at create, any at login # 14 Taiwan - East-Asian # 15 Tournament - basic-Latin at create, any at login # 16 China - East-Asian # 17 CN1 - basic-Latin at create, any at login # 18 CN2 - basic-Latin at create, any at login # 19 CN3 - basic-Latin at create, any at login # 20 CN4 - basic-Latin at create, any at login # 21 CN5 - basic-Latin at create, any at login # 22 CN6 - basic-Latin at create, any at login # 23 CN7 - basic-Latin at create, any at login # 24 CN8 - basic-Latin at create, any at login # 25 Tournament - basic-Latin at create, any at login # 26 Test Server - any language # 27 Tournament - basic-Latin at create, any at login # 28 QA Server - any language # 29 CN9 - basic-Latin at create, any at login # # Expansion # Allow server use content from expansion # Default: 2 - check expansion 2 maps existence, and if client support expansion 2 and account have # expansion 2 setting then allow visit expansion 2 maps, allow create new class character) # 1 - check expansion 1 maps existence, and if client support expansion 1 and account have # expansion 1 setting then allow visit expansion 1 maps, allow create new races character) # 0 - not check expansion maps existence, not allow wisit its, not allow create new race or new class # characters, ignore account expansion setting) # # DBC.Locale # DBC Language Settings # 0 = English; 1 = Korean; 2 = French; 3 = German; 4 = Chinese; 5 = Taiwanese; 6 = Spanish; 7 = Spanish Mexico # 8 = Russian; 255 = Auto Detect (Default) # # DeclinedNames # Allow russian clients to set and use declined names # Default: 0 - do not use declined names, except when the Russian RealmZone is set # 1 - use declined names # # StrictPlayerNames # Limit player name to language specific symbols set, not allow create characters, and set rename request and disconnect at not allowed symbols name # Default: 0 disable (but limited server timezone dependent client check) # 1 basic latin characters (strict) # 2 realm zone specific (strict). See RealmZone setting. # Note: In any case if you want correctly see character name at client this client must have apporopriate fonts # (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts). # 3 basic latin characters + server timezone specific # # StrictCharterNames # Limit guild/arena team charter names to language specific symbols set, not allow create charters with allowed symbols in name # Default: 0 disable # 1 basic latin characters (strict) # 2 realm zone specific (strict). See RealmZone setting. # Note: In any case if you want correctly see character name at client this client must have apporopriate fonts # (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts). # 3 basic latin characters + server timezone specific # # StrictPetNames # Limit pet names to language specific symbols set # Default: 0 disable # 1 basic latin characters (strict) # 2 realm zone specific (strict). See RealmZone setting. # Note: In any case if you want correctly see character name at client this client must have apporopriate fonts # (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts). # 3 basic latin characters + server timezone specific # # MinPlayerName # Minimal name length (1..12) # Default: 2 # # MinCharterName # Minimal name length (1..24) # Default: 2 # # MinPetName # Minimal name length (1..12) # Default: 2 # # CharactersCreatingDisabled # Disable characters creating for specific team or any (non-player accounts not affected) # Default: 0 - enabled # 1 - disabled only for Alliance # 2 - disabled only for Horde # 3 - disabled for both teams # # CharactersPerAccount # Limit numbers of characters per account (at all realms). # Note: this setting limit character creating at _current_ realm base at characters amount at all realms # Default: 50 # The number must be >= CharactersPerRealm # # CharactersPerRealm # Limit numbers of characters for account at realm # Default: 10 (client limitation) # The number must be between 1 and 10 # # HeroicCharactersPerRealm # Limit numbers of heroic class characters for account at realm # Default: 1 # The number must be between 0 (not allowed) and 10 # # MinLevelForHeroicCharacterCreating # Limit creating heroic characters only for account with another character of specific level (ignored for GM accounts) # 0 - not require any existed character # 1 - require at least any character existed # Default: 55 - default requirement # # # SkipCinematics # Disable in-game script movie at first character's login(allows to prevent buggy intro in case of custom start location coordinates) # Default: 0 - show intro for each new characrer # 1 - show intro only for first character of selected race # 2 - disable intro show in all cases # # MaxPlayerLevel # Max level that can be reached by player for experience (in range from 1 to 100). # Change not recommended # Default: 80 # # StartPlayerLevel # Staring level that have character at creating (in range 1 to MaxPlayerLevel) # Default: 1 # # StartHeroicPlayerLevel # Staring level that have character of heroic class at creating (in range 1 to MaxPlayerLevel) # Default: 55 # # StartPlayerMoney # Amount of money that new players will start with. # If you want to start with silver, use for example 100 (100 copper = 1 silver) # Default: 0 # # MaxHonorPoints # Max honor points that player can have. # Default: 75000 # # StartHonorPoints # Amount of honor that new players will start with # Default: 0 # # MaxArenaPoints # Max arena points that player can have. # Default: 5000 # # StartArenaPoints # Amount of arena points that new players will start with # Default: 0 # # InstantLogout # Enable or disable instant logout for security level (0..4) or high (NOT in combat/while dueling/while falling) # Default: 1 (Mods/GMs/Admins) # # AllFlightPaths # Players will start with all flight paths (Note: ALL flight paths, not only player's team) # Default: 0 (false) # 1 (true) # # AlwaysMaxSkillForLevel # Players will automatically gain max level dependent (weapon/defense) skill when logging in, leveling up etc. # Default: 0 (false) # 1 (true) # # ActivateWeather # Activate weather system # Default: 1 (true) # 0 (false) # # CastUnstuck # Allow cast or not Unstuck spell at .start or client Help option use # Default: 1 (true) # 0 (false) # # MaxSpellCastsInChain # Max amount triggered spell casts in chain by one caster, prevent stack overflow crash # Too Low value will make some correct triggered casts fail # 0 (no limit) # Default: 10 # # Instance.IgnoreLevel # Ignore level requirement to enter instance # Default: 0 (false) # 1 (true) # # Instance.IgnoreRaid # Ignore raid requirement to enter instance # Default: 0 (false) # 1 (true) # # Instance.ResetTimeHour # The hour of the day (0-23) when the global instance resets occur. # Default: 4 # # Instance.UnloadDelay # Unload the instance map from memory after some time if no players are inside. # Default: 1800000 (miliseconds 30 minutes) # 0 (instance maps are kept in memory until they are reset) # # Quests.LowLevelHideDiff # Quest level difference to hide for player low level quests: # if player_level > quest_level + LowLevelQuestsHideDiff then quest "!" mark not show for quest giver # Default: 4 # -1 (show all available quests marks) # # Quests.HighLevelHideDiff # Quest level difference to hide for player high level quests: # if player_level < quest_min_level - HighLevelQuestsHideDiff then quest "!" mark not show for quest giver # Default: 7 # -1 (show all available quests marks) # # Quests.Daily.ResetHour # Hour when daily quests reset (0..23) # Default: 6 # # Quests.Weekly.ResetWeekDay # Week day when daily quests reset (0..6) 0 == Sunday # Default: 3 # # Quests.Weekly.ResetHour # Hour in one from weekly days when weekly quests reset (0..23) # Default: 6 # # Quests.IgnoreRaid # Non-raid quests allowed in raids # Default: 0 (not allowed) # 1 (allowed) # # Guild.EventLogRecordsCount # Count of guild event log records stored in guild_eventlog table # Increase to store more guild events in table, minimum is 100 # You can set it to very high value to prevent oldest guild events to be rewritten by latest guild events - but it can slow down performance # Default: 100 # # Guild.BankEventLogRecordsCount # Count of guild_bank event log records stored in guild_bank_eventlog table # Increase to store more guild_bank events in table - minimum is 25 (GUILD_BANK_MAX_LOGS) for each guild_bank tab # Useful when you don't want old log events to be overwritten by new, but increasing can slow down performance # Default: 25 # # TimerBar.Fatigue.GMLevel # Disable/enable fatigue for security level (0..4) or high # Default: 4 (None) # # TimerBar.Fatigue.Max # Fatigue max timer value (in secs) # Default: 60 (1 minute) # 0 (instant death) # # TimerBar.Breath.GMLevel # Disable/enable waterbreathing for security level (0..4) or high # Default: 4 (None) # # TimerBar.Breath.Max # Waterbreathing max timer value (in secs) # Default: 180 # 0 (instant underwater breathing damage start) # # TimerBar.Fire.GMLevel # Disable/enable lava fire damage for security level (0..4) or high # Default: 4 (None) # # TimerBar.Fire.Max # Lava damage delay max timer value (in secs) # Default: 1 # 0 (instant in lava damage start) # # MaxPrimaryTradeSkill # Max count that player can learn the primary trade skill. # Default: 2 # Max : 10 # # MinPetitionSigns # Min signatures count to creating guild (0..9). # Default: 9 # # MaxGroupXPDistance # Max distance to creature for group memeber to get XP at creature death. # Default: 74 # # MailDeliveryDelay # Mail delivery delay time for item sending # Default: 3600 sec (1 hour) # # MassMailer.SendPerTick # Max amount mail send each tick from mails list scheduled for mass mailer proccesing. # More mails increase server load but speedup mass mail proccess. Normal tick length: 50 msecs, so 20 ticks in sec and 200 mails in sec by default. # Default: 10 # # SkillChance.Prospecting # For prospecting skillup impossible by default, but can be allowed as custom setting # Default: 0 - no skilups # 1 - skilups possible # # SkillChance.Milling # For milling skillup impossible by default, but can be allowed as custom setting # Default: 0 - no skilups # 1 - skilups possible # # OffhandCheckAtTalentsReset # Talent reset can change offhand weapon restrictions for equip slots. # Default: 0 - recheck offhand slot weapon only at zone update # 1 - recheck offhand slot weapon at talent reset also # # PetUnsummonAtMount # Persmanent pet will unsummoned at player mount # 0 - unsummon only for flying mounts # Default: 1 - unsummon for any mount # # ClientCacheVersion # Client cache version for client cache data reset. Use any different from DB value and not recently used for triggering reset. # Default: 0 (use DB value from world DB db_version.cache_id field) # # Event.Announce # Default: 0 (false) # 1 (true) # # BeepAtStart # Beep at mangosd start finished (mostly work only at Unix/Linux systems) # Default: 1 (true) # 0 (false) # # ShowProgressBars # Control show progress bars for load steps at server startup # Default: 1 (true) # 0 (false) # # WaitAtStartupError # After startup error report wait <Enter> or some time before continue (and possible close console window) # -1 (wait until <Enter> press) # Default: 0 (not wait) # N (>0, wait N secs) # # Motd # Message of the Day. Displayed at worldlogin for every user ('@' for a newline). # ################################################################################################################### GameType = 1 RealmZone = 1 Expansion = 2 DBC.Locale = 255 DeclinedNames = 0 StrictPlayerNames = 0 StrictCharterNames = 0 StrictPetNames = 0 MinPlayerName = 2 MinCharterName = 2 MinPetName = 2 CharactersCreatingDisabled = 0 CharactersPerAccount = 50 CharactersPerRealm = 10 HeroicCharactersPerRealm = 1 MinLevelForHeroicCharacterCreating = 55 SkipCinematics = 0 MaxPlayerLevel = 80 StartPlayerLevel = 1 StartHeroicPlayerLevel = 55 StartPlayerMoney = 0 MaxHonorPoints = 75000 StartHonorPoints = 0 MaxArenaPoints = 5000 StartArenaPoints = 0 InstantLogout = 1 DisableWaterBreath = 4 AllFlightPaths = 0 AlwaysMaxSkillForLevel = 0 ActivateWeather = 1 CastUnstuck = 1 MaxSpellCastsInChain = 10 Instance.IgnoreLevel = 0 Instance.IgnoreRaid = 0 Instance.ResetTimeHour = 4 Instance.UnloadDelay = 1800000 Quests.LowLevelHideDiff = 4 Quests.HighLevelHideDiff = 7 Quests.Daily.ResetHour = 6 Quests.Weekly.ResetWeekDay = 3 Quests.Weekly.ResetHour = 6 Quests.IgnoreRaid = 0 Guild.EventLogRecordsCount = 100 Guild.BankEventLogRecordsCount = 25 TimerBar.Fatigue.GMLevel = 4 TimerBar.Fatigue.Max = 60 TimerBar.Breath.GMLevel = 4 TimerBar.Breath.Max = 180 TimerBar.Fire.GMLevel = 4 TimerBar.Fire.Max = 1 MaxPrimaryTradeSkill = 2 MinPetitionSigns = 9 MaxGroupXPDistance = 74 MailDeliveryDelay = 3600 MassMailer.SendPerTick = 10 SkillChance.Prospecting = 0 SkillChance.Milling = 0 OffhandCheckAtTalentsReset = 0 PetUnsummonAtMount = 1 ClientCacheVersion = 0 Event.Announce = 0 BeepAtStart = 1 ShowProgressBars = 1 WaitAtStartupError = 0 Motd = "Welcome to the Massive Network Game Object Server." ################################################################################################################### # PLAYER INTERACTION # # AllowTwoSide.Accounts # Allow or not accounts to create characters in the 2 teams in any game type. # 0 (Not allowed) # Default: 1 (Allowed) # # AllowTwoSide.Interaction.Chat # AllowTwoSide.Interaction.Channel # AllowTwoSide.Interaction.Group # AllowTwoSide.Interaction.Guild # AllowTwoSide.Interaction.Auction # AllowTwoSide.Interaction.Mail # Allow or not common :chat(say,yell);channel(chat)group(join)guild(join);merge all auction houses for players from # different teams, send mail to different team. # Default: 0 (Not allowed) # 1 (Allowed) # # AllowTwoSide.WhoList # Allow or not show player from both team in who list. # Default: 0 (Not allowed) # 1 (Allowed) # # AllowTwoSide.AddFriend # Allow or not adding friends from other team in friend list. # Default: 0 (Not allowed) # 1 (Allowed) # # TalentsInspecting # Allow other players see character talents in inspect dialog (Characters in Gamemaster mode can # inspect talents always) # Default: 1 (allow) # 0 (not allow) # ################################################################################################################### AllowTwoSide.Accounts = 1 AllowTwoSide.Interaction.Chat = 0 AllowTwoSide.Interaction.Channel = 0 AllowTwoSide.Interaction.Group = 0 AllowTwoSide.Interaction.Guild = 0 AllowTwoSide.Interaction.Auction = 0 AllowTwoSide.Interaction.Mail = 0 AllowTwoSide.WhoList = 0 AllowTwoSide.AddFriend = 0 TalentsInspecting = 1 ################################################################################################################### # CREATURE SETTINGS # # ThreatRadius # Radius for creature to evade after being pulled away from combat start point # If ThreatRadius is less than creature aggro radius then aggro radius will be used # Default: 100 yards # # Rate.Creature.Aggro # Aggro radius percent or off. # Default: 1 - 100% # 1.5 - 150% # 0 - off (0%) # # CreatureFamilyFleeAssistanceRadius # Radius which creature will use to seek for a near creature for assistance. Creature will flee to this creature. # Default: 30 # 0 - off # # CreatureFamilyAssistanceRadius # Radius which creature will use to call assistance without moving # Default: 10 # 0 - off # # CreatureFamilyAssistanceDelay # Reaction time for creature assistance call # Default: 1500 (1.5s) # # CreatureFamilyFleeDelay # Time during which creature can flee when no assistant found # Default: 7000 (7s) # # WorldBossLevelDiff # Difference for boss dynamic level with target # Default: 3 # # Corpse.EmptyLootShow # If target can have loot (or can be skining after loot) but no loot generated still show loot window # Default: 1 (show) # 0 (not show) # # Corpse.Decay.NORMAL # Corpse.Decay.RARE # Corpse.Decay.ELITE # Corpse.Decay.RAREELITE # Corpse.Decay.WORLDBOSS # Seconds until creature corpse will decay without being looted or skinned (not used when creature does not have loot initially) # Default: 300, 900, 600, 1200, 3600 # # Rate.Corpse.Decay.Looted # Controls how long the creature corpse stays after it had been looted, as a multiplier of its Corpse.Decay.* config. # Default: 0.0 (will use modifier /3 of the creatures spawntimesecs when 0.0) # # Rate.Creature.Normal.Damage # Rate.Creature.Elite.Elite.Damage # Rate.Creature.Elite.RAREELITE.Damage # Rate.Creature.Elite.WORLDBOSS.Damage # Rate.Creature.Elite.RARE.Damage # Creature Damage Rates. # Examples: 2 - creatures will damage 2x, 1.7 - 1.7x. # # Rate.Creature.Normal.SpellDamage # Rate.Creature.Elite.Elite.SpellDamage # Rate.Creature.Elite.RAREELITE.SpellDamage # Rate.Creature.Elite.WORLDBOSS.SpellDamag # Rate.Creature.Elite.RARE.SpellDamage # Creature Spell Damage Rates. # Examples: 2 - creatures will damage with spells 2x, 1.7 - 1.7x. # # Rate.Creature.Normal.HP # Rate.Creature.Elite.Elite.HP # Rate.Creature.Elite.RAREELITE.HP # Rate.Creature.Elite.WORLDBOSS.HP # Rate.Creature.Elite.RARE.HP # Creature Health Ammount Modifier. # Examples: 2 - creatures have 2x health, 1.7 - 1.7x. # # ListenRange.Say # Distance from player to listen text that creature (or other world object) say # Default: 25 # # ListenRange.TextEmote # Distance from player to listen textemote that creature (or other world object) say # Default: 25 # # ListenRange.Yell # Distance from player to listen text that creature (or other world object) yell # Default: 300 # ################################################################################################################### ThreatRadius = 100 Rate.Creature.Aggro = 1 CreatureFamilyFleeAssistanceRadius = 30 CreatureFamilyAssistanceRadius = 10 CreatureFamilyAssistanceDelay = 1500 CreatureFamilyFleeDelay = 7000 WorldBossLevelDiff = 3 Corpse.EmptyLootShow = 1 Corpse.Decay.NORMAL = 300 Corpse.Decay.RARE = 900 Corpse.Decay.ELITE = 600 Corpse.Decay.RAREELITE = 1200 Corpse.Decay.WORLDBOSS = 3600 Rate.Corpse.Decay.Looted = 0.0 Rate.Creature.Normal.Damage = 1 Rate.Creature.Elite.Elite.Damage = 1 Rate.Creature.Elite.RAREELITE.Damage = 1 Rate.Creature.Elite.WORLDBOSS.Damage = 1 Rate.Creature.Elite.RARE.Damage = 1 Rate.Creature.Normal.SpellDamage = 1 Rate.Creature.Elite.Elite.SpellDamage = 1 Rate.Creature.Elite.RAREELITE.SpellDamage = 1 Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1 Rate.Creature.Elite.RARE.SpellDamage = 1 Rate.Creature.Normal.HP = 1 Rate.Creature.Elite.Elite.HP = 1 Rate.Creature.Elite.RAREELITE.HP = 1 Rate.Creature.Elite.WORLDBOSS.HP = 1 Rate.Creature.Elite.RARE.HP = 1 ListenRange.Say = 40 ListenRange.TextEmote = 40 ListenRange.Yell = 300 ################################################################################################################### # CHAT SETTINGS # # ChatFakeMessagePreventing # Chat protection from creating fake messages using a lot spaces (other invisible symbols), # not applied to addon language messages, but can prevent working old addons # that use normal languages for sending data to another clients. # Default: 0 (disable fake messages preventing) # 1 (enable fake messages preventing) # # ChatStrictLinkChecking.Severity # Check chat messages for ingame links to spells, items, quests, achievements etc. # Default: 0 (disable link checking) # 1 (check if only valid pipe commands are used. This prevents posting pictures for example) # 2 (verifiy that pipe commands are used in a correct order) # 3 (check if color, entry and name don't contradict each other. For correct work, please assure # that you have extracted locale DBCs of every language specific client playing on this server.) # # ChatStrictLinkChecking.Kick # Defines, what should be done if a message is considered to contain invalid pipe commands. # Default: 0 (silently ignore message) # 1 (kick players who sent invalid formed messages) # # ChatFlood.MessageCount # Chat anti-flood protection, haste message count to activate protection # Default: 10 # 0 (disable anti-flood protection) # # ChatFlood.MessageDelay # Chat anti-flood protection, minimum message delay to count message # Default: 1 (in secs) # # ChatFlood.MuteTime # Chat anti-flood protection, mute time at activation flood protection (not saved) # Default: 10 (in secs) # # Channel.RestrictedLfg # Restrict use LookupForGroup channel only registered in LFG tool players # Default: 1 (allow join to channel only if active in LFG) # 0 (allow join to channel in any time) # # Channel.SilentlyGMJoin # Silently join GM characters (security level > 1) to channels # Default: 0 (join announcement in normal way) # 1 (GM join without announcement) # ################################################################################################################### ChatFakeMessagePreventing = 0 ChatStrictLinkChecking.Severity = 0 ChatStrictLinkChecking.Kick = 0 ChatFlood.MessageCount = 10 ChatFlood.MessageDelay = 1 ChatFlood.MuteTime = 10 Channel.RestrictedLfg = 1 Channel.SilentlyGMJoin = 0 ################################################################################################################### # GAME MASTER SETTINGS # # GM.LoginState # GM mode at login # Default: 2 (last save state) # 0 (disable) # 1 (enable) # # GM.Visible # GM visibility at login # Default: 2 (last save state) # 0 (invisible) # 1 (visible) # # GM.AcceptTickets # Is GM accepting tickets from player by default or not. # Default: 2 (last save state) # 0 (disable) # 1 (enable) # # GM.Chat # GM chat mode at login # Default: 2 (last save state) # 0 (disable) # 1 (enable) # # GM.WhisperingTo # Is GM accepting whispers from player by default or not. # Default: 2 (last save state) # 0 (disable) # 1 (enable) # # GM.InGMList.Level # Max GM level showed in GM list (if visible) in non-GM state (.gm off) # 0 (none) # 1 (only moderators) # 2 (only gamemasters) # Default: 3 (anyone) # # GM.InWhoList.Level # Max GM level showed in who list (if visible). # 0 (only players) # 1 (only moderators) # 2 (only gamemasters) # Default: 3 (anyone) # # GM.LogTrade # Include GM trade and trade slot enchanting operations in GM log if it enable # Default: 1 (include) # 0 (not include) # # GM.StartLevel # GM starting level (1-100) # Default: 1 # # GM.LowerSecurity # Disallow a lower security member to interact with a higher one using commands # Default: 0 (disable) # 1 (enable) # # GM.AllowAchievementGain # If enabled it allows gaining achievements for GM characters # Default: 1 (enable) # 0 (disable) # ################################################################################################################### GM.LoginState = 2 GM.Visible = 2 GM.AcceptTickets = 2 GM.Chat = 2 GM.WhisperingTo = 2 GM.InGMList.Level = 3 GM.InWhoList.Level = 3 GM.LogTrade = 1 GM.StartLevel = 1 GM.LowerSecurity = 0 GM.AllowAchievementGain = 1 ################################################################################################################### # VISIBILITY AND RADIUSES # # Visibility.GroupMode # Group visibility modes # Default: 0 (standard setting: only members from same group can 100% auto detect invisible player) # 1 (raid members 100% auto detect invisible player from same raid) # 2 (players from same team can 100% auto detect invisible player) # # Visibility.Distance.Continents # Visibility.Distance.Instances # Visibility.Distance.BGArenas # Visibility distance for different ingame object in different maps. # Visibility on continents on offy ~90 yards. In BG/Arenas ~180. For instances default ~120. # Max limited by active player zone: ~ 333 # Min limit is max aggro radius (45) * Rate.Creature.Aggro # # Visibility.Distance.Object # Visible distance for gameobject, dynobject, bodies, corpses, bones # Min limit is iteraction distance (5) # # Visibility.Distance.InFlight # Visible distance for player in flight # Min limit is 0 (not show any objects) # # Visibility.Distance.Grey.Unit # Visibility grey distance for creatures/players (fast changing objects) # addition to appropriate object type Visibility.Distance.* use in case visibility removing to # object (except corpse around distances) If D is distance and G is grey distance then object # make visible if distance to it <= D but make non visible if distance > D+G # Default: 1 (yard) # # Visibility.Distance.Grey.Object # Visibility grey distance for dynobjects/gameobjects/corpses/creature bodies # Default: 10 (yards) # # ################################################################################################################### Visibility.GroupMode = 0 Visibility.Distance.Continents = 90 Visibility.Distance.Instances = 120 Visibility.Distance.BGArenas = 180 Visibility.Distance.Object = 100 Visibility.Distance.InFlight = 100 Visibility.Distance.Grey.Unit = 1 Visibility.Distance.Grey.Object = 10 ################################################################################################################### # SERVER RATES # # Rate.Health # Rate.Mana # Rate.Rage.Income # Rate.Rage.Loss # Rate.RunicPower.Income # Rate.RunicPower.Loss # Rate.Focus # Rate.Energy (Rogue) # Health and power regeneration and rage income from damage. # Default: 1 # # Rate.Skill.Discovery # Skill Discovery Rates # Default: 1 # # Rate.Drop.Item.Poor # Rate.Drop.Item.Normal # Rate.Drop.Item.Uncommon # Rate.Drop.Item.Rare # Rate.Drop.Item.Epic # Rate.Drop.Item.Legendary # Rate.Drop.Item.Artifact # Rate.Drop.Item.Referenced # Rate.Drop.Money # Drop rates (items by quality and money) # Default: 1 # # Rate.XP.Kill # Rate.XP.Quest # Rate.XP.Explore # XP rates # Default: 1 # # Rate.Rest.InGame # Rate.Rest.Offline.InTavernOrCity # Rate.Rest.Offline.InWilderness # Resting points grow rates (1 - normal, 2 - double rate, 0.5 - half rate, etc) from standard values # # Rate.Damage.Fall # Damage after fall rate. (1 - standard, 2 - double damage, 0.5 - half damage, etc) # # Rate.Auction.Time # Rate.Auction.Deposit # Rate.Auction.Cut # Auction rates (auction time, deposit get at auction start, auction cut from price at auction end) # # Auction.Deposit.Min # Minimum auction deposit size in copper # Default: 100 (1 silver) # # Rate.Honor # Honor gain rate # # Rate.Mining.Amount # Rate.Mining.Next # Mining Rates (Mining.Amount changes minimum/maximum usetimes of a deposit, # Mining.Next changes chance to have next use of a deposit) # # Rate.Talent # Talent Point rates # Default: 1 # # Rate.Reputation.Gain # Reputation Gain rate # Default: 1 # # Rate.Reputation.LowLevel.Kill # Reputation Gain form low level kill (grey creture) # Default: 1 # # Rate.Reputation.LowLevel.Quest # Reputation Gain rate # Default: 1 # # Rate.InstanceResetTime # Multiplier for the number of days in between global raid/heroic instance resets. # Default: 1 # # SkillGain.Crafting # SkillGain.Defense # SkillGain.Gathering # SkillGain.Weapon # crafting/defense/gathering/weapon skills gain at skill grow (1,2,...) # Default: 1 # # SkillChance.Orange # SkillChance.Yellow # SkillChance.Green # SkillChance.Grey # Skill chance values (0..100) # Default: 100-75-25-0 # # SkillChance.MiningSteps # SkillChance.SkinningSteps # For skinning and Mining chance decrease with skill level. # Default: 0 - no decrease # 75 - in 2 times each 75 skill points # # SkillFail.Loot.Fishing # For fishing instead fail provided junk loot # Default: 1 (enabled) # 0 (disabled) # # SkillFail.Gain.Fishing # For fishing skill gain possible at fail also # Default: 1 (enabled) # 0 (disabled) # # SkillFail.Possible.FishingPool # For fishing pool impossible fail from low skill by default # Default: 0 (disabled) # 1 (enabled) # # DurabilityLossChance.Damage # Chance lost one from equiped items durability point at damage apply or receive. # Default: 0.5 (100/0.5 = 200) Each 200 damage apply one from 19 possible equipped items # # DurabilityLossChance.Absorb # Chance lost one from armor items durability point at damage absorb. # Default: 0.5 (100/0.5 = 200) Each 200 absorbs apply one from 15 possible armor equipped items # # DurabilityLossChance.Parry # Chance lost weapon durability point at parry. # Default: 0.05 (100/0.05 = 2000) Each 2000 parry attacks main weapon lost point # # DurabilityLossChance.Block # Chance lost sheild durability point at damage block. # Default: 0.05 (100/0.05 = 2000) Each 2000 partly or full blocked attacks shield lost point # # Death.SicknessLevel # Starting Character start gain sickness at spirit resurrection (1 min) # Default: 11 # -10 - character will have full time (10min) sickness at 1 level # maxplayerlevel+1 - character will not have sickness at any level # # Death.CorpseReclaimDelay.PvP # Death.CorpseReclaimDelay.PvE # Enabled/disabled increase corpse reclaim delay at often PvP/PvE deaths # Default: 1 (enabled) # 0 (disabled) # # Death.Bones.World # Death.Bones.BattlegroundOrArena # Enable/disable creating bones instead corpse at resurrection (in normal zones/instacnes, or battleground/arenas) # Default: 1 (enabled) # 0 (disabled) # # Death.Ghost.RunSpeed.World # Death.Ghost.RunSpeed.Battleground # Modifies the speed of player's ghosts, removed upon reviving, not permanent/saved, in non-BG and BG maps # Default: 1.0 (normal speed) # ################################################################################################################### Rate.Health = 1 Rate.Mana = 1 Rate.Rage.Income = 1 Rate.Rage.Loss = 1 Rate.RunicPower.Income = 1 Rate.RunicPower.Loss = 1 Rate.Focus = 1 Rate.Energy = 1 Rate.Skill.Discovery = 1 Rate.Drop.Item.Poor = 1 Rate.Drop.Item.Normal = 1 Rate.Drop.Item.Uncommon = 1 Rate.Drop.Item.Rare = 1 Rate.Drop.Item.Epic = 1 Rate.Drop.Item.Legendary = 1 Rate.Drop.Item.Artifact = 1 Rate.Drop.Item.Referenced = 1 Rate.Drop.Money = 1 Rate.XP.Kill = 1 Rate.XP.Quest = 1 Rate.XP.Explore = 1 Rate.Rest.InGame = 1 Rate.Rest.Offline.InTavernOrCity = 1 Rate.Rest.Offline.InWilderness = 1 Rate.Damage.Fall = 1 Rate.Auction.Time = 1 Rate.Auction.Deposit = 1 Rate.Auction.Cut = 1 Auction.Deposit.Min = 100 Rate.Honor = 1 Rate.Mining.Amount = 1 Rate.Mining.Next = 1 Rate.Talent = 1 Rate.Reputation.Gain = 1 Rate.Reputation.LowLevel.Kill = 1 Rate.Reputation.LowLevel.Quest = 1 Rate.InstanceResetTime = 1 SkillGain.Crafting = 1 SkillGain.Defense = 1 SkillGain.Gathering = 1 SkillGain.Weapon = 1 SkillChance.Orange = 100 SkillChance.Yellow = 75 SkillChance.Green = 25 SkillChance.Grey = 0 SkillChance.MiningSteps = 0 SkillChance.SkinningSteps = 0 SkillFail.Loot.Fishing = 1 SkillFail.Gain.Fishing = 1 SkillFail.Possible.FishingPool = 0 DurabilityLossChance.Damage = 0.5 DurabilityLossChance.Absorb = 0.5 DurabilityLossChance.Parry = 0.05 DurabilityLossChance.Block = 0.05 Death.SicknessLevel = 11 Death.CorpseReclaimDelay.PvP = 1 Death.CorpseReclaimDelay.PvE = 1 Death.Bones.World = 1 Death.Bones.BattlegroundOrArena = 1 Death.Ghost.RunSpeed.World = 1.0 Death.Ghost.RunSpeed.Battleground = 1.0 ################################################################################################################### # BATTLEGROUND CONFIG # # Battleground.CastDeserter # Cast Deserter spell at player who leave battleground in progress # Default: 1 (enable) # 0 (disable) # # Battleground.QueueAnnouncer.Join # Enable queue announcer posting to chat at join # Default: 0 (not send) # 1 (send to joined player only) # 2 (send to all players) # # Battleground.QueueAnnouncer.Start # Enable queue announcer posting to chat at BG start # Default: 0 (disable) # 1 (enable) # # Battleground.InvitationType # Set Battleground invitation type # Default: 0 (normal - invite as much players to bg as possible, don't bother with ballance) # 1 (Experimental - don't allow to invite much more players of one faction) # # Battleground.PrematureFinishTimer # The time to end the bg if there are less than MinPlayersPerTeam on one side in milliseconds # Default: 300000 (5 minutes) # 0 - disable (not recommended) # # BattleGround.PremadeGroupWaitForMatch # The time in which premade group of 1 faction waits in BG Queue for premade group of other faction # Default: 1800000 (30 minutes) # 0 - disable premade group matches (group always added to bg team in normal way) # ################################################################################################################### Battleground.CastDeserter = 1 Battleground.QueueAnnouncer.Join = 0 Battleground.QueueAnnouncer.Start = 0 Battleground.InvitationType = 0 BattleGround.PrematureFinishTimer = 300000 BattleGround.PremadeGroupWaitForMatch = 1800000 ################################################################################################################### # ARENA CONFIG # # Arena.MaxRatingDifference # The maximum rating difference between two groups in rated matches # Default: 150 (enable, recommended) # 0 (disable, rating difference is discarded) # # Arena.RatingDiscardTimer # After the specified milliseconds has passed, # rating information will be discarded when selecting teams for matches # also initiates an update by this timer # Default: 600000 (10 minutes, recommended) # 0 (disable) # # Arena.AutoDistributePoints # Set if arena points should be distributed automatically, or by GM command # Default: 0 (disable) (recommended): use gm command or sql query to distribute the points # 1 (enable) arena points are distributed automatically # # Arena.AutoDistributeInterval # How often should the distribution take place # If automatic distribution is enabled in days # Default: 7 (weekly) # # Arena.QueueAnnouncer.Join # Enable arena queue announcer posting to chat at join # Default: 0 (disable) # 1 (enable) # # Arena.QueueAnnouncer.Exit # Enable arena queue announcer posting to chat at exit # Default: 0 (disable) # 1 (enable) # # Arena.ArenaSeason.ID # Current area season id show in client # Default: 1 # # Arena.ArenaSeasonPrevious.ID # Previous area season id show in client # Default: 0 # # Arena.StartRating # Default Rating at team creation # Default: -1 (use season dependent default value) # # Arena.StartPersonalRating # Default Personal Rating at team creation # Default: -1 (use season dependent default value) # ################################################################################################################### Arena.MaxRatingDifference = 150 Arena.RatingDiscardTimer = 600000 Arena.AutoDistributePoints = 0 Arena.AutoDistributeInterval = 7 Arena.QueueAnnouncer.Join = 0 Arena.QueueAnnouncer.Exit = 0 Arena.ArenaSeason.ID = 1 Arena.ArenaSeasonPrevious.ID = 0 Arena.StartRating = -1 Arena.StartPersonalRating = -1 ################################################################################################################### # NETWORK CONFIG # # Network.Threads # Number of threads for network, recommend 1 thread per 1000 connections. # Default: 1 # # Network.OutKBuff # The size of the output kernel buffer used ( SO_SNDBUF socket option, tcp manual ). # Default: -1 (Use system default setting) # # Network.OutUBuff # Userspace buffer for output. This is amount of memory reserved per each connection. # Default: 65536 # # Network.TcpNoDelay: # TCP Nagle algorithm setting # Default: 0 (enable Nagle algorithm, less traffic, more latency) # 1 (TCP_NO_DELAY, disable Nagle algorithm, more traffic but less latency) # # Network.KickOnBadPacket # Kick player on bad packet format. # Default: 0 - do not kick # 1 - kick # ################################################################################################################### Network.Threads = 1 Network.OutKBuff = -1 Network.OutUBuff = 65536 Network.TcpNodelay = 1 Network.KickOnBadPacket = 0 ################################################################################################################### # CONSOLE, REMOTE ACCESS AND SOAP # # Console.Enable # Enable console # Default: 1 - on # 0 - off # # Ra.Enable # Enable remote console # Default: 0 - off # 1 - on # # Ra.IP # Default remote console ip address, use 0.0.0.0 for every address # # Ra.Port # Default remote console port # Default: 3443 # # Ra.MinLevel # Minimum level that's required to login,3 by default # Default: 3 (Administrator) # # Ra.Secure # Kick client on wrong pass # 0 - off # Default: 1 - on # # Ra.Stricted # Not allow execute console level only commands remotly by RA # 0 - off # Default: 1 - on # # # SOAP.Enable # Enable soap service # Default: 0 - off # 1 - on # # SOAP.IP # Bound SOAP service ip address, use 0.0.0.0 to access from everywhere # Default: 127.0.0.1 # # SOAP.Port # SOAP port # Default: 7878 # ################################################################################################################### Console.Enable = 1 Ra.Enable = 0 Ra.IP = 0.0.0.0 Ra.Port = 3443 Ra.MinLevel = 3 Ra.Secure = 1 Ra.Stricted = 1 SOAP.Enabled = 0 SOAP.IP = 127.0.0.1 SOAP.Port = 7878 ################################################################################################################### # CharDelete.Method # Character deletion behavior # Default: 0 - Completely remove the character from the database # 1 - Unlinking, the character gets unlinked from the account, # the name gets freed up and appears as deleted ingame # # CharDelete.MinLevel # Character gets deleted by CharDelete.Method=0 when the character # hasn't the specified level yet. # Default: 0 - For all characters the specified mode will be used # 1+ - Only for players which have reached the specified level # will be deleted by the specified mode. # the rest will be deleted by CharDelete.Method=0 # # CharDelete.KeepDays # Define the amount of days for which the characters are kept in the database before # they will be removed # Default: 30 # 0 - Don't delete any characters, they stay in the database forever. # ################################################################################################################### CharDelete.Method = 0 CharDelete.MinLevel = 0 CharDelete.KeepDays = 30 I`m not sure whats going on or why I would get the few errors. Maybe someone in the mangos WoW scene can spot or help find this road block I hit. Thanks
  5. Well first off I`m new to WoW never even played before. I am having a problem I can not spot and my worldd goes off as soon as it starts almost (14sec avg.). I compiled using current mangos git, Script2Dev 1963 SVN, Acid 3.0.8 SVN using Client 3.3.5(12340). Compile went smooth after a few goes at it database looks to be 100% and updated from UDB_0.12.1.393_mangos_10545_SD2_1833.sql to 397_updatepack_mangos.sql. realmd starts fine logs look good. worldd stalls about 14sec every time I get this on screen. this is server log 2011-02-03 03:00:53 MaNGOS/0.17.0 (* * Revision 11106 - *) for Linux_x32 (little-endian) [world-daemon] 2011-02-03 03:00:53 <Ctrl-C> to stop. MM MM MM MM MMMMM MMMM MMMMM MM MM MM MM MMM MMM MM MM MMM MMM MMM MMM MMM MM MMM MMM MM MM MMM MM M MM MMMM MM MMM MM MM MMM MM M MM MMMMM MM MMMM MMM MM MM MMM MM M MM M MMM MM MMM MMMMMMM MM MM MMM MM MM MMM MM MM MM MMM MM MM MMM MM MM MMMMMMM MM MM MMM MMM MM MM MMM MMM MM MM MM MMM MM MM MMMMMM MMMM MMMMM MM MMM [url]http://getmangos.eu[/url] MMMMMM 2011-02-03 03:00:53 Using configuration file /root/mangos/etc/mangosd.conf. 2011-02-03 03:00:53 Daemon PID: 31068 2011-02-03 03:00:53 World Database: 127.0.0.1;3306;mangos;mangos;mangos, total connections: 2 2011-02-03 03:00:53 MySQL client library: 5.1.49 2011-02-03 03:00:53 MySQL server ver: 5.1.49-1ubuntu8.1 2011-02-03 03:00:53 MySQL client library: 5.1.49 2011-02-03 03:00:53 MySQL server ver: 5.1.49-1ubuntu8.1 2011-02-03 03:00:53 Character Database: 127.0.0.1;3306;mangos;mangos;characters, total connections: 2 2011-02-03 03:00:53 MySQL client library: 5.1.49 2011-02-03 03:00:53 MySQL server ver: 5.1.49-1ubuntu8.1 2011-02-03 03:00:53 MySQL client library: 5.1.49 2011-02-03 03:00:53 MySQL server ver: 5.1.49-1ubuntu8.1 2011-02-03 03:00:53 Login Database: 127.0.0.1;3306;mangos;mangos;realmd, total connections: 2 2011-02-03 03:00:53 MySQL client library: 5.1.49 2011-02-03 03:00:53 MySQL server ver: 5.1.49-1ubuntu8.1 2011-02-03 03:00:53 MySQL client library: 5.1.49 2011-02-03 03:00:53 MySQL server ver: 5.1.49-1ubuntu8.1 2011-02-03 03:00:53 Realm running as realm ID 1 2011-02-03 03:00:53 Using World DB: UDB 0.12.1 (397) for MaNGOS 11064 with SD2 SQL for rev. 1953 2011-02-03 03:00:53 Using creature EventAI: ACID 3.0.8 - Full Release for Mangos (3.3.5a Client) 2011-02-03 03:00:53 Using DataDir ./ 2011-02-03 03:00:53 WORLD: VMap support included. LineOfSight:1, getHeight:1, indoorCheck:1 2011-02-03 03:00:53 WORLD: VMap data directory is: ./vmaps 2011-02-03 03:00:53 2011-02-03 03:00:53 Loading MaNGOS strings... 2011-02-03 03:00:53 2011-02-03 03:00:53 >> Loaded 762 MaNGOS strings from table mangos_string 2011-02-03 03:00:53 Initialize data stores... 2011-02-03 03:00:53 2011-02-03 03:00:53 >> Initialized 91 data stores 2011-02-03 03:00:53 Using enUS DBC Locale as default. All available DBC locales: enUS 2011-02-03 03:00:53 2011-02-03 03:00:53 Loading Script Names... 2011-02-03 03:00:53 2011-02-03 03:00:53 >> Loaded 871 Script Names 2011-02-03 03:00:53 Loading InstanceTemplate... 2011-02-03 03:00:53 >> Loaded 81 Instance Template definitions 2011-02-03 03:00:53 2011-02-03 03:00:53 Loading SkillLineAbilityMultiMap Data... 2011-02-03 03:00:53 2011-02-03 03:00:53 >> Loaded 10219 SkillLineAbility MultiMap Data 2011-02-03 03:00:53 Cleaning up instances... 2011-02-03 03:00:53 2011-02-03 03:00:53 >> Instances cleaned up 2011-02-03 03:00:53 Packing instances... 2011-02-03 03:00:53 >> Instance numbers remapped, next instance id is 1 2011-02-03 03:00:53 2011-02-03 03:00:53 Packing groups... 2011-02-03 03:00:53 >> Group Ids remapped, next group id is 1 2011-02-03 03:00:53 2011-02-03 03:00:53 2011-02-03 03:00:53 Loading Page Texts... 2011-02-03 03:00:53 >> Loaded 1773 page texts 2011-02-03 03:00:53 2011-02-03 03:00:53 Loading Game Object Templates... 2011-02-03 03:00:54 >> Loaded 18985 game object templates 2011-02-03 03:00:54 2011-02-03 03:00:54 Loading Spell Chain Data... 2011-02-03 03:00:54 2011-02-03 03:00:54 >> Loaded 4635 spell chain records (2994 from DBC data with 2 req field updates, and 1641 loaded from table) 2011-02-03 03:00:54 Loading Spell Elixir types... 2011-02-03 03:00:54 2011-02-03 03:00:54 >> Loaded 132 spell elixir definitions 2011-02-03 03:00:54 Loading Spell Learn Skills... 2011-02-03 03:00:54 2011-02-03 03:00:54 >> Loaded 99 Spell Learn Skills from DBC 2011-02-03 03:00:54 Loading Spell Learn Spells... 2011-02-03 03:00:54 2011-02-03 03:00:54 >> Loaded 18 spell learn spells + 572 found in DBC 2011-02-03 03:00:54 Loading Spell Proc Event conditions... 2011-02-03 03:00:54 2011-02-03 03:00:54 >> Loaded 558 extra spell proc event conditions +58 custom proc (inc. +4 custom ranks) 2011-02-03 03:00:54 Loading Spell Bonus Data... 2011-02-03 03:00:54 2011-02-03 03:00:54 >> Loaded 139 extra spell bonus data 2011-02-03 03:00:54 Loading Spell Proc Item Enchant... 2011-02-03 03:00:54 2011-02-03 03:00:54 >> Loaded 8 proc item enchant definitions 2011-02-03 03:00:54 Loading Aggro Spells Definitions... 2011-02-03 03:00:54 2011-02-03 03:00:54 >> Loaded 110 spell threat entries 2011-02-03 03:00:54 Loading NPC Texts... 2011-02-03 03:00:54 2011-02-03 03:00:54 >> Loaded 5819 npc texts 2011-02-03 03:00:54 Loading Item Random Enchantments Table... 2011-02-03 03:00:54 2011-02-03 03:00:54 >> Loaded 28607 Item Enchantment definitions 2011-02-03 03:00:54 Loading Items... 2011-02-03 03:00:56 >> Loaded 36456 item prototypes 2011-02-03 03:00:56 2011-02-03 03:00:56 Loading Item converts... 2011-02-03 03:00:56 2011-02-03 03:00:56 >> Loaded 10 Item converts 2011-02-03 03:00:56 Loading Creature Model Based Info Data... 2011-02-03 03:00:56 >> Loaded 24155 creature model based info 2011-02-03 03:00:56 2011-02-03 03:00:56 Loading Equipment templates... 2011-02-03 03:00:56 >> Loaded 2333 equipment template 2011-02-03 03:00:56 2011-02-03 03:00:56 Loading Creature templates... 2011-02-03 03:00:57 >> Loaded 29920 creature definitions 2011-02-03 03:00:57 2011-02-03 03:00:57 Loading Creature Model for race... 2011-02-03 03:00:57 2011-02-03 03:00:57 >> Loaded 20 creature_model_race entries 2011-02-03 03:00:57 Loading SpellsScriptTarget... 2011-02-03 03:00:57 2011-02-03 03:00:57 >> Loaded 1255 Spell Script Targets 2011-02-03 03:00:57 Loading ItemRequiredTarget... 2011-02-03 03:00:57 2011-02-03 03:00:57 >> Loaded 156 Item required targets 2011-02-03 03:00:57 Loading Reputation Reward Rates... 2011-02-03 03:00:57 2011-02-03 03:00:57 >> Loaded 14 reputation_reward_rate 2011-02-03 03:00:57 Loading Creature Reputation OnKill Data... 2011-02-03 03:00:57 2011-02-03 03:00:57 >> Loaded 1654 creature award reputation definitions 2011-02-03 03:00:57 Loading Reputation Spillover Data... 2011-02-03 03:00:57 2011-02-03 03:00:57 >> Loaded 26 reputation_spillover_template 2011-02-03 03:00:57 Loading Points Of Interest Data... 2011-02-03 03:00:57 2011-02-03 03:00:57 >> Loaded 446 Points of Interest definitions 2011-02-03 03:00:57 Loading Creature Data... 2011-02-03 03:01:00 2011-02-03 03:01:00 >> Loaded 139519 creatures 2011-02-03 03:01:00 Loading pet levelup spells... 2011-02-03 03:01:00 2011-02-03 03:01:00 >> Loaded 1634 pet levelup and default spells for 39 families 2011-02-03 03:01:00 Loading pet default spell additional to levelup spells... 2011-02-03 03:01:00 2011-02-03 03:01:00 >> Loaded addition spells for 111 pet spell data entries and 297 summonable creature templates 2011-02-03 03:01:00 Loading Creature Addon Data... 2011-02-03 03:01:00 2011-02-03 03:01:00 >> Loaded 10086 creature template addons 2011-02-03 03:01:00 2011-02-03 03:01:01 >> Loaded 81668 creature addons 2011-02-03 03:01:01 2011-02-03 03:01:01 >>> Creature Addon Data loaded 2011-02-03 03:01:01 2011-02-03 03:01:01 Loading Creature Respawn Data... 2011-02-03 03:01:01 2011-02-03 03:01:01 >> Loaded 0 creature respawn time. 2011-02-03 03:01:01 Loading Gameobject Data... 2011-02-03 03:01:03 2011-02-03 03:01:03 >> Loaded 95232 gameobjects 2011-02-03 03:01:03 Loading Gameobject Respawn Data... 2011-02-03 03:01:03 2011-02-03 03:01:03 >> Loaded 0 gameobject respawn time. 2011-02-03 03:01:03 Loading Objects Pooling Data... 2011-02-03 03:01:03 2011-02-03 03:01:03 >> Loaded 5334 objects pools 2011-02-03 03:01:03 2011-02-03 03:01:03 >> Loaded 645 creatures in pools 2011-02-03 03:01:03 2011-02-03 03:01:03 >> Loaded 32046 gameobject in pools 2011-02-03 03:01:03 2011-02-03 03:01:03 >> Loaded 4775 pools in mother pools 2011-02-03 03:01:03 Loading Weather Data... 2011-02-03 03:01:03 2011-02-03 03:01:03 >> Loaded 35 weather definitions 2011-02-03 03:01:03 Loading Quests... 2011-02-03 03:01:04 ERROR:Spell (id: 33824) have SPELL_EFFECT_QUEST_COMPLETE for quest 10162 , but quest does not have SpecialFlags QUEST_SPECIAL_FLAG_EXPLORATION_OR_EVENT (2) set. Quest SpecialFlags should be corrected to enable this objective. 2011-02-03 03:01:04 2011-02-03 03:01:04 >> Loaded 9079 quests definitions 2011-02-03 03:01:04 Loading Quest POI 2011-02-03 03:01:04 2011-02-03 03:01:04 >> Loaded 18483 quest POI definitions 2011-02-03 03:01:04 Loading Quests Relations... 2011-02-03 03:01:04 2011-02-03 03:01:04 2011-02-03 03:01:04 >> Loaded 367 quest relations from gameobject_questrelation 2011-02-03 03:01:04 2011-02-03 03:01:04 >> Loaded 295 quest relations from gameobject_involvedrelation 2011-02-03 03:01:04 2011-02-03 03:01:04 >> Loaded 7642 quest relations from creature_questrelation 2011-02-03 03:01:04 2011-02-03 03:01:04 >> Loaded 7858 quest relations from creature_involvedrelation 2011-02-03 03:01:04 >>> Quests Relations loaded 2011-02-03 03:01:04 2011-02-03 03:01:04 Loading Game Event Data... 2011-02-03 03:01:04 2011-02-03 03:01:04 2011-02-03 03:01:04 >> Loaded 56 game events 2011-02-03 03:01:04 2011-02-03 03:01:04 >> Loaded 3295 creatures in game events 2011-02-03 03:01:04 2011-02-03 03:01:04 >> Loaded 23464 gameobjects in game events 2011-02-03 03:01:04 2011-02-03 03:01:04 >> Loaded 58 creature reactions at game events 2011-02-03 03:01:04 2011-02-03 03:01:04 >> Loaded 37 quest additions in game events 2011-02-03 03:01:04 2011-02-03 03:01:04 >> Loaded 24 start/end game event mails 2011-02-03 03:01:04 >>> Game Event Data loaded 2011-02-03 03:01:04 2011-02-03 03:01:04 Loading UNIT_NPC_FLAG_SPELLCLICK Data... 2011-02-03 03:01:04 2011-02-03 03:01:04 >> Loaded 22 spellclick definitions 2011-02-03 03:01:04 Loading SpellArea Data... 2011-02-03 03:01:04 2011-02-03 03:01:04 >> Loaded 214 spell area requirements 2011-02-03 03:01:04 Loading AreaTrigger definitions... 2011-02-03 03:01:04 2011-02-03 03:01:04 >> Loaded 228 area trigger teleport definitions 2011-02-03 03:01:04 Loading Quest Area Triggers... 2011-02-03 03:01:04 2011-02-03 03:01:04 >> Loaded 51 quest trigger points 2011-02-03 03:01:04 Loading Tavern Area Triggers... 2011-02-03 03:01:04 2011-02-03 03:01:04 >> Loaded 101 tavern triggers 2011-02-03 03:01:04 Loading AreaTrigger script names... 2011-02-03 03:01:04 2011-02-03 03:01:04 >> Loaded 32 areatrigger scripts 2011-02-03 03:01:04 Loading event id script names... 2011-02-03 03:01:04 2011-02-03 03:01:04 >> Loaded 9 scripted event id 2011-02-03 03:01:04 Loading Graveyard-zone links... 2011-02-03 03:01:04 2011-02-03 03:01:04 >> Loaded 693 graveyard-zone links 2011-02-03 03:01:04 Loading Spell target coordinates... 2011-02-03 03:01:04 2011-02-03 03:01:04 >> Loaded 447 spell teleport coordinates 2011-02-03 03:01:04 Loading spell pet auras... 2011-02-03 03:01:04 2011-02-03 03:01:04 >> Loaded 45 spell pet auras 2011-02-03 03:01:04 Loading Player Create Info & Level Stats... 2011-02-03 03:01:04 2011-02-03 03:01:04 2011-02-03 03:01:04 >> Loaded 62 player create definitions 2011-02-03 03:01:04 2011-02-03 03:01:04 >> Loaded 0 custom player create items 2011-02-03 03:01:04 2011-02-03 03:01:04 >> Loaded 2851 player create spells 2011-02-03 03:01:04 2011-02-03 03:01:04 >> Loaded 355 player create actions 2011-02-03 03:01:04 2011-02-03 03:01:04 >> Loaded 800 level health/mana definitions 2011-02-03 03:01:04 2011-02-03 03:01:04 >> Loaded 4960 level stats definitions 2011-02-03 03:01:04 2011-02-03 03:01:04 >> Loaded 79 xp for level definitions 2011-02-03 03:01:04 >>> Player Create Info & Level Stats loaded 2011-02-03 03:01:04 2011-02-03 03:01:04 Loading Exploration BaseXP Data... 2011-02-03 03:01:04 2011-02-03 03:01:04 >> Loaded 71 BaseXP definitions 2011-02-03 03:01:04 Loading Pet Name Parts... 2011-02-03 03:01:04 2011-02-03 03:01:04 >> Loaded 313 pet name parts 2011-02-03 03:01:04 Cleaning character database... 2011-02-03 03:01:04 Loading the max pet number... 2011-02-03 03:01:04 2011-02-03 03:01:04 >> Loaded the max pet number: 0 2011-02-03 03:01:04 Loading pet level stats... 2011-02-03 03:01:04 2011-02-03 03:01:04 >> Loaded 2560 level pet stats definitions 2011-02-03 03:01:04 Loading Player Corpses... 2011-02-03 03:01:04 2011-02-03 03:01:04 >> Loaded 0 corpses 2011-02-03 03:01:04 Loading Player level dependent mail rewards... 2011-02-03 03:01:04 2011-02-03 03:01:04 >> Loaded 24 level dependent mail rewards, 2011-02-03 03:01:04 Loading Loot Tables... 2011-02-03 03:01:04 2011-02-03 03:01:04 creature_loot_template : 2011-02-03 03:01:05 2011-02-03 03:01:05 >> Loaded 258984 loot definitions (7744 templates) 2011-02-03 03:01:05 fishing_loot_template : 2011-02-03 03:01:05 2011-02-03 03:01:05 >> Loaded 257 loot definitions (217 templates) 2011-02-03 03:01:05 gameobject_loot_template : 2011-02-03 03:01:05 2011-02-03 03:01:05 >> Loaded 17925 loot definitions (1125 templates) 2011-02-03 03:01:05 item_loot_template : 2011-02-03 03:01:05 2011-02-03 03:01:05 >> Loaded 5035 loot definitions (281 templates) 2011-02-03 03:01:05 mail_loot_template : 2011-02-03 03:01:05 2011-02-03 03:01:05 >> Loaded 72 loot definitions (71 templates) 2011-02-03 03:01:05 milling_loot_template : 2011-02-03 03:01:05 2011-02-03 03:01:05 >> Loaded 45 loot definitions (45 templates) 2011-02-03 03:01:05 pickpocketing_loot_template : 2011-02-03 03:01:05 2011-02-03 03:01:05 >> Loaded 10997 loot definitions (2549 templates) 2011-02-03 03:01:05 skinning_loot_template : 2011-02-03 03:01:05 2011-02-03 03:01:05 >> Loaded 3367 loot definitions (942 templates) 2011-02-03 03:01:05 disenchant_loot_template : 2011-02-03 03:01:05 2011-02-03 03:01:05 >> Loaded 123 loot definitions (55 templates) 2011-02-03 03:01:05 prospecting_loot_template : 2011-02-03 03:01:05 2011-02-03 03:01:05 >> Loaded 103 loot definitions (10 templates) 2011-02-03 03:01:05 spell_loot_template : 2011-02-03 03:01:05 2011-02-03 03:01:05 >> Loaded 161 loot definitions (21 templates) 2011-02-03 03:01:05 reference_loot_template : 2011-02-03 03:01:06 2011-02-03 03:01:06 >> Loaded 9284 loot definitions (544 templates) 2011-02-03 03:01:06 >>> Loot Tables loaded 2011-02-03 03:01:06 2011-02-03 03:01:06 Loading Skill Discovery Table... 2011-02-03 03:01:06 2011-02-03 03:01:06 >> Loaded 348 skill discovery definitions 2011-02-03 03:01:06 Loading Skill Extra Item Table... 2011-02-03 03:01:06 2011-02-03 03:01:06 >> Loaded 206 spell specialization definitions 2011-02-03 03:01:06 Loading Skill Fishing base level requirements... 2011-02-03 03:01:06 2011-02-03 03:01:06 >> Loaded 92 areas for fishing base skill level 2011-02-03 03:01:06 Loading Achievements... 2011-02-03 03:01:06 2011-02-03 03:01:06 2011-02-03 03:01:06 >> Loaded 43 achievement references. 2011-02-03 03:01:06 2011-02-03 03:01:06 >> Loaded 1105 achievement criteria. 2011-02-03 03:01:06 2011-02-03 03:01:06 >> Loaded 1930 additional achievement criteria data (246 disabled). 2011-02-03 03:01:06 2011-02-03 03:01:06 >> Loaded 93 achievement rewards 2011-02-03 03:01:06 2011-02-03 03:01:06 >> Loaded 0 achievement reward locale strings. DB table `locales_achievement_reward` is empty. 2011-02-03 03:01:06 2011-02-03 03:01:06 >> Loaded 0 realm completed achievements . DB table `character_achievement` is empty. 2011-02-03 03:01:06 >>> Achievements loaded 2011-02-03 03:01:06 2011-02-03 03:01:06 Loading Npc Text Id... 2011-02-03 03:01:06 2011-02-03 03:01:06 >> Loaded 3364 NpcTextId 2011-02-03 03:01:06 Loading Gossip scripts... 2011-02-03 03:01:06 gossip_scripts : 2011-02-03 03:01:06 2011-02-03 03:01:06 >> Loaded 30 script definitions 2011-02-03 03:01:06 Loading Gossip menus... 2011-02-03 03:01:06 2011-02-03 03:01:06 >> Loaded 2143 gossip_menu entries 2011-02-03 03:01:06 Loading Gossip menu options... 2011-02-03 03:01:06 2011-02-03 03:01:06 >> Loaded 1471 gossip_menu_option entries 2011-02-03 03:01:06 Loading Vendors... 2011-02-03 03:01:06 2011-02-03 03:01:06 >> Loaded `npc_vendor_template`, table is empty! 2011-02-03 03:01:06 2011-02-03 03:01:06 >> Loaded 35966 vendor items 2011-02-03 03:01:06 Loading Trainers... 2011-02-03 03:01:06 2011-02-03 03:01:06 >> Loaded `npc_trainer_template`, table is empty! 2011-02-03 03:01:06 2011-02-03 03:01:06 >> Loaded 74213 trainer spells 2011-02-03 03:01:06 Loading Waypoint scripts... 2011-02-03 03:01:06 creature_movement_scripts : 2011-02-03 03:01:06 2011-02-03 03:01:06 >> Loaded 88 script definitions 2011-02-03 03:01:06 Loading Waypoints... 2011-02-03 03:01:06 2011-02-03 03:01:06 2011-02-03 03:01:06 >> Paths loaded 2011-02-03 03:01:06 2011-02-03 03:01:06 >> Waypoints and behaviors loaded 2011-02-03 03:01:06 2011-02-03 03:01:06 >>> Loaded 2353 paths, 49352 nodes and 784 behaviors 2011-02-03 03:01:06 2011-02-03 03:01:06 >> Path templates loaded 2011-02-03 03:01:06 2011-02-03 03:01:06 >> Waypoint templates loaded 2011-02-03 03:01:06 2011-02-03 03:01:06 >>> Loaded 40 path templates with 1213 nodes and 5 behaviors 2011-02-03 03:01:06 Loading Localization strings... 2011-02-03 03:01:06 2011-02-03 03:01:06 >> Loaded 0 creature locale strings. DB table `locales_creature` is empty. 2011-02-03 03:01:06 2011-02-03 03:01:06 >> Loaded 0 gameobject locale strings. DB table `locales_gameobject` is empty. 2011-02-03 03:01:06 2011-02-03 03:01:06 >> Loaded 0 Item locale strings. DB table `locales_item` is empty. 2011-02-03 03:01:06 2011-02-03 03:01:06 >> Loaded 0 Quest locale strings. DB table `locales_quest` is empty. 2011-02-03 03:01:06 2011-02-03 03:01:06 >> Loaded 0 Quest locale strings. DB table `locales_npc_text` is empty. 2011-02-03 03:01:06 2011-02-03 03:01:06 >> Loaded 0 PageText locale strings. DB table `locales_page_text` is empty. 2011-02-03 03:01:06 2011-02-03 03:01:06 >> Loaded 0 gossip_menu_option locale strings. DB table `locales_gossip_menu_option` is empty. 2011-02-03 03:01:06 2011-02-03 03:01:06 >> Loaded 0 points_of_interest locale strings. DB table `locales_points_of_interest` is empty. 2011-02-03 03:01:06 >>> Localization strings loaded 2011-02-03 03:01:06 2011-02-03 03:01:06 Loading Auctions... 2011-02-03 03:01:06 2011-02-03 03:01:06 2011-02-03 03:01:06 >> Loaded 0 auction items 2011-02-03 03:01:06 2011-02-03 03:01:06 >> Loaded 0 auctions. DB table `auction` is empty. 2011-02-03 03:01:06 >>> Auctions loaded 2011-02-03 03:01:06 2011-02-03 03:01:06 Loading Guilds... 2011-02-03 03:01:06 2011-02-03 03:01:06 >> Loaded 0 guild definitions 2011-02-03 03:01:06 Loading ArenaTeams... 2011-02-03 03:01:06 2011-02-03 03:01:06 >> Loaded 0 arenateam definitions 2011-02-03 03:01:06 Loading Groups... 2011-02-03 03:01:06 2011-02-03 03:01:06 >> Loaded 0 group definitions 2011-02-03 03:01:06 Loading ReservedNames... 2011-02-03 03:01:06 2011-02-03 03:01:06 >> Loaded 0 reserved player names 2011-02-03 03:01:06 Loading GameObjects for quests... 2011-02-03 03:01:06 2011-02-03 03:01:06 >> Loaded 1499 GameObjects for quests 2011-02-03 03:01:06 Loading BattleMasters... 2011-02-03 03:01:06 2011-02-03 03:01:06 >> Loaded 136 battlemaster entries 2011-02-03 03:01:06 Loading BattleGround event indexes... 2011-02-03 03:01:06 2011-02-03 03:01:06 >> Loaded 1236 battleground eventindexes 2011-02-03 03:01:06 Loading GameTeleports... 2011-02-03 03:01:06 2011-02-03 03:01:06 >> Loaded 1421 GameTeleports 2011-02-03 03:01:06 Loading GM tickets... 2011-02-03 03:01:06 2011-02-03 03:01:06 >> Loaded `character_ticket`, table is empty. 2011-02-03 03:01:06 Returning old mails... 2011-02-03 03:01:06 2011-02-03 03:01:06 >> Only expired mails (need to be return or delete) or DB table `mail` is empty. 2011-02-03 03:01:06 Loading Scripts... 2011-02-03 03:01:06 2011-02-03 03:01:06 quest_start_scripts : 2011-02-03 03:01:06 2011-02-03 03:01:06 >> Loaded 241 script definitions 2011-02-03 03:01:06 quest_end_scripts : 2011-02-03 03:01:06 2011-02-03 03:01:06 >> Loaded 354 script definitions 2011-02-03 03:01:06 spell_scripts : 2011-02-03 03:01:06 2011-02-03 03:01:06 >> Loaded 17 script definitions 2011-02-03 03:01:06 gameobject_scripts : 2011-02-03 03:01:06 2011-02-03 03:01:06 >> Loaded 54 script definitions 2011-02-03 03:01:06 event_scripts : 2011-02-03 03:01:06 2011-02-03 03:01:06 >> Loaded 450 script definitions 2011-02-03 03:01:06 >>> Scripts loaded 2011-02-03 03:01:06 2011-02-03 03:01:06 Loading Scripts text locales... 2011-02-03 03:01:06 2011-02-03 03:01:06 >> Loaded 470 string templates from db_script_string 2011-02-03 03:01:06 Loading CreatureEventAI Texts... 2011-02-03 03:01:06 2011-02-03 03:01:06 >> Loaded 1133 string templates from creature_ai_texts 2011-02-03 03:01:06 Loading EventAI Texts additional data... 2011-02-03 03:01:06 2011-02-03 03:01:06 >> Loaded 1133 additional CreatureEventAI Texts data. 2011-02-03 03:01:06 Loading CreatureEventAI Summons... 2011-02-03 03:01:06 2011-02-03 03:01:06 >> Loaded 15 CreatureEventAI summon definitions 2011-02-03 03:01:06 Loading CreatureEventAI Scripts... 2011-02-03 03:01:07 2011-02-03 03:01:07 >> Loaded 24976 CreatureEventAI scripts 2011-02-03 03:01:07 Initializing Scripts... 2011-02-03 03:01:07 2011-02-03 03:01:07 MMM MMM MM 2011-02-03 03:01:07 M MM M M M M 2011-02-03 03:01:07 MM M M M 2011-02-03 03:01:07 MMM M M M 2011-02-03 03:01:07 MM M M MMMM 2011-02-03 03:01:07 MM M M M 2011-02-03 03:01:07 MMM MMM [url]http://www.scriptdev2.com[/url] 2011-02-03 03:01:07 2011-02-03 03:01:07 SD2: Using configuration file /root/mangos/etc/scriptdev2.conf 2011-02-03 03:01:07 2011-02-03 03:01:07 MySQL client library: 5.1.49 2011-02-03 03:01:07 MySQL server ver: 5.1.49-1ubuntu8.1 2011-02-03 03:01:07 MySQL client library: 5.1.49 2011-02-03 03:01:07 MySQL server ver: 5.1.49-1ubuntu8.1 2011-02-03 03:01:07 SD2: ScriptDev2 database at 127.0.0.1;3306;mangos;mangos;scriptdev2 initialized. 2011-02-03 03:01:07 2011-02-03 03:01:07 Loading ScriptDev2 (for MaNGOS 11105+) Revision [1963] 2011-02-02 23:25:42 (Unix) 2011-02-03 03:01:07 2011-02-03 03:01:07 SD2: Loading Script Texts... 2011-02-03 03:01:07 2011-02-03 03:01:07 >> Loaded 2754 string templates from script_texts 2011-02-03 03:01:07 SD2: Loading Script Texts additional data... 2011-02-03 03:01:07 2011-02-03 03:01:07 >> Loaded 2754 additional Script Texts data. 2011-02-03 03:01:07 SD2: Loading Custom Texts... 2011-02-03 03:01:07 2011-02-03 03:01:07 >> Loaded 0 string templates. DB table `custom_texts` is empty. 2011-02-03 03:01:07 SD2: Loading Custom Texts additional data... 2011-02-03 03:01:07 2011-02-03 03:01:07 >> Loaded 0 additional Custom Texts data. DB table `custom_texts` is empty. 2011-02-03 03:01:07 SD2: Loading Gossip Texts... 2011-02-03 03:01:07 2011-02-03 03:01:07 >> Loaded 36 string templates from gossip_texts 2011-02-03 03:01:07 SD2: Loading Script Waypoints for 62 creature(s)... 2011-02-03 03:01:07 2011-02-03 03:01:07 >> Loaded 1703 Script Waypoint nodes. 2011-02-03 03:01:07 SD2: Loading C++ scripts 2011-02-03 03:01:07 2011-02-03 03:01:07 ERROR:SD2: Script registering but ScriptName npc_barrett_ramsey is not assigned in database. Script will not be used. 2011-02-03 03:01:07 ERROR:SD2: Script registering but ScriptName mob_parasitic_shadowfiend is not assigned in database. Script will not be used. 2011-02-03 03:01:07 ERROR:SD2: Script registering but ScriptName mob_shadowy_construct is not assigned in database. Script will not be used. 2011-02-03 03:01:07 >> Loaded 862 C++ Scripts. 2011-02-03 03:01:07 Scripting library loaded. 2011-02-03 03:01:07 DEBUG:: Initialize game time and timers 2011-02-03 03:01:07 Starting Map System 2011-02-03 03:01:07 Starting BattleGround System 2011-02-03 03:01:07 2011-02-03 03:01:07 >> Loaded 13 battlegrounds 2011-02-03 03:01:07 Loading Transports... 2011-02-03 03:01:07 2011-02-03 03:01:07 >> Loaded 20 transports 2011-02-03 03:01:07 Deleting expired bans... 2011-02-03 03:01:07 Calculate next daily quest reset time... 2011-02-03 03:01:07 Calculate next weekly quest reset time... 2011-02-03 03:01:07 Calculate next monthly quest reset time... 2011-02-03 03:01:07 Starting objects Pooling system... 2011-02-03 03:01:07 Starting Game Event system... 2011-02-03 03:01:07 GameEvent 3 "Darkmoon Faire (Terokkar Forest)" started. 2011-02-03 03:01:07 GameEvent 7 "Lunar Festival" started. 2011-02-03 03:01:07 GameEvent 16 "Gurubashi Arena Booty Run" started. 2011-02-03 03:01:07 GameEvent 27 "Nights" started. 2011-02-03 03:01:07 GameEvent 31 "Edge of Madness, Renataki" started. 2011-02-03 03:01:07 GameEvent 43 "Leader of Jin'Alai, Chulo" started. 2011-02-03 03:01:07 GameEvent 46 "Brew of the Month, February" started. 2011-02-03 03:01:07 GameEvent 61 "Stormwind City - Stockades Jail Break" started. 2011-02-03 03:01:07 Player::DeleteOldChars: Deleting all characters which have been deleted 30 days before... 2011-02-03 03:01:07 WORLD: World initialized 2011-02-03 03:01:07 SERVER STARTUP TIME: 0 minutes 14 seconds 2011-02-03 03:01:07 2011-02-03 03:01:07 Halting process...
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