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Azelen

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Everything posted by Azelen

  1. MaNGOS rev 11810 SD2 2301 UDB 402 So the bug is that hunters can pull creatures with UNIT_FLAG_OOC_NOT_ATTACKABLE with traps.
  2. Well when i was writing it i took http://www.wowhead.com/spell=23493 as example
  3. Ok just wasnt sure how to work with unint32 Edit: I was getting compiling error like "cannot apply sign to value of unsigned type". Well wowhead doesnt have any spell that it triggers, and not just this spell i checked some other spells i found in close to this code part and all of them had no any triggered spells linked just "Triggering spell every %s secs".
  4. What bug does the patch fix? What features does the patch add? Implement Lady Deathwhisper's Mana Barrier Spell http://www.wowhead.com/spell=70842/mana-barrier For which repository revision was the patch created? 11799 Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. no Who has been writing this patch? Please include either forum user names or email addresses. me Patch: http://paste2.org/p/1671139 I am not sure if its correct its my first try Especially not sure about part triggerTarget->EnergizeBySpell(triggerTarget, 70842, 0-damage, POWER_MANA); Note: tested and works.
  5. Mangos 11800 SD2 2294 UDB 402 Ok so, i've noticed that mobs can follow targets across the air even when they have InhabitType=3. I guess its related to SetLevitate() function in some way but i am not sure. Please anyone can confirm or advice what exactly i should do? Thnx.
  6. Yeah about AI i know, but like < 11700 (i hope so) it was spawning npc i am sure, now it doesnt
  7. MaNGOS rev 11792 SD2: 2282 UDB 402 Dancing Rune Weapon - this Death Knight spell was working before, now it doesnt summon Creature.
  8. Thanks for fast reply , i know spells with mechanic like this are difficult, but (i am not sure through) i think this spell was working a while ago. Oh and thnx for R2, found lots of useful thigs there
  9. MaNGOS rev 11792 SD2 2283 UDB 402 Tested on clean core. Disc Priest spell "Penance" cannot be casted on friendly players to heal them, getting error "Invalid Target". When casted on self (not sure if it should be castable on self at all) it do not do nothing.
  10. MaNGOS rev 11792 SD2: 2283 UDB: 402 Tested on clean core. Rogue spell "Sap" should remove when target receive any damage, but it doesnt.
  11. MaNGOS rev: 11871 SD2: 2266 UDB: 401 Holy priest talent Surge of Light should vansih after 1 use of Flash Heal, instead of this it lasts whole duration allowing to cast instant Flash Heals while its activated.
  12. MaNGOS rev. 11778, i remember that was fixed in 11667 (if i am right) and indeed that fixed most of transports but some still are bugged, deeprun tram was bugged aswell but used patch from UDB and that fixed it, here its harder, especially ancient lift since it has specific road.
  13. Hai, i've got problems with ancient lift (howling fjord) and warsong hold elevator (borean). Ancient lift GOs moving 90 degree wrong path and elevator just turned and go through the wall. Tried different manipulations with rotations but no success, any help would be appreciated
  14. Yeah thanks for the patch its very useful If i just could figure out how to make vehicles friendly in group too... coz atm people kill each other's vehicles
  15. Thats "bytes1" field flag in DB creature_addon / creature_template_addon or UNIT_FIELD_BYTES1, take a look at Onyxia script she have this if u r talking about doing this in SD2 if u want to make it fly all the time u can add that flag in DB (bytes1 - 50331648).
  16. Ok thnx alot for answer Dont know about other items tho, just this noticed.
  17. bump? Any ideas, problem still exist for me even after updating to 11777. Any help are welcome.
  18. MaNGOS: 11777 SD2: 2254 UDB: 401 Bug: Talent is supposed to increase stamina in Bear/Dire Bear Form and AP in Cat Form but it doest. Instellect increasing part works.
  19. MaNGOS: 11777 SD2: 2254 UDB: 401 Custom patches: cross-faction grouping/trade; vehicles; ahbot; Bug: hunter pets now using their spells on themselves instead of enemies, just autoattack enemies and all other abilities damage pets instead of enemies.
  20. Srsly this is annoying like 10 crashes today related to this. Any ideas what can be done about this?
  21. AS for me now it happens in RFD, Stratholme and area before stratholme - plaguewood, also it seems theres some of these areas in grizzly hills and borean tundra, more in world, dont know exactly where, but was geting crash dumps like this from other palces too. This is simply annoying
  22. Each time server crashes in RFD or Stratholme (at meeting stone, in plaguewoods and inside) at this lines BaseThreadInitThunk()+0x12 [0x0] RtlInitializeExceptionChain()+0xef [0x0] RtlInitializeExceptionChain()+0xc2 [0x0] Dunno mb can help
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