pix
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Everything posted by pix
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Warden - The definitive anti-cheat system
pix replied to Auntie Mangos's topic in OldCore modifications
Thanks y Neo for this work, i have already an system anti-cheat on my realmd but you have doing great work Good Game -
Yes I think you need a caffe. Well normally in your file /srv /game you must have vehicule.h vehicule.cpp transport.h transport.cpp you just have to edit these files and compile it works just as well;) Finally I tell this because I compile my core via my repositories so I updated my git and I compile anything. After I do not know if you have a git Well if I can perhaps find you the diff files from my repositories Edite: A small screen to show;) http://img4.hostingpics.net/pics/607674Sanstitre.png
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huum ok I did not understand everything but it does not matter. I normally put all files the debug for vehicle if you want i can put an image
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you want only vehicule.cpp file in .diff ? The problem is that I'm having a hard time to do the patch file because I have not my old files You can't juste edite your sources? it's okay too you know
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here you can look my files: http://paste2.org/p/1334700 Enjoy
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I debug the vehicles on my server, if this is still relevant discution I share my files and transport vehicle
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Xfurry no problems:) I'm checking to see that, I ca post as soon as I solved the problem that the dk for the last quest. Passive mode bug but I have almost solved it;)
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In first: Create all db: characters, mangos, realmd and sd2 then: installe your ytdb on mangos and sd2 and then: add the additions you are on linux or win?
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an update for actualy version?
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Ok here is a good part of the script : http://paste2.org/p/1314378
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Hello everyone, since the battlefield Isle of Conquest is bug in mangos, I'd open a debug working to achieve this great BG! I'm on an core custom RSA. I've already started scripting I'll post a few hours, all support is welcome on this project that I hope we will get to the whole community benefits from Mangos! Current status of the BG as mangos: - Some NPC / vehicles - gates / doors are not spawn Script Status: 0% sry for my english I also post at the link here SD2 topic: http://www.scriptdev2.com/showthread.php?p=37678#post37678
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I saw your work, good jobe in passing, but this is my personal script. You also have this trouble with your script?
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exactly stels
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Thank you but I managed to unlock the problem everything works fine, I had make a small mistake that I did not notice at the start:) By cons I have the same problem with the quest: http://www.wowhead.com/quest=13188 for example when a Death Knight in Stormwind teleports he must make quest to the king of the city except in my case, all the NPCs in the city are aggressive towards the DK! Anyone have an idea please?
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hello guys, here I am trying to take care of my functional DK starting area. It remains for me the Light of Dawn quest that had ended. I hope to find some help here so you can share the script to complete the whole community. I also noted a concern that I have not been able to resolve the problem completely. At the end when I have to teleport to Stormwind or Orgrimmar every NPC in the capital are aggressive towards me. If anyone had the same problem ... here is the script: http://paste2.org/p/1292161 ps: When I speak to Tirion to start the event, I click "I'm ready" but nothing happens.
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a little help please?
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Hello everyone, I have a very simple question, for compile a patch in cpp or .h I must have my patch on .diff to be able to compile at my core (I'm on Linux Debian 5) and I wish to know if there a simple way to pass a file .cpp or .h on .diff ?? thanks y for help. Sorry for my noob question but I began
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I started on Linux, and I do not know what to do to get to compile a particular patch. For example take this patch trial_of_the_champion.cpp, what is the way to be able to compile this patch to my core? Knowing that my goal would be to have the proceeding trial champion of full. I hope you can help me, I trust, the community of emulation is very close-knit:)
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