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Morphau

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Posts posted by Morphau

  1. Core 9020

    ScriptDev2 1520

    DualSpect Kaxias

    I have the same crash end the same log in 2 hours:

    [New Thread 17917]
    [New Thread 17919]
    [New Thread 17897]
    [New Thread 17896]
    [New Thread 17898]
    [New Thread 17894]
    [New Thread 17920]
    [New Thread 17918]
    Core was generated by `./mangos-worldd'.
    Program terminated with signal 6, Aborted.
    #0  0x00007fdd4d9d64b5 in raise () from /lib/libc.so.6
    #0  0x00007fdd4d9d64b5 in raise () from /lib/libc.so.6
    No symbol table info available.
    #1  0x00007fdd4d9d9f50 in abort () from /lib/libc.so.6
    No symbol table info available.
    #2  0x00007fdd4d9cf481 in __assert_fail () from /lib/libc.so.6
    No symbol table info available.
    #3  0x00000000006a791b in Aura::UnregisterSingleCastAura (this=<value optimized out>)
       at ../../../src/game/SpellAuras.cpp:7759
           caster = <value optimized out>
           __PRETTY_FUNCTION__ = "void Aura::UnregisterSingleCastAura()"
    #4  0x000000000070cfeb in Unit::RemoveAura (this=0xdb62890, i=..., mode=6)
       at ../../../src/game/Unit.cpp:4232
           Aur = 0x45e6
           AurSpellInfo = 0x7fdd43047510
           statue = <value optimized out>
    #5  0x000000000070e49e in Unit::RemoveAura (this=0xdb62890, aura=0x7fdd314fb620, 
       mode=AURA_REMOVE_BY_DEFAULT) at ../../../src/game/Unit.cpp:4220
           i = {_M_node = 0x7fdd3043c450}
    #6  0x000000000070e5a5 in Unit::RemoveNotOwnSingleTargetAuras (this=0xef2faa0, newPhase=0)
       at ../../../src/game/Unit.cpp:4203
           aura = 0x7fdd314fb620
    #7  0x000000000070e5e9 in Unit::RemoveFromWorld (this=0xef2faa0)
       at ../../../src/game/Unit.cpp:11410
    No locals.
    #8  0x000000000051b683 in Creature::RemoveFromWorld (this=0xef2faa0)
       at ../../../src/game/Creature.cpp:157
    No locals.
    #9  0x00000000005f6fb6 in ObjectGridUnloader::Visit<Creature> (this=<value optimized out>, 
       m=...) at ../../../src/game/ObjectGridLoader.cpp:263
    No locals.
    #10 0x00000000005f65c5 in VisitorHelper<ObjectGridUnloader, Creature> (this=0x7fdd45544de0, 
       grid=...) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:64
    No locals.
    #11 VisitorHelper<ObjectGridUnloader, Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > (this=0x7fdd45544de0, grid=...)
       at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:70
    No locals.
    #12 VisitorHelper<ObjectGridUnloader, GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > (this=0x7fdd45544de0, grid=...)
       at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:71
    No locals.
    #13 VisitorHelper<ObjectGridUnloader, TypeList<GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > > (this=0x7fdd45544de0, grid=...)
       at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:94
    No locals.
    #14 TypeContainerVisitor<ObjectGridUnloader, TypeMapContainer<TypeList<GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > > >::Visit (
       this=0x7fdd45544de0, grid=...)
       at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:105
    No locals.
    #15 Visit<ObjectGridUnloader> (this=0x7fdd45544de0, grid=...)
       at ../../../src/game/../framework/GameSystem/Grid.h:94
    No locals.
    #16 ObjectGridUnloader::Unload (this=0x7fdd45544de0, grid=...)
       at ../../../src/game/ObjectGridLoader.cpp:254
    No locals.
    #17 0x00000000005c3fc4 in Unload<ObjectGridUnloader> (this=0xf357b60, 
       x=<value optimized out>, y=<value optimized out>, pForce=<value optimized out>)
       at ../../../src/game/../framework/GameSystem/GridLoader.h:72
    No locals.
    #18 ObjectGridUnloader::UnloadN (this=0xf357b60, x=<value optimized out>, 
       y=<value optimized out>, pForce=<value optimized out>)
       at ../../../src/game/ObjectGridLoader.h:70
           y = 4
           x = 2
    #19 Map::UnloadGrid (this=0xf357b60, x=<value optimized out>, y=<value optimized out>, 
       pForce=<value optimized out>) at ../../../src/game/Map.cpp:1088
           unloader = {i_grid = @0xb71a980}
           grid = <value optimized out>
           __PRETTY_FUNCTION__ = "bool Map::UnloadGrid(const uint32&, const uint32&, bool)"
           gx = <value optimized out>
           gy = <value optimized out>
    #20 0x0000000000783982 in RemovalState::Update (this=<value optimized out>, m=..., 
       grid=..., info=<value optimized out>, x=<value optimized out>, y=<value optimized out>, 
       t_diff=@0x7fdd45544ffc) at ../../../src/game/GridStates.cpp:65
    No locals.
    #21 0x00000000005d1a07 in Map::Update (this=0xf357b60, t_diff=@0x7fdd45544ffc)
       at ../../../src/game/Map.cpp:714
           grid = 0x6
           updater = {i_timeDiff = 149}
           __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
    #22 0x00000000005de417 in MapManager::Update (this=0x83fc930, diff=<value optimized out>)
       at ../../../src/game/MapManager.cpp:265
    No locals.
    #23 0x000000000073a829 in World::Update (this=0x7fdd480190d0, diff=52)
       at ../../../src/game/World.cpp:1684
    No locals.
    #24 0x00000000004e059c in WorldRunnable::run (this=<value optimized out>)
       at ../../../src/mangosd/WorldRunnable.cpp:60
           diff = 52
           realCurrTime = 2970606555
           realPrevTime = <value optimized out>
           prevSleepTime = 49
    #25 0x00000000007da30c in ACE_Based::Thread::ThreadTask (param=0x45e6)
       at ../../../src/shared/Threading.cpp:183
           _task = 0x7fdd48226d60
    #26 0x00007fdd4e4c3a04 in start_thread () from /lib/libpthread.so.0
    No symbol table info available.
    #27 0x00007fdd4da827bd in clone () from /lib/libc.so.6
    No symbol table info available.
    #28 0x0000000000000000 in ?? ()
    No symbol table info available.
    

  2. Core 9020

    Lastest SD2

    [New Thread 6331]
    [New Thread 6334]
    [New Thread 6256]
    [New Thread 6257]
    [New Thread 6332]
    [New Thread 6253]
    [New Thread 6333]
    [New Thread 6255]
    Core was generated by `./mangos-worldd'.
    Program terminated with signal 6, Aborted.
    #0  0x00007f344302d4b5 in raise () from /lib/libc.so.6
    #0  0x00007f344302d4b5 in raise () from /lib/libc.so.6
    No symbol table info available.
    #1  0x00007f3443030f50 in abort () from /lib/libc.so.6
    No symbol table info available.
    #2  0x00007f3443026481 in __assert_fail () from /lib/libc.so.6
    No symbol table info available.
    #3  0x000000000055e108 in insert<GameObject> (this=0x7f341e866230)
       at ../../../src/game/../framework/GameSystem/TypeContainer.h:78
    No locals.
    #4  insert<GameObject, GameObject, TypeList<DynamicObject, TypeNull> > (
       this=0x7f341e866230) at ../../../src/game/../framework/GameSystem/TypeContainer.h:92
    No locals.
    #5  insert<GameObject, Vehicle, TypeList<GameObject, TypeList<DynamicObject, TypeNull> > >
       (this=0x7f341e866230) at ../../../src/game/../framework/GameSystem/TypeContainer.h:93
    No locals.
    #6  insert<GameObject, Pet, TypeList<Vehicle, TypeList<GameObject, TypeList<DynamicObject, TypeNull> > > > (this=0x7f341e866230)
       at ../../../src/game/../framework/GameSystem/TypeContainer.h:93
    No locals.
    #7  insert<GameObject, Creature, TypeList<Pet, TypeList<Vehicle, TypeList<GameObject, TypeList<DynamicObject, TypeNull> > > > > (this=0x7f341e866230)
       at ../../../src/game/../framework/GameSystem/TypeContainer.h:93
    No locals.
    #8  insert<GameObject> (this=0x7f341e866230)
       at ../../../src/game/../framework/GameSystem/TypeContainer.h:53
    No locals.
    #9  GameObject::AddToWorld (this=0x7f341e866230) at ../../../src/game/GameObject.cpp:69
    No locals.
    #10 0x00000000005dd22d in void Map::Add<GameObject>(GameObject*) ()
    No symbol table info available.
    #11 0x0000000000555d48 in GameEventMgr::GameEventSpawn (this=0x7f3433180150, 
       event_id=<value optimized out>) at ../../../src/game/GameEventMgr.cpp:570
           map = 0x7f343393dda0
           data = <value optimized out>
           internal_event_id = 59
    #12 0x00000000005560f2 in GameEventMgr::ApplyNewEvent (this=0x7f3433180150, 
       event_id=<value optimized out>) at ../../../src/game/GameEventMgr.cpp:495
    No locals.
    #13 0x00000000005561dd in GameEventMgr::StartEvent (this=0x7f3433180150, event_id=6330, 
       overwrite=false) at ../../../src/game/GameEventMgr.cpp:72
    No locals.
    #14 0x0000000000556339 in GameEventMgr::Update (this=0x7f3433180150)
       at ../../../src/game/GameEventMgr.cpp:440
           itr = 15
           nextEventDelay = 6599
           calcDelay = <value optimized out>
    #15 0x000000000073b087 in World::Update (this=0x7f343c023710, diff=56)
       at ../../../src/game/World.cpp:1704
           nextGameEvent = 0
    #16 0x00000000004e099c in WorldRunnable::run (this=<value optimized out>)
       at ../../../src/mangosd/WorldRunnable.cpp:60
           diff = 56
           realCurrTime = 2888583947
           realPrevTime = <value optimized out>
           prevSleepTime = 50
    #17 0x00000000007dab9c in ACE_Based::Thread::ThreadTask (param=0x186d)
       at ../../../src/shared/Threading.cpp:183
           _task = 0x7f3431228950
    #18 0x00007f3443b1aa04 in start_thread () from /lib/libpthread.so.0
    No symbol table info available.
    #19 0x00007f34430d97bd in clone () from /lib/libc.so.6
    No symbol table info available.
    #20 0x0000000000000000 in ?? ()
    No symbol table info available.
    
    

  3. Core : 9020

    Latest SD2

    
    
    [New Thread 22289]
    [New Thread 22286]
    [New Thread 22309]
    [New Thread 22307]
    [New Thread 22290]
    [New Thread 22288]
    [New Thread 22306]
    [New Thread 22308]
    Core was generated by `./mangos-worldd'.
    Program terminated with signal 11, Segmentation fault.
    #0  Player::SetCanFly (this=0x7face10108a0, apply=true, Real=<value optimized out>) at ../../../src/game/Player.h:2157
    2157            void SetCanFly(bool CanFly) { m_CanFly=CanFly; }
    #0  Player::SetCanFly (this=0x7face10108a0, apply=true, Real=<value optimized out>) at ../../../src/game/Player.h:2157
    No locals.
    #1  Aura::HandleAuraAllowFlight (this=0x7face10108a0, apply=true, Real=<value optimized out>) at ../../../src/game/SpellAuras.cpp:6337
           data = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 0, _wpos = 0, 
               _storage = {<std::_Vector_base<unsigned char, std::allocator<unsigned char> >> = {
                   _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, 
                     _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, <No data fields>}}, m_opcode = 0}
    #2  0x00000000006a186a in Aura::ApplyModifier (this=0x7face10108a0, apply=12, Real=true) at ../../../src/game/SpellAuras.cpp:932
           aura = <value optimized out>
    #3  0x000000000071b553 in Unit::AddAura (this=0x7facc694d9c0, Aur=0x7face10108a0) at ../../../src/game/Unit.cpp:3713
           aurSpellInfo = 0x7facdc2179b0
           aurName = SPELL_AURA_FLY
    #4  0x000000000051f65a in Creature::LoadCreaturesAddon (this=0x7facc694d9c0, reload=<value optimized out>) at ../../../src/game/Creature.cpp:1695
           AdditionalSpellInfo = 0x7facdc2179b0
           AdditionalAura = 0x7facc694d9c0
           cAura = 0x142f550
           cainfo = <value optimized out>
    #5  0x000000000051fceb in Creature::Create (this=0x7facc694d9c0, guidlow=136670, map=0x75b8a80, phaseMask=1, Entry=<value optimized out>, team=0, 
       data=0x93b3344) at ../../../src/game/Creature.cpp:613
           __FUNCTION__ = "Create"
           __PRETTY_FUNCTION__ = "bool Creature::Create(uint32, Map*, uint32, uint32, uint32, const CreatureData*)"
           bResult = true
    #6  0x000000000051fe80 in Creature::LoadFromDB (this=0x7facc694d9c0, guid=136670, map=0x75b8a80) at ../../../src/game/Creature.cpp:1052
           data = 0x93b3344
           curhealth = <value optimized out>
    #7  0x00000000005f7d81 in LoadHelper<Creature> (guid_set=<value optimized out>, cell=<value optimized out>, m=<value optimized out>, 
       count=@0x7face4878d7c, map=0x75b8a80) at ../../../src/game/ObjectGridLoader.cpp:118
           guid = 136670
           bg = 0x0
    #8  0x00000000005f702b in ObjectGridLoader::Visit (this=0x7face4878d60, m=...) at ../../../src/game/ObjectGridLoader.cpp:189
           y = <value optimized out>
           cell_pair = {x_coord = 382, y_coord = 268}
           x = <value optimized out>
           cell_guids = @0x7facc694d9c0
    #9  0x00000000005f723d in VisitorHelper<ObjectGridLoader, Creature> (this=0x7face4878d60, grid=...)
       at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:64
    No locals.
    #10 VisitorHelper<ObjectGridLoader, Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > (this=0x7face4878d60, grid=...)
       at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:70
    No locals.
    #11 VisitorHelper<ObjectGridLoader, GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > (this=0x7face4878d60, 
       grid=...) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:71
    No locals.
    #12 VisitorHelper<ObjectGridLoader, TypeList<GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > > (
       this=0x7face4878d60, grid=...) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:94
    No locals.
    #13 TypeContainerVisitor<ObjectGridLoader, TypeMapContainer<TypeList<GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > > >::Visit (this=0x7face4878d60, grid=...) at ../../../src/game/../framework/GameSystem/TypeContainerVisitor.h:105
    No locals.
    #14 Visit<ObjectGridLoader> (this=0x7face4878d60, grid=...) at ../../../src/game/../framework/GameSystem/Grid.h:94
    No locals.
    #15 ObjectGridLoader::Load (this=0x7face4878d60, grid=...) at ../../../src/game/ObjectGridLoader.cpp:210
    No locals.
    #16 0x00000000005f72ff in Load<ObjectGridLoader> (this=0x7face4878d60) at ../../../src/game/../framework/GameSystem/GridLoader.h:53
    No locals.
    #17 ObjectGridLoader::LoadN (this=0x7face4878d60) at ../../../src/game/ObjectGridLoader.cpp:232
           y = 5
           x = 6
    #18 0x00000000005c78bd in Map::EnsureGridLoaded (this=0x75b8a80, cell=...) at ../../../src/game/Map.cpp:411
           loader = {i_cell = {data = {Part = {grid_x = 47, grid_y = 33, cell_x = 6, cell_y = 4, nocreate = 0, reserved = 0}, All = 1075311}}, 
             i_grid = @0x7facc6828420, i_map = 0x75b8a80, i_gameObjects = 30, i_creatures = 123, i_corpses = 0}
           grid = <value optimized out>
           __PRETTY_FUNCTION__ = "bool Map::EnsureGridLoaded(const Cell&)"
    #19 0x00000000005c79e0 in Map::EnsureGridLoadedAtEnter (this=0x7face48779d0, cell=..., player=0x1) at ../../../src/game/Map.cpp:378
           grid = <value optimized out>
    #20 0x00000000005d3cd6 in Map::Add (this=0x75b8a80, player=0x7face1293b50) at ../../../src/game/Map.cpp:439
           p = {x_coord = 383, y_coord = 271}
           cell = {data = {Part = {grid_x = 47, grid_y = 33, cell_x = 7, cell_y = 7, nocreate = 0, reserved = 0}, All = 1865839}}
    #21 0x00000000007941c7 in WorldSession::HandleMoveWorldportAckOpcode (this=0x75ec520) at ../../../src/game/MovementHandler.cpp:261
           mEntry = 0x7face03b6830
           mInstance = 0x0
           corpse = <value optimized out>
    #22 0x000000000074177d in WorldSession::Update (this=0x75ec520) at ../../../src/game/WorldSession.cpp:230
           packet = 0xae45be0
           currTime = <value optimized out>
    #23 0x000000000073ac7a in World::UpdateSessions (this=0x7face000fbf0, diff=57) at ../../../src/game/World.cpp:2092
           itr = {<std::tr1::__detail::_Hashtable_iterator_base<std::Pair<unsigned int const, WorldSession*>, false>> = {_M_cur_node = 0x7ffff1a4ffa0, 
               _M_cur_bucket = 0xffffffffff60041c}, <No data fields>}
           sess = <value optimized out>
    #24 0x000000000073ae95 in World::Update (this=0x7face000fbf0, diff=57) at ../../../src/game/World.cpp:1645
    No locals.
    #25 0x00000000004e099c in WorldRunnable::run (this=<value optimized out>) at ../../../src/mangosd/WorldRunnable.cpp:60
           diff = 57
           realCurrTime = 2834430127
           realPrevTime = <value optimized out>
           prevSleepTime = 48
    #26 0x00000000007dab4c in ACE_Based::Thread::ThreadTask (param=0x7face48779d0) at ../../../src/shared/Threading.cpp:183
           _task = 0x7face0edffe0
    #27 0x00007face8147a04 in start_thread () from /lib/libpthread.so.0
    No symbol table info available.
    #28 0x00007face77067bd in clone () from /lib/libc.so.6
    No symbol table info available.
    #29 0x0000000000000000 in ?? ()
    No symbol table info available.
    

  4. Personally my dev have make a script for debug this spell:

    - http://fr.wowhead.com/?spell=48743

    - http://fr.wowhead.com/?spell=46584

    - http://fr.wowhead.com/?spell=49576

    - http://fr.wowhead.com/?spell=46584

    The script is not 100% good (not cooldown with spell 46584 for exemple ...)

    diff --git a/mangos/src/game/SpellEffects.cpp b/mangos/src/game/SpellEffects.cpp
    index af7c914..e7a01e1 100644
    --- a/mangos/src/game/SpellEffects.cpp
    +++ b/mangos/src/game/SpellEffects.cpp
    @@ -257,10 +257,41 @@ void Spell::EffectResurrectNew(uint32 i)
    void Spell::EffectInstaKill(uint32 /*i*/)
    {
        if( !unitTarget || !unitTarget->isAlive() )
            return;
    
    +    if(m_spellInfo->Id==48743)
    +    {
    +        Player * joueur = (Player *)m_caster;
    +        
    +        Pet *t1 = joueur->GetPet();
    +        if(!t1 || t1->isDead() || !t1->GetOwner())
    +        {
    +            m_caster->CastStop();
    +            return;
    +        }
    +
    +        if(((Creature*)t1)->GetCreatureType()!= CREATURE_TYPE_UNDEAD || t1->GetOwnerGUID() != m_caster->GetGUID()) 
    +        {
    +            m_caster->CastStop();
    +            return;
    +        }
    +        
    +        if(t1 && !t1->isDead())
    +        {
    +            int32 heal =  m_caster->GetMaxHealth()  * 0.4;
    +            m_caster->ModifyHealth(heal);
    +            m_caster->SendHealSpellLog(m_caster,48743,heal,false);
    +            t1->SetHealth(0);
    +            t1->setDeathState(JUST_DIED);
    +            m_targets.setUnitTarget(NULL);
    +        }
    +
    +        return;
    +    }
    +    
    +
        // Demonic Sacrifice
        if(m_spellInfo->Id==18788 && unitTarget->GetTypeId()==TYPEID_UNIT)
        {
            uint32 entry = unitTarget->GetEntry();
            uint32 spellID;
    @@ -1868,10 +1899,11 @@ void Spell::EffectDummy(uint32 i)
                    }
                    return;
                }
                break;
            case SPELLFAMILY_DEATHKNIGHT:
    +        {
                // Death Coil
                if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x002000))
                {
                    if (m_caster->IsFriendlyTo(unitTarget))
                    {
    @@ -1914,11 +1946,71 @@ void Spell::EffectDummy(uint32 i)
    
                    int32 bp = count * m_caster->GetMaxHealth() * m_spellInfo->DmgMultiplier[0] / 100;
                    m_caster->CastCustomSpell(m_caster, 45470, &bp, NULL, NULL, true);
                    return;
                }
    +
    +            switch(m_spellInfo->Id)
    +            {
    +                // Poigne de la mort
    +                case 49560:
    +                case 49576:
    +                {
    +                    if (!unitTarget || !m_caster)
    +                        return;
    +
    +                    float x = m_caster->GetPositionX();
    +                    float y = m_caster->GetPositionY();
    +                    float z = m_caster->GetPositionZ()+1;
    +                    float orientation = unitTarget->GetOrientation();
    +
    +                    m_caster->CastSpell(unitTarget,51399,true,NULL);
    +                    unitTarget->NearTeleportTo(x,y,z,orientation,false);
    +                    unitTarget->Attack(m_caster, true);
    +                     
    +                    break;
    +                }
    +                case 46584:
    +                {
    +                    if(!unitTarget || !m_caster)
    +                        return;
    +
    +                    m_caster->CastSpell(unitTarget, 52150, true, NULL);
    +                    break;
    +                }
    +            }
    +
                break;
    +        }
        }
    
        // pet auras
        if (PetAura const* petSpell = spellmgr.GetPetAura(m_spellInfo->Id, i))
        {
    @@ -5454,10 +5546,44 @@ void Spell::EffectScriptEffect(uint32 effIndex)
                       // Frost Fever
                       if(mainTarget->HasAura(55095))
                           m_caster->CastSpell(unitTarget, 55095, true);
    
                       break;
                   }
    +            case 46584:
    +                {
    +                    Player *player = (Player*)m_caster;
    +
    +                if (!unitTarget || !m_caster)
    +                       return;
    +
    +                    if(unitTarget->isDead())
    +                    {
    +                        if(unitTarget->getRace() == CREATURE_TYPE_HUMANOID)
    +                            m_caster->CastSpell(unitTarget,46584,true,NULL); 
    +                        else
    +                        {
    +                            if(player->HasItemCount(37201,1,false))
    +                            {
    +                                player->DestroyItemCount(37201,1,true);
    +                                m_caster->CastSpell(unitTarget, 46584, true, NULL);
    +                            }
    +                            else
    +                            {
    +                                m_caster->CastStop();
    +                                return;
    +                            }
    +                        }
    +                    }
    +                    break;
    +                }
               }
               break;
           }
       }
    
       // normal DB scripted effect
    
    

    :)

  5. Sorry but when I try to compile with this patch i have this error:

    ../../../src/game/SpellAuras.cpp: In member function 'void Aura::HandlePeriodicDamage(bool, bool)':
    ../../../src/game/SpellAuras.cpp:4635: error: 'spell' was not declared in this scope
    make[3]: *** [spellAuras.o] Error 1
    make[3]: *** Waiting for unfinished jobs....
    

    why ?

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